Eldritch: NetherWar (Inactive)

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Magical Heroes against the Darkness

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Atk: +10 | Dodge: +10 | Fort: +10 | Parry: +10 | Tough: +10 | Will: +10 Picture

Silver tiger will do as he is asked: he moves to the stone creature and begins bashing it.

Activating Power Attack for a 3 pt. swing.

Invisible Ki streams into Silver Tiger's hands as he begins his leap, and coalesce into power as his open palm slams into the creature.

Attack Roll: 1d20 + 5 ⇒ (11) + 5 = 16 effect DC is 26.


Cayrne Dodge 19, Parry 19, Toughness +11 (Impervious 6)

Silver Tiger's hands slam into the stone, but he can't seem to damage the creature.


Dunwich and Deadman. Deadman, you just need to fight your folks. I'll let you decide how to do that. Gracie posted, I'll resolve that.

Dark Archive

Injury: 0 | HP:3 Perception +5 | Initiative +12 | Fortitude +8 | Will +4 | Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

I'm terribly sorry, but which one is Deadman? I'm contemplating grappling with him, because it would look cool, but I can't see his avatar on the map.


He is the specter looking fellow on the right hand side of the map.

Dark Archive

Injury: 0 | HP:3 Perception +5 | Initiative +12 | Fortitude +8 | Will +4 | Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

Awesome.

He that is the Horror of Dunwich deduces the situation. Somehow the Main Witch had done some mojo on that deader dude, and he was coming t' party. But not in the good way. He'd need to be stopped.

Just then their benefactor, the spell-chicky with the great jubblies, tosses down a double-whammy that doesn't go through some kind of force field. Looks like MODRUSSUS is having his nap about now.

Well, but if a bolt can't go through, he wondered if it would be the same for something more direct?

"Oy! Oy you right kaname bourdelo," he yells at Kadavrus. "I see how ya don't take things from her. Now take one from me!"

All seven of his arms shoot out from where he stands and charge unerringly at the arch-foe.

Multi-Attack Unarmed attack!: 1d20 + 8 ⇒ (14) + 8 = 22

then more stuff happens.:

DC 23 attack. Also:

1) Multiattack: If successful, increase the attack’s
resistance check DC by +2 for two degrees of success, and
+5 for three or more. This circumstance bonus does not
count against power level limits.

2) Then Strength or Dodge Resistance check DC 18 to resist auto Grab.

3) If she fails, then Fort save DC 18 or take first level of Grab-based Affliction: 1) Impaired; -2 on checks


Kadavrus toughness DC 25: 1d20 + 12 ⇒ (4) + 12 = 16

Kadavrus Dodge: 1d20 + 8 ⇒ (12) + 8 = 20

2 degrees of failure means -1 on future Toughness saves and she is Dazed, A dazed character is limited to free actions and a single standard action per turn, although the character may use that action to perform a move, as usual. Stunned supersedes dazed.


I'll wait a bit longer for Deadman to post, then enemy actions incoming.


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Deadman snaps his now-violet gaze onto the creature that has attacked his new master, and leaps to engage.

Axe vs Dunwich: 1d20 + 8 ⇒ (13) + 8 = 21

Damage rank 8, so DC 23 Toughness to resist.

Dark Archive

Injury: 0 | HP:3 Perception +5 | Initiative +12 | Fortitude +8 | Will +4 | Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

I regret nothing!: 1d20 + 8 ⇒ (2) + 8 = 10
Ouch. That sucks a little harder than id like. Luck point to suck less.
I regret mostly nothing!: 1d20 + 8 ⇒ (15) + 8 = 23


Good Knight Gracie wrote:

Fueled by delicious mediterranean food and adrenaline, she sprints effortlessly toward the circle, and she thrusts her sword at the nearest skeleton.

Toughness Save (DC 19 half damage): 1d20 + 4 ⇒ (1) + 4 = 5

Gracie races toward the skeleton. It has its bony fingers entwined in a woman's hair, dragging her toward the circle. It tried to raise its arm in defense, but Calesvol slashes through arm, skull, and ribcage before it clatters to the street.

The woman falls to her hands on the ground, looking up at Gracie. "Thank you, good lady Knight. Thank you."'

The little boy behind her races forward, grabbing her shoulders to lift her up. His face is bruised.


Kadavrus shakes her quickly, trying to shake off Dunwich Horror's blows. Focusing her attention on the Titan, she flies at him, black energy crackling around her outstretched hands. At the last moment, she breaks off and rockets into the sky, ascending 120 feet.

Deception to Feint: 1d20 + 10 ⇒ (4) + 10 = 14

Dunwich Insight: 1d20 + 8 ⇒ (19) + 8 = 27

This woman, powerful though she may be, seems young and untested. Her feint is easy to see through.

Myst and Cayrne shift focus to the one of you who tried to hurt their master. That they can reach, at least

Cayrne attack: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28 All out attack

DC 25 Toughness save for Dunwich

Myst repeats her attack, against Dunwich this time instead of Gracie.

Fort Save DC 18 for Dunwich. Dazed, Stunned, Incapacitated.

I didn't see anything that makes him immune to that, but I may have missed something.


There is one skeleton left to menace Grace. It drops its villager and slashes at her with its claws, slicing through empty air.

skeleton attack: 1d20 + 4 ⇒ (1) + 4 = 5


Eoten and Sinclair, then everyone else.

Dark Archive

Injury: 0 | HP:3 Perception +5 | Initiative +12 | Fortitude +8 | Will +4 | Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

Toughness vs DC 25: 1d20 + 8 ⇒ (13) + 8 = 21
Fail, -1 to Toughness checks

Fort vs DC 18: 1d20 + 8 ⇒ (5) + 8 = 13
Fail, Dazed

"Ow ow ow. Little help here?!" Briareus shouts, suddenly besieged by a storm of attackers.


Damaged 0 | Hero Points 0 | Perception +2 | Initiative -1 | Toughness 15 | Dodge 0 | Parry 5 | Fortitude 15 | Will 6 | HEROFORGE EOTEN

Heeding Briareus' call and seeing an obvious opponent in the Cayrne, Eoten bellows a challenge and moves to engage the walking pile of stones;

(Moves within striking distance - not sure on the script in M&M on occupied squares/moving through them. Based on map can Eoten park up alongside Sinclair or do I need to move past as there's no "room"??)

"Stán man! Eoten will sundrian you! Grind you to dust!"

The brute lumbers forward and heedlessly swings a meaty fist at the creature;

(All out Attack) Unarmed Attack: 1d20 + 5 + 5 ⇒ (13) + 5 + 5 = 23 Close, Damage 11, DC26


Damaged 0 | Hero Points 2 | Perception +10 | Initiative +2 | Fortitude 6 (2) | Will 10 | Dodge 4 | Parry 4 | Toughness 12 (2) | Masked | Unmasked

I'm still learning the game mechanics. How did Cayrne break the afflictions of Sinclair (Stunned) and the Hypnotist (Exhausted)?

Timing his attack after the giant, Sinclair waves his arms and wiggles his fingers pronouncing, "The Mists of Morpheus muffles minds," to the pile of rocks hoping to muffle its mind again.

Affliction 8 (Will; Stunned, Extra Condition, Limited Degree): 1d20 + 8 ⇒ (3) + 8 = 11


Hmm, Cayrne has pretty crazy regeneration, and I think my brain defaulted to 2nd edition regeneration. I was thinking he should recover one step of conditions per round, but it is per minute.

So, Sinclair, you get a Hero Point for me ignoring the stunned condition that you imposed. As for Exhausted, it is the -2 in his attack. He didn't move, so that part of exhausted didn't matter.

Eoten, there is plenty of room to the right of the map for you to go around that way. I didn't expect the combat to happen here in the alley.

Cayrne Toughness vs Eoten: 1d20 + 11 ⇒ (14) + 11 = 25

Eoten knocks a stone from Cayrne's form, sending it into a nearby building. Where his legs touch the street, you notice that he is absorbing cobblestones to replace what was knocked away.

Cayrne Will vs Sinclair: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 Stunned again


Seven Nullify: 1d20 + 12 ⇒ (8) + 12 = 20
Kadavrus Mind Control: 1d20 + 8 ⇒ (9) + 8 = 17

Seven takes note of Deadman's behavior. "Oh, no, you won't turn my friends against each other. Abridon breaks your bindings!" The yellow energy of Seven's magic washes over and through the dead man, stripping out the dark energy controlling him.

Deadman can act normally. Woohoo!

Dunwich 31
Deadman 21
Hypnotist 21
Silver Tiger 16
Gracie 12


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Gracie nods in acknowledgement of the woman and child. "Take cover," she points to the nearby alley. She gives the boy a smile, "And you keep looking after your mum." What if it's not his mum, what if it's his--shush, Grace, you're in an alternate universe fighting D&D skeletons, now is not the time.

The would-be knight then swings at the other skeleton.

Attack: 1d20 + 8 ⇒ (7) + 8 = 15

And hitting or not, takes a step closer to the circle.


Skeleton Toughness: 1d20 + 4 ⇒ (1) + 4 = 5

The final skeleton bites the dust as Grace finds herself in the middle of several villagers.


Atk: +10 | Dodge: +10 | Fort: +10 | Parry: +10 | Tough: +10 | Will: +10 Picture

Silver Tiger kept up pressure on the stone creature, opting to focus less on damage and more on landing a damaging strike.

Attack Roll: 1d20 + 8 ⇒ (15) + 8 = 23 DC is 23 if that hits.


Cayrne Toughness: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26

Dunwich, Deadman, Hypnotist.

Dark Archive

Injury: 0 | HP:3 Perception +5 | Initiative +12 | Fortitude +8 | Will +4 | Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

So, I'm looking through the rulebook, knowing that this game is based on PFS, but it has a rather brief combat section, and I can't see any mention of Attacks of Opportunity. Since I'm Dazed and only get one action, can I just...move away?


There are no attacks of opportunity.

Dark Archive

1 person marked this as a favorite.
Injury: 0 | HP:3 Perception +5 | Initiative +12 | Fortitude +8 | Will +4 | Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

Sweet

The hundred-handed one suddenly feels crowded under attack from so many foes.
Battered and dazed, he stumbles to his side, ending only when he feels a building against him.

Fort save vs. Affliction!: 1d20 + 8 ⇒ (8) + 8 = 16

Alas he continues to be dazed, and his vision swims.

"A'ight, no more moussaka before battle. Or, at least, not as much."


Damaged 0 | Hero Points 3| Perception +5 | Initiative +3 | Fortitude 3 | Will 3 | Dodge 3 | Parry 3 | Toughness 8|Photo

Ach! Briareus!
Concerned with the safety of his friend, The Hypnotist reveals himself. Flying up and over his cover, The good Doctor swoops down on his radiant platform made from the stuff of dreamtime. As he dives, he casts a single leer at Briareus' attackers. Almost as if time slows, those caught in his gaze look into madness itself, as his irises become a portal to the most chaotic and depraved pits of the dreamtime.
"FIENDISH FOES! YOU WILL CEASE YOUR ACTIONS!"
He intends to target all three enemies if he can, and Deadman if he is still under control.
Chaotic Leer: Progressive Cone Area Affliction 8 (Alternate; 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cone Area: 60 feet cone, DC 18, Insidious, Progressive)


gylfir lepas back over to kedavrus.

"Let's make sure you can't do that again." he says, bringing the axe down at great speed.

Axe: 1d20 + 8 ⇒ (16) + 8 = 24

And a DC 23 Toughness.


Kadavrus Will: 1d20 + 13 ⇒ (3) + 13 = 16
Cayrne Will: 1d20 + 9 ⇒ (13) + 9 = 22
Slyme Will: 1d20 + 9 ⇒ (9) + 9 = 18

Kadavrus Toughness: 1d20 + 12 ⇒ (6) + 12 = 18

Rolling in the order of the posts, but resolving in order of the actions, because that is more favorable to you.

Gylfir's sword slams into Kadavrus' shield, rattling the young woman, she moves to retaliate but is overwhelmed by The Hypnotist's swirling eyes.

Kadavrus falls into the pits of madness within The Hypnotist's eyes, but the others, possibly because of their unnatural forms, are able to resist the mental influence.

Bad guy actions coming


Cayrne stunned, Kadavrus entranced, Slyme no conditions.

Slyme looks at her stymied allies and cries out, "Kadavrus, Una will not look well upon our failure here, get yourself together." She moves toward Gylfir, an unsettling undulating cloud. Her fists are somehow more solid than the rest of her form, and she uses them as best she can against the Deadman, but he turns them aside with his shield.

Slyme attack: 1d20 + 10 ⇒ (2) + 10 = 12

Seeing an opportunity, Seven once again reaches out to unmake Kadavrus' magic, pouring yellow energy into unweaving the necromancer's shield. The dark energy protecting the young necromancer cracks and sizzles away under Seven's assault. Seven calls out, "Now, Deadman, her defenses are down!"

Seven Nullify vs Mystic Shield: 1d20 + 12 ⇒ (9) + 12 = 21
Kadavrus Mystic Shield: 1d20 + 12 ⇒ (8) + 12 = 20


Kada'vrus Defenses: Dodge +8, Parry +7, Fortitude +6, Will +13, Toughness +12/0 (Currently 0)

Cayrne Defenses: Dodge +9, Parry +9, Fortitude Immune, Will +9, Toughness +11.

Slymme Defenses: Dodge +9, Parry +9, Fortitude Immune, Will +9, Toughness +11. Insubstantial Gas, so immune to physical attacks (unless you have affects insubstantial, of course).

Give Eoten and Sinclair a chance to go, then everyone else.


Damaged 0 | Hero Points 2 | Perception +10 | Initiative +2 | Fortitude 6 (2) | Will 10 | Dodge 4 | Parry 4 | Toughness 12 (2) | Masked | Unmasked

Seeing the pile of rocks mind (such as it is) muffled, Sinclair waves his arms and wiggles his fingers pronouncing, "The Mists of Morpheus muffles minds," and focusing his magical attention toward the insubstantial threat.

Affliction 8 (Will; Stunned, Extra Condition, Limited Degree) on Slyme: 1d20 + 8 ⇒ (19) + 8 = 27


Now that you have their defenses, feel free to roll for them.


Slymme Will Save: 1d20 + 9 ⇒ (2) + 9 = 11

Slymme is stunned!


Damaged 0 | Hero Points 0 | Perception +2 | Initiative -1 | Toughness 15 | Dodge 0 | Parry 5 | Fortitude 15 | Will 6 | HEROFORGE EOTEN

Brow wrinkled in belligerent intent, Eoten grabs for the stone goliath with one meaty arm;

Improved Grab (vs Stunned Cayrne): 1d20 + 5 ⇒ (15) + 5 = 20

Cayrne Dodge?: 1d20 + 9 ⇒ (6) + 9 = 15

Can Eoten spend a Hero Point (if I've got one) to lift the rock monster off the ground... Intimation is he is healing from the street, so my brute figures lift him up (1 armed w/ Improved Grab) then plans to pound the blood out of the stone...


You should have at least 2 Hero Points if you haven't spent any.

The giant lifts the pile of stones into the air, bits of dirt raining down around him.

Everyone else.

Dark Archive

Injury: 0 | HP:3 Perception +5 | Initiative +12 | Fortitude +8 | Will +4 | Dodge +8 | Parry +8| Toughness +8| Atk +8, DC23, multi.

Briareus' head is still spinning, making everything lead him a merry dance. The solid street before him ebbs and swirls like the crashing, swirling whitewater that Charybdis calls home.

Not wanting to be totally sidelined, his hands wander up, up, up and out, trying to smack the taste out of Kada'vrus' mouth.

Attack!: 1d20 + 8 ⇒ (4) + 8 = 12

but alas, even so mean a feat as that is beyond his ken, and he holds his head in his two hands.

Fort save! DC18!: 1d20 + 8 ⇒ (10) + 8 = 18

Suddenly his eyes blink and his stomach stops heaving and the world finally settles into a more natural state.


"You should maybe take a break, large one. I hit you pretty hard."

He takes up the job from here, bringing his axe down hard at Kadavrus.

Attack: 1d20 + 8 ⇒ (8) + 8 = 16

I'll spend a point to re-roll that, she gotta go.

Attack: 1d20 + 8 ⇒ (19) + 8 = 27

K Tough: 1d20 + 12 ⇒ (18) + 12 = 30

...Balls.


Atk: +10 | Dodge: +10 | Fort: +10 | Parry: +10 | Tough: +10 | Will: +10 Picture

Having tested power and accuracy, Silver Tiger knows that he will need power to bring the stone man low.

Full Power Attack Attack: 1d20 + 3 ⇒ (14) + 3 = 17 DC 28 if that hits.


Fortunately, Deadman, with her Mystic Shield currently being Nullified, her Toughness is 0, and she has a -1. So that is two degrees of failure. She is Dazed for 1 round and now has a -2 penalty to Toughness saves.

Cayrne is Vulnerable while Grabbed, so that hits, Silver Tiger. I'm going to have to come up with a good way to track all of these conditions.

Cayrne Toughness Save: 1d20 + 11 - 1 ⇒ (14) + 11 - 1 = 24 Fails by 2 degrees, so he is dazed and at -2 to future toughness saves.


Damaged 0 | Hero Points 2 | Perception +10 | Initiative +2 | Fortitude 6 (2) | Will 10 | Dodge 4 | Parry 4 | Toughness 12 (2) | Masked | Unmasked

With the pile of rocks in giant hand and the mist's mind muffled, Sinclair waves his arms and wiggles his fingers pronouncing, "By Phaedrus's Fortified Forms", and focusing his magical attention on the insubstantial threat. A glowing blue sphere flickers into existence attempting to capture the amorphous creature.

Create 5 (30 cft), Continuous, Stationary, Innate on Slyme: 1d20 + 8 ⇒ (11) + 8 = 19 think that hits

then she makes a dodge check vs the effect DC 10+5+5 = 20?: 1d20 + 9 ⇒ (4) + 9 = 13


Damaged 0 | Hero Points 0 | Perception +2 | Initiative -1 | Toughness 15 | Dodge 0 | Parry 5 | Fortitude 15 | Will 6 | HEROFORGE EOTEN
GM SuperTumbler wrote:

You should have at least 2 Hero Points if you haven't spent any.

The giant lifts the pile of stones into the air, bits of dirt raining down around him.

Eoten chuckles as Silver Tiger uses the hoisted golem as a heavy bag;

"Ho-Ho. Berstan him open Seolfor Tiger... Then we devour his sefte innards."

Old English:

berstan = break, shatter
seolfor = silver
sefte = soft

...the giant's beady eyes glitter with hungry intent.


Damaged 0 | Hero Points 3| Perception +5 | Initiative +3 | Fortitude 3 | Will 3 | Dodge 3 | Parry 3 | Toughness 8|Photo

"Good Knight! I will shephard the innocents. Get out there and put a hurting on those repulsive reprobates!"

Hypnotist will focus on dispursing the gathered victims, tending to any wounds by putting them to sleep, healing and waking them back up if necessary


Init+ 5 | Dodge 8 Parry 8 Toughness 4/armored: 14 (10 impervious) | Fortitude 10 Will 9 | Perception +10 Insight +12 | Sword Damage DC 26 Improved Crit x2 | Hero Points: 1 | Fatigued

Grace nods and says, "Let me just see if I can do this... I ain't ever seen a movie where a magic circle in a village was a good thing..." Grace lifts her blade and swings down on the circle, trying to break the line and disrupt it...

i don't know if I need to roll anything to attack a line...?

Whoops, turns out you need to hit "submit" to submit a post...


Sinclair, effect is only 10+5 if it is 5 ranks of create, but she fails the dodge check anyway.

Grace's blade scrapes sparks against the cobblestone street. The glowing circle flares and the energy flows from the breaks created by Calesvol. Finally the glow winks out.


Kadavrus is dazed and the other two are stunned.

The death masked young woman in the red robes turns to Gylfir, "A pity, we could have been such good friends, just like these two." Her gesture takes in Cayrne and Slymme.

She reaches out her hand, and fire leaps out toward the Deadman. He raises his shield, and the fire flames out on the shield of Odin. Compared to the flames of Surtur, this is as nothing.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17 This is a magical fire ray, so the Shield of Odin absorbs it.

Back to you guys.

Kada'vrus Defenses: Dodge +8, Parry +7, Fortitude +6, Will +13, Toughness +12/0 (Currently 0-2)

Cayrne Defenses: Dodge +9, Parry +9, Fortitude Immune, Will +9, Toughness +11-2.

Slymme Defenses: Dodge +9, Parry +9, Fortitude Immune, Will +9, Toughness +11-1. Insubstantial Gas, so immune to physical attacks (unless you have affects insubstantial, of course).


Seven continues pouring magical energy into disrupting Kadavrus' defenses, not risking her taking the time to bring up her shield.


Atk: +10 | Dodge: +10 | Fort: +10 | Parry: +10 | Tough: +10 | Will: +10 Picture

Silver Tiger moves up to the rock man so quickly it almost looks like he teleported next to the creature. He then pummels it again with his Ki-enhanced strikes. Seeing it damaged, however, he opts to insure that he strikes it.

Attack Roll: 1d20 + 8 ⇒ (16) + 8 = 24 DC is 23.


Damaged 0 | Hero Points 0 | Perception +2 | Initiative -1 | Toughness 15 | Dodge 0 | Parry 5 | Fortitude 15 | Will 6 | HEROFORGE EOTEN

With the stone man hoisted, Eoten places a shovel hand onto Cayrne's chest attempting to crush the rock form asunder;

Grab Damage:

Maintaining a grab is a free action, you can take a standard action to inflict your Strength damage to a grabbed target on subsequent turns after the grab is established.

(Based on above spoiler, Free Action to maintain Grab and Standard Action to inflict Strength damage on Cayrne)

Cayrne Toughness vs DC26: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15 (Failure 2 degrees? Further -1 to damage checks?)

Eoten's peg-toothed grin increases, as his fingers dig into the rock hide, causing cracks to appear...

"That hurt Stán man? "


Damaged 0 | Hero Points 2 | Perception +10 | Initiative +2 | Fortitude 6 (2) | Will 10 | Dodge 4 | Parry 4 | Toughness 12 (2) | Masked | Unmasked

With the pile of rocks in giant hand, the mist bottled, Sinclair waves his arms and wiggles his fingers pronouncing, "Be bound by the Crimson Bands of Cyttorak", and focusing his magical attention on the mage. A glowing red ribbons flicker into existence attempting to grab the necromancer.

Move Object 8 on Kada'vrus: 1d20 + 8 ⇒ (16) + 8 = 24 think that hits

then she makes a dodge check vs the effect DC 10+8 = 18?: 1d20 + 8 ⇒ (20) + 8 = 28 think she avoids the grab

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