
Montgomery Hall |

Link on the campaaign tab *should* be updated, looks like it ignored me when I last updated it though. Fixed now. The one in my post is always the most up to dat ethough.
Edit: My bad, I managed to update the treasure and XP link! All fixed.
Calvus, if it makes a difference to your actions, they don't seem to have noticed you yet.

Elo Zozakzod |

Okay, I see it now. Thanks! Also I see that I missed it in the post *before* initiative. I should've looked harder. So, with his 3rd action...
After imbuing Esha's weapon, Elo takes a cautious step back from one of the vines...
[[A]] Step North

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Given one of the walking plants charges him, Red draws his sword, flourishes it requesting Iomedae's blessing and swings...
Domain zeal
Cast Single Action somatic
Range touch; Targets 1 weapon you're wielding
Holding your weapon aloft, you fill it with divine energy. On your next Strike with that weapon before the start of your next turn, you gain a +1 status bonus to the attack roll and the weapon deals an additional die of damage. If the weapon has a striking rune, this instead increases the number of dice from the striking rune by 1 (to a maximum of 3 extra weapon dice).
Longsword: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 for 1d8 + 3 + 1d8 ⇒ (1) + 3 + (3) = 7
Happy happy joy joy, happy happy joy...

Steetch Silentgaze |

Steetch scampers around to flank with the priest Calvus AQ, 4 then he stabs out with his short blade Stab: 1d20 + 8 ⇒ (2) + 8 = 10 he fails to hit, so he scampers away again.... AU, 5
Round: 1
Init: 13
HP: 26/26
Hero Points: 2?
Effects:

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I am sorry. I thought I posted something. Don't know what happened to it.
"Oooohhhh. Did you make it extra bad ass again?!" Esha steps up and swings at the brambles. Excited to use her new magical blade.
1st attack: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 Damage: 1d12 + 1d12 + 7 ⇒ (5) + (9) + 7 = 21
2nd attack: 1d20 + 7 + 1 - 5 ⇒ (5) + 7 + 1 - 5 = 8 Damage: 1d12 + 1d12 + 7 ⇒ (2) + (12) + 7 = 21

Montgomery Hall |

I've taken a couple of liberties. Elo needed to go before Esha to make the spell work this turn, so I've delayed Esha one place. New init below. Also, Val's action is redundant as Esha took out the one next to him, but he only used to actions so I included a 5th step to get into range. Unfortunately as steetch didn't stick around to try a second attack, Val doesn't get flanking so misses.
Calvus moves away fromt he fight, Elo charges up Esha's axe and she takes it right into the fray cutting down one of the vines with little to no resistance. Steetch attempts to hit and run another vine, but msises and scurries off. Val tries to take advantage of Steetch's attack, but is a moment too late to take advantage and fails to penetrate the vines.
Round: 2
Character Init Notes
Plants 24
Calvus 19 Grabbed
Elo 15
Esha 14 Magic Wepon 10 rounds left. Grabbed
Steetch 13
Valericus 12 Dying 2. Grabbed
0: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 2 ⇒ (4) + 2 = 6
0: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 211d8 + 2 ⇒ (3) + 2 = 5
0: 1d20 + 7 - 8 ⇒ (3) + 7 - 8 = 21d8 + 2 ⇒ (3) + 2 = 5
1: 1d20 + 7 ⇒ (16) + 7 = 231d8 + 2 ⇒ (1) + 2 = 3
1: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 201d8 + 2 ⇒ (8) + 2 = 10
2: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 2 ⇒ (6) + 2 = 8
2: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 231d8 + 2 ⇒ (7) + 2 = 9
2: 1d20 + 7 - 8 ⇒ (20) + 7 - 8 = 191d8 + 2 ⇒ (2) + 2 = 4
One of the vines moves closer to Calvus, and attacks with it's tendrils, hitting both times and doing 13HP of damage. Anohter attacks Esha, but only manages to land 1 blow doing 5HP of damage.
The final one savages Valericus landing blows that rend past his armour Two crits, means 34HP of damage....
Everyone Up.

Calvus Hellensis |

Round: 2
Init: 19
HP: 16/26
Hero Points: 2
Effects: grabbed, enfeebled 1
Calvus draws upon this mysterious new power that he barely understands. Feeling it courses through him is painful but he bears it for the greater good.
Cast Spray of Stars directly ahead (DC 18)
fire damage: 1d4 ⇒ 4

Elo Zozakzod |

Round 2
Init 15
HP 18/18
Hero Points 2/3
Effects mage armor
Elo glides past Esha so that he can get a better shot at the vine near her.
[[A]] Stride 10' N
[[AA]] Cast (somatic, verbal) telekinetic projectile on the vine by Esha
Spell attack, B damage: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 4 ⇒ (1) + 4 = 5

Montgomery Hall |


Elo Zozakzod |

Elo's demeanor shifts from steady to a little frantically nervous when he suddenly notice's Val's condition.
Uh, Calvus? Our cleric isn't looking so hot over here!
One check away from dead-dead (!!)
Does Val have any hero points he could use for a re-roll attempt? Now is the time if so! I think there's also a rule about using a HP to stabilize but I couldn't find it off-hand...

Calvus Hellensis |
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Spend all your Hero Points (minimum 1) to avoid death. You can do this when your dying condition would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value.
here's the rule of using hero points to avoid dying so (if the GM allows) you would go from dying to wounded

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Round: 2
Init: 14
HP: 31/36 (39)
Hero Points: 2
Effects: Magic weapon, raging
Esha is momentarily stunned by the sudden turn of events. Her first instinct is to go to Calvus, but Valericus just fell! She screams with frustration at being between a figurative rock and a hard place. Who do I help?! Calvus is all alone, I have to get to him!
She fights her way through the thorns to get to the vines grabbing Calvus and swipes furiously at them, screaming again. "LEAVE US ALONE! GO AWAY!"
A - Rages
A - Moves to AN 4
A - attacks
Attack: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 Damage: 1d12 + 1d12 + 3 ⇒ (3) + (9) + 3 = 15 +4 fire

Montgomery Hall |

0 4
1 Dead
2
3 Dead
Hero Points to the rescue! That's a totally valid use. Good plan. Also, I'm going to pretend you decided that before rolling the check, so you are Wounded 2. Elo, this particular grabbed condition just makes it difficult terrain, so Esha has plenty of movement.
Calvus releases his spell, and the creatures have idea what is happening and fail to react in any way. They take the full brint of the spell.
Elo's projectile flies true, striking the plant attacking Esha somehwre vital (Crit! just about, 10 damage) combined with Calvus' spell, that takes down the vine.
Esha moves to the vine attacking Calvus, and fells it as though it were a sapling. The remains, not quite burning, but defintely smoldering.
Valerious stirs, not quite conscious, but no longer dying by some fluke of fate.
Steetch, you are up.

Elo Zozakzod |

Round 2
Init 13
HP 26/26
Hero Points 2/3
Effects
Steech will glide around to the back of the ivy that is threatening Val and stab at it.
[[A]] Stride 20' (3W, 1N)
[[A]] Strike Shortsword attack, P damage: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 4 ⇒ (2) + 4 = 6
[[A]] Strike Shortsword attack (multi-attack), P damage: 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 221d6 + 4 ⇒ (5) + 4 = 9
Attack 2 sneak damage: 1d6 ⇒ 2

Calvus Hellensis |

Round: 3
Init: 19
HP: 16/26
Hero Points: 2
[b]Effects[b]: grabbed, enfeebled 1
Calvus casts heal with two actions and directs the energy at Valerious
heal: 1d8 + 8 ⇒ (2) + 8 = 10

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Nice rule... I like it
Red stirs and raises his shield to cover himself, then casts heal using his divine cleric pool using two actions to increase healing by 8...
1d8 + 8 ⇒ (4) + 8 = 12
Should be Hp20 now

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Thats what happens when I misread my foe and look to a high guard when it comes in low... I think I saw the road to the afterlife there for a moment... my thanks all.

Elo Zozakzod |

Elo looks to the druid again.
With that over with, how much further are we going?

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Esha stands looking at the vine, her rage slowly dissipating. Never did she think she could be so angry about a plant. "What about the flower?" She wakes over to inspect it, but doesn't touch it.
The iris is still there, right? We didn't kill that in the process?

Elo Zozakzod |

Oh right... the flower. Oops :)

Montgomery Hall |

Steetch notices that some of the plants up ahead are something he recognises, and calls out to Esha to stop.
Map updated, I've put a purple rectangle where the iris is. Basically at the end of the path where it meets the hedge.

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Red prays up a blast of holy fire and directs it at the plant...
Divine Lance: 1d20 + 7 ⇒ (2) + 7 = 9 for 1d4 + 3 ⇒ (2) + 3 = 5

Elo Zozakzod |

Elo walks over by Steetch to see what he's talking about. When he points at a specific plant, the kobold holds out his clawed hands and sends arcing electricity into the plant until it starts to burn or whither away.

Montgomery Hall |

As Elo starts sedning electrical arcs at the plants, three of them suddenly explode with plumes of gas.
Map updated. You can see the outline of where the gas is on there now. Basically a 20ft burst fromt he three plants.
You could get around it. Or you can wait 5-10 minutes for it to clear...
Once past the gas, the Thorn Iris is easy to reach. It is clearly a doorway, made up of thorny branches winding clockwise in a broad circle, does not have a handle or keyhole.
Nature and/or perception checks please. If you handle the doorway, please tell me so.

Calvus Hellensis |

Calvus tries to focus. The depletion of his strength makes it difficult but he tries.
perception: 1d20 + 5 ⇒ (5) + 5 = 10

Elo Zozakzod |

Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Elo rushes forward to stop Steech, thinking something might be up.
Hey wait! Don't open that door just yet!