Didymus the Great |
The plan is to command: bite+claw (or stride to the priest if the vermlek drops), and then either hunted shot on the vermlek and then hunt hunt prey on the priest, or hunt prey on the priest and hunted shot on him if the vermlek is down already.
bite vs FF +inspire: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 P: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
claw vs FF + inspire: 1d20 + 8 + 1 - 4 ⇒ (2) + 8 + 1 - 4 = 7 S: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
precision: 1d8 ⇒ 5
hunted shot 1 +inspire: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 P: 1d6 + 1 ⇒ (4) + 1 = 5
hunted shot 2 +inspire: 1d20 + 10 + 1 - 5 ⇒ (18) + 10 + 1 - 5 = 24 P: 1d6 + 1 ⇒ (6) + 1 = 7
precision: 1d8 ⇒ 8
GM_MG |
Didy
Ambro (-17)
Priest
BumBum (-12)
Kvothe
Al
1d20 ⇒ 15
The vermlek dodges Al's spell, but dies to Didy's arrows.
The priest attempts to hit Ambro again with the sphere.
Reflex: 1d20 + 8 ⇒ (5) + 8 = 13
Fire damage: 3d6 ⇒ (4, 2, 6) = 12
She then stabs at BumBum with her trident, dropping the vial.
Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 2d8 + 1 ⇒ (3, 8) + 1 = 12
Everyone is up!
BumBum the Clown |
BumBum will start with a Demoralize with Intimidating Glare on the priest.
"We talked with you's friends in the crypts. They told us what you did."
Intimidate: 1d20 + 10 ⇒ (4) + 10 = 14
Then he will try to Tumble Through the priest's square.
Acrobatics vs Ref: 1d20 + 11 ⇒ (18) + 11 = 29
Then he will Strike with his Tail.
Tail vs FF: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 B: 2d6 + 5 ⇒ (4, 6) + 5 = 15
Lady Alhambra |
Al moves into the room, intimidates, and moves the sphere onto the priest.
intim: 1d20 + 9 ⇒ (1) + 9 = 10
Didymus the Great |
hunted shot, strike, and command: stride+strike
hunted shot 1 +inspire: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 131d6 + 1 ⇒ (6) + 1 = 7
hunted shot 2 +inspire: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 201d6 + 1 ⇒ (2) + 1 = 3
precision: 1d8 ⇒ 2
bite +inspire + precision: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 192d8 + 3 ⇒ (5, 3) + 3 = 11
GM_MG |
Didy
Ambro (-17)
Priest (-31)
BumBum (-12)
Kvothe
Al
Reflex: 1d20 ⇒ 20
The priest dodges the fireball, but several other hits land, leaving her wounded.
Kvothe is up!
Kvothe Incruentus |
Striding around the room towards the priest
oh you better answer the goblin's question
Oh, we're not gonna take it
No, we ain't gonna take it
Oh, we're not gonna take it anymore
We've got the right to choose it
There ain't no way we'll lose it
This is our life, this is our song
stride, intimidate, continue to inspire
intimidate: 1d20 + 8 ⇒ (10) + 8 = 18
GM_MG |
Didy
Ambro (-29)
Priest (-31)
BumBum (-12, Frightened 3, Fleeing)
Kvothe
Al
The priest is unaffected by your intimidation.
The priest moves the flaming sphere into Ambro.
Reflex: 1d20 + 8 ⇒ (8) + 8 = 16
Fire Damage: 3d6 ⇒ (6, 5, 1) = 12
Ambro is badly wounded.
The priest then casts a spell on BumBum.
Will: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Oof. Crit fail on fear. Frightened 3 and fleeing for 1 round.
Everyone is up!
Lady Alhambra |
Al sustains the flaming sphere and tosses a little extra flame on top for good measure.
produce flame +inspire: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
fire: 2d4 + 4 ⇒ (4, 4) + 4 = 12
DC 19 sphere: 3d6 ⇒ (6, 5, 1) = 12
Didymus the Great |
Didy gasps loudly as he sees the fireball singe poor Ambrosius, and then sees BumBum turn and flee in terror.
"We can't let her get away with this! She's wounded, I think we can finish her before she does any more harm. Let's hit her with everything we've got!"
He fires of a flurry of arrows and spurs his brave dino buddy not to hold back.
hunted shot 1 +inspire: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 P: 1d6 + 1 ⇒ (5) + 1 = 6
hunted shot 2 +inspire: 1d20 + 10 + 1 - 5 ⇒ (9) + 10 + 1 - 5 = 15 P: 1d6 + 1 ⇒ (6) + 1 = 7
strike 3 +inspire: 1d20 + 10 + 1 - 10 ⇒ (4) + 10 + 1 - 10 = 5 P: 1d6 + 1 ⇒ (2) + 1 = 3
precision: 1d8 ⇒ 2
bite +inspire: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 P: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
claw +inspire: 1d20 + 8 + 1 - 4 ⇒ (2) + 8 + 1 - 4 = 7 P: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
precision: 1d8 ⇒ 8
GM_MG |
1d20 ⇒ 5
The combination of the produce flame and flaming sphere is enough to bring down the priest.
Out of combat!
Didymus the Great |
Whew! Didy will check just in case to see if the priest is still breathing. If so, he will apply first aid so she doesn't bleed out, and then tie her up. Then he spend 10 min Treating Wounds on Ambro, and then another 10 min on BumBum.
First Aid on priest: 1d20 + 10 ⇒ (4) + 10 = 14 lol, fail on the first try. trying again.
First Aid 2 on priest: 1d20 + 10 ⇒ (10) + 10 = 20
Treat Wounds on Ambro: 1d20 + 10 ⇒ (7) + 10 = 17
healing: 2d8 ⇒ (1, 3) = 4
Treat Wounds on BumBum: 1d20 + 10 ⇒ (7) + 10 = 17
healing: 2d8 ⇒ (3, 5) = 8
Oof. It's gonna be a while before I can get Ambro back into fighting shape.
Lady Alhambra |
As usual, I will spend the time combing through any loot while everyone gets patched up.
Kvothe Incruentus |
Once the battle ends, Kvothe switches up the music to something more soothing
casting Healing Hymn on Ambro for 4 rounds and then refocus for 10 min
GM_MG |
Moments after the battle ends, you see a curious sight: the beasts on the double doors here turn to observe you, and begin speaking in an unearhthly chorus:
"Corruption has shu this door, but that cannot keep us out.
Cleanse these halls of the corrupted that infest it, and we will open this door for you.
Or, if you are one of the chosen of the Wind and Waves, then you may enter."
Once this pronouncement is made, the beasts return to their original positions.
The priest wore leather armor and carried a trident and a wooden symbol of Gozreh that has been defaced with strange and evil-looking runes.
The vial that they dropped on the ground contains silversheen.
BumBum the Clown |
BumBum sheepishly returns to the party.
"Sorry 'bout that. Thought I heard the professor calling me, has to go's check. Wasn't him. I wasn't scared or nothing like that."
Is Silversheen something I can apply to my tail? I feel like BumBum should grab it as he is the only one besides Ambro who makes melee attacks.
"So we's gotta cleanse this place. You's wanna cleanse to the North or the South first?"
Didymus the Great |
Didy just nods and doesn't question BumBum's explanation.
I agree, as long as you can use it, the Silversheen seems best in your hands. To clarify, are we all cool (GM included) with spending a 20 min rest here? I made 2 medic checks which take 10 min each, and Ambro could still use more healing. So if we can get another healing hymn and refocus in with the second 10 min break, that should top everyone off.
"I vote south."
BumBum the Clown |
The door didn't tell us to hurry, so I'm cool with 20 minutes or more if necessary. I can also put that Silversheen on the shortsword I have that I've never used. We also have that healing bush token we have never used. BumBum is still down four hit points. Not a big deal but did you include that in your figuring Matt P.?
Is there any kind of check we can make regarding the runes on the holy symbol?
"Kvothe, please don't call me Bum! That's what mean Mistress Dusklight always call me. "Get back to work you bum" she always say. My name is BumBum, like the drum sound.'
"South it is then! Never worked for a door before, hope it don't mind if we's make a mess while we cleanse this place"
Once all the healing and focusing is done BumBum will start exploring down the South corridor.
Didymus the Great |
I did not. We could always go for a 3rd 10 min break. That would let me top myself off with medicine (I'm down 3), and Kvothe could go for a 3rd hymn to top you off. I'm not sure if that is worth it for 3 and 4 HP. As is I am worried that it could annoy the GM and/or trigger a patrol if we rest that long.
"Yeah, I certainly hope it didn't mean cleanse literally," he says with a glance at the bloody and charred mess of the slain Gozrites.
GM_MG |
You can use the silversheen on your tail.
BumBum, have a hero point, because 'make a mess while we cleanse this place' is delightful.
After the group spends some time (30 minutes is fine, but you may not be able to treat wounds yourself twice in that limited of a span.) healing, BumBum moves south.
The hall is quiet, and he doesn't hear anything from the nearby rooms. Around the corner, the corridor ends in a wooden door.
Kvothe Incruentus |
I'm so sorry I forgot in the craziness of battle my friend, it won't happen again
south is fine by me. So we waited for me to get the 1 focus point back and then we are off
GM_MG |
This room contains a bed, an armoire, a full-length mirror and (behind a folding screen) an empty bathtub.
GM_MG |
The armoire here contains several sets of simple clothing in different sizes.
GM_MG |
The remaining two rooms here look similar to the first. The bathtub in the southern one, however, contains some water.
A search of both rooms reveals nothing of interest.
Around the corner is another door.
GM_MG |
The water is room temperature.
BumBum doesn't detect anything unusual about the door.
Didymus the Great |
Didy is going to explore each of the rooms to check them for scents, trying ot get a sense of which room belonged to the priest and see if he can identify how many difference scents he can detect in this place. Once he finishes, he will join BumBum, ready to explore the next room.
Lady Alhambra |
Al will Detect Magic in general, but especially on the water in the tub.
Didymus the Great |
Didy shrugs. "She just took a bath recently I guess.
GM_MG |
The north wall of this long dining hall contains a stone oven, a cauldron, and several metal tables. Several long, wooden tables and benches are lined up against the south wall, providing accommodations for two dozen people to eat together. Doors lead east and west.
The room is unoccupied.
GM_MG |
Most of the fresh food has been eaten, but there's enough dry goods here, and in the pantry to the east, to feed a small group for quite some time. In addition to beans, grains, and tubers BumBum spots several sacks of salt, a small ramekin containing powdered chilis (worth about 3 silver pieces), a barrel of salted herring, a barrel of salted beef, and several jars of pickled cucumbers and asparagus.
Didymus the Great |
"Hey! This oughtta be just what Ole Ponty is mssing! Let's pack it up for him. I think he's still mad at me. My lunch sack this morning just had a raw onion in it for me." he says as he takes a bite of the salted beef.
Then he'll move up to the next door to listen for any activity on the other side.
perception: 1d20 + 10 ⇒ (9) + 10 = 19
BumBum the Clown |
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Snatching up the jars of pickles BumBum will exclaim:
"Treasure! Finally the good stuffs.
BumBum will open a jar and stuff his face. Mumbling around the pickles he will say: "What you say Didy? Oh yeah's the door. OK's I's coming."
Stowing the jar he will pull out his bow again and check the door and open it when everybody is ready.
GM_MG |
The door opens into a narrow hall. Dim, guttering light is provided by a few lanterns. Several doors are spaced around the hallway, which hits a hard corner to the left at the end of its length.
GM_MG |
This door (and many others in this complex) leads to a small bedroom, containing a bed, a chest, and a narrow desk.
Most of the rooms contain objects devoted to Gozreh, in the form of paintings, books, and holy symbols. All of these have been defaced—burnt, torn, scribbled on, trampled, etc.
A few of the rooms contain blood pooled on the floor or sprayed on the wall—evidence of violence, although you don't see any bodies.
Kvothe Incruentus |
anyone have any idea on how to restore this place to it's faith? I think cleaning the blood and removing the defacing might only go so far. We might need to find a true follower of the faith.
GM_MG |
BumBum doesn't see any traps on the southernmost door. It does appear to be locked, however.