Oswald Searle, OZ - PL 10
Strength 0, Stamina 2, Agility 2, Dexterity 0, Fighting 0, Intellect 0, Awareness 1, Presence 0
Advantages
All-out Attack, Defensive Roll, Fearless, Improved Critical 2: Strike: Strength-based Damage 9, Improved Initiative, Move-by Action, Power Attack, Takedown 2, Untapped Potential
Skills
Athletics 7 (+7), Perception 5 (+6)
Powers
Detect Fear: Senses 4 (Detect: Fear 1, Extended: Choose Sense 3: x1k)
Nightmare Form (Activation: Standard Action, Advantages: All-out Attack, Fearless, Improved Initiative, Move-by Action, Power Attack, Takedown 2)
. . Enhanced Trait: Enhanced Trait 4 (Traits: Close Combat +8 (+8))
. . Illusion: Illusion 9 (Alternate; Affects: All Sense Types, Area: 500 cft., DC 19; Independent)
. . Leaping: Leaping 2 (Leap 30 feet at 8 miles/hour)
. . Movement: Movement 7 (Permeate 3: full speed, Trackless: Sight, Smell 2, Wall-crawling 2: full speed)
. . Protection: Protection 6 (+6 Toughness; Impervious [2 ranks only]; Noticeable: seems to blur and shift)
. . Senses: Senses 7 (Counters All Concealment: Mental, Darkvision)
. . Strike: Strength-based Damage 9 (DC 24, Advantages: Improved Critical 2; Reach (melee) 4: 20 ft.)
. . Triggers Animalistic Fear: Feature 1
Nightmare Rift
. . Chaos: Cumulative Burst Area Affliction 10 (1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged, Selective; Diminished Range, Noticeable: A Giant Staring Eye)
. . Fear: Cumulative Perception Area Affliction 10 (1st degree: Impaired, Dazed, 2nd degree: Immobile, Stunned, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 20; Perception Area: DC 20 - Sight, Cumulative, Extra Condition, Selective; Noticeable: An eye that displays each individual targets fear)
. . Pain: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged, Multiattack, Penetrating 10; Noticeable: An Eye with grotesque appendages lashing out )
. . Rest: Burst Area Healing 8 (Burst Area: 30 feet radius sphere, DC 18, Energizing, Increased Range: ranged, Selective, Stabilize; Noticeable: a floating eye emanating radiant waves)
. . Travel: Teleport 10 (4 miles in a move action, carrying 50 lbs.; Accurate, Portal; Noticeable: An Eye that opens into a portal)
Shadow Meld: Concealment 10 (All Senses; Limited: to Darkness, Limited: Not Machines)
Offense
Initiative +6
Chaos: Cumulative Burst Area Affliction 10 (DC Will 20)
Fear: Cumulative Perception Area Affliction 10 (DC Will 20)
Grab, +0 (DC Spec 10)
Pain: Burst Area Damage 10 (DC 25)
Strike: Strength-based Damage 9, +8 (DC 24)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)
Complications
Addiction: When assuming the Nightmare Form, Oz hungers for fear, chaos and disorder. The form revels in negative emotions as i f it were feeding on it.
Curse Sworn: Unbeknownst to him, Oz is one in a long line of Dream Guardians. His father completely overlooked him and had not considered that Oz could've been chosen.
Disability: Oz suffers from Generalized Anxiety Disorder. Assuming the Nightmare Form helps alieve those troubles, yet the form comes with problems of it's own.
Monstrous: The Nightmare Form is a shadowy, shifting form. Unsettling, many people who gaze upon the form find themselves uneasy in the stomach,
Obsession: Oz is obsessed with his father's disappearance. He knows his father was a bit of a space-case, but he refuses to believe that he ran off with someone, or is dead.
Languages
Native Language
Defense
Dodge 7, Parry 6, Fortitude 7, Toughness 9/8, Will 7
Power Points
Abilities 10 + Powers 118 + Advantages 2 + Skills 6 (12 ranks) + Defenses 22 = 158