
Oxnard Kettlebeak |

Round 1
Tenibri creates a pit:
Reflex: 1d20 + 2 ⇒ (10) + 2 = 12
Reflex, Dog: 1d20 + 4 ⇒ (15) + 4 = 19
The goblin dog narrowly skitters out of the way, but the hobgoblin tumbles to the bottom of the pit. Falling Damage: 2d6 ⇒ (3, 5) = 8
Moving Lara to where she has clear shot/point blank
Lara fires at the (blue) hobgoblin, hitting him!
Seldiir charges, but misses.
The hobgoblin by Seldiir returns a blow at him.
Longsword: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Seeing no immediate way out of the pit, the other hobgoblin draws his horn and blows a long extended note!
Round 1
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Hobgoblin Brawlers 19
5. Loam Yin
6. Goblin Dog
7. Angrboda
Status:
Red Brawler 20 ft. down in pit, 8 damage done
Blue 8 damage done
Looking for Loam Yin now before the Goblin Dogs

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Loam mutters some choice curses. Not close enough to shoot, she calls out to the hobgoblin locked in melee. "You are alone. Give up now, or see why silence hangs in the other rooms!"
Demoralize Blue, size penalty: 1d20 + 9 + 1 - 4 ⇒ (14) + 9 + 1 - 4 = 20

Oxnard Kettlebeak |

Round 1
Loam Yin demoralizes the brawler not in the pit.
The goblin dogs rush forward yapping and growling!
The first rushes past Seldiir to bite at Loam Yin:
Bite: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 + 3 ⇒ (5) + 3 = 8 This provokes from Seldiir miss!
The other stops next to its master and bites at Seldiir:
Bite: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 + 3 ⇒ (1) + 3 = 4 Hit!
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Hobgoblin Brawlers 19
5. Loam Yin
6. Goblin Dog
7. Angrboda
Status:
Red Brawler 20 ft. down in pit, 8 damage done
Blue 8 damage done, shaken 1 round
Seldiir: 24/28, pending AOO against dog
Everyone can declare their next action now, Angrboda for round 1 everyone else for round 2

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Tenibri moves a little closer for his next spell, stopping just behind Loam. He opens a portal just above the pit, calling a bevy of celestial eagles through to harass the hobgoblin that's sounding the alarm.
Move: 10'
Standard: cast summon monster II using conjurer's focus (2 arcane reservoir; 5 minutes duration)
# of eagles: 1d3 ⇒ 3

Summoned Monster: Tenibri |

Three eagles, each giving off celestial sparks of various colors, all fly out of Tenibri's portal, and immediately swoop down to attack the hobgoblin at the bottom of the pit.
Free: smite evil vs. red
Move: fly 15'
Standard: attack red
Bite, smite evil: 1d20 + 3 + 0 ⇒ (10) + 3 + 0 = 13
Damage, smite evil: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Free: smite evil vs. red
Move: fly 15'
Standard: attack red
Bite, smite evil: 1d20 + 3 + 0 ⇒ (20) + 3 + 0 = 23
Damage, smite evil: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Crit?: 1d20 + 3 + 0 ⇒ (19) + 3 + 0 = 22
Crit damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Free: smite evil vs. red
Move: fly 15'
Standard: attack red
Bite, smite evil: 1d20 + 3 + 0 ⇒ (19) + 3 + 0 = 22
Damage, smite evil: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

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Loam takes a hasty step back, switches her gun to the opposite hand so it won't go off in Tenibri's ear, and fires.
+1 Pistol, PBS vs. Dog touch: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

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Lara snaps off another shot at one of their foes (the nearby goblin dog if it's not dead, a hobgoblin if it is), silently cursing at the loud explosion in the confined space.
Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (18) + 8 = 26
1d6 + 5 ⇒ (1) + 5 = 6

Oxnard Kettlebeak |

Just holding out a bit more to see if Angrboda posts

Oxnard Kettlebeak |

Round 1
Seldiir misses as the Goblin dog rushes past him at Loam Yin.
Round 2
Tenibri summons forth three Eagles!
Orange Eagle misses, Green Eagle critically hits, purple angel hits- 16 total damage and the hobgoblin in the pit collapses, unable to blow the horn a second time!
Lara shoots, hitting the closer goblin dog!
Seldiir has better aim at the hobgoblin in his face, hitting him!
The Hobgoblin brawler attempts to retaliate against Seldiir:
Long Sword: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 2 ⇒ (3) + 2 = 5 Critical threat!
Long Sword confirm?: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 2 ⇒ (3) + 2 = 5 Does not confirm!
Loam Yin fires her pistol, barely hitting the goblin dog, but doing enough to put it down!
The remaining goblin dog bites at Seldiir:
Bite: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
You hear the foors to the left and right opening! The creatures on those rooms (A17 and A18) have been alerted- they are not flat footed, but have spent their actions before the doors open and act again at this spot next round.
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Hobgoblin Brawlers 19
5. Loam Yin
6. Goblin Dog
7. Angrboda
Status:
Red Brawler 20 ft. down in pit, 24 damage done
Blue 20 damage done, shaken 1 round
Seldiir: 19/28
That will bring up the party again- adding the new figure to the map.

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Oxnard, I swang for the dog, not the hobgoblin, with my last attack.
Then Seldiir swings for the dog that is threatening him.
I was hoping to reduce the amount of enemies.

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Can anyone help Seldiir with healing? He's not built as a meatshield and if nobody heals him he will withdraw behind his allies and then heal himself. That's two rounds of his actions spent healing so he can rejoin the fight.

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No healing here, just a wand.
Loam peers around the corner before taking aim. "More are coming. Do you think another pit would do, after good Seldiir comes back?"
Will fire on the dog, or Blue if Seldiir's redirected attack killed it.
+1 Pistol, PBS, into melee vs. Touch: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Oxnard Kettlebeak |

Sorry, correcting to remove the dog and restore HP to Seldiier and the 15 to blue
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Hobgoblin Brawlers 19
5. Loam Yin
6. Goblin Dog
7. Angrboda
Status:
Blue 5 damage done, shaken 1 round
Seldiir: 24/28

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Not keen on the situation, but not quite as injured as he had feared, Seldiir steps back 5ft step and readies to strike the first foe to come in range.
ready action, power attack: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 2d6 + 9 ⇒ (6, 1) + 9 = 16

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Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (6) + 8 = 14
1d6 + 5 ⇒ (1) + 5 = 6
Lara takes a step forward and shoots another arrow at the remaining (blue) hobgoblin.

Oxnard Kettlebeak |

Round 2
Loam Yin fires but misses the hobgoblin.
Rpund 3
Lara shoots, but her shot narrowly misses.
Seldiir steps back and readies an action.
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Hobgoblin Brawlers 19
5. Loam Yin
6. Goblin Dog
7. Angrboda
Status:
Blue 5 damage done, shaken 1 round
Seldiir: 24/28
Pending Tenibri and Angrboda before the hobgoblins and Vos

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Tenibri sends the eagles flying at their closest target before moving into the main room. He gathers power again and creates a ball of glitter that surrounds the combatants about to enter from the other.
Move: 15'
Standard: cast glitterdust (Will DC 19 or blinded)

Summoned Monster: Tenibri |

The eagles fly up out of the pit and swarm the creature coming from the northern room.
Move: fly 25' (15' up and 10' over)
Standard: attack
Bite: 1d20 + 3 ⇒ (17) + 3 = 20
Damage, P: 1d4 + 2 ⇒ (1) + 2 = 3
Move: fly 20' (15' up and 5' over)
Standard: attack
Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6
Move: fly 25' (20' up and 5' over, ending 5' up)
Standard: attack
Bite: 1d20 + 3 ⇒ (14) + 3 = 17
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5

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Terribly sorry for my absence, can we say I spent the last 2(?) rounds healing Seldiir?
If so:
wand of cure light wounds (Seldiir's if he has one, mine if he doesn't) on Seldiir, Round 1: 1d8 + 1 ⇒ (8) + 1 = 9
wand of cure light wounds on Seldiir, Round 2: 1d8 + 1 ⇒ (7) + 1 = 8
Alternatively, if that first healing was enough to restore him entirely, I'll spend round 2 casting virtue on him.
Eniac will have spent those 2 rounds casting guidance on itself and Angrboda.
Round 3:
Angrboda bestows a quick blessing of fortitude upon Tenibri...

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...and Eniac launches a haphazard spout of toxic foam at the hobgoblin before it!
spit (ranged touch attack), soft cover, Spiritual Guidance vs the Blue meanie: 1d20 + 1 ⇒ (11) + 1 = 12
acid damage: 1d8 ⇒ 4

Oxnard Kettlebeak |

Seldiier is healed back to full by Angrboda
Round 3
Tenibri casts glitterdust:
Vos Will: 1d20 + 0 ⇒ (3) + 0 = 3
Hobgoblin Will: 1d20 + 2 ⇒ (9) + 2 = 11
Hobgoblin Will: 1d20 + 2 ⇒ (4) + 2 = 6
the Eagles attack Fethi, the female hobgoblin monk, hitting twice!
The blue hobgoblin steps up to attack Seldiier, triggering his readied action, leaving a deep gash in his side, but he swings his long sword with a shout!
longsword: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 2 ⇒ (6) + 2 = 8 Miss!
Vos and the hobgoblin sergeants continue forward a few steps, then attempt to defend themselves. +4 AC
Resave vs. Glitterdust:
Vos Will: 1d20 + 0 ⇒ (20) + 0 = 20
Hobgoblin Will: 1d20 + 2 ⇒ (4) + 2 = 6
Hobgoblin Will: 1d20 + 2 ⇒ (1) + 2 = 3
Vos shakes the dust from his eyes, but the sergeants remain blinded
Sethi lashes out at the eagles with a flurry of blows, attacking orange and purple:
Unarmed Strike: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Unarmed Strike: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Misses orange, but hits purple, knocking the bird out!
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Hobgoblin Brawlers 19
5. Loam Yin
7. Angrboda
Status:
Blue 21 damage done, shaken 1 round
Hobgoblin Sergeants: blinded
Vos: no longer blinded
Fethi: 8 damage done
Seldiir: 28/28
That brings up the party again, Loam Yin and Angrboda to close out round 3 and everyone else to start round 4

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With a shake of her sleeve, Loam sends her golden rat scurrying up Seldiir's side. It starts squeaking annoyingly in his ear. She then fires and reloads again.
Gukom casts guidance on Seldiir.
+1 Pistol, PBS vs. Blue Touch: 1d20 + 6 + 1 - 4 ⇒ (19) + 6 + 1 - 4 = 22
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

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Tenibri works a small pat of butter out of his spell component pouch, and points at the ground underneath the hobgoblin captain as he whispers a simple arcane word. A patch of grease appears, threatening to send the captain and one of his charges to the ground!
The wayang then retreats back into the library, wanting to make room for melee.

Summoned Monster: Tenibri |

The two remaining eagles, screeching with fury over their fallen cousin, peck and scratch with everything they have then flit back just above the pit.
Full round: full attack
5' step
Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Damage, P: 1d4 + 2 ⇒ (2) + 2 = 4
Talon: 1d20 + 3 ⇒ (13) + 3 = 16
Damage, S: 1d4 + 2 ⇒ (2) + 2 = 4
Talon: 1d20 + 3 ⇒ (13) + 3 = 16
Damage, S: 1d4 + 2 ⇒ (4) + 2 = 6
Full round: full attack
5' step
Bite: 1d20 + 3 ⇒ (5) + 3 = 8
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5
Talon: 1d20 + 3 ⇒ (3) + 3 = 6
Damage, S: 1d4 + 2 ⇒ (3) + 2 = 5
Talon: 1d20 + 3 ⇒ (6) + 3 = 9
Damage, S: 1d4 + 2 ⇒ (1) + 2 = 3

Oxnard Kettlebeak |

Round 3
Loam Yin shoots the front Hobgoblin who appears staggered.
Angrboda casts blessing of fortitude on Tenibri.
Round 4
Tenibri casts grease
Reflex Vos: 1d20 + 3 ⇒ (18) + 3 = 21
Reflex Hobgoblin: 1d20 + 2 ⇒ (14) + 2 = 16
The eagles miss.
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Hobgoblin Brawlers 19
5. Loam Yin
7. Angrboda
Status:
Blue 24 damage done, shaken 1 round
Hobgoblin Sergeants: blinded
Hobgoblin Sergeant (Red) blinded, prone
Vos:
Fethi: 8 damage done
[ooc]Pending Lara before Vos & the Hobgoblins.[/occ]

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Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (8) + 8 = 16
1d6 + 5 ⇒ (3) + 5 = 8
Lara angles for a better shot, then launches another arrow, this time at the human who seems to be leading the group (Vos).

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Angrboda casts blessing of fortitude on Tenibri.
What about my action?

Oxnard Kettlebeak |

Oxnard Kettlebeak wrote:Angrboda casts blessing of fortitude on Tenibri.What about my action?
Correction- the slug hits the blue hobgoblin who is now down and bleeding out.

Oxnard Kettlebeak |

Round 4
Lara targets Vos and fires, but the heavily armored leader's half plate deflects the blow away.
The blinded, prone hobgoblin tries to stand up:
Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3
Still on the ground, he attempts to shake off the blindness
Will Save: 1d20 + 2 ⇒ (16) + 2 = 18 Still barely blinded.
The other one, not wanting to cross the grease draws his heavy crossbow as he moves and fires at Tenibri:
Heavy Crossbow: 1d20 + 5 ⇒ (14) + 5 = 19 Hit!
Damage: 1d10 ⇒ 6
Vos moves across to confront Seldiier
Acrobatics: 1d20 + 1 ⇒ (9) + 1 = 10
Across, he swings at Seldiir:
Bastard Sword: 1d20 + 12 ⇒ (12) + 12 = 24 Hit!
Damage: 1d10 + 6 ⇒ (6) + 6 = 12
Sethi backs up and with a running start leaps across the pit:
Acrobatics: 1d20 + 19 ⇒ (8) + 19 = 27
Landing on the far side, she attempts to avoid AOO while moving past Seldiir:
Acrobatics: 1d20 + 10 ⇒ (2) + 10 = 12 This take a double move from her; fails the second acrobatics so Seldiier has an AOO as well
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Enemies 19
5. Loam Yin
7. Angrboda
Status:
Hobgoblin Sergeants: blinded
Hobgoblin Sergeant (Red) blinded, prone
Vos:
Fethi: 8 damage done
Tenibri: 27/32
Seldiier: 16/28
That will bring up the party again to close round 5/start round 6+ Seldiir's AOO on Fethi

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Concerned by the number of foes, Seldiir draws upon the power latent within him. His hair thickens and muscles swell. Then he turns to face Vos.
swift action: form of the bear (+4 str, -10ft movement).
Seldiir swings are Vos.
power attack, favoured enemy: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 2d6 + 14 ⇒ (1, 3) + 14 = 18

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Less concerned, Loam conserves her energy by simply firing again on the new arrivals.
+1 Pistol, PBS vs. Fethi Touch: 1d20 + 6 + 1 - 4 ⇒ (13) + 6 + 1 - 4 = 16
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

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While Eniac rasps at the...thing before it with its vicious radula...
tongue vs whoever/whatever the hell this is in front of me: 1d20 + 5 ⇒ (11) + 5 = 16
damage, including 1 acid: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

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...Angrboda orients herself along a ley line (while her lazy eye seems to orient itself more in the direction of Seldiir's fascinating transformation) and directs the power of sun above and deep earth below to make the Lieutentant's weapon flash red-hot!
fire damage on failed DC 16 Reflex save: 5d4 ⇒ (3, 3, 1, 2, 1) = 10

Oxnard Kettlebeak |

Round 5
Loam Yin fires at Fethi, the female hobgoblin monk and the gun catches her squarely.
Eniac lashes out its tongue, but barely misses the monk. The tongue hits normal AC, not touch correct? If its touch 16 hits, normal it misses
Angrboda heats Vos' weapon:
Reflex save: 1d20 + 2 ⇒ (10) + 2 = 12 and the human leader takes damage as he is not quick enough to drop the blade.
Round 6
Seldiir calls on the power of the bear and attacks Vos, hitting him with a mighty blow.
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Enemies 19
5. Loam Yin
7. Angrboda
Status:
Hobgoblin Sergeants: blinded
Hobgoblin Sergeant (Red) blinded, prone
Vos: 28 damage done
Fethi: 16 damage done
Tenibri: 27/32
Seldiier: 16/28
Pending Tenibri and Lara before the baddies

Summoned Monster: Tenibri |

That jump would have provoked from both eagles, correct?
Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5
Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6

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Tenibri sends the eagles over to harass the crossbowman as he focuses on more immediate problems. He reaches into his pouch and retrieves a flask of acid. Holding it tightly in his hand, he summons a ball of acid using the flask as a power amplifier; he steps back and hurls the acid at the hobgoblin woman.
Move: retrieve acid flask
Standard: cast acid splash with acid flask as alchemical power component
5' step
Ranged touch: 1d20 + 5 ⇒ (11) + 5 = 16
Damage, acid: 1d3 + 1 ⇒ (3) + 1 = 4

Summoned Monster: Tenibri |

The eagles fly over and peck at the crossbowman's eyes.
Move: fly 15'
Standard: attack crossbowman
Bite: 1d20 + 3 ⇒ (3) + 3 = 6
Damage, P: 1d4 + 2 ⇒ (3) + 2 = 5
5' step
Full round: full attack
Bite: 1d20 + 3 ⇒ (7) + 3 = 10
Damage, P: 1d4 + 2 ⇒ (2) + 2 = 4
Talon: 1d20 + 3 ⇒ (18) + 3 = 21
Damage, S: 1d4 + 2 ⇒ (1) + 2 = 3
Talon: 1d20 + 3 ⇒ (6) + 3 = 9
Damage, S: 1d4 + 2 ⇒ (3) + 2 = 5

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Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (8) + 8 = 16
1d6 + 5 ⇒ (4) + 5 = 9
Cursing as she sees her shot deflected by the man's half-plate, Lara redirects her next shot toward a crossbow-wieldong hobgoblin.

Oxnard Kettlebeak |

Round 6
Tenibri acid splashes Fethi the monk.
The eagles peck at the sergant, hitting once with a talon
Lara shoots the same hobgoblin as well.
The one hobgoblin tries to get our of the grease:
shake off blind: 1d20 + 2 ⇒ (4) + 2 = 6
Acrobatics: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21 He gets out, but remains blinded.
The crossbow wielding hobgoblin steps back an reloads.
shake off blind: 1d20 + 2 ⇒ (10) + 2 = 12 I missed the blind on this guy last time, so Tenibri should be at full HP still
Reloading prvokes from the eagles
Fethi steps forward, providing a flank for Vos, but then striking Anggrboda in front of her with a flurry of blows:
Unarmed Strike: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Unarmed Strike: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 3 ⇒ (1) + 3 = 4 one hit!
Vos swings again at Seldiir:
bastard sword: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Damage: 1d10 + 6 ⇒ (6) + 6 = 12
bastard sword confirm: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
Extra Damage: 1d10 + 6 ⇒ (7) + 6 = 13
A nasty blow from Vos puts Seldiir to the ground!
Turn Sequence:
1. Tenibri 26
2. Lara 20
3. Seldiir 19
4. Enemies 19
5. Loam Yin
7. Angrboda
Status:
Hobgoblin Sergeants: 12 damage done
Hobgoblin Sergeant (Red) blinded, prone
Vos: 28 damage done
Fethi: 20 damage done
Seldiir: -9/28
Angrboda 26/30
That brings up the part to close round 6/start round 7, and AOOs for the eagles

Summoned Monster: Tenibri |

Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 3 ⇒ (5) + 3 = 8
Damage, P: 1d4 + 2 ⇒ (4) + 2 = 6