GM_MG's Extinction Curse (Inactive)

Game Master GM_MG

Slides
Circus Sheet
Notes
Hero Points Spreadsheet
Loot sheet


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DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

"Thanks, Ponty! You're the best!"

"Good idea, BumBum. It seems like these folks could use a good meal. We'll ask at the store if there's a butcher in town who'd want to boar meat."

Didymus walks into The Crooked Beam and frowns when he sees the counter exceeds his stature. He whistles for Ambrosius who scurries over and crouches down in front of the counter. Didymus steps up on his companions back, carefully gauging the weight he puts on him, and then with his head just over counter height, he smiles up at the owner.

"Good day to you, sir. My friends and I have some fine goods to barter for supplies." he says as he empties out the cold iron pick, hide armor, cloak and bearskin hat from his backpack onto the counter.


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

Assuming we don't have to roll for anything and can just presume the weapons and armor sell for half, and the cloak and hat sell for full, here is the accounting for our first loot sale and party cash distribution:
22.0gp_low grade cold iron pick
13.3gp_coins from cockatrice lair
00.1gp_druid's sickle after rune is removed
01.0gp_druid's hide armor
07.0gp_Myron's bearskin hat
05.0gp_Myron's cloak
------
48.4gp
/6 for 8gp to each PC plus 8.4gp retained for party expenses

I am spending 3.5gp of mine to cover the cost of the rune transfer to my bow, and then I would like to buy a lesser bottled lightning for 3gp plus I should replenish my arrows for 1sp.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

You are able to sell everything listed without. However, a low-grade cold iron pick appears to cost 20.7 gold, and you would only get half price for that. I think you're costing it as a greatpick, which it is not.

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Strumming his lute as they walk through town, Kvothe posts up on the door outside the general store. Just to keep an eye out on the street, there's nothing he really needs inside right now.

just going to continue to watch and listen, detecting magic while he waits

Train rolls in at ten am
Kill the lamb for the lions,
find some water for the elephants

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Keep in mind, Kvothe, that casting detect magic takes somatic and verbal components, so it will be obvious that you are casting magic.

Verdant Wheel

"Didy, gets me a Antidote (3gp) and a Frost Vial (3gp) and some arrows for me whiles you're in there. I'm going to sees what I can learn in this town."

BumBum would then like to try a Diplomacy to Gather Info, particularly regarding the Mad Mug thugs, the mill, the orchard, and/or the Sheriff's disappearance. diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8 "Wow, these folks really don't wants to talk to me! Maybe I asks too many questions."

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

sorry, I thought this was like the "exploring" phase of travel, forgot to add a roll for gather info to see if I can get any more information on our rumors

diplomacy(gather info): 1d20 + 7 ⇒ (5) + 7 = 12

Verdant Wheel

"OOOh, I get's mean idea. Wonder if we could take wasp nest somehow and throw it into place where Mad Mug thugs sleep. That be funny right?!?"

Can anyone make a Nature check on wasps? Maybe we could smoke them into dormancy?


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

nature: 1d20 + 7 ⇒ (15) + 7 = 22


LG Medium Humanoid Lizardfolk Champion 2 | HP: 32/32 | AC: 19 | Perception +5T | Fort +8 Reflex +5 Will +7 | Move 20’

"BumBum, I don't ssssssee ssssso well in the dark. I'll hold on to the everburning torch." Noatuk nods at the goblin appreciatively.

After following the others into town, Noatuk smiles and nods at the townsfolk, being used to suspicion. He wears his wooden Holy symbol (Osiris) open for any and all to see.

"Diddy, could you pick up a couple of minor healing potionssss for me? I'll keep a look out. Thanksss.
With a nod to his friends, Noatuk stays out on the street, watching for potential trouble and trying to keep an eye on BumBum and Kvothe as they attempt to gather information.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The town is quiet, but sounds of work can be heard up and down Artisan's row. A group of laborers are putting up a building several streets away, and the sound of hammers carries.

The few passers by don't have much information to share with Kvothe, and seem nervous to even speak of such matters.

You could potentially smoke the wasps to sleep, if you could find their nest.


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

Didy buys the requested items for the party and makes sure to shake the shopkeeps hand and thank him, just like the Professor taught him.

buying 2 minor healing potions for Noatuk (8gp), 2 smokesticks for the party (6gp), and an antidote, a frost vial and 10 arrows for BumBum (6.1gp).

"Ok, all set! I say we go check out the Mad Mug Roadhouse to see what we can learn about the place and those Mugger guys next." Didy suggests to his friends as he passes out their items and exact change outside of the shop.


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

Al will try her hand at coaxing out details about the Muggers from the townsfolk.

Gather Info: 1d20 + 8 ⇒ (16) + 8 = 24


LG Medium Humanoid Lizardfolk Champion 2 | HP: 32/32 | AC: 19 | Perception +5T | Fort +8 Reflex +5 Will +7 | Move 20’

"The Muggerssss do pressssent the mosssst immediate threat."

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

if we don't get much info about what's going on here, we should check out the orchard and the boar issue. Maybe there's another druid that has the native animals riled up

Going to continue to strum my lute as we pass through town

Verdant Wheel

"Yes I sez if we finds where Muggers sleep we go get wasps and surprise them, otherwise try orchard now and find Muggers later and follow them to they sleepy spot. Then we go get wasps."

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

No one in town is sure where the gang sleeps--it seems that some have homes in the town, while others live outside it. They may sometimes sleep at the Mad Mug itself.

Verdant Wheel

"Let's go to orchard. Pork with apples is mighty good!"


LG Medium Humanoid Lizardfolk Champion 2 | HP: 32/32 | AC: 19 | Perception +5T | Fort +8 Reflex +5 Will +7 | Move 20’

"I sssstill think the most immediate threat to thessssse poor townssssfolk issss the Muggerssss. There issss a ssssmall chance we find them assssleep together, and there issss little honor in asssssaulting a ssssleeping foe. We ought to find them now."


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

"But it would be really funny if we do it BumBum's way! Plus if we use the wasps, it might just drive them off. If we confront them, we'll probably end up killing them. Is it really more honorable to execute people for hooliganism than to play a prank on them?" he gives Noatuk the biggest, saddest puppy dog eyes to really sell it.


LG Medium Humanoid Lizardfolk Champion 2 | HP: 32/32 | AC: 19 | Perception +5T | Fort +8 Reflex +5 Will +7 | Move 20’

"The humor of the matter issss not the issssue. A gang, formed by bad people for the purpossssse of doing harm to otherssss issss the greater evil. Ssssome boarssss, who attacked sssssomebody one time and the perssssson wasssssn't hurt could jussssst be an animal acting completely natrual. Alssssso thissss unnatural thing in the yard of the local church dessservesss a clossser insssspection before sssssome rogue wild aninalssss I think.

I will acquiesssssce to your wishesss, begrudgingly, but it goessss againsssst my faith and persssonal code. You can count on me to sssstay by you and do my bessst to protect you, though it could cosssst me the blesssssingsssss of Osssirusss in the long term."

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

The Orchard is easy enough to find. A sign, nearly buried in undergrowth, identifies it as Oldlin's Orchard, but it doesn't look like anyone is taking care of the place now.

Still, the apple trees here are healthy, and its likely that many a townsperson steals into the orchard in late summer to grab a basket of the russety-golden apples the trees produce.

Please declare exploration mode activities and anything you'd like to be doing as you arrive at the orchard.


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

I will have my bow out and try to see if I can find a trail to track and designate a new prey if possible. (survival)

Verdant Wheel

BumBum will be Avoiding Notice, bow in hand.

"Pssst, Didy. You see's any tracks?"


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

Al will be detecting magic (arcana +6)

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Clapping Noatuk on his shoulder, all in good time friend, all in good time

Moving with the group, Kvothe will be detecting magic as they explore and follow Diddy. Quietly holding his lute so it doesn't give their presence away.

stealth: 1d20 + 1 ⇒ (17) + 1 = 18

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

Botting Noatuk, who is Searching.

Near the center of the orchard is an old irrigation trench. A fallen tree neatly bridges the gap. Not more than a thin trickle of water runs through the channel, but the sides are still muddy from recent rains.

As the group approaches, a large boar climbs up the sides, snorting angrily. Three juvenile boars climb up alongside her.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Round one
Active effects:
BumBum (used stealth)
Al
Mama Boar
Baby Boars
Noatuk
Kvothe
Didymus

Init:

1d20 ⇒ 17
1d20 ⇒ 11
1d20 ⇒ 1
1d20 ⇒ 5
1d20 ⇒ 16
1d20 ⇒ 14
1d20 ⇒ 11

The mother boar swings her head wildly, as if to say <don't talk to me or my sons again.>

Bum Bum and Al are up!


LG Medium Humanoid Lizardfolk Champion 2 | HP: 32/32 | AC: 19 | Perception +5T | Fort +8 Reflex +5 Will +7 | Move 20’

Thanks for botting me. Things got hectic and I forgot to post, sorry.

Earlier, before departing for the orchard.

Noatuk responds to Kvothe. "Thank you for sssshowing concern my friend."

Verdant Wheel

BumBum will Stride to a tree and attempt to climb it with Combat Climber and his tail Athletics: 1d20 + 6 ⇒ (16) + 6 = 22 That ought to get me 5 feet up, unless it crits the DC set by our GM, then it will be 10 feet. With his 3rd action he will fire his bow at the flat footed Mama Boars bow: 1d20 + 8 ⇒ (8) + 8 = 16 P: 2d6 ⇒ (6, 4) = 10 for maybe a hit.

Ooohs, she ain't happy now!


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

Al will summon a Flash Beetle to distract the angry boars.

The beetle will scurry forward and do an elaborate fan dance.

Light Flash Single Action (concentrate, light) The flash beetle creates a brilliant flash of light. All creatures in its luminescent aura (10 ft) must succeed at a DC 17 Fortitude save or be dazzled for 1 minute. The flash beetle’s glow then goes out, disabling its aura for 24 hours, during which time it cannot use Light Flash.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat tracker wrote:


Round One
Active Effects -
BumBum
Al

Mama Boar (Dazzled, 10 rounds)
Baby Blue
Baby Green (Dazzled)
Baby Yellow (Dazzled)
Noatuk (-8)
Kvothe
Didymus (-8)

BumBum climbs 5 feet up the tree, turns, and fires an arrow. His aim is true, but the arrow clatters off the creatures thick hide.

The flash beetle bursts into existence and shimmers handsomely.

Gm rolls:

1d20 ⇒ 2
1d20 ⇒ 16
1d20 ⇒ 5
1d20 ⇒ 7

Well, flash beetles are awesome.

Most of the boars blink wildly and snort in confusion, although the blue one seems largely unaffected by the beetles display.

Momma tries to gore the beetle twice.

Dazzled: 1d20 ⇒ 16
Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Dazzled: 1d20 ⇒ 15
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

The first attempt missed, but the second succeeds, destroying the little beetle.

The boar moves up, moving a bit awkwardly as its eyes are still affected.

Baby Blue runs forward at Ambrosius. Using the Boar Charge ability.

Boar charge Attack: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Attack: 1d20 + 3 ⇒ (3) + 3 = 6

The charge misses, as does a follow up swing where one of its tiny tusks gets caught in the dirt, kicking up a cloud of dust.

Yellow squeals and rushes forward at Noatuk.

Dazzled: 1d20 ⇒ 9
Boar charge attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Dazzled: 1d20 ⇒ 15
Attack: 1d20 + 3 ⇒ (5) + 3 = 8

The first attack hits, but the follow up does not.

The last little boar rushes up to Didymus to attack.

Dazzled: 1d20 ⇒ 19
Boar charge attack: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Dazzled: 1d20 ⇒ 5
Attack: 1d20 + 3 ⇒ (1) + 3 = 4

The first attack nearly spears one of the Shoony's vitals, but the second misses badly.

Everybody is up!


LG Medium Humanoid Lizardfolk Champion 2 | HP: 32/32 | AC: 19 | Perception +5T | Fort +8 Reflex +5 Will +7 | Move 20’

Noatuk takes in the scene in front of him and frowns. "Thissss isssss only natural change. The people have abandoned thissss orchard and nature hasssss come back to reclaim it. I will not take part in thissss. There are more pressssing concernssss."

All three actions to move back the way he came from.


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

Didy coughs up a bit of blood as he staggers back from the charging boar. "Umm, this is not how normal animals behave. Someone or something has made them aggressive. We can certainly try to spare their lives, but I don't think we can outrun these beasts. Besides BumBum had the great idea of bringing boar meat back to town for a feast!"

I will make sure to delay til after Kvothe in case he's got more of that juicy inspiration on tap. Then I will mark green as my prey and command Ambrosius to nonlethally attack with his bite then his talons. If Green is still standing after that I will use Hunted Shot on it, again attempting to be nonlethal. Otherwise I will fire a nonlethal shot at Blue.

Ambrosius bite +nonlethal: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 191d8 + 2 ⇒ (2) + 2 = 4

Ambrosius talon +nonlethal: 1d20 + 7 - 2 - 4 ⇒ (8) + 7 - 2 - 4 = 91d6 + 2 ⇒ (2) + 2 = 4

precision damage for Ambro's first hit: 1d8 ⇒ 3

Didy shot 1 +nonlethal: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 221d6 ⇒ 3

Didy shot 2 +nonlethal: 1d20 + 9 - 2 - 5 ⇒ (8) + 9 - 2 - 5 = 101d6 ⇒ 3

precision damage for Didy's first hit on green: 1d8 ⇒ 1

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Strumming his lute in a soothing tone when the beasts appear, he tries to rally his friends with song

Well I've heard there was a secret chord
That David played and it pleased the Lord
But you don't really care for music, do you?

inspire courage and then do tk blast on BLUE for non lethal bludgeon DMG forgot to add the +1 for inspire

telekenetic blast(non lethal): 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
damage: 1d6 ⇒ 3

Verdant Wheel

BumBum will attempt to climb higher athletics: 1d20 + 6 ⇒ (3) + 6 = 9 but prolly not get anywhere. Then he will attempt a Hide action to become Hidden from the dazzled boars stealth: 1d20 + 8 ⇒ (14) + 8 = 22. Third action he will fire on the hopefully flat footed Mama sbow: 1d20 + 9 ⇒ (3) + 9 = 12 P: 2d6 + 1 ⇒ (5, 6) + 1 = 12 and miss.

Verdant Wheel

"So much for:"

Noatuk wrote:
"You can count on me to sssstay by you and do my bessst to protect you, though it could cosssst me the blesssssingsssss of Osssirusss in the long term."

"I's still not sure who Osiris is, but he can keep Noatuk. I's not be counting on him in battle after this, or anywhere's else!"


LG Medium Humanoid Lizardfolk Champion 2 | HP: 32/32 | AC: 19 | Perception +5T | Fort +8 Reflex +5 Will +7 | Move 20’

Ok I'm out. Have a good campaign everyone.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat Tracker wrote:


Round One
Active Effects -
BumBum
Al
Mama Boar (-10, Dazzled, 10 rounds)
Baby Blue (-4)
Noatuk (-8)
Kvothe
Didymus (-8)

Yellow disappears in a puff of retcon.

Green drops to the dinosaur, and Didy's first arrow hits blue.

Al is up!


female Mystic seer |Wellspring Gnome |Feyblooded Sorcerer 7 | HP 71| AC 21 | Perception +10T | F/R/W 14E / 11T / 12E | Incredible Initiative | Percept +10 (12)| Spell slots: 1st: 4, 2nd: 4; 3rd: 4; 4th: 3; Focus Points: 2/2; DC 25

Al steps around Kvothe for a clear shot and lobs a ball of flame at Blue.

produce flame +inspire: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 271d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill
Combat tracker wrote:


[i]Round two
Active Effects - Inspire Courage
BumBum
Al

Mama Boar (-10, Dazzled, 9 rounds)
Kvothe
Didymus (-8)
Ambrosius (-13)

Al's flame drops baby blue.

Mama boar steps forward and attacks Ambrosius twice.

Dazzled: 1d20 ⇒ 7
Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13

Dazzled: 1d20 ⇒ 10
Attack: 1d20 + 10 ⇒ (8) + 10 = 18

It's second attack misses.

Heroes are up!


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

Didy glares at Mama boar and resolves to avenge the grievous blows she and her kin have dealt.

"Boar meat it is."

Hunt Prey, Command Ambro, Hunted Shot. Ambro bite then talon. Presumably Mama will get the +1 soft cover bonus against my arrows.

hunted shot 1 +inspire: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 181d6 + 1 ⇒ (4) + 1 = 5
hunted shot 2 +inspire: 1d20 + 9 + 1 - 5 ⇒ (19) + 9 + 1 - 5 = 241d6 + 1 ⇒ (1) + 1 = 2

Didy precision: 1d8 ⇒ 1

Ambro bite +inspire: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 211d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Ambro claw +inspire: 1d20 + 7 + 1 - 4 ⇒ (17) + 7 + 1 - 4 = 211d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Ambro precision: 1d8 ⇒ 2

Verdant Wheel

BumBum will fall out of the tree with Catfall (action unknown), and Stride into the flank with Ambro. The he will strike with his tail tail: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 B: 2d6 + 1 ⇒ (6, 6) + 1 = 13 if necessary and if he has another action he will Strike again tail: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15 B: 2d6 + 1 ⇒ (1, 3) + 1 = 5

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Switching his lute to his off hand, Kvothe switches up the lyrics to some spoken word. let's GO!
He then draws his long sword and taking a swing at the momma boar

Interact to draw, action to continue to inspire, action to strike

attack+inspire: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Verdant Wheel

My second strike should be a 16 vs FF. I forgot the Agile trait.

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

With a very successful round of attacks, the boar drops.

Out of combat!


DIDY| NG small male Shoony Ranger 7 | HP 76/76 | AC 25 | Perception +18M | F/R/W 12E/18M(evasion)/16E | Spd 25 | Low-light, Scent 30' (imprecise)| PINCHY| N medium female Scorpion companion 7 | HP 62 | AC 25 | Percept +13E (darkvision) | Stealth +15E | F/R/W 13E/15E/13E | Spd 30ft | AMBROSIUS| N medium male Dromaeosaur animal companion 7 | HP 69 | AC 25 | Perception +13E (LLV) | F/R/W 14E/15E/13E | Spd 50ft | Scent 30'

Ambrosius coos plaintively while limply holding up a wing. Didy breaks out his Healer's Kit and tends to the dinosaur's wounds and then his own.

"This may take a while. You guys should look around and see if we can't figure out what was going on here."

medicine on Ambro: 1d20 + 7 ⇒ (14) + 7 = 21
Ambro heal: 2d8 ⇒ (8, 1) = 9

medicine: 1d20 + 7 ⇒ (5) + 7 = 12
hero point
medicine: 1d20 + 7 ⇒ (18) + 7 = 25
heal on myself: 4d8 ⇒ (7, 1, 5, 5) = 18

Once Ambro is patched up, he joins up with the other PCs in searching the area.

perception: 1d20 + 5 ⇒ (2) + 5 = 7

After patching himself up, Didy field dresses the boars in preparation for bringing the meat back to town.

Verdant Wheel

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"I's go look about, see's what I can find. Get some apples for PontyPool while's I'm at it."

BumBum will pull out a sack from his pack and begin collecting apples while singing:

"Kill the piggies, make them squeal
Squish the apples, not the peel!
Pork and applesauce is the best
Bring back lots for all the rest"

While he is at it he will Search the area perception: 1d20 + 6 ⇒ (14) + 6 = 20

Horizon Hunters

Male Half-Elf Bard 7|HP 71 | AC 24 Fort +10 Ref +14 Will +13 Perception +13 Stealth +11 Low-Light Vision MOVE 25'| Occult/Primal Spells DC 25, attack +15 (3+1/3/3/2 slots) |Focus pool 2

Making sure if anyone needs healing they get a Soothe spell before heading around to the log and looking around

perception: 1d20 + 7 ⇒ (14) + 7 = 21

Liberty's Edge

Extinction Curse Slides | Secret of Bone Hill

As Didy readies the boar, Kvothe and BumBum spot something in the trench.

Mostly buried in the muck they find the skeletal remains of a gnome, whose bones show the markings of porcine teeth. The clothing is tattered and destroyed, but a scroll case nearby holds a magical scroll, and a lesser antidote is miraculously untrampled.

Arcana or Nature DC 18:
This is a scroll of unseasonable squall.

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