Ratfolk Elder

Loam Yin's page

357 posts. Organized Play character for Saving Cap'n Crunch.


Classes/Levels

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

About Loam Yin

Statistics:
Female Ratfolk Wizard (Spellslinger) 1/Arcanist 4
NG Small Humanoid (Ratfolk)
Init +3; Senses Perception +3, Darkvision 60 ft.
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DEFENSE
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AC 15, touch 14, flat-footed 12 (+1 armor, +3 dex, +1 size)
hp 37 (5d6+14)
Fort +5, Ref +4, Will +7
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OFFENSE
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Speed 20 ft.

Melee Tailblade +2 (1d2-1)

Ranged +1 Pistol +7 touch (1d6+1/x4), Light Crossbow +6 (1d6/19-20), Blowgun +6 (1)
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STATISTICS
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Str 8, Dex 16, Con 14, Int 19, Wis 12, Cha 8
Base Atk +2; CMB +0; CMD 13
Traits Magical Knack (arcanist), Bruising Intellect
Feats Gunsmithing, Rapid Reload, Point-Blank Shot, (Deadly Aim or Rapid Shot?)
Skills Craft (alchemy) +11, Intimidate +10, Knowledge (arcana, engineering, planes) +11, Knowledge (history, religion) +10, Knowledge (dungeoneering, nature) +8, Linguistics +8, Perception +3, Spellcraft +10, Use Magic Device +5, Stealth +7
[b]ACP
0

Languages Common, Draconic, Halfling, Ignan, Tien, Undercommon

Special Abilities:

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SPECIAL ABILITIES
Unnatural, Cornered Fury, Tinker, Arcane Gun, Gunsmith, Mage Bullets, School of the Gun (Conjuration, Divination, Enchantment, Necromancy), Arcane Reservoir (6), Arcanist Exploits (Familiar, Potent Magic), Consume Spells
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Spells:

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Wizard Spells
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1st (3/day)
Silent Image, Shield, Protection from Evil, Disguise Self, Expeditious Retreat, Crafter's Fortune, Floating Disk, Detect Magic, Read Magic
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Arcanist Spells
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0th
All

1st (5/day)
Snowball, Color Spray, Burning Hands, Ray of Enfeeblement, Charm Person, Grease, Obscuring Mist, Disguise Self, Feather Fall, Endure Elements, Monkey Fish, Magic Missile, Mage Armor, Jury-Rig, Snapdragon Fireworks

2nd (3/day)
Glitterdust, Scorching Ray

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-19.5 lb. Medium 19.5-39.75 lb. Heavy 39.75-60 lb.
Current Load Carried 0 lb.
Money 0 PP, 2335 GP, 4 SP, 0 CP
Fame 12
Prestige 8
Gear +1 Pistol, Silken Ceremonial Armor, Tailblade, Explorer's Outfit, Gunsmith's Kit, Light Crossbow, 20 bolts, Blowgun, 20 darts, Backpack, Silver Holy Symbol of Tsukiyo, Bedroll, Flint and Steel, Manacles, 5 pints Oil, 10 sheets Paper, Small Steel Mirror, Waterskin, Spell Component Pouch, 2 flasks Acid, 2 flasks Alchemist's Fire, Antitoxin, Antiplague, 2 flasks Holy Water, Tanglefoot Bag, Wayfinder, Wand of Cure Light Wounds (38/50), Scroll of Scorching Ray (1/6)

Gukom Freedom-By-Dragon:
Male Rat
N Tiny Magical Beast (Animal)
Init +2; Senses Perception +1
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DEFENSE
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AC 16, touch 14, flat-footed 14 (+2 dex, +2 natural, +2 size)
hp 18
Fort +3, Ref +4, Will +7 (improved evasion)
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OFFENSE
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Speed 15, climb 15, swim 15

Melee Bite +6 (1d3-4)

Ranged
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STATISTICS
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Str 2, Dex 15, Con 11, Int 7, Wis 13, Cha 2
Base Atk +2; CMB -4; CMD 8 (12 vs. trip)
Feats Weapon Finesse
Skills Craft (alchemy) +1, Intimidate -2, Knowledge (arcana, engineering, planes) +0, Knowledge (dungeoneering, history, nature) -1, Knowledge (religion) +2, Linguistics -1, Perception +1, Spellcraft +0, Stealth +14, Use Magic Device -3
ACP 0

*ACP applies to these skills

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SPECIAL ABILITIES
Divine Guidance, Share Will, Improved Evasion, Empathic Link, Touch of Good +2 1/day, [1/day Resist Fire 10 against one attack or 1d6 fire damage on natural attack]
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[b]Item Slots[b] Armor, chest, eyes, head, headband, neck, saddle, shoulder

Sessions:
  • (Starts at level 2; see Assault on Absalom Chronicle)
  • Year of the Shadow Lodge
  • The Shores of Heaven
  • Heroes for Highdelve
  • The Frostfur Captives
  • Your Enemy's Enemy
  • Signs in Senghor
  • Fangwood Keep (module)