Tyrant's Grasp
Game Master
Kumakawa
Maps and Slides
Loot Tracker
Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement
Sorry, illness has swept through our house. I think Vyr might be interested in that plate, but have to check if he can wear it. Cloak sounds cool for anyone but me. I say we go investigate this Brunna's Quality Shields, Smithy & Sundries after sharing what we've found so far. After that, we can track down more of these 'crows'?
Sorry for the delay you guys. I have been absolutely swamped, sick, injured, and insomniacal.
When you get back to town, it's easy enough to ask around for Brunna's smithy. She apparently has a great reputation as both a craftsperson and an upstanding citizen of Vigil.
But something is off as you approach. The tang of smoke tickles your nose before you notice first a haze drifting over the street, and then a column of black smoke towering over the nearby houses.
Foot traffic slows down as you approach her shop, owing to a large and growing crowd of onlookers. Sure enough, the smithy is ablaze. A middle-aged dwarven woman forces her way through the, crowd, shouting, "Rolf! Rolf is in there! Someone, please! You have to get him out!"
What do you do?
; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,
oof. Sorry to hear that Tim :-( I hope you're on the mend!
Red isn't looking to die for this, but he looks to see if there's a way in that isn't completely engulfed/crumbled and if anyone has started bringing buckets of water.
is there a well or water source near by?
Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:
Hope they have insurance! If history is any guide, there's no way to save burning buildings.
"Hmm...Maybe I know someone who can help."
Gotta look at my summons. I'll post tonight!
Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement
How many icy spells does A-L have? Sorry, in FL for the weekend visiting mom but will get a real response on Monday.
; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,
Willard Scrub wrote: Hope they have insurance! If history is any guide, there's no way to save burning buildings.
truer words ...
Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement
Thought someone might have fire resistance or protection from energy, but no.
Are there any rain barrels visible?
Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:
Sorry for the delay!
"Have him out in a jiffy, ma'am." Willard pulls a water elemental out of his hat for fire-fighting duty.
Summon Elemental 2 should do it, I think. Water elementals can put out any non-magical fires they touch.
; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,
Jonas jaw drops to the floor/dirt road. "Just when I thought I had seen it all, someone actually puts out a fire"
Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement
Vyr looks nervously at nearby thatch roofs, expecting 25 to 100 sq ft of them to catch on fire randomly.
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