
GM SuperTumbler |

Sandstone turns toward Cypress. Rubble from the temple, dirt from the floor, flow toward her. She grows bulkier, as if to match Cypress. She lashes out with a fist the size of a tool chest, her arm stretching and flowing. The fist slams into Cypress like an earthquake.
Sandstone punch: 1d20 + 12 ⇒ (5) + 12 = 17
Cypress Toughness Save DC 27: 1d20 + 15 ⇒ (10) + 15 = 25
Cypress is up next.

"Eldritch" Max Sinclair |

Did the purple circle protecting Medea get moved?
"Medea is protected by some sort of interference from the Nexus itself. We'll need to go lay hands on her." Eldritch announces to the team.
He turns and targets one of the Greek demons. “Let the Icewinds of Dale freeze!" An ice cold blizzard erupts from glowing blue runes surrounding his hands after he commands.
Ranged +10, Damage 10, Variable Descriptor: 1d20 + 10 ⇒ (18) + 10 = 28

Good Knight Gracie |

Grace frowns at Tom's outburst, wondering if perhaps he's been befuddled by Medea.
"Hang about, Cypress. Take a hard look. You're not in your swamp. This is Eldritch's Nexus."
Persuasion: 1d20 + 10 ⇒ (4) + 10 = 14
She holds a defensive position, watching his response carefully.

GM SuperTumbler |

Did the purple circle protecting Medea get moved?
The purple circle I made to represent the range of Oz's burst attack.
Demon Toughness: 1d20 + 7 ⇒ (15) + 7 = 22
The Fury's fire flames out as Eldritch's magical cold slams into it. It shatters hundreds of ice chunks that begin to melt away.

GM SuperTumbler |

Medea smiles a dazzing smile, "Ohh, you want to lay your hands on me, Eldritch. I can certainly accommodate that, my hero."
She moves toward Max as if stepping through the air with a springy step, her hips swinging and arms outstretched alluringly toward Max.
Medea grab: 1d20 + 12 ⇒ (16) + 12 = 28
Because this grab is based on her presence and fighting vs the grab. Normally you could resist with strength or dodge. In this case, you can use strength or dodge or Will, so Will is your best bet. DC is 27
Then Oz and Cesarina.

Oswald Searle, aka OZ |

Cypress's massive fists send Oz back a bit, but the nightmare-being manages to absorb most of the blow I'm assuming.
He ripostes by tearing at the space in front of him, bringing into the world the maddening glare of the void.
Chaos: Cumulative Burst Area Affliction 10 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged, Selective; Diminished Range, Noticeable: A Giant Staring Eye)

Cesarina Villa |

Cesarina swaps targets, seeing that Gracie is trying to work things out with Cypress.
Power + All-Out Attack for +2 effect, no penalty.
Rays of Light at Medea: 1d20 + 10 ⇒ (14) + 10 = 24
Base DC is 27, scaled up if Multiattack triggers; not sure on Medea's AC.

GM SuperTumbler |

Toughness DC 29: 1d20 + 11 ⇒ (12) + 11 = 23 Fails by 2 degrees. -1 to saves vs damage and Dazed
Cypress turns to Gracie. "What mean not my swamp, Armor Girl. Armor Girl not take swamp from Tom."
His massive foot stomps the ground, and shockwaves ripple outward as though the ground is water. The ground shatters, throwing rocks like shrapnel.
Gracie, Cesarina, Oz, and Sandstone must make DC 25 Toughness saves vs damage. Eldritch avoids it because he is flying. Also make a DC 20 Dodge check or be knocked prone.
Gracie and Eldritch.

"Eldritch" Max Sinclair |

Eldritch turns his attention to Tom Cypress trying to put him down, so they can concentrate on Medea and finish this. They had given her too much time in here.
What would a swamp not want? Winter! “Let the Icewinds of Dale freeze” From white blue runes encircling his hands jets a blizzard toward Tom Cypress.
Ranged +10, Damage 10, Variable Descriptor: 1d20 + 10 ⇒ (2) + 10 = 12

Good Knight Gracie |

Toughness DC 25: 1d20 + 12 - 1 ⇒ (4) + 12 - 1 = 15
Dodge DC 20: 1d20 + 6 ⇒ (8) + 6 = 14
So much for trying to be nice. Somehow not expecting such force, Grace topples to the ground, banging her head hard enough to be dazed by the experience.
another -1 to saves vs damage, prone, and dazed (though she was already dazed from being staggered so I guess she can't be more dazed
It's all she can do to pick herself back up, which she does.

GM SuperTumbler |

Sandstone Power Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Cypress Toughness Save DC 28: 1d20 + 15 - 1 ⇒ (14) + 15 - 1 = 28
Sandstone hits Cypress with another titanic blow, but the plant man takes it like a champ.
Medea turns on the distracted Eldritch. "Icewinds, puh-lease. Feel the Breath of Boreas." Biting winds blast blue from her hand, striking Max's defenses.
Medea Mystic blast attack: 1d20 + 9 ⇒ (17) + 9 = 26
DC 26 Toughness save for Eldritch vs Cold.

Cesarina Villa |

Ah, my bad. Thought I'd posted.
Toughness: 1d20 + 5 ⇒ (7) + 5 = 12
Oof. 2 degrees of Failure, looks like.
Dodge: 1d20 + 15 ⇒ (14) + 15 = 29
Cesarina is slammed hard, a piece of rubble striking her directly on the temple. She wavers, but barely manages to keep her feet. She glares at Cypress woozily, and begins attacking him again.
"Whatever hold Medea has on him is too strong! We need to bring him down!" she shouts to Gracie.
That said, she attempts to bind him with the Shackles of Light once more.
...Maybe he won't roll an 18 this time? =p

Oswald Searle, aka OZ |

Oz's form falters under the force of Tom's strike, yet he stays on his feet. With the swamp man binded by Cesarina's shackling light, Oz takes this brief reprieve to mend the wounds of his allies.
Rest: Burst Area Healing 8 (Burst Area: 30 feet radius sphere, DC 18, Energizing, Increased Range: ranged, Selective, Stabilize; Noticeable: a floating eye emanating radiant waves)
He's looking to get Cesarina, Gracie and himself healed up

GM SuperTumbler |

Cypress is suffering from a 3rd degree affliction. That takes a minute (10 rounds) before he gets a recovery check unless someone intervenes. It says with a heal check or treatment skill, though I think with these descriptors it could also be someone dispelling the light or breaking the shackles or something. In any case, he gets no turn.
Back to Gracie and Eldritch.

GM SuperTumbler |

Sure thing.
Medea is currently flying, buoyed by uprising air. She holds a large tome called the Alternity Atlas, an ancient book that details the doors between worlds and the nature of several limbo realms, including the Nerian Nexus.
Tom Cypress is thoroughly bound by the holy light that Cesarina wields, with little hope of escaping in the immediate future.
The magical energies of the Nexus still swirl around Medea, clearly boosting her defenses.

"Eldritch" Max Sinclair |

Thanks
With only Medea left in play, Eldritch attempts to disrupt her, instead of directly targeting her. "Be bound by the Crimson Bands of Cyttorak!" He commands red ribbons to snake out from his glowing rune encircled hands toward the Alternity Atlas and pull it towards him.
Targeting the Alternity Atlas: 1d20 + 12 ⇒ (4) + 12 = 16
Ranged +12, Move Object 8 (6 tons), Precise, Affects Insubstantial 2

Good Knight Gracie |

Conditional Action here; both of these assume Medea is within the 60 feet that Gracie can leap or use her powers. If she is higher up, then Grace really can't do anything
If Eldritch fails to grab the Atlas
Gracie leaps into the air to knock the book out of Medea's hands with her sword.
Disarm Attempt: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
I know her sword is a magical Damage effect so if this isn't okay, then her normal Fighting bonus is +5
If Eldrich successfully grabs the Atlas
Gracie points her sword at Medea, spinning the blade to generate an anti-magical cone at the whirlwinds buoying up the wicked sorceress. Will save DC 23 to Nullify effects with the Magical descriptor. Gracie is Vulnerable for as long as she maintains this effect, which is of a Concentration duration.

GM SuperTumbler |

Medea Strength: 1d20 - 1 ⇒ (6) - 1 = 5
Move Object 8: 1d20 + 8 ⇒ (18) + 8 = 26
Will Save vs Nullify: 1d20 + 12 ⇒ (12) + 12 = 24
Eldritch's crimson ribbons reach out and wrap around the book. Medea is a powerful sorceress, but not much for tug of war. The book flies out of her hands and into Eldritch's.
Grace whirls her sword at Medea, and the air around her stills as it no longer supports her. She lands heavily on the ground, not in a cool superhero landing, but awkwardly, her skirts swirling, legs splayed. Her face reddens in anger as she grits out, "For today, I have found what I need, but you will pay for this insult, Eldritch."
Then her form blurs and she moves with the speed of Hermes, she stands and vanishes in a step.
This is actually a teleport effect, not superspeed, but it is called Hermean Stride, so that seemed appropriate. Her Will save is enough to overcome the Nullify.

GM SuperTumbler |

"Medea's a real coward when the chips are down. She wasn't going to stick around with her muscle taken down. Her ego especially wouldn't want the bruising of being beaten by Eldritch." says Sandstone, shrinking down to a more compact and human sized form. She sheds bits of the street from outside into the ground. Still, she eyes Tom Cypress warily. "And don't count the big guy out. Way he is straining against those bonds worries me."
She keeps a fist pulled back.

Good Knight Gracie |

What condition is he? If he's defenseless, I think we can do a finishing blow with non-lethal intent to knock him out. If that is possible, Gracie will do that.

Good Knight Gracie |

Gracie knocks Cypress over the head with the hilt of Calesvol, hoping that she does the amount of damage needed to knock him out, no more or less.
So that's Toughness save 30

GM SuperTumbler |

Tom Toughness: 1d20 + 15 - 1 ⇒ (12) + 15 - 1 = 26
Unless I misunderstand something, Finishing attack is underwhelming compared to Pathfinder Coup de Grace. There is no extra penalty for failing the Toughness, right?
Cypress continues to struggle against the bonds. Cesarina can feel the immense power straining against her control.

Good Knight Gracie |

I didn't roll the attack roll, btw, because Grace hits DC 10 automatically. The key difference between a finishing attack's auto-crit and a normal crit is if you want the target to die and the target fails the save by enough, the target will die. In a normal attack, in 3rd edition, the worst you can do on a normal attack is knock someone to dying. You have to make an additional attack with intent to kill to push a character from dying to dead. Since Gracie doesn't want to kill him, the "only" advantage is the DC 10 to hit and the auto-crit. I get the idea in this rules is that it should be easy to injure a character but very difficult to kill them, which is appropriate to the genre.
"Unsurprisingly, it's like hitting a tree. Eldritch, can you teleport him somewhere? To his actual swamp, preferably?"

"Eldritch" Max Sinclair |

Expertise (Magic) to know where to teleport Tom Cypress: 1d20 + 20 ⇒ (13) + 20 = 33 if another Expertise like Expertise (Tom Cypress), then just 13+5=18
Eldritch looks up from the Alternity Atlas at Gracie's question. He evidently forgot that there was a threat still as he focused on the magical tome. "Would you know where is his actual swamp?" He asks as he closes the Atlas and stows it magically up his sleeve.
Don't know about the stowing up his sleeve, but it sounded cool
Since Eldritch's Dimension Travel needs to travel together, can Eldritch take him and return to the Nexus?

GM SuperTumbler |

No one knows how the strange plant zombie creature known as Tom Cypress came to be, but he is known to come from the South River Swamp. The South River is one of the two rivers that flows through Freedom City into Great Bay.
Thumbing through the Atlas, Max is able to find the correct dimensional nodes within the Nexus to take him to the swamp. Further study can bring him back to the Nexus a few moments later.

"Eldritch" Max Sinclair |

"Oh here it is!" Eldritch obviously finding something in the magical tome Alternity Atlas.
"OK. I can take us to his swamp and return us here. I'll take all of us, because it will take me a few seconds to return. Yes, I'm not terribly comfortable being alone with Mr. Cypress in his home."
"Ready?" Eldritch asks and readies to cast.
When everyone consents, including Sandstone, "By the craft of Anog the Keymaker, I open the doors to the Netherworld," to bring them to the South River Swamp.
Movement, Dimension Travel 3 (any), Increased Mass 16 (800 tons)

Good Knight Gracie |

"Wait! Maybe at least one of us should stay here? Medea's still here after all. Let me stay with the spear, that doesn't need to go wandering either. I won't go anywhere, just seems dangerous to leave all at once while this crisis is still happening."
While I am aware of the "don't split the party" maxim, I am more concerned about the issue of "don't completely abandon the unstable Nexus with a teleporting evil sorceress running around in it."

Oswald Searle, aka OZ |

Oz sheepishly looks back and forth between Eldritch and Gracie. A scratchy, static-y voice coughs "Good Knight, I will stay by your side" I'm sure this split won't be for long, but Oz can't leave Gracie all alone

Cesarina Villa |

Cesarina grits her teeth as the musclebound swamp monster continues straining at the limits of her abilities.
"Yes, very sensible, very gallant. Now can we please get a move on before he busts loose and makes the entire point moot?"

"Eldritch" Max Sinclair |

Eldritch scrunches his eyebrows and replies, "At the moment, Medea is not an issue without this Atlas that she came searching for. We'll return in less than a minute but need to be prepared for anything. Here we go. Please don't resist."
Eldritch will attempt to bring everyone but cannot bring unwilling people. He plans to go and time the return when Cesarina drops the shackles of light on Cypress

GM SuperTumbler |

Eldritch and Cesarina step through a door back into reality, the earthy smell of South River Swamp wrapping around them. South River Swamp is a combination of forested swamp and floodplain forest, and this time of year most of it is covered in at least a foot of muddy floodwater. Moss covered trees block out most of the moonlight on this dark night, and mist clings to the trunks.
Cypress, still struggling, falls into the water, and Cesarina feels his struggles grow even stronger.

"Eldritch" Max Sinclair |

Sorry for the delay
Eldritch looks around and feels the power of the swamp surging toward Tom Cypress. This might not have been the best idea. He thinks to himself.
"I'm going to repeat my incantation. I'll only target you this time, so your shackles should drop when we depart." He specifies to Cesarina, not wanting to time her dropping the shackles before they leave. Don't want to give Cypress an inch.
"Good bye, Tom. By the craft of Anog the Keymaker, I open the doors to the Nexus." Eldritch repeats his spell again using the Atlas as a compass to return to where they left... without Tom Cypress.