PF2 - Fall of Plaguestone

Game Master Nevynxxx

Now that the mystery surroundig Etran's Folly has been uncovered, and Vilree's vile plot has been foiled, our adventurers wander the world looking for excitement...

Treasure&XP

Player Information


801 to 850 of 2,613 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Calvus:
You see what Laurel was pointing at. A low rope strung east to west Through row S that seems to be a trigger for something. Now you've seen it, you can easily avoid it.

Still waiting for Esha's action, could someone please post for her?


1 person marked this as a favorite.
male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Elo nods and squints to look for the rope as he watches the others move forward.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

-----------------
Eshabot 9000

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Esha steps over the rope she I think? sees and follows just behind Laurel.

◆ Stride 20'

She completely ignores the talking and lobs a javelin at Hallod.

◆ Interact: draw weapon (javelin)
◆ Strike Hallod
Javelin attack, P damage: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 3 ⇒ (3) + 3 = 6


Thanks to Laurel's gestures Esha notices the rope just as she's about to walk into it, and steps over. She moves forward and throws the javelin right at the rather shocked Hallod, who it hits square in the chest and bounces to the floor.

He clutches his chest, obviously winded, and seeing blood stream down his chest.

"Not playing games today, are ya little 'un?"

GM:
1d20 ⇒ 201d20 + 10 ⇒ (13) + 10 = 231d10 + 2 ⇒ (10) + 2 = 12

He swings a heavy crossbow round into both hands. It had been hanging down his back, from a strap over his shoulder. He then fires a bolt off at Esha and reloads it.

His bolt strikes true, and slams into Esha (12 HP damage.

Character Init Conditions
Laurel 23
Esha 16
Calvus 15
Hallod 14
Elo 9

Laurel, I've moved you slightly to make you're and Esha's moves make sense. Shouldn't make a difference action-wise. Also, note he's still flat-footed to you.

Map updated. Everyone, please remember your post formatting.

Elo you are up. I've noted your perception check.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel will stride right up to Hallod "Thet's it - we gon' hafta tek you out t'day"

◆◆) Stride / Step (to M27)
◆) Twin Takedown

Starknife Slash: 1d20 + 7 ⇒ (11) + 7 = 181d4 + 2 ⇒ (2) + 2 = 4
Dagger Pierce: 1d20 + 3 ⇒ (13) + 3 = 161d4 + 2 ⇒ (4) + 2 = 6
Precision + Deadly: 1d8 + 1d6 ⇒ (4) + (2) = 6


CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

Round: 2
Init: 15
HP: 16
Hero Points: 0
Effects: none

Calvus casts a 2-action heal spell on Esha.

heal: 1d8 + 8 ⇒ (4) + 8 = 12


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Round 1
Init 9
HP 12{12}
Hero Points 1{3}
Effects mage armor

Welp. I guess this isn't the time to hold back! Elo barks through his cigar.

He doesn't move but incants Draconic through the smoke he puts out, and sends three force missiles at Hallod.

◆◆◆ Cast (somatic, verbal) magic missile
Force damage (3 missiles): 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11


Character Init Conditions
Laurel 23
Esha 16
Calvus 15
Hallod 14
Elo 9

Elo's three missiles slam into Hallod from three different directions, making him curse some more.

GM:
1d20 + 5 ⇒ (14) + 5 = 19

Laurel:
You notice and step over another rope, running east-west through the cave, at the base of Hallod's little hill.

Laurel rushes forward from her cover, slamming their starknife into Hallod and twisting it crelly. As Hallod notices the new combatant though, he manages to swivel out of the way of the second attack.

Esha and Calvus' 3rd action.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel's first strike rings true!

4 + 4 = 8 slashing

"Lookout - there's two them ropes!" he warns his party!


CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

For his third action, Calvus casts shield.

Round: 2
Init: 15
HP: 16
Hero Points: 0
Effects: shield

Now Calvus casts shield on himself and thenmoonbeam at Hallod.

spell attack: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d6 ⇒ 3
perception to see the ropes: 1d20 + 3 ⇒ (10) + 3 = 13

Critical Success = double damage, and dazzled 1 minute.
Success = full damage and dazzled 1 round.

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

Esha cuts her eyes at Hallod and and snarls at him.

Esha rages for her third action. Thank you for filling in for me, Elo!


I spent a little bit of time confused, but I think it's all fine. I seem to have moved on before Calvus acted in round one, but Calvus has now posted two sets of actions for round 2. So let's just assume the first set (healing Esha) happened in round one, and the second set, (casting moonbeam happened in round 2.

Waiting for Esha's action this round. Elo actually posted three actions for Esha, so Range would have to be the first one for round 2 if that's what you want to do.

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

That works!

Round: 2
Init: 16
HP: 17
Hero Points: 0
Effects: Raging

Esha cuts her eyes at Hallod and snarls at him the rushes toward him to assist Laurel. She looks for the ropes Laurel is talking about, but as she doesn't see them, she follows his path instead. Laurel's okay, so there must be no traps on his route!

When she reaches Hallod she swings wildly at him, too infuriated to pay much attention to technique.

Perception for ropes: 1d20 + 5 ⇒ (2) + 5 = 7

Attack: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d12 + 3 + 4 ⇒ (9) + 3 + 4 = 16 The +4 is fire.


GM:

1d20 + 14 ⇒ (18) + 14 = 322d6 + 6 ⇒ (1, 5) + 6 = 12
1d20 + 11 ⇒ (4) + 11 = 152d4 + 6 ⇒ (4, 2) + 6 = 12
1d20 + 7 ⇒ (3) + 7 = 102d4 + 6 ⇒ (2, 4) + 6 = 121d6 ⇒ 1

As Esha runs forwards the rope slung across the cave pulls taught, and a spear flies out of nowhere to slam into her side. 12HP damage. HEr attack fails to impact the large man, and he laughs. "I thought I told you at the inn, not to bite off more than you can chew little girl?"

I moved Esha to put Laurel in a flanking position.

Calvus again casts his spell but fails to make it hit home.

Hallod, drops the crossbow, letting it swing. Then punches out at Laurel with both hands. Neither blow hits, and he grunts in frustration before pulling out a wicked sharp Kukri.

Elo


CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

Round: 3
Init: 15
HP: 16
Hero Points: 0
Effects: enfeebled 1

Calvus casts a two action heal on Esha
heal: 1d8 + 8 ⇒ (5) + 8 = 13


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Round 2
Init 9
HP 12{12}
Hero Points 1{3}
Effects mage armor

The kobolds gravelly voice echoes throughout the chamber as he calls to his companions, completely ignoring Hallod.

Don't be careless with this one! We don't need to help him add to his body count today!

Elo seems to close his eyes and concentrate on his staff for a mere instant before unleashing more magic missiles on Hallod.

◇ Drain bonded item (level 1)
◆◆◆ Cast (somatic, verbal) magic missile
Force damage (3 missiles): 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Thank goodness for those damage rolls (!!) Also elo seems to not be on the current map, is he under/behind Calvus?


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel ducks as Elo's missile fly over his head and strike true.

"Thas Elo - don' wanna mess withum" introducing the kobold to Hallod "formally" now...


Sorry about that Elo, I've moved you up slightly, makes no tactical difference, but means I can zoom the map a bit better.

Elo's missiles again slam into the big man. He shudders under their impact, blood dripping from his nose now, visibly shaken, but defiantly still standing.

Calvus again draws upon his magic to keep Esha in the fight.

Character Init Conditions
Laurel 23
Esha 16
Calvus 15
Hallod 14
Elo 9

Laurel and Esha.

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

Round: 3
Init: 16
HP: 18
Hero Points: 0
Effects: Raging

"Don't call me a little girl! I am not weak! You're a big bully!" Esha swings wildly at Hallod, but yet again let's him get to her and cannot manage to actually land any hits.

Attack 1: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 1d12 + 3 + 4 ⇒ (7) + 3 + 4 = 14 The +4 is fire damage

Attack 2: 1d20 + 6 - 5 ⇒ (5) + 6 - 5 = 6 Damage: 1d12 + 3 + 4 ⇒ (5) + 3 + 4 = 12 The +4 is fire damage

Attack 3: 1d20 + 6 - 10 ⇒ (8) + 6 - 10 = 4 Damage: 1d12 + 3 + 4 ⇒ (1) + 3 + 4 = 8 The +4 is fire damage

I can't believe she can't hit him. This is the worst - I feel so bad for her!


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel works into a furious frenzy of blades!

◆) Twin Takedown
◆) Strike
◆) Strike

Starknife Slash vs Flanked: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 2 ⇒ (2) + 2 = 4
Dagger Pierce vs Flanked: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 191d4 + 2 ⇒ (1) + 2 = 3
Starknife Slash vs Flanked: 1d20 + 7 - 4 - 4 ⇒ (3) + 7 - 4 - 4 = 21d4 + 2 ⇒ (4) + 2 = 6
Starknife Slash vs Flanked: 1d20 + 7 - 4 - 4 ⇒ (13) + 7 - 4 - 4 = 121d4 + 2 ⇒ (3) + 2 = 5
Precision: 1d8 ⇒ 3

Striking Flanked AC 17 then 19 for 4 then 3 damage plus 3 precision


As Hallod laughs at Esha's futile attempts to cut him, his retort is lost to a gurgle of blood in his throat. Laurel's first strike sinks his dagger to the lit, up under the man's ribs.

The big man sinks first to his knees, then to the floor, blood pooling around him.

End of combat.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Laurel pries the "wicked sharp Kukri" from his cold dead hands and checks it out...

...after a few moments, he says "Okee so Now Whut!?"


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Elo approaches the body, joining the rest of the group.

So... is he unconscious, or really dead-dead? asks the kobold, hoping they can get him to a cell along with sufficient evidence.


CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

Calvus walks over to Hallod's body and delivers a direct kick to his face...

...only to squeal in pain from the attempt. In fact, you can see his eyes have started glowing and he looks especially feeble and unstable.


Elo Zozakzod wrote:
So... is he unconscious, or really dead-dead?

Interesting question..... you were all using lethal damage. If you wanted to patch him up and haul him out, I'm not going to rule that out though.


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

"I think 'e moved" Laurel observes after Calvus kicks him, helping the adults make their decision as to what to do with him...


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

What do the rest of you think? I don't know if he can be patched up, but with the receipts in this chest the local authorities could take over? Or have you noticed that he has connections there?


CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

"It's hard to say," adds Calvus sitting down on a nearby rock and catching his breath. His eyes are glowing less intensely now that he has expressed his anger. "On the one hand he clearly has a lot of resources but he's also acting clandestinely. It could go either way,"


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

'Ain' ther a Shairf?"


Anyone searching the body, or the crates around?


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

Yes


Laurel unceremoniously goes through Hallod's pockets. The results are less interesting than possibly he expected. There is a key, and a letter.

The Letter wrote:


Hallod,

The final shipment of corpse blood is due in just over a week, and it is the last thing I need from that greedy bastard, Bort. I’ve enclosed a parting gift for him that should ensure he never tells anyone of our dealings. Be sure that he gets it, my darling.

Drop off the reagents as soon as they arrive. My work is almost done. You will find your usual reward in the stump.
—V

Perception DC 15 (or any Lore related to writing):
The handwriting style is plain and very severe, as if self-taught.

I've stuck a pretty version of this in google drive.

The key, after some playing around, turns out to fit the strongbox that Elo carries.

Finally, the crates in this area are not all empty. They contain 50 gp worth of alchemical reagents that can be used in Crafting
alchemical items, a runestone containing a shadow rune, and 2 everburning torches.


CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

lore-scribing: 1d20 + 5 ⇒ (7) + 5 = 12
perception: 1d20 + 5 ⇒ (10) + 5 = 15

"Whoever wrote this is ill-educated," says Calvus "Does that sound like Hallod? And who does 'darling' refer to?"

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

Esha eyes Calvus curiously, filing her observations away for later.

AFter reading the letter, she says, "HE DID IT! The bastard! Yes, let's bring him back and make him go to jail. Who is V, though?!"

Does someone need to do a heal check on Hallod to confirm whether he's alive or dead? It would be untrained for Esha. Also, what was the name of the alchemist that was linked to the plague many years ago and disappeared?


Urbanite Human Street Rat Guns Blazing Envoy 1 | ⛨ 18 | ♥️ 16 | Saves (3*/8**/6**) | Perception +4* or +6* to Initiative | Speed 25 | ◆◇↺

I got Hallod for Bort.

Laurel reflects on the past few days spent here at Etran's Folly. Stowing away on a caravan. Meeting some new friends. Fighting wolves. Participating in a bar fight. Finding a missing goblin. And just now, putting Bort's killer down.

Eventually, he wanders back to the lodge, collects his Ma, and giving a round of hugs - and tearing up a little - takes her hand as she smiles back, the two of them disappearing back into the forest they had emerged from.

It had been a few great days respite, but having grown up a little now (Level Two), the boy decides it's time to find the rest of his brothers and sisters, traveling back in the direction they had originally headed from...


2 people marked this as a favorite.
CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

medicine: 1d20 + 5 ⇒ (16) + 5 = 21

Calvus examines the bastard's body to see if he is still alive.


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Elo becomes particularly interested in the reagents, given his recent studies.

Hope you all don't mind if I take these...

He then notices Calvus looking over Hallod.

What do you think? Is he gone-gone?


Hallod is out for the count, and bleeding badly. If you don't do something, he will definitely die. If you do something, well, he might still die.

Let me know what you want to do in a rough kind of a way and I'll montage it. Otherwise, roleplay it out if you like.


CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

Calvus stops the bleeding and does what he can to brign the bastard back to consciousness.


Presumably you take pains to tie him up properly too?


CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

Yes, Laurel and Esha can drag his ass back to the village.


Hallod is quickly tied up. Then Calvus uses a little more of his magic to heal his remaining wounds. A few minutes later, he wakes up. Presumably hurling insults at you, but it's difficult to tell through the sock Esha stuffed in his mouth, and tied off.

While Elo catalogs the items in the cave, Laurel wanders off out into the open air and realizes that you are about a mile and a half outside of town. He can see smoke rising from the odd chimney in the distance, and finding your way back from here is easy enough.

Hallod reluctantly walks behind you on a rope, Esha's readied axe making it obvious there's no other choice. Rolth Garley takes custody of Hallod, locking him in a back room, while he hears your testimony, and reads the evidence you provide. He sends Laurel to get Phinnick, who repeats what he told you now that he knows he won't be blamed for the murder. Rolth sees that as an end to things. He knows who did it, he knows, why, and how it wont happen again. He's happy to hold Hallod for the circuit judge to deal with.

Over the next few days you recover from your wounds. Elo finds the stable hands will help with removing the alchemical items to one of the empty houses so that he has a place to work on them, for just a few coppers. The poor dogs in the basement are released into the wilds.

Elo, how much downtime do you need? I'm thinking a week is good, but if you have a specific number of days, holler.


1 person marked this as a favorite.
male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

No, I didn't have a specific duration in mind. Just learning spells and formulae in the time given.

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

Once all of the urgent business of getting Hallod into custody is taken care of, Esha approaches Calvus. "Mr. Sir Calvus, Sir! Are you alright? You seem like you haven't been feeling well lately!"

She cocks her head and peers at him curiously, a worried frown on her face.


CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

"Oh I'm fine, really," says Calvus. He looks like a strong wind might carry him away, his eyes are glowing and his hair is floating around his head.


Town life returns somewhat to normal.

Elo manages to spend some time practicing his new skills at alchemy, and selling the results.

"Bort's" Caravan, now cleared of any charges, is free to leave town, and does so. Amid a wave of farewells, the townsfolks have grown to enjoy having the caravan there, they move off to continue their journey. Tamli makes a point of shaking the hand of each of you, and thanking you for your efforts.

Hallo remains locked up awaiting a judge.
Two or three days later, by pure coincidence, you all happen to be passing outside the feed station at the same time on some errand or another. A woman shrouded in a heavy brown cloak trimmed with leaves marches up to you, pulling a simple wooden sledge behind her. As she approaches, she brings the sledge to one side and uncovers her cargo, a pile of wolf carcasses. She turns to you, and despite having her cloak’s hood pulled low, you can make out weathered lips and a slender chin. In a pointed tone, she asks, "Is this your work?"


male kobold (spellscale) wizard (universalist, alchemist) 4 | HP 34 | AC 20* | F+6 R+9 W+9 | Perc +7, darkvision | Stealth +9 | 25’ | spells 2 ☐flaming sphere, ☐invisibility, ☐scorching ray; spells 1 ☐color spray, ☑mage armor, ☐magic missile | drain bonded item [1][2] | advanced alchemy: lesser blight bomb ☐☐☐☐☐☐, minor elixir of life ☐☐ | Active Conditions: mage armor

Elo emerges from their break with clawed fingers a little more stained by ink, and burned by alchemical processes. He made a tiny bit of coin, but spent far more thickening his spellbook. There are now numerous scrolls peeking out of his backpack.

He smiles his toothy grin at his recently-made companions on seeing them in the street, in town. Then the woman rolls up on them...

He frowns at her pile of wolves, looks at his own ink-stained hands again, and responses in a confused tone.

No... I've been in the books for a week now!


CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

Calvus has spend the past several days in prayer and contemplation. The spiritual powers bestowed upon him do not make sense. He feels the sky pulling him upwards. When he draws upon these powers to deeply, his body weakens. What journey has the Guiding Star set him upon? These questions weigh upon his mind always.

So the mysterious woman they run into interrupts his thoughts quite suddenly. Calvus is mildly grossed out by the dead bodies. My fellows and I are not responsible for... this,"

perception to sense motive: 1d20 + 5 ⇒ (9) + 5 = 14


Calvus:
As you look the woman over, she appears sincere. As you glance at the wolves on the cart, the maw of one of them has a sticky green residue... These *are* the wolves that attacked the caravan, a little over a week ago now.

Horizon Hunters

Female Wellspring Gnome, Barbarian 2 HP 29/36 (39) | AC 19 (18 when raging)| Fort +8 Ref + 6 Will + 6 | Per +6

Esha has been alternating between moping about Laurel leaving and flitting around town chatting up anyone who will stand still enough. In fact, the moping doesn't last all that long, maybe a couple of days. In the evenings, she spends time drinking (not too heavily), smoking, and playing dice at the tavern.

When the woman walks up with the sledge, Esha scurries over to peer at the contents. She waits for Calvus to finish speaking, then says, "But, Calvus!" and tugs at his sleeve to lean down. If he leans over, she whispers to him urgently.

Calvus:
"What about those wolves we killed on the way in here?! Could those be them? Do they have green ooze?!

Esha turns back to the wolves and looks at them again, looking for any signs of green ooze.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

801 to 850 of 2,613 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PF2 - Fall of Plaguestone All Messageboards

Want to post a reply? Sign in.