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Seldiir Elberion's page

375 posts. Organized Play character for GeraintElberion.

Full Name

Seldiir Elberion


Human (Chelaxian)


Ranger (Sable Company Marine, Shapeshifter) 2 | HP 20/20 | AC 18/12/16 | Init+7; Perc+6 | Fort+4(+5) Ref +5 Will+1(+2)
















Junior Ambassador

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 13
Charisma 10

About Seldiir Elberion

Seldiir Elberion
Male human (Chelaxian) ranger (sable company marine, shapeshifter) 2 (Pathfinder Campaign Setting: Inner Sea Combat 43, Pathfinder RPG Advanced Player's Guide 126)
NG Medium humanoid (human)
Init +7; Senses Perception +6
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 20 (2d10+4)
Fort +4 (+1 trait bonus vs. drugs or poisons), Ref +5, Will +1 (+1 trait bonus vs. mind-affecting effects)
Speed 30 ft. (20 ft. in armor)
Melee club +6 (1d6+4) or
. . dagger +6 (1d4+4/19-20) or
. . greatsword +6 (2d6+6/19-20)
Ranged darkwood composite longbow +5 (1d8+4/×3)
Special Attacks combat style (natural weapon[APG]), favored enemy (humans +2)
Str 18, Dex 14, Con 12, Int 10, Wis 13, Cha 10
Base Atk +2; CMB +6; CMD 18
Feats Improved Initiative, Monstrous Mount, Power Attack
Traits secret revolutionary (cheliax), tracker of the society
Skills Acrobatics -1 (-5 to jump), Climb +8, Handle Animal +4, Heal +5, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +5, Perception +6, Ride +3, Spellcraft +4, Stealth +3, Survival +5 (+7 while in your favored terrains), Swim +5
Languages Common
SQ track +1, wild empathy +2
Combat Gear potion of cure light wounds, wand of cure light wounds, acid, alchemist's fire, holy water (2), vermin repellent[UE]; Other Gear mwk agile breastplate[APG], club, dagger, darkwood composite longbow (+4 Str), greatsword, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone (2), 28 gp, 9 sp, 8 cp
Special Abilities
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Animal Companion:

Beaky CR –
N Large animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +5
AC 14, touch 12, flat-footed 11 (+2 Dex, +1 dodge, +2 natural, -1 size)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
Speed 40 ft., fly 60 ft. (average)
Melee bite +2 (1d6+3)
Space 10 ft.; Reach 10 ft.
Str 15, Dex 15, Con 14, Int 2, Wis 12, Cha 9
Base Atk +1; CMB +4; CMD 17
Feats Dodge
Tricks Attack, Come, Defend, Down, Guard, Guarding, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump), Fly +4, Perception +5
SQ guarding, riding
Combat Gear military saddle, exotic
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white only).
Fly (60 feet, Average) You can fly!
Guarding [Trick] The animal has been trained for guard duty.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.


Banish the Hag: Gyronna’s influence over Rosehaven is no more, emboldening you against hags and their tricks. Before attempting a saving throw against a curse or a witch’s hex, you can cross this boon off your Chronicle sheet to gain a +4 bonus on the save. Alternatively, cross this boon off your Chronicle sheet when you’re targeted by a spell or effect that would remove a curse; the caster gains a +4 bonus on the caster level check to remove that curse.

Leshy Token: You calmed the distraught leshy Feather Seed and helped her fight off the evil haunting Rosehaven. In gratitude, she offered you a necklace of feathers and preserved pumpkin seeds. If you wear this as if it were a magic item that occupies the neck slot, you gain a +1 circumstance bonus on all Charisma-based checks (such as Diplomacy or wild empathy) made to influence or control plants and plant creatures. Whether you wear it or not, you can cross this boon off your Chronicle sheet to give the token to a plant creature, instead gaining a +5 circumstance bonus on one such Charisma-based check. If you give the token to a leshy, the bonus increases to +10.

▫ ▫ Rosehaven Redemption: You have learned much from your time in Rosehaven and with the cleric Bertinard about how Shelyn can teach redemption through art. You can check the box that precedes this boon before attempting a saving throw to roll 1d20 and add your ranks in one Craft or Perform skill; use the result as your saving throw. If you have bonuses to that Craft or Perform skill from class abilities, traits, or feats, add them to this roll.

1. Where were you born? When? How old are you? Were you born into opulence? Were you born behind a dung cart on a short break from another of your mother’s back-breaking work days?

I was born in a comfortable, middle-class district of Korvosa, Midland, and could hear the Sable Company Marines training from the garden. My parents were, are, traders in dyes.
I loved my childhood. Great friends, tender parents, kind neighbours.

2. Are your parents still alive? If not, when and how did they die? Does their present situation or the circumstances surrounding their death have any effect on your life choices? What is their legacy? Did they pass on a family curse? Was their fortune swindled away by a scurrilous villain? Were they nobles? Were they dirt poor? Were you ashamed of them? Were you proud of them? Were they ashamed of you? Were there secrets? Did your father have a strange signet ring that disappeared mysteriously when he died? Did your mother run a mage academy? Did people give you sidelong glances and mutter about your “real” father when you walked past them in the market?

Father always wanted me to join the company; Mother always feared that I might.
They are very much alive, mother used her few political connections to get me this posting: she thinks that I will be standing ceremonial guard at cocktail parties; she thinks I’ll be safe. It’s all worked out.

3. Do you have any siblings or other extended family? How important are they to you? Do you love them? Hate them? A little of both? Are they dead? Are they missing? Are they cursed by an evil lich? Do they own a ship? Do they embarrass you? Do you embarrass them? Did they marry the love of your life? Do they steal? Were they crippled in an accident you caused? Blinded by a torturer because they wouldn’t
give you up to the authorities? Do they hunt you in vengeance?

My brother, Perendir, is a scholar; my sister, Merenwe, is a schemer. Together, they will make fine successors to my parents trade.
Father sees himself in them; he sees his dreams in me. It is a burden and a gift.

4. What is your favourite colour? If you could only eat one food for the rest of your life, what would it be? If you had 100,000 gold pieces to spend, and you couldn’t buy anything even remotely useful, what would you spend it on? A menagerie of exotic animals? A magical pleasure barge? An ostentatious harpsichord? A personal chef who follows you around? A parcel of swamp land? A fossilized dire sloth?

Oh, I don’t go in much for fancy clothes or anything, but I always loved the night-lilies mother grew and I don’t mind spending a bit extra for really good steak or wine.
Mother and father gave us the occasional glimpse of fine living, enough to know what the nobles were talking about, and to have a few aspirations.

5. Who do you hate? Who would you murder if you were sure you could get away with it and no one would ever find out? If you could erase one custom, invention, or practice from the face of existence, what would it be? Why?

I don’t suppose I see things that way.
Your not supposed to say, I know, but slavery disgusts me and, frankly, I wouldn’t be sorry to see the diabolists kicked out of Cheliax. Not that it affects us too much.

6. Who do you love? What person would you sacrifice a thousand people to save? Why do you love them? Do they love you? Are you sure?

I’ve not really found anyone yet. I’m still young, I suppose.
She doesn’t love me. Don’t ask for details.

7. What do you look like? Are you stocky? Do you have huge jowls? A pug nose, broken from too many bar brawls? The thick forearms of a sailor? Spindly legs with knobby knees? A scar across your forehead? A facial tick? A lazy eye? Are you missing two fingers on your left hand? What happened to those other fingers? Are you bald? Do you have a braided beard with golden ornaments in it? Are you unnaturally tall? Are you an albino? Do you have particularly (and unsettlingly) sharp teeth?

Broad and lean, all muscle and sinew and a jaw square enough to use as a set square.

8. What do you believe in? Do you have faith in a higher power? A god? A demon lord? If so which one? Are you a pragmatist? Do you believe people are born good? Evil? Do you believe in fate? Do you think people choose their own destiny? Do you believe peace is the answer to the world’s ills? Education? Conquest? Are you a patriot? What’s an ideal you hold on to? Compassion? Bravery? Righteousness? Power? How do you see yourself?

Shelyn, after my parents. You know how it is.
I was embarrassed as a child, sometimes it’s still awkward. Not really a tough-guys goddess. Mother was right though: there have to be things worth fighting for.

9. Are you unworthy of another’s love? Do you love yourself? Do you hate yourself? What are you afraid of most? What have you done that you are most ashamed of? What single deed makes you most proud?

I try my best, I suppose. Being accepted into the Sable was a true honour.
My heart felt like it might burst! I just hope I can prove worthy of the honour.

10. How do you dress? Do you wear black satin doublets because they are slimming and hide the weight you put on since you left the monastery? Do you wear worn grey robes because you believe hiding your power is more important than showing off and inviting unwanted attention? Do you wear sparkling jewels and garish colours to make a splash wherever you roam? Do you favour the dress of your people, or scorn it? Why?

I try to remain practical.
One of the good things about uniform is that you don’t have to worry about your dress.

11. How do you talk? Do you stutter? Do you speak slowly, careful to phrase every sentence perfectly? Are you eloquent? Do you favour strange syntax, such as always referring to yourself in the third person? Do you speak softly, or are you especially boisterous? Do you have an accent? Do you grumble? Mutter? Prattle? Do you speak in a high pitch? A low growl? Do you only speak when spoken to?

My speech is, I think, measured. I am a merchant’s son, after all.
I need to remain guarded, I think, as long as I represent The Sable in Absalom.

12. Do you want to restore your family honour? Do you want to impress the woman of your dreams? Find your lost child? Find the secret of immortality? Write a poetic masterpiece worthy of passing down through the ages? Find your mother’s long-lost sword?

I hope to prove myself a true marine, and ride a hippogriff into battle.
And achieve the rank, coin and respect that means mother will be happy that I joined the marines.

Now for the most important question: Why did you join the Pathfinder Society? The life of a Pathfinder is not one commonly chosen. Why did you choose it? Was it your destiny? Are you trying to prove something? Do you have a burning obsession with the past? A burning obsession with money? Do you do it because it drives the tavern wenches mad? Because it drives your parents crazy? Because somebody must? Because life is the gods’ biggest joke and you plan to laugh your way through it?

Choose? I was posted. And it’s an honour.
Seems like a chance to broaden my horizons, see the world… I’ll take it.