Full Name |
Steetch Silentgaze |
Race |
HP 26 | AC 19 | Fort +6 Ref + 10 Will + 6 | Per +6 (Low Light Vision) Stealth +8 Thievery +10 |
About Steetch Silentgaze
Ancestry: Ratfolk
Background: Street Urchin
Class: Rogue
LVL 2
Alignment: CN
Perception +6; Low-Light Vision
Languages: Common, Ysoki, Goblin, Sylvan
Skills Acrobatics +8, Athletics +5, Crafting +6, Deception +4, Diplomacy +4, Intimidation +4, Lore: (Homecity) +6,
Nature +4, Occultism +6, Society +6, Stealth +8, Survival +4, Thievery +10
Str +1, Dex +4, Con +2, Int +2, Wis +0, Cha +0
Items Leather, Adventurer's Pack, Climbing Kit
AC 19, Fort +6, Ref +10, Will +6
HP 26
Speed 25 feet
Melee Dagger +8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 (P)
Melee Shortsword +8 (Agile, Finesse, Versatile S), Damage 1d6+4 (P)
Underhanded Assault ◆◆ (Class 2)
You Sneak up to a foe adjacent to one of your allies. You can roll against the foe you're Sneaking up on, even if it's
currently observing you, as though you were hidden. You take a -2 penalty on your Stealth check. If your Stealth
check against the chosen foe succeeds, you can make a melee Strike against that foe at the end of your Sneak.
Sneak Attack Deals 1d6 extra precision damage to flat-footed creatures.
Additional Feats
Forager (Skill 1)
While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many creatures as on a success.
Pickpocket (Background)
You can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the –5 penalty. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you’re a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate actions instead of 1, and you take a –5 penalty.
Ratspeak (Ancestry 1)
To you, the squeaking of rats and other rodents makes a strange kind of sense. You can ask questions of, receive answers from, and use the Diplomacy skill with rodents, including beavers, mice, porcupines, rats, and squirrels, but not with other mammals, such as dogs or bats. The GM determines which animals count as rodents.
Sewer Rat (Heritage)
You come from a long line of ysoki from a community based in the sewers beneath a large settlement. You are immune to the disease filth fever. Each of your successful saving throws against a disease or poison reduces its stage by 2, or by 1 for a virulent disease or poison. Each critical success against an ongoing disease or poison reduces its stage by 3, or by 2 for a virulent disease or poison.
Subtle Theft (Skill 2)
When you successfully Steal something, observers (creatures other than the creature you stole from) take a –2 circumstance penalty to their Perception DCs to detect your theft. Additionally, if you first Create a Diversion using Deception, taking a single Palm an Object or Steal action doesn’t end your undetected condition.
Tumble Behind (Rogue) (Class 1)
You tumble under and behind your foe to catch them off guard. When you successfully Tumble Through, the foe whose space you passed through is flat-footed against the next attack you make before the end of your turn.
Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack
Words to describe Steetch:
Sneaky
Distractible
Twitchy
Why does Steetch adventure:
To amass wealth to bring back to his warren
Gear/Gold
Adventurer’s Pack Bulk 1
Shortsword Bulk L
Daggerx5 Bulk L
Thieves Toolsx2 Bulk L
Leather Armor Bulk 1
Potion of Healing (minor)x1 Bulk L
Lesser Quicksilver Mutagenx3 Bulk L
Coins 40.6GP
Total Bulk 2 and 11L