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Sorry Seldiir! I've got nothing that can be done at range, and a monk in the way, regardless. I'll try to clear a safe path to you with this next action, though.
Tenibri holds up his other hand, palm flat out towards the monk's face. A brief flash, barely visible to most, but blindingly visible to the monk dazzles in the monk's face.
Watching the monk's face for a reaction, Tenibri calls out "Somebody get to Seldiir! He's in trouble!!!"

Summoned Monster: Tenibri |

The eagles continue to pester the crossbow-bearing hobgoblin, each flitting to opposite sides to take advantage of distraction.
5' step
Full round: full attack
Bite, flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5
Talon, flank: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage, S: 1d4 + 2 ⇒ (2) + 2 = 4
Talon, flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage, S: 1d4 + 2 ⇒ (1) + 2 = 3
5' step
Full round: full attack
Bite, flank: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5
Talon, flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage, S: 1d4 + 2 ⇒ (3) + 2 = 5
Talon, flank: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage, S: 1d4 + 2 ⇒ (4) + 2 = 6

Oxnard Kettlebeak |

Will: 1d20 + 7 ⇒ (7) + 7 = 14 Fethis is dazed by Tenibri's spell.
Will full update after everyone goes, just wanted to get that save in since it likely affects action choices.

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Loam looks to Angrboda, hesitates, then steps right into Vos' face. "I'll clear your path. Be ready!"
Cast Defensively, DC 17: 1d20 + 8 ⇒ (9) + 8 = 17
Woohoo! Vos and Red are affected by Color Spray. DC is currently 18.

Oxnard Kettlebeak |

Round 7
Tenibri's eagles peck at the hobgoblin sergeant, killing him!
Tenibri dazes Fethi.
Loam Yin steps past and casts color spray:
Will: 1d20 + 1 ⇒ (19) + 1 = 20
Will: 1d20 ⇒ 19 but both resist the spell!
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Enemies 19
5. Loam Yin
7. Angrboda
Status:
Hobgoblin Sergeant (Red) blinded, prone
Vos: 28 damage done
Fethi: 20 damage done
Seldiir: -9/28
Angrboda 26/30
Pending Angrboda and Lara

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Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (14) + 8 = 22
1d6 + 5 ⇒ (4) + 5 = 9
Unable to move closer to Seldiir, Lara nocks another arrow and sends it streaking for the armored man.

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Seeing (and in one instance, feeling) all that's just transpired, Angrboda retreats while reaching out with her spirit to stabilize the dying Seldiir!

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Eniac gives the nasty nun another vicious slurp...
tongue (no, not a touch attack) vs Fethi: 1d20 + 5 ⇒ (5) + 5 = 10
...or is about to, before it decides it would rather slurp at the delicious wall plaster.

Oxnard Kettlebeak |

Angrboda stabilizes Seldiir.
The slug misses.
Lara hits Vos.
Fethi loses her turn dazed.
The still blinded sergeant focuses on trying to become unblind:
Will: 1d20 + 1 ⇒ (18) + 1 = 19 Full defense; reroll save
Vos turns his attention to the ratfolk before him, swinging at Loam Yin!
Bastard Sword: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d10 + 6 ⇒ (5) + 6 = 11 hit!
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Enemies 19
5. Loam Yin
7. Angrboda
Status:
Hobgoblin Sergeant (Red) no longer blind or prone!
Vos: 34 damage done
Fethi: 20 damage done
Seldiir: -9/28, stable
Angrboda 26/30
Loam Yin: 18/30
That brings up the party again!

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Aligning herself with the ley lines once more, Angrboda rushes Fethi with a curse of bitter cold!
frostbite, CL 5th, flank vs Fethi: 1d20 + 6 ⇒ (17) + 6 = 23
nonlethal cold damage PLUS fatigue: 1d6 + 5 ⇒ (4) + 5 = 9

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How many licks does it take to get to the center of a nun-sicle?
tongue vs Fethi: 1d20 + 5 ⇒ (5) + 5 = 10
The world may never know.

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Tenibri returns to his strategy of pestering the monk with his globs of acid.
Standard: cast acid splash with a flask of acid as an alchemical power component
Ranged touch: 1d20 + 5 ⇒ (1) + 5 = 6
Damage, acid: 1d3 + 1 ⇒ (1) + 1 = 2

Summoned Monster: Tenibri |

The eagles, bouyed by their victory over one hobgoblin, swoop towards the captain.
Move: 15'
Standard: attack Vos
Bite: 1d20 + 3 ⇒ (3) + 3 = 6 +2 flank if Loam Yin has a weapon in hand
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6
Move: 20'
Standard: attack Vos
Bite: 1d20 + 3 ⇒ (19) + 3 = 22
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5

Oxnard Kettlebeak |

Angroboda touches Fethi, fatiguing her.
Tenibri misses, but one of the eagles bites Vos!
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Enemies 19
5. Loam Yin
7. Angrboda
Status:
Hobgoblin Sergeant (Red) no longer blind or prone!
Vos: 34 damage done
Fethi: 20 damage done, 9 nonlethal, fatigued
Seldiir: -9/28, stable
Angrboda 26/30
Loam Yin: 18/30
Pending Loam Yin and Lara

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Loam frantically steps back, then uses some of her last magic to cover her retreat.
Cast Defensively, DC 17: 1d20 + 8 ⇒ (18) + 8 = 26
Put down a new grease, DC 17.

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Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (12) + 8 = 20
1d6 + 5 ⇒ (2) + 5 = 7
Lara launches another arrow at the armored man.

Oxnard Kettlebeak |

Lara fires, but her arrows is turned away by Vos' shield.
Loam Yin calls forth another grease:
Vos Save: 1d20 + 2 ⇒ (14) + 2 = 16
Sergeant Save: 1d20 + 3 ⇒ (9) + 3 = 12 Both fall!
The door to the south swing open, and one more hobgoblin, an archer comes through.
Vos attempts to stand:
Acrobatic: 1d20 + 1 ⇒ (2) + 1 = 3
The sergeant attempts to stand:
Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6 Both remain prone in the grease this round!
Fethi flurries of blows again, striking at Angrboda once and Loam Yin once:
Flurry at Angrboda: 1d20 + 5 ⇒ (14) + 5 = 19 hit!
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Flurry at Loam Yin: 1d20 + 5 ⇒ (6) + 5 = 11 miss!
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Enemies 19
5. Loam Yin
7. Angrboda
Status:
Hobgoblin Sergeant (Red) no longer blind, but prone again!
Vos: 34 damage done, prone!
Fethi: 20 damage done, 9 nonlethal, fatigued
Seldiir: -9/28, stable
Angrboda 18/30
Loam Yin: 18/30
That brings up the party again!

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Becoming desperate to put her foe down before the reverse occurs, Angrboda fights back...
frostbite, CL 5th vs Fethi: 1d20 + 4 ⇒ (14) + 4 = 18
nonlethal cold damage: 1d6 + 5 ⇒ (3) + 5 = 8

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...and faithful, cunning Eniac covers her retreat.
tongue vs Fethi: 1d20 + 5 ⇒ (20) + 5 = 25
THREAT!: 1d20 + 5 ⇒ (1) + 5 = 6 Of course. >>>_<<<
damage, including 1 acid: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

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Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (14) + 8 = 22
1d6 + 5 ⇒ (4) + 5 = 9
Once again, Lara draws a bead on the armored man and lets fly with another arrow.

Oxnard Kettlebeak |

Angrboda touches the hobgoblin monk again and she falls to the ground unconcious.
Lara fires at Vos, but with him prone her arrow misses.
Loam Yin takes a shot that goes wide, ricocheting around the room harmlessly.
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Enemies 19
5. Loam Yin
7. Angrboda
Status:
Hobgoblin Sergeant (Red) no longer blind, but prone again!
Vos: 34 damage done, prone!
Fethi: 20 damage done, 17 nonlethal, fatigued, unconcious
Seldiir: -9/28, stable
Angrboda 18/30
Loam Yin: 18/30
Pending Tenibri; only Vos and the prone sergeant, plus the archer who came in are left.

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Tenibri groans at the appearance of a new archer. "Need something bigger..." he murmurs, digging into his bag for his spellbook one more time. He quickly finds the page he wants, and refreshes his memory of another spell.

Summoned Monster: Tenibri |

The eagles flutter closer to the ground and continue pecking and swiping at the now-prone captain.
5' step (down)
Full round: full attack
Bite, flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage, P: 1d4 + 2 ⇒ (2) + 2 = 4
Talon, flank: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage, S: 1d4 + 2 ⇒ (4) + 2 = 6
Talon, flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage, S: 1d4 + 2 ⇒ (1) + 2 = 3
5' step (diagonally down)
Full round: full attack
Bite, flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6
Talon, flank: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage, S: 1d4 + 2 ⇒ (3) + 2 = 5
Talon, flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage, S: 1d4 + 2 ⇒ (1) + 2 = 3

Oxnard Kettlebeak |

Tenibri swaps his spells, while the Eagles peck Vos to death as he lay on the ground!
Acrobatics: 1d20 + 2 ⇒ (13) + 2 = 15 The hobgoblin sergeant rises, and moves out of the grease. This does provoke from the eagles
The Archer fires at the (orange) eagle:
composite longbow: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Enemies 19
5. Loam Yin
7. Angrboda
Status:
Hobgoblin Sergeant (Red) no longer blind, but prone again!
Seldiir: -9/28, stable
Angrboda 18/30
Loam Yin: 18/30
That brings up the party again

Summoned Monster: Tenibri |

Bite: 1d20 + 3 ⇒ (18) + 3 = 21
Damage, P: 1d4 + 2 ⇒ (1) + 2 = 3
Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6

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Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (16) + 8 = 24
1d6 + 5 ⇒ (6) + 5 = 11
Lara takes a shot at the hobgoblin archer.

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Since its attack last turn was rendered unnecessary, can we say Eniac instead spent the round giving itself Spiritual Guidance again?

Oxnard Kettlebeak |

Yes, that's fine for the Slug's previous turn
One of the eagles hits the Sergeant as it moves past.
Loam Yin fires, hitting the Sergeant.
Lara fires, hitting the archer.
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Enemies 19
5. Loam Yin
7. Angrboda
Status:
Hobgoblin Sergeant (Red) -7
Archer -11
Seldiir: -9/28, stable
Angrboda 18/30
Loam Yin: 18/30
Pending Tenibri and Angrboda to finish these last two.

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Eniac takes a vicious slurp at the oncoming sergeant before making room for its human companion...
tongue, flank vs Sarge: 1d20 + 7 ⇒ (19) + 7 = 26
damage, including 1 acid: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

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...who moves aggressively in and socks the sergeant with a faceful of Fimbulwinter!
frostbite CL 5th, flank vs Sarge: 1d20 + 6 ⇒ (12) + 6 = 18
nonlethal cold damage PLUS fatigue: 1d6 + 5 ⇒ (3) + 5 = 8

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Tenibri adds to the sergeant's problems with cold, summoning a snowball and throwing it in the man's face.
Standard: cast snowball vs. red
Ranged touch, into melee: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18
Damage, cold: 5d6 ⇒ (1, 2, 1, 3, 3) = 10

Summoned Monster: Tenibri |

The eagles split up, one remaining to continue to harry the sergeant while the other flies back into the face of the new archer.
Move: 10'
Standard: attack archer
Bite: 1d20 + 3 ⇒ (10) + 3 = 13
Damage, P: 1d4 + 2 ⇒ (1) + 2 = 3
Full round: full attack
Bite, flank: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6
Talon, flank: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage, S: 1d4 + 2 ⇒ (3) + 2 = 5
Talon, flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage, S: 1d4 + 2 ⇒ (1) + 2 = 3

Oxnard Kettlebeak |

Enniac licks the sergeant with a nasty acid tongue, then Angrboda touches him.
Tenidri hits the sergeant with the snowball and drops him
One eagle hits the archer twice and she, too falls.
Seldiir: -9/28, stable
Angrboda 18/30
Loam Yin: 18/30
Combat over! Post combat actions and actions to examine these new rooms

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Angrboda sets to work restoring the party's injuries.
Seldiir's cure light wounds wand on Seldiir: 1d8 + 1 ⇒ (3) + 1 = 4
Seldiir's cure light wounds wand on Seldiir: 1d8 + 1 ⇒ (6) + 1 = 7
Seldiir's cure light wounds wand on Seldiir: 1d8 + 1 ⇒ (5) + 1 = 6
Seldiir's cure light wounds wand on Seldiir: 1d8 + 1 ⇒ (7) + 1 = 8
Seldiir's cure light wounds wand on Seldiir: 1d8 + 1 ⇒ (5) + 1 = 6
Seldiir's cure light wounds wand on Seldiir: 1d8 + 1 ⇒ (5) + 1 = 6
Aaand back to fighting-fit at a cost of 6 charges.
Angrboda's cure light wounds wand on Angrboda: 1d8 + 1 ⇒ (5) + 1 = 6
Angrboda's cure light wounds wand on Angrboda: 1d8 + 1 ⇒ (3) + 1 = 4
Good enough for me...
Loam's cure light wounds wand on Loam: 1d8 + 1 ⇒ (5) + 1 = 6
Loam's cure light wounds wand on Loam: 1d8 + 1 ⇒ (5) + 1 = 6
...and Loam Yin's seamlessly welded with 2 charges.
Of course, if anyone capable of doing so were willing to help, the above could be accomplished in a fraction of the time.

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"Thank you," Loam nods, passing her wand over to Angrboda. She also recognizes Seldiir as he returns to consciousness. "You performed valiantly. It may be of little consolation, but that could have gone much worse."

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Seldiir shakes his head chagrined, ”Damn, he caught me a couple of good ones. Thank you.”
He looks over the fallen, ”So, that was Vos, eh?” Seldiir kicks his boot. ”I hope you kept good records. We could do with knowing what you knew.”

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”So, that was Vos, eh?” Seldiir kicks his boot. ”I hope you kept good records. We could do with knowing what you knew.”
"Hold that thought..." Mutters Angrboda as she tries to make sure Vos has truly passed on.
Heal: 1d20 + 9 ⇒ (3) + 9 = 12

Oxnard Kettlebeak |

Angrboda manages to stabilize Vos at -5 HP.
Searching the enemies Vos has:
Potion of Cure moderate wounds
MWK half plate
+1 bastard sword
a gold key
The monk has:
2 potions cure moderate wounds
+1 bracers of armor
+1 cloak of resistance
Sergeants and archer have more of the ordinary equipment you'd found on them before, which I assume you pile up to take back
About this time, you hear a commotion from below, and rushing out to the rampart where the archer came from, can clearly see the hobgoblins you'd left in the locked rooms before have escaped and are fleeing the keep.
Searching the rooms thoroughly you find the entrance to another pair of secret rooms A20- let me know before you open these potentially dangerous door.

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Hmm...may we say I used one of the cure moderate wounds potions to heal myself rather than my wand?
My saving throws are good, but I'll take the Cloak if nobody else needs it more.

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I've got a cloak. I guess one of our arcane casters could do with the bracers. I'll carry a potion and I'll take the sword, unless someone else wants it. 2d6+9 vs 1d8+10? The +1 to hit as well means I'll probably use the longsword.
Seldiir looks around, "So, we've just got the snake left besides us here. Well, and whatever's behind that lock." He holds up the key, "Must be important."
Which door do we try first, A or B?

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"The escapees are likely too far away already. Hopefully the militia will deal with them," Loam ponders. She moves closer to the western door, peering at it from a distance to start.
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Oxnard Kettlebeak |

Yes- if you'd like to burn one of the potions to save 3 charges thats fine

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Tenibri has his own cloak already, and the bracer's don't stack with mage armor, so they're of little use to him.
Tenibri dismisses his eagles with thanks. "Never before have your kind done me such great favor. Many thanks to you and yours; may the celestial eyries ring echoes with your names."
Once the eagles have gone, he focuses on the task at hand. "I wouldn't worry about them too much; without Vos to rally around, I doubt they'll be much trouble." He looks at the captain on the ground. "Shall we wake him; find out what he can tell us?"

Oxnard Kettlebeak |

You check one of the secret doors without incidence- filled with various armors, weapons, and shielods of mundane quality worth a total of 750 gp.
As you open the other door, much the same with armor and weapons inside, two of the suits of armor animate!
Armor Initiative: 1d20 ⇒ 18
Angrboda Initiative: 1d20 - 1 ⇒ (9) - 1 = 8
Lara Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Loam Yin Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Seldiir Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Tenibri Initiative:: 1d20 + 6 ⇒ (12) + 6 = 18
Round 1
Turn Order:
1. Seldiier
2. Tenibri
3. Animated Objects
4. Lara
5. Angrboda
6. Loam Yin
Seldiir and Tenibri act before the suits of armor

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Perception DC 25, piercing the veil, well connected: 1d20 + 11 + 1 + 1d6 + 1 ⇒ (10) + 11 + 1 + (5) + 1 = 28
Well Connected:You've made a friend who wields substantial clout not just in Katapesh but throughout the Inner Sea region. Once per adventure before attempting an Appraise, Disable Device, Knowledge (local), Perception, Profession, or Stealth check, you can check a box next to this boon to add 1d6+1 to the roll, representing the benefits of the information filtered to you by Yigrig Moneymaker's extensive underground network.
"Her, there's a ring here!" Tenibri confirms with detect magic that it's a ring of protection +1. "Does anybody need it? If not, I might as well wear it for now." Seldiir? If you don't have one already, you're taking a lot of hits and it could help. If no front-line PC needs it, Tenibri will wear it; either way, since it's in the first room without the animated armor, we should consider it equipped already at the beginning of this new encounter.
Knowledge (arcana) DC 13: 1d20 + 12 ⇒ (15) + 12 = 27
When the armor begins animating, Tenibri studies them briefly and announces what he knows to the room. "Animated objects! Simple magic, yet effective. Break out the adamantine; these things are going to be hard to take down!"
Tenibri quickly throws another snowball at the closest armor, then hefts his crossbow up.
I added colored borders to the tokens for ease of combat
Standard: cast snowball vs yellow
Move: draw crossbow
Ranged touch: 1d20 + 5 ⇒ (18) + 5 = 23
Damage, cold: 5d6 ⇒ (6, 1, 3, 6, 4) = 20