| Calvus Hellensis |
Round: 4
Init: 25
HP: 26
Hero Points: 2
Effects: none
Move to G19, cast moonbeam inflicting a minor curse on Calvus (enfeebled 1)
spell attack: 1d20 + 8 ⇒ (11) + 8 = 19
fire damage: 1d6 ⇒ 5
Esha
|
Round: 4
Init: 26
HP: 35
Hero Points: 2
Flat check: 1d20 ⇒ 10
Attack 1: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 1d12 + 3 ⇒ (11) + 3 = 14 +4 fire damage
Attack 2: 1d20 + 7 - 5 ⇒ (5) + 7 - 5 = 7 Damage: 1d12 + 3 ⇒ (10) + 3 = 13 +4 fire damage
Attack 3: 1d20 + 7 - 5 ⇒ (5) + 7 - 5 = 7 Damage: 1d12 + 3 ⇒ (8) + 3 = 11 +4 fire damage
"Calvus! There is an evil magic person somewhere!" Esha briefly wonders if it might be Elo, but then looks at Steetch and thinks she doesn't know him very well and doesn't quite trust him yet, so decides not to voice her thoughts.
| Montgomery Hall |
Bush 2 - 2+13+4+5+5=29
Bush 3 - Dead
1d20 + 11 ⇒ (17) + 11 = 281d8 + 4 ⇒ (6) + 4 = 10
1d20 + 7 ⇒ (2) + 7 = 91d8 + 4 ⇒ (6) + 4 = 10
Esha stikes out in rage with her axe. Her first strike, felling the bush, which crumples to the gound, it's tendrils fintly twitching. As you took it out with that first blow, you are free to retcon those second two actions if you wish.
Calvus moves, and casts. A beam of shining silvery light momentarily illuminates the bush, causing it to shudder. It continues it's attacks though.
The bush moves forward, and strikes out at Calvus Critically hitting for 20HP of damage. and Val missing this time..
Round: 4(part 2)
Character Init Notes
Esha 26 1HP Persistant bleed damage.
Calvus 25 1HP Persistant bleed damage.
Bushes 12
Steetch 10
Elo 10
Valericus 7 2HP Persistant bleed damage.
Esha, your last post seems to be missing the primary damage from you HP total, just having the persistant 1 taken off?
Steetch/Elo/Val up. Map updated.
Valericus Rufinus Isauricus
|
Round: 4
Init: 7
HP: 7/27
Hero Points: 2
Effects: Bleed 2
[A]Heal [A]Raise Shield [A]Attack
Heal: 1d8 ⇒ 1
1d20 + 7 ⇒ (6) + 7 = 13 For 1d8 + 3 ⇒ (2) + 3 = 5
Con/persistent check roll
1d20 ⇒ 2
| Elo Zozakzod |
Well, *Cough* That was exciting.
He turns back to the druid as he puts a fresh cigar in his mouth.
So were those the things that killed your wolves? Or are we still looking for something out here?
| Montgomery Hall |
Noala looks shaken by the combat. She takes a moment to notice what Elo said, then replies.
"It was people that killed these wolves, some of you if I'm not mistaken. But what afflicted them before they died is what I'm interested in. These bushes may be another symptom of that, or they may be something else altogether. But thank you for putting them down. Alone I would surely have died."
| Calvus Hellensis |
Calvus places his hand over his heart and in surrounded by a nimbus of positive energy. He looks terrible and is bleeding. His eyes glow starry-white and the few loose lock of his hair float upwards.
Casts a two action heal on himself. And follows up with lay on hands
heal&lay on hands: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16
"I'm still bleeding...," he says, looking like he's about to faint swaying back and forth.
| Steetch Silentgaze |
Steetch looks around nervously
Ysoki alone is weak-prey. Elf alone is weak-prey?
The smallish ratman sniffs the air and then
Quick-Quick. I go.
Steetch moves forward to the mouth of the cave.
Exploration Mode Activity: Stay Hidden
| Calvus Hellensis |
Calvus heals himself one more time. He hears Steech use his people's true name and mouths 'Ysoki' in repetition. Better to call people by what they call themselves.
"Can we just take a moment?" asks Calvus. "I just need a moment,"
Calvus cass lay on hands expending his focus points. Gains hp and ends the bleeding condition. he would like to take 10 minutes to refocus...
Valericus Rufinus Isauricus
|
Pretty sure I am close to bleeding out... Can I use standard spell slots for healing? I used my two cleric slots.
Stop condition 1d20 ⇒ 20
Looks like I've stopped leaking... , he says sitting awkwardly, face pale.
Esha
|
"Oh no, Calvus! What's wrong?! You looked like this before!" Esha once again looks around for an evil spellcaster and sees nothing. She eyes Elo suspiciously."The Ysoki said there was an evil spellcaster, but I don't see anyone new..."
She seems oblivious to the blood freely flowing down her arm from her injuries.
Flat check vs. bleed: 1d20 ⇒ 9
Sorry. I think Esha should be at 28 now.
| Elo Zozakzod |
Oh, right right. That's what I meant. "Afflicted." You know, "they were already dead."
Seeing Steetch start to run off, Elo calls out to try to get him back. Hey! Hold up there buddy! We've got some repairs to make!
He pulls out his healer's tools and gets to work on Val.
Treat Wounds (Medicine), DC15: 1d20 + 5 ⇒ (4) + 5 = 9
The kobold frowns as Val's injuries elude him. I, uh, don't think the bones pop back into place from that position...
He shrugs and retrieves two of his alchemical elixirs.
Here, just take these. He lets some ashes fall from his cigar before popping the stopper off of the tubes.
Administering two elixirs of life to Val
Minor elixir of life: 1d6 ⇒ 5
Minor elixir of life: 1d6 ⇒ 1
He notices Esha eye him, and gives a confused look. What? OH! Did you want a cigar too?
| Steetch Silentgaze |
No-No gnomething. This one here. Steetch points at Calvus with his nose and then nervously twitches away from the human Magic-Summoned the undeadthing. Necromancy. evilmagics.
Steetch twitters nervously Steetch doesn't mind. Steetch doesn't mind. Don't use evil-magics on Steetch
| Montgomery Hall |
Val, I don't think so. Nothing in the cleric spell casting bit says you can. The devine font gives you a bunch of healing spells per day which I think is supposed to balance that.
Note that you can use simple medicine checks to heal too, and to stop the persistant bleed effects. Have a look at the medicie skill. It's really useful.
Valericus Rufinus Isauricus
|
Battle Field Medicine Heal: 1d20 + 7 ⇒ (14) + 7 = 21
He tries treating his his heal kit for some aid..,
Heals 2d8 ⇒ (7, 2) = 9
| Calvus Hellensis |
Calvus leans against a tree with his head in his hands breathing deeply almost hyperventilating. This feebleness which overcomes him is unnatural!
What possessed me to summon a,... a dead thing? he thinks. Where is this magic coming from? Do I even want to know?
| Calvus Hellensis |
I do need to refocus and regain a focus point
Calvus smiles gratefully at Valericus and says, "That is kind of you but I only need to rest a moment before we proceed."
Noticing Steech disappearing again he asks "Esha, would you mind keeping Steech company? Be as stealthy as you can,"
| Montgomery Hall |
Steetch moves up to the cave mouth.
| Elo Zozakzod |
Elo nods and heads over to Esha, obliging her with a cigar. He turns back to watch Steetch slink over to the cave mouth.
What do you see in there? Not too deep, I hope!
Esha
|
Esha's down 9 points. She could probably use some healing given that she's on the front line.
"Oh! Me?!" Esha looks down dejectedly at her freshly acquired cigar. "Can I bring the cigar?" Knowing the answer already, she places it in her mouth, but doesn't light it and trudges off after Steetch.
Exploration mode: Follow the Expert (Stealth). Am I supposed to be rolling that? I think it's a secret check, isn't it?
Valericus Rufinus Isauricus
|
The priest makes busy bandaging...
Medicine: 1d20 + 7 ⇒ (5) + 7 = 12 No Bueno
He frowns.
These lacerations are in a really difficult position to stitch or bandage.
| Elo Zozakzod |
Treat Wounds (Medicine), DC15: 1d20 + 5 ⇒ (16) + 5 = 21
healing, esha: 2d8 ⇒ (4, 5) = 9
oh man, ninja'd by seconds
Yes, of course! You can bring cigars anywhere. And if we got split up in the tunnels somehow we can follow the scent to find each other!
| Elo Zozakzod |
Yeah, but I think it doesn't matter because after one attempt Esha is immune to treat wounds for a while :/
| Montgomery Hall |
The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes)
So yes, only one treat wounds action per hour. That said, I'm happy to use Elo's roll instead of Calvus', just not both. The fact that it's 10 mins per check means that if you try to heal everyone it becomes hours and you get hit with random encounters makes up for that flexibility :D
In the sdame vein, I'm assuming you keep Steetch close until the healing's done, even if he goes in first to reccon.
| Steetch Silentgaze |
Steetch freezes, similar to how a prey animal might act.
Then he slowly backs out of the area and scampers up the stairs
Quick-Quick. Two wolfthings in cave below. Go. Kill-Slay wolfthings. he says to the bigger humans.
| Elo Zozakzod |
The kobold frowns slightly. I mean, aren't they just animals? They should be harmless.
| Elo Zozakzod |
Elo shrugs incredulously. I have no idea. I joined these folk of late. Esha? He turns to see what she thinks of the wolves.
Esha
|
"No. They were mean and dripping yucky green stuff. I guess we should go in.
For once, Esha appears reluctant to enter battle. However, she will lead the way if the others choose to engage the wolves.
| Elo Zozakzod |
Elo is still standing a healthy distance back from the cave mouth, and isn't keen on entering it.
How deep is the cave? Can you throw something down there to disturb them and "smoke" them out? Would they be lured out with some rations? I rather like the idea of being out in the open when this goes down.