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It sure looks cool.
Knowledge (dungeoneering): 1d20 + 10 ⇒ (18) + 10 = 28 Anything I don't know about it?
"Yes. Mercury ooze. Fascinating and dangerous," Angrboda affirms, making do for the time being with an exploratory sling-shot.
masterwork sling: 1d20 + 3 ⇒ (5) + 3 = 8
I assume that missed; bullet salvageable on even: 1d100 ⇒ 100
The bullet does indeed do its share of 'exploring' the room.

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Eniac visibly implodes a little as it balks at the floor of the room beyond...
spit: 1d20 + 2 ⇒ (20) + 2 = 22
acid damage: 1d8 ⇒ 3
THREAT!: 1d20 + 2 ⇒ (20) + 2 = 22 Holy s@@+, where's 'exploding dice' mechanics when you need them?!?
CRITICAL SPIT!: 1d8 ⇒ 6 + 3 = 9
...but in its fear - and, perhaps, a sense of rivalry with the thing across the way??? - it nonetheless manages to disgorge a powerful jet of acid!

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Knowledge (dungeoneering): 1d20 + 10 ⇒ (2) + 10 = 12
"I'll trust you guys; anything that can't hurt it?"
Tenibri opens a pit underneath the ooze, hoping that will contain it so the party can dispatch it at their leisure. "It's liquid, right? Liquid can't climb, I hope."
Standard: cast create pit under ooze (20' deep; Reflex DC 19)

Oxnard Kettlebeak |

Round 1
Tenibri opens a pit:
Reflex: 1d20 - 3 ⇒ (6) - 3 = 3
And the ooze falls in!
Falling Damage: 2d6 ⇒ (1, 2) = 3
Loam Yin hits.
Seldiir hits!
Angrboda hits!
Damage: 1d3 ⇒ 3
Eniac hits!
Lara hits!
The ooze does, in fact, begin almost uncannily to climb oput:
Climb: 1d20 + 10 ⇒ (1) + 10 = 11 But it fails to make progress!
Turn Order:
1. Tenibri 26
2. Loam Yin 23
3. Dax 19
4. Seldiir 18
5. Angrboda 9
6. Lara
7. Ooze
Damage done: Ooze -32
Status: Seldiier 17/28
That brings up the party again

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Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (3) + 8 = 11
1d6 + 5 ⇒ (4) + 5 = 9
Lara advances to the edge of the pit and attempts to plink another arrow into the ooze.

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If you mean I hit with my sling, it's actually: 1d4 + 1 ⇒ (4) + 1 = 5

Oxnard Kettlebeak |

Yes you can stand back and hit it; an yes the sling hit- it has AC 5

Oxnard Kettlebeak |

Round 2
Lara and Seldiir both hit the ooze, and it seems to be thinning out, but still continues to effort to climb the wall.
Turn Order:
1. Tenibri 26
2. Loam Yin 23
3. Dax 19
4. Seldiir 18
5. Angrboda 9
6. Lara
7. Ooze
Damage done: Ooze -49
Status: Seldiier 17/28
Pending Lenibir, Loam Yin, and Angrboda for round 2 before the Ooze's climb check

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Eniac leans tentatively over the pit, and...
spit: 1d20 + 2 ⇒ (5) + 2 = 7 any elevation-based modifiers?
acid damage: 1d8 ⇒ 4

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Surprised and pleased with her last shot, Angrboda loads and lobs another bullet...
masterwork sling: 1d20 + 3 ⇒ (1) + 3 = 4
I assume that missed; bullet salvageable on high: 1d100 ⇒ 27
...which is promptly pulverized into lead-putty after one of her chronic spasms sends it sailing toward the far wall.
Taking a 5-foot step back; Loam/Seldiir adapt your positions as needed.

Oxnard Kettlebeak |

Loam Yin fires, and another blast of slug acid and the ooze falls apart.
I realize that there may be some of you planning to use these characters in Gameday in 10 days here, so I'm going to try to press us forward through to the end a bit faster here.
You move forward along the hallway to the next chamber in this area.
The door to the next room is locked!
A massive, arcane machine takes up the majority of this room, its
various cogs, gears, and canisters nearly covering the southern
wall and branching out toward the various other corners of the
chamber. Tubes and pipes stretch like tendrils into holes in the
badly weathered walls. The center of the room’s ceiling has
sunken in considerably, and reaches a height of barely fifteen
feet in the center of the room.
There's a creature in here! A Phase Spider!
Angrboda Initiative: 1d20 - 1 ⇒ (13) - 1 = 12
Lara Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Loam Yin Initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Seldiir Initiative: 1d20 + 7 ⇒ (19) + 7 = 26
Tenibri Initiative:: 1d20 + 6 ⇒ (18) + 6 = 24
Dax Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Phase Spider Initiative: 1d20 + 7 ⇒ (17) + 7 = 24
Turn Order:
Seldiir
Phase Spider
Rest of Party
Once you're in the room will need Seldiier before the Phase Spider

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Disable Device: 1d20 + 10 ⇒ (14) + 10 = 24
Lara advances on the door, breaking out a set of lockpicks. Tongue pressed against the inside of her cheek in concentration, in short order she springs the lock. The Taldan stows her lockpicks again and gestures toward the door with a silent flourish.

Oxnard Kettlebeak |

Sorry, initiative actually begins after the door is open so Seldiir can still act in combat as well

Oxnard Kettlebeak |

Yes, it was in the spoiler above for when the door opens: there's a hostile phase spider here

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Seldiir narrows his eyes, "What in the world are you?"
Not expecting an answer, he hefts his blade and charges the monstrosity.
power attack, charging: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
damage: 2d6 + 9 ⇒ (2, 3) + 9 = 14

Oxnard Kettlebeak |

Round 1
Seldiir misses charging in!
The phase spider responds by biting him!
Bite: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15
Grab: 1d20 + 16 ⇒ (19) + 16 = 35
Poison CON Damage: 1d2 ⇒ 1 DC 18 negates
Seldiir is bit and the spider holds him in its jaws, the terrible poison seeping into his body!
Turn Order:
1. Seldiir
2. Phase Spider
3. Tenibri
4. Loam Yin
5. Lara
6. Angrboda
7. Dax
Status:
Seldiir: 2/28, grappled, pending poison If I missed healing in between let me know
That brings up the whole party to end round 1/Seldiir in round2 before the Phase Spider can act again.

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Whoever put Dax in, ha! For some reason I thought it was Relativity Seven of Nine for a second.
Also, is the map accurate? I'm assuming the spider is next to Seldiir if he's being grappled.
Nature: 1d20 + 8 ⇒ (20) + 8 = 28
Planes: 1d20 + 9 ⇒ (7) + 9 = 16
"We should be thankful. The magic of this room is keeping it anchored here." Loam eats her words as Seldiir is nearly laid low. She tries to end the fight quickly for his sake.
Concentration, DC 17: 1d20 + 8 ⇒ (9) + 8 = 17
Color Spray, Will DC boosted to 18.

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Whoever put Dax in, ha! For some reason I thought it was Relativity Seven of Nine for a second.
I couldn't resist. ;)
@DM: How much (if any) of my produce flame do I have left now?
Knowledge (Nature): 1d20 + 10 ⇒ (18) + 10 = 28 Anything else I know? If we're using the typical method: Special defenses? Feats?
As one might suppose, Angrboda is learned indeed in the lore of strange and magical crawling things of the earth....
My action will depend on your answers to the above.

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Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (11) + 8 = 19
1d6 + 5 ⇒ (1) + 5 = 6
Lara launches an arrow at the giant-sized spider, then ducks back behind the cover of the doorway.

Oxnard Kettlebeak |

Angrboda: Special defenses is just an ethereal jaunt ability which is disabled for this encounter; Feat are Ability focus (poison), Improved Initiative, and Skill focus (stealth); worst save is will; we'll say another 2 minutes on Produce Flames still there hasn't been any extended search/pause times so really its just movement time.
Updated the map to show Seldiir charging as described

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Sorry, missed healing as we pushed on. Of course, Seldiir would have healed up.
CLW retcon: 1d8 + 1 ⇒ (7) + 1 = 8
CLW retcon: 1d8 + 1 ⇒ (3) + 1 = 4
CLW retcon: 1d8 + 1 ⇒ (1) + 1 = 2

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Eniac lurches forward, disgorging another plume of acid...
spit, melee penalty: 1d20 - 2 ⇒ (18) - 2 = 16 It's grappling, hopefully that helps
acid damage: 1d8 ⇒ 4

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...and Angrboda charges like drunken fencer with her flame-bearing hand outstretched!
produce flame CL 5th, charge: 1d20 + 6 ⇒ (12) + 6 = 18
fire damage: 1d6 + 5 ⇒ (2) + 5 = 7

Oxnard Kettlebeak |

Round 1
Seldiir shakes off the effect of the poison!
Loam Yin casts color spray:
Will: 1d20 + 3 ⇒ (18) + 3 = 21 But the enraged spider shakes off the effects!
Lara shoots the creature!
Angrboda hits it with a flame, and the slug spit lands on one of its many legs, eliciting a hiss!
Turn Order:
1. Seldiir
2. Phase Spider
3. Tenibri
4. Loam Yin
5. Lara
6. Angrboda
7. Dax
Phase Spider: -17
Status:
Seldiir: 13/28, grappled
Pending Tenibri, Seldiir, and the Mephit

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Dax flies around the room to flank the spider.
Seldiir drops the greatsword and swings one-handed with the magical longsword at the spider.
power attack, flanking grappled: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
damage: 1d8 + 7 ⇒ (6) + 7 = 13

Oxnard Kettlebeak |

Round 2
Seldiir hits easily!
The Phase Spider drops him from her jaws, but then immediately attempts to bite again:
Bite: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14
CON damge poison: 1d2 ⇒ 1
Crit confirm: 1d20 + 10 ⇒ (2) + 10 = 12
Extra Damage: 2d6 + 7 ⇒ (1, 4) + 7 = 12
And Seldiir goes down beneath he jaws!
1. Seldiir
2. Phase Spider
3. Tenibri
4. Loam Yin
5. Lara
6. Angrboda
7. Dax
Phase Spider: -30
Status:
Seldiir: -1/28
The whole party can act again; Tenibri has actions for both rounds still

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Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (18) + 8 = 26
1d6 + 5 ⇒ (5) + 5 = 10
Uttering a curse as she sees Seldiir fall, Lara nocks another arrow and launches it straight into one of the phase spider's many eyes.

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Angrboda continues immolating the creature...
produce flame CL 5th, flank: 1d20 + 6 ⇒ (19) + 6 = 25
fire damage: 1d6 + 5 ⇒ (1) + 5 = 6

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...and Eniac closes in.
tongue (NOT a touch attack): 1d20 + 5 ⇒ (8) + 5 = 13
damage, 1 of which is acid, should that somehow hit: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

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Tenibri dashes into the room, attempts to blind the spider with glitter, and follows it up with a splash of acid.
Move: retrieve flask of acid
Standard: cast acid splash
acid splash, ranged touch, into melee: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
Damage, acid, alchemical focus: 1d3 + 1 ⇒ (1) + 1 = 2

Oxnard Kettlebeak |

Round 1
Tenibri casts glitterdust:
Will: 1d20 + 3 ⇒ (9) + 3 = 12
Miss Chance, low misses: 1d100 ⇒ 49
Will: 1d20 + 3 ⇒ (14) + 3 = 17
Blinded, the Phase Spider misses biting Seldiir narrowly!
Round 2
Tenibri hits with a splash of acid.
Loam yin smashes the spider with a snowball!
Lara shoots, and the spider collapses to the ground!
Angrboda puts her flame bade through the rabid beast to be sure she stays down.
Status:
Seldiir: 13/28
Combat over! Clutch Glitterdust there! I'll post the next room this afternoon if you have any between combat actions.
Examining the chamber, you can tell there is the lingering magic here, but there is nothing else of value inside the chamber. You cannot tell how long the phase spider remained trapped here, driven mad by being stranded on one plane.

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clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (5) + 1 = 6
Seldiir uses his wand to restore his health, "That was some strange creature. I'm glad it only got one shot at me!"

Oxnard Kettlebeak |

Hearing nothing at the door you continue through another long hallway to B9
The air in this ruined chamber is filled with a thin cloud of soot and dust— the particles and motes float as if gravity didn’t apply to them.
You see no threats inside, and after cautiously entering you can tell that some of the same gravity magic from the hallway is in effect here, but this room is burnt and wrecked- something trashed it long ago.
Continuing you arrive at B10 opening the door once determining it to be safe:
This strange dome-like room is mostly unassuming at first glance, but upon gazing upward, the magical nature of the chamber quickly becomes apparent. Looming trees with black bark and dry, writhing
branches extend from the arched ceiling one hundred feet above, defying gravity and growing downward rather than up. A fine layer of soil covers the stone floor of the room below, and several sets of bloody footprints lead from the northern doorway toward the door to the west.

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Perception: 1d20 + 3 ⇒ (1) + 3 = 4
"Oh, another gravitational effect," Loam remarks with interest. She tries to will herself aloft again, dropping one hand to the ground in case it suddenly works. "Whoever last kept this place stored fascinating things here."
Nature: 1d20 + 8 ⇒ (12) + 8 = 20
Perception: 1d20 + 3 ⇒ (14) + 3 = 17

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Knowledge (Nature): 1d20 + 10 ⇒ (18) + 10 = 28
"Amazing...Sovyrian lypenaia trees."
aid Loam Yin's Perception?: 1d20 + 10 ⇒ (2) + 10 = 12

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Perception DC 20, piercing the veil, heightened awareness: 1d20 + 11 + 1 + 2 ⇒ (15) + 11 + 1 + 2 = 29
"Hey, check this out! I think this is a magical gem." Found an elemental gem (earth) in the dusty gravity room. Unless anyone objects, Tenibri will hold onto this. Would his augment summoning feat apply if he breaks the gem?
Knowledge (nature) DC 25, heightened awareness: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Perception DC 19, piercing the veil, heightened awareness: 1d20 + 11 + 1 + 2 ⇒ (14) + 11 + 1 + 2 = 28
"Whoa, careful for that thing," Tenibri cautions as he points out a strange dog-like creature roaming among the trees on the ceiling.
Knowledge (any), heightened awareness: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20 to identify the dog-like creature

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Elemental Gem? Awesome!
Once the dog is pointed out, Seldiir tries to see if he knows what it is.
knowledge (nature or dungeoneering): 1d20 + 5 ⇒ (11) + 5 = 16
Wary, he drinks his potion of shield of faith +2 AC

Oxnard Kettlebeak |

Yes this was the "B" in Angrboda's spirit sense survey; no I do not believe feats you have apply when using wondrous items Tenibri
Seldiir you know this is a Barrow Hound, a Fey Creature and you have 1 question; everyone else can attempt DC 16 Knowledge Nature checks to identify as well
As you notice the Barrow Hound, he in turns notices you, and begins to growl, an attack appearing imminent!
Lara Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Loam Yin Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Seldiir Initiative: 1d20 + 7 ⇒ (12) + 7 = 19
Tenibri Initiative:: 1d20 + 6 ⇒ (6) + 6 = 12
Dax Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Barrow Hound: 1d20 + 6 ⇒ (6) + 6 = 12
Everyone Goes on 12 I guess
Round 1
Turn order:
1. Seldiier
2. Tenibri
3. Barrow Hound
4. Angrboda
5. Loam Yin
6. Lara
7. Dax
Looking for Seldiir and Tenibri before the Barrow Hound; the ceiling is 20 ft up, so the spaces go (space you are occupying on the floor) (empty space) (empty space) (empty space) (space hound is occupying on the ceiling)