Tyrant's Grasp

Game Master Kumakawa

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Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Up the stairs we go!

Who wants to have the bronze griffon? Pretty cool, let's not forget we have it!

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red follows Vyr's direction and leads the way.


Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:

Willard is willing to carry it. Figurines are so fun.

"I wonder which of the tombs is the 'real' one? Seems to be plenty of strangeness in this one."

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Bronze griffon might be good for Annalise once she gets cackle. Plus what a noble steed for a noble lady :P

Ready to go!

Sovereign Court

At the top of the stairs you find an antechamber. One wall features the remains of a carving. The only parts still
discernable are an arm holding a thin sword, and a metal
boot. In addition, a few words above the image read, “... the
Red Crusader,” but what comes before is unreadable.

DC 15 Knowledge Religion or History:
The Red Crusader is a reference to Arazni, herald of Aroden, before she was killed and turned into a lich against her will. You also recall from your time in the parallel tomb that Erwin Roslar had an unhealthy infatuation with her, with his religious devotion bordering on the fanatical.

North of that antechamber is a small alcove lined with moldering books.

Beyond that is a marble-walled chamber. A colorful image of an armored knight riding a horse into battle against a throng of undead creatures is carved into the eastern wall. Time has not affected this bas-relief, which looks as vibrant as the day it was made. A massive pile of rubble blocks off the remainder of the chamber to the west.

I've the liberty of moving you to this chamber, but feel free to position yourselves where you'd like to be. The mural is on the east wall.

>>>map<<<


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr will investigate the bas relief, looking for elements of interest.

perception: 1d20 + 8 ⇒ (4) + 8 = 12

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red, being at the front with Vyr, will take a gander as well, but from a farther back perspective so as to not leave Willard and Annalise overly exposed in the case of an ambush.
perception: 1d20 + 10 ⇒ (1) + 10 = 11


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

"It's quite dusty in here, I can't see that well. No doubt Red you are experiencing the same problems with vision as I am."

Sovereign Court

Vyr and Red step forward to examine the murals. After a moment of looking at oddly familiar art, the ground around them begins to soften and they feel themselves sinking in. What had been stolid stone a moment ago is now icky mud, affecting all four of you and Mr. Beans!

Nothing else has changed, but you have a sinking feeling.

Initiative:

Willard: 1d20 + 0 ⇒ (6) + 0 = 6
Vyr: 1d20 + 1 ⇒ (6) + 1 = 7
Red: 1d20 + 9 ⇒ (15) + 9 = 24
Annalise: 1d20 + 1 ⇒ (5) + 1 = 6
bad: 1d20 ⇒ 6

~~+~~Initiative~~+~~

Red
???
Vyr
Annalise
Willard

Red is up. What do you do?

>>>map<<<

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Unless there is something else obvious that you think Red would have seen, he will try to pull himself onto the rubble next to him (again, assuming that it is sloped and looking possible).
can i use acro or would i need to use climb?

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

forgot the rolls

acro:
acro: 1d20 + 14 ⇒ (12) + 14 = 26

climb:
climb: 1d20 + 6 ⇒ (20) + 6 = 26

Sovereign Court

I think you would need to climb but...

...Red adroitly scrambles up the very steep rubble pile. It's a good thing he did, as a horrible concatenation of mud, tree roots, decomposed leaves, and bones rises menacingly from the newly softened ground.

It tries to bite Vyr.

bite: 1d20 + 14 ⇒ (12) + 14 = 26
1d8 + 6 ⇒ (7) + 6 = 13

Vyr, as the creature's sharp incisors bite into you, you feel a terrible, oppressive sense of doom.

Please make a DC 20 Will save

DC 18 Religion to ID this thing:
It is a guecubu, an undead made from the desecrated remains of a buried criminal. It exudes an aura of that softens the ground around it, creating difficult terrain for other creatures. Its melee attacks impart a permanent curse.

~~+~~Initiative~~+~~

Red
Bad
Vyr -13
Annalise
Willard

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

a couple questions. First, how for is the mud pool situation? Does it appear to go all the way into the rooms in front of us or stop at the next hallish type space?
It sounds like this is steep enough that I can't melee attack while on it. is that right?
what about throwing shirikun?
I think that's it for now :-)

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Kn. History: 1d20 + 11 ⇒ (4) + 11 = 15 for that previous check. Annalise will relay the information to the team when she sees it
Annalise will cast boneshaker to try and move this thing away from the group to the corner, and provoke from Red and Vyr if they can take a swing
DC 17 Fort save to avoid being moved (also, I'm assuming its undead, if its not it will take damage


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Will save: 1d20 + 8 ⇒ (8) + 8 = 16

Feels borderline for ability DCs, but I have a bad feeling


Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:

Not Willard's first tumble in quicksand, he lays back in the ooze and relaxes. "Float away, Mr. Beans!"

The arcanist stops sculling for a moment to throw a handful of magic at the toothy critter.

Magic Missile, I'll burn a point to make it L7

force: 4d4 + 4 ⇒ (4, 4, 3, 1) + 4 = 16

Sovereign Court

The mud pool is huge. It's in a 30' radius from the creature. Basically inside that brown shape on the map. Treat the rocks you're on as a vertical wall with really good grip. So, you'll need one hand to hold onto it unless you have spider climb or something. But with that restriction you can strike or throw shuriken while hanging.

Fort: 1d20 + 8 ⇒ (7) + 8 = 15

Willard's magic missiles slam into the creature, making it howl in pain as Annalise seizes control of the creature's bones. It jerks and thrashes as she backs it away from the party, (provoking AoO's from Red and Vyr)

Vyr cannot shake the sense of doom that the creature has imparted to him. His innate pessimism takes over. That curse you knew was following you around your whole life? All too real.

Guecubu's misfortune: The victim of this curse takes a –4 penalty on all attack rolls, saving throws, and skill checks, and any critical threat against the victim automatically confirms.

~~+~~Initiative~~+~~

Red AoO
Bad -16
Vyr -13, AoO
Annalise
Willard

>>>map<<<

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red lashes out with a kick as the monster is moved away

attack: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32

confirm: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25

woo hoo! assuming that confirms

crit damage: 2d8 + 10 ⇒ (8, 1) + 10 = 19


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

I’ve always know I’m cursed. Who else would this happen to? Look at the company I keep. A pigkeeper! Truly I am a black sheep.

Despite his heightened pessimism, Vyr will take his AoO:
attack w/ misfortune: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
dmg, ecto +1 sword: 1d8 + 5 ⇒ (4) + 5 = 9

And then he will cast shield on himself.

Sovereign Court

Red and Vyr both land solid blows, though its skeletal body seems to evade some of Vyr's damage.

Alex, on top of your AoO, you have your normal turn to take.

~~+~~Initiative~~+~~

Red
Bad -39
Vyr -13, cursed
Annalise
Willard

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

the beast has been moved to the corner from analise's spell, right? and i guess I'm not sure which corner

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

I moved it to where Annalise would have directed it

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red's not in the mood to get any closer to that thing and attempts to throw some shuriken at it.

flurry1: 1d20 + 13 ⇒ (6) + 13 = 19 for damage: 1d2 + 1 ⇒ (1) + 1 = 2

flurry2: 1d20 + 13 ⇒ (4) + 13 = 17 for damage: 1d2 + 1 ⇒ (1) + 1 = 2

attack: 1d20 + 8 ⇒ (2) + 8 = 10

Sovereign Court

Red's shuriken hiss through a patch of rotted leaves stuck to a rib cage jutting out of the mound. What had looked like a solid body turned out not to be.

The guecubu takes a 5' step and unleashes an attack on Red.

bite: 1d20 + 14 ⇒ (2) + 14 = 16

claw 1: 1d20 + 14 ⇒ (9) + 14 = 23

claw 2: 1d20 + 14 ⇒ (5) + 14 = 19

To his relief, all 3 attacks miss him.

~~+~~Initiative~~+~~

Red
Bad -39
Vyr -13, cursed
Annalise
Willard

map

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Annalise will drop a flaming sphere on the pile of leaves
Flaming Sphere: 3d6 + 2 ⇒ (5, 5, 1) + 2 = 13
DC18 ref to avoid damage

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red imbues his attacks with acid (swift action) and flurries/flails at the mound without using hammerblow since he's still holding on to the crumbling wall

flurry: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24 for bludgeoning: 1d8 + 5 ⇒ (2) + 5 = 7 and acid: 1d6 ⇒ 6

flurry: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17 for bludgeoning: 1d8 + 5 ⇒ (6) + 5 = 11 and acid: 1d6 ⇒ 6

flurry: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21 for bludgeoning: 1d8 + 5 ⇒ (2) + 5 = 7 and acid: 1d6 ⇒ 3


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr takes a moment to conjure forth flames on his blade swift action and ectoplasm pool point to add flaming property, followed by moving up and attacking.

attack w/ misfortune: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
dmg, ecto +1 sword w/ flaming: 1d8 + 5 + 1d6 ⇒ (3) + 5 + (2) = 10

Sovereign Court

Reflex: 1d20 + 7 ⇒ (12) + 7 = 19

The mound of bone, mud, and moldering leaves dodges the worst of Annalise's flames, but the smell of wet leaves being singed fills your noses.

Red lands two hits and the creature howls in pain as bits of bone melt away under effect of his acidic strikes. Vyr steps into the melee, and despite the defeatist thoughts plaguing his mind, lands a resounding blow.

Bold is up!

~~+~~Initiative~~+~~

Red
Bad -72
Vyr -13, cursed
Annalise
Willard

map


Based on the experience of the last few days, Willard feels there are few obstacles that a little force damage couldn't soften up, and reacts appropraitely.

Magic Missile: 3d4 + 3 ⇒ (4, 3, 3) + 3 = 13

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Nice rolling! might as well be a crit :-)

Sovereign Court

Willard's supposition looks pretty good as three magic missiles slam home.

Reeling, the guecubu attacks Red again.

bite: 1d20 + 14 ⇒ (12) + 14 = 26
1d8 + 6 ⇒ (6) + 6 = 12

claw 1: 1d20 + 14 ⇒ (3) + 14 = 17

claw 2: 1d20 + 14 ⇒ (5) + 14 = 19

Red feels a wave of despair and self-pity wash over him as the creature's teeth sink home. Please make a Fort save.

~~+~~Initiative~~+~~

Red -12
Bad -85
Vyr -13, cursed
Annalise
Willard

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

fort: 1d20 + 8 ⇒ (10) + 8 = 18


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr swings his flaming sword again.
attack w/ misfortune: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13
dmg, ecto +1 sword w/ flaming: 1d8 + 5 + 1d6 ⇒ (8) + 5 + (6) = 19

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

oh, and do I have a negative to my AC for being on the wall? I can live with that, I just wanted to check since my normal AC right now is 27 and the attack was a 26

Sovereign Court

Jonas aka Red wrote:
oh, and do I have a negative to my AC for being on the wall? I can live with that, I just wanted to check since my normal AC right now is 27 and the attack was a 26

You're flat footed when climbing.

An 18 fails the save vs the curse. Red is overcome by feelings of gloom.

~~+~~Initiative~~+~~

Red -12, cursed
Bad -85
Vyr -13, cursed
Annalise
Willard

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

sounds good!
flurry: 1d20 + 14 - 4 ⇒ (5) + 14 - 4 = 15

flurry: 1d20 + 14 - 4 ⇒ (5) + 14 - 4 = 15

attack: 1d20 + 14 - 9 ⇒ (6) + 14 - 9 = 11

Yikes!


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

The wizards will save us!

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Annalise keeps the flaming sphere on the creature
Flaming Sphere: 3d6 + 2 ⇒ (2, 1, 4) + 2 = 9
Another DC 18 ref to avoid
And follows up with a proper fireball now that she can hit it by itself
Conduit surge: 1d4 - 1 ⇒ (3) - 1 = 2
Fortitude Save: 1d20 + 7 ⇒ (15) + 7 = 22 Vs DC 15 (10+3+2) to avoid staggered
Fireball: 6d6 + 2 ⇒ (5, 2, 1, 3, 4, 5) + 2 = 22
DC19 ref for half


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Vyr nods approvingly.

Sovereign Court

Reflex vs flaming sphere: 1d20 + 7 ⇒ (19) + 7 = 26

Reflex vs fireball: 1d20 + 7 ⇒ (20) + 7 = 27

brutal

~~+~~Initiative~~+~~

Red -12, cursed
Bad -96
Vyr -13, cursed
Annalise
Willard

Sovereign Court

botting...

"Dadgummit," Willard says, "That's a slippery bag of bones."

He casts magic missile...

4d4 + 4 ⇒ (3, 3, 3, 3) + 4 = 16

...and the guecubu collapses with a sigh.

Out of combat

The heroes feel pretty ragged after a harrowing encounter. A pall of sadness and pessimism hangs over their warriors...

I'll give you a minute to heal up and discuss how to deal with this curse. The victim of this curse takes a –4 penalty on all attack rolls, saving throws, and skill checks, and any critical threat against the victim automatically confirms. It is permanent unless removed.


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

"Willard, I don't suppose you've got some mushrooms that could clear this sense of dread I feel?"

What's the status of our wand/healing situation?

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red looks over, hopefully, as well.

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

No wands (we used up the last one), Annalise has up to 3 cure serious, 4 cure mod, and 7 cure light. Nothing to help with a curse though


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Ok, maybe use a CLW or two and Red and I? We don't want to drain your higher level spells. I also have some CLWs I can cast in a pinch. I'll do one on me now, and depending on how that goes, might ask for another.

CLW: 1d8 + 5 ⇒ (4) + 5 = 9


Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:

Sadly, no remove curse over here either. (4th-level spell for arcanists.) I don't think that we have run into anyone who could remove it, have we? Maybe we forge ahead and hope to survive.

"Sadly, no. I've always wanted to study the ability, too. Why, once a hedge witch set me to talking backwards for a month during a dispute over the quality of some chanterelles! I would have fixed her wagon good if I could have shaken that curse."

Dark Archive

Female NG Changeling Witch 6 | HP 41/41 | AC 13 TAC 12 FF 11 | F: +8, R: +5, W: +11| Perc: +1 | Speed 30 ft| Spells: 3rd 5/5, 2nd 7/7, 1st 7/8| Conduit surge 6/6|Active conditions: none | Hero pts: 0

Yes, please take some CLW
Cure light wounds for Red: 1d8 + 5 ⇒ (7) + 5 = 12

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

Red sighs as his body knits back together.

thank you kindly. Well, I'm sure we'll all die a horrible and forgotten death before we are able to be of help to anyone, but I guess we head on in the meantime.


Male Aasimar N Spiritualist (Phantom Blade) 8 | HP 67/67 | AC 20 (22 w/ steel shield; 24 w/spell shield) T 12 FF 19 (23) | CMB +11, CMD 23 | F: +11, R: +6, W: +10** | Init: +1 | Perc: +10, SM: +14 | Speed 30ft | Ecto pool 8/8 | Spells: 1st 5/5; 2nd 5/5; 3rd: 3/3| Active conditions: displacement

Healed up and ready to keep moving, with Red in the lead, but first a quick search around the room for anything of value or magic! Moved pawns

perception[: 1d20 + 8 ⇒ (20) + 8 = 28

Grand Lodge

; 8 lvl ”Red” | Male LN Medium Human Unchained Monk | HP 66/66 | AC 27 (30 w/ Barkskin) T 24 FF 20 (23 w/ Barkskin) | CMB +9, CMD 32 | F: +10(immune to all disease), R: +15, W: +9 (+11 vs enchant) | Init: +8 | Perc: +11, SM: +11 | Speed 50ft | Stunning fist5/9 FortDC18 (20) | Ki pool 5/8 | Active conditions: Stoneskin,

unlikely to beat that, but ...

perception: 1d20 + 10 ⇒ (1) + 10 = 11

lols

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