Annalise Wilblund |
Annalise will cast boneshaker on the giant zombie and try to send it back in the pit
DC17 Fort to avoid
If it makes it back in the pit it will hit the sphere as well. DC18 Ref to avoid damage
Flaming Sphere: 3d6 + 2 ⇒ (3, 5, 5) + 2 = 15
Vyr Embar |
"Do we still have wand of healing? I could use a bit of it." Vyr clamps a hand on the worst of his cuts.
Maybe try to arrange bodies so it looks like the creature lost control and killed the cultists, just in case someone passes through? Let's do that as quickly as we can, if it seems feasible, and then get out of this central room asap. I'd suggest we go clockwise, starting at 7 so I've placed Vyr over the room I'm suggesting we start in. I'm assuming we want to thrash these cultists rather than just try and escape.
Jonas aka Red |
sounds good to me!
Willard Scrub |
The oxen is going to be around for 6 minutes, so we can use it to drab people around.
Annalise Wilblund |
Sounds like a plan!
Healing for Vyr. Unfortunately our wand long ago dried up
Cure light wounds: 1d8 + 5 ⇒ (5) + 5 = 10
Cure light wounds: 1d8 + 5 ⇒ (6) + 5 = 11
Vyr Embar |
"Thanks for the healing. Let's do our best to make this look reasonable but let's not spend much time."
GM Tim |
Knowing your plan, I'll move you guys clockwise from 7pm if the room turns out to be of little interest, if that's OK.
His body tingling where the healing magic sutured his knife wounds, Vyr opens the door to find a long, low bookshelf running along the western and southern walls of this room. The shelf is currently empty save for a few scraps of burnt paper. The center of the stone floor bears the scorch marks of an old bonfire. Two wooden doors stand in the northern wall.
A cursory search of this room reveals nothing of any value.
In the next room north, a stone dais against the western wall holds a small shrine featuring a carved pair of hands clasped together in prayer in front of a blazing sun. Several dried puddles of wax decorate the dais, with red gemstones scattered among the puddles. The floor in front of the shrine is scarred with charred markings. The markings look a bit like crude writing. Another door exits to the north.
No one speaks the language that this message is written in.
Vyr Embar |
sounds good in terms of keeping us moving
While he isn't able to decipher the language, Vyr tries to at least identify the language, while his more learned colleagues make sense of the religious significance. he has the "truespeaker" aasimar alt ability; not directly relevant other than that he gets a bonus, but flavor wise he is good with languages but hasn't had much change to study/learn them.
Linguistics check: 1d20 + 6 ⇒ (20) + 6 = 26
GM Tim |
Vyr strains his considerable talent with languages as he steps closer to the altar. (I've taken the liberty with your token as you'd have to get closer to make out the text.) Three things happen: first, you recognize the writing as Orkish; second the tile under your foot slides downward and clicks into place about the width of a finger below where it was; third, you recognie the Orkish word for "trap!".
It's a good thing you worked out what it was or you might have stepped off the pressure plate, setting off whatever trap it is. On the other hand, you can't move from where you are without setting it off. What do you do?
Jonas aka Red |
Red begins looking around for anything heavy enough to put on the pressure plate and thinking back to what was in the previous room.
any thoughts?
Vyr Embar |
"Is there a hunk of rubble from the other room you could lug in here, Red?"
Jonas aka Red |
Red will start looking for just such a thing.
Jonas aka Red |
whoops, i forgot i have disable. can i try that first? I'll put some spoilers with the different options for you to choose from. Also, athletics is 2e, right? but maybe acrobatics or escape artist?
GM Tim |
Red handily disables the trap with Vyr standing on it. Annalise scours the altar room but doesn't see any other writing. She does note the tell-tale sparkle of some highly valuable gems scattered on the altar.
In the next room, two cabinets lay on their backs. A scree of fresh dirt covers much of the floor.
Vyr Embar |
Vyr scractches his head in confusion. "What might all this dirt be about? Willard, you are a soil expert, no?"
Vyr Embar |
Is the dirt like sprinkled on top, or more like something had been digging? Is there a particular check you'd like to make sense of it? Perception? Nature?
Willard Scrub |
Willard kneels down and rubs some of the dirt between his fingers in a forensic manner.
"Hmm. Loamy. Hint of something else..." Mr. Beans squonks agreement while the old forager tries to get his knees straightened back out.
Jonas aka Red |
scratching his head, Red peers in trying to figure where all the dirt came from
perception-curse-neg lvl-wis: 1d20 + 10 - 4 - 1 - 1 ⇒ (8) + 10 - 4 - 1 - 1 = 12
Jonas aka Red |
it's a mystery to me. Anyone else have a guess what's going on with this dirt?
Willard Scrub |
"Probably just a mess! You can't trust cultists to wipe their feet. I bet their sacrificial altars haven't been cleaned in weeks." Willard reflects on theology. "You don't get many gods who's portfolio is murder and tidiness. Real niche to be filled, there."
Vyr Embar |
Without any clear sense of danger, Red and Vyr move into the room and approach the door on the far side, looking and listening as we go.
perception: 1d20 + 8 ⇒ (18) + 8 = 26
GM Tim |
As Vyr and Red move into the room, sword and fists at the ready, the doors on the overturned cabinets burst open and a humanoid figure climbs out of each. As they do, loose bits of dirt and clods of mud fall off them. It seems the cabinets are partially filled with earth. They are clearly undead.
~~+~~Initiative~~+~~
Willard: 1d20 + 0 ⇒ (8) + 0 = 8
Vyr: 1d20 + 1 ⇒ (6) + 1 = 7
Red: 1d20 + 9 ⇒ (11) + 9 = 20
Annalise: 1d20 + 1 ⇒ (19) + 1 = 20
bad: 1d20 + 6 ⇒ (18) + 6 = 24
bad: 1d20 + 6 ⇒ (19) + 6 = 25
GM Tim |
Green lashes out at Red with a pair of horrible claw attacks.
vs flat footed: 1d20 + 10 ⇒ (13) + 10 = 23
1d8 + 4 ⇒ (8) + 4 = 12
vs flat footed: 1d20 + 10 ⇒ (20) + 10 = 30
confirming vs flat footed: 1d20 + 10 ⇒ (19) + 10 = 29
2d8 + 8 ⇒ (1, 8) + 8 = 17
...while Black steps to Vyr also makes two attacks.
vs flat footed: 1d20 + 10 ⇒ (3) + 10 = 13
vs flat footed: 1d20 + 10 ⇒ (9) + 10 = 19
Black
Green
Red -29
Annalise
Willard
Vyr
If you start your turn within 10' of them, please make a DC 16 Will save or be frightened for 1d4 rounds.
Vyr Embar |
Note I have a banner-like ability that gives allies a +2 bonus to saves vs. fear
Will save: 1d20 + 12 ⇒ (5) + 12 = 17 note that I am using steadfast personality feat that uses CHA for mind-affecting effects, which I think all fear ones are; 4 lower if not the case
Vyr will shift to the north and attack the black undead.
attack w/ curse: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
dmg, ecto +2 sword: 1d8 + 8 ⇒ (8) + 8 = 16
Jonas aka Red |
will-curse+banner: 1d20 + 7 - 4 + 2 ⇒ (15) + 7 - 4 + 2 = 20
Red steps up to black, spends a ki point to activate his elemental flury, and flurries away.
hammerblow, piranha strike flurry: 1d20 + 14 - 4 - 2 ⇒ (7) + 14 - 4 - 2 = 15
piranha strike flurry: 1d20 + 14 - 4 - 2 ⇒ (2) + 14 - 4 - 2 = 10
piranha strike: 1d20 + 9 - 4 - 2 ⇒ (11) + 9 - 4 - 2 = 14
looks like all misses
Annalise Wilblund |
Annalise will cast flaming sphere on black and pull out her crossbow
Burning hands: 5d4 + 2 ⇒ (3, 3, 1, 1, 2) + 2 = 12
DC18 ref for no damage
"The state of this place..." Annalise will say upon witnessing the mud covered undead emerge
"Can't say I'm surprised. I was kidnapped and ransomed by my fair share of cults as a child, and one learns to carry a pocket of posies to abide the smell"
Willard Scrub |
Willard casts haste.
"A little pep in your step, lads."
Vyr Embar |
Willard casts haste.
"A little pep in your step, lads."
S!*@ just got real!
GM Tim |
Black reflex: 1d20 + 6 ⇒ (16) + 6 = 22
Black veers away from the flaming sphere and attacks Red.
claw 1: 1d20 + 10 ⇒ (10) + 10 = 20
claw 2: 1d20 + 10 ⇒ (19) + 10 = 29
1d8 + 4 ⇒ (6) + 4 = 10
Green steps to Vyr and full attacks as Black steps away from the sphere.
claw 1: 1d20 + 10 ⇒ (5) + 10 = 15
claw 2: 1d20 + 10 ⇒ (4) + 10 = 14
...to no avail.
Heroes are up! Don't forget your extra attack, movement and bonus to hit.
~~+~~Initiative~~+~~
Black
Green
Red -39
Annalise
Willard
Vyr
Willard Scrub |
Willard continues to toss around copious amounts of magic!
Magic Missile on Black. (Spend a pool point to make it CL7)
Force: 4d4 + 4 ⇒ (1, 2, 3, 3) + 4 = 13
Vyr Embar |
Vyr puts black into a flank with a quick step, reignites his sword with flame [swift], and then attacks twice.
attack 1 w/ curse + haste + flank: 1d20 + 10 - 4 + 1 + 2 ⇒ (3) + 10 - 4 + 1 + 2 = 12
dmg 1, ecto +2 sword with flaming: 1d8 + 8 + 1d6 ⇒ (1) + 8 + (5) = 14
attack 2 w/ curse + haste: 1d20 + 10 - 4 + 1 + 2 ⇒ (8) + 10 - 4 + 1 + 2 = 17
dmg 2, ecto +2 sword with flaming: 1d8 + 8 + 1d6 ⇒ (6) + 8 + (4) = 18
Jonas aka Red |
I was getting ready to go for it and attack, but then I remembered that my negative level means that my max hp is 45, so pausing to see if there's any chance of me getting a heal, and if not, I think I'll have to withdraw or maybe total defense at most to help block them from getting to our casters
Annalise Wilblund |
Seeing Red's look for help, Annalise will gingerly step into the filthy room. Stepping carefully around muck and dirt while trying to avoid green.
Acrobatics: 1d20 + 1 ⇒ (6) + 1 = 7
But it is too difficult to avoid both
She will then cast cure serious on red
Conduit surge: 1d4 - 1 ⇒ (1) - 1 = 0
Fortitude Save: 1d20 + 7 ⇒ (12) + 7 = 19 vs DC 10+3+0=13
Cure Serious wounds: 3d8 + 6 ⇒ (2, 3, 2) + 6 = 13
Womp womp...
Jonas aka Red |
Red gives a faint nod to Annalise and throws everything he has at black
hammerblow flurry with curse, neg lvl, haste, flank, elemental fury: 1d20 + 14 + 1 + 2 - 4 - 1 ⇒ (14) + 14 + 1 + 2 - 4 - 1 = 26
damage: 2d8 + 1 + 1d6 ⇒ (4, 1) + 1 + (4) = 10
second flurry with curse, neg lvl, haste, flank, elemental fury: 1d20 + 14 + 1 + 2 - 4 - 1 ⇒ (13) + 14 + 1 + 2 - 4 - 1 = 25
damage: 1d8 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6
haste attack with curse, neg lvl, haste, flank, elemental fury: 1d20 + 14 + 1 + 2 - 4 - 1 ⇒ (5) + 14 + 1 + 2 - 4 - 1 = 17
damage: 1d8 + 1 + 1d6 ⇒ (7) + 1 + (5) = 13
last attack with curse, neg lvl, haste, flank, elemental fury: 1d20 + 9 + 1 + 2 - 4 - 1 ⇒ (20) + 9 + 1 + 2 - 4 - 1 = 27
crit confirm with curse, neg lvl, haste, flank, elemental fury: 1d20 + 9 + 1 + 2 - 4 - 1 ⇒ (20) + 9 + 1 + 2 - 4 - 1 = 27 crazy!
damage: 1d8 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9 times 2 = 18
and I doubt it matters, but the d6 of each damage strike is acid damage
GM Tim |
Fire springs to life around Vyr's blade and he lashes at Black. The evil curse upon him continues to take its toll as he misses the dead thing.
Willard unleashes a blinding volley of missiles that slam unerringly into Black as Annalise steels her will and traipses through the dirt. She reaches out to the ley lines, but the darkness enveloping this place makes it hard to access their power. She touches Red and a warm light swells around her hand.
His wounds closing, the battered warrior wades back into the fray and lands some epic hits on Black.
~~+~~Initiative~~+~~
Black -47
Green
Red -26
Annalise
Willard
Vyr
Savaged by the party, Black hisses an ancient curse and a flash of light explodes from it.
Please make a DC 16 Will save. The results of this check will be complicated, so I'll post the rest of my turn after we see the results.
Jonas aka Red |
i'm scared
will-curse: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
and I get a +2 on the off chance this is an enchantment
Jonas aka Red |
YES!
Vyr Embar |
Will save with curse: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9 +2 vs. death, energy drain, negative energy, or necromancy spells
Vyr Embar |
glad to see I won't be the only one enjoying whatever comes next.
GM Tim |
This is gonna be interesting in PbP, but I couldn't resist running this encounter. You can look under the fog of war patches with your name on it.
baddie will: 1d20 + 8 ⇒ (1) + 8 = 9
A blast of sickly green light washes over you all and Vyr, Annalise, and Green disappear.
Annalise: 1d8 + 1d100 ⇒ (3) + (3) = 6
Vyr: 1d8 + 1d100 ⇒ (1) + (50) = 51
Green reroll: 1d8 ⇒ 7
Green reroll: 1d8 ⇒ 3
1d20 + 10 ⇒ (4) + 10 = 14
1d8 + 4 ⇒ (4) + 4 = 8
Its foil talon pings off the magic barrier you've put on yourself.
~~+~~Initiative~~+~~
Black -47
Green
Red -26
Annalise
Willard
Vyr
Jonas aka Red |
"Uh ..."
Red glances at Willard, hoping he's about to do something awesome.
got anything up your sleeve? just daring to dream before I swing away and hope for the best :-)
Willard Scrub |
Willard glances over his shoulder, looking for the hero that Red is hoping will save them. Nope. Nobody there.
"Just give him a good smack and I'll try to hit him with a whammy afterward!"