The Bell Tolls Slowly in the Dark (Inactive)

Game Master Oblivion's Scion

A Gothic Pathfinder game set in Victorian London.

Defense Bonus to AC Chart


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Male Human Druid (VMC Monk, Urban Druid) 3 | HP: 20/20 | AC: 15 (15 Tch, 10 Fl) | CMB: +2, CMD: 12 | F +6, R +3, W +8, -2 vs evil spells | Init: +4 | Per +8, SM +10 | Speed 30ft | Spells: Orisons: 4, 1st 4/4, 2nd 2/2 | Active conditions: None.

Scarlet:

This is Peter's first visit to England.

However, his cousin and he could have kept up a postal correspondence over the years. She would know addresses to send letters to that he would receive.

So he could know of Scarlet and perhaps she of him, were Scarlet curious?


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

Peter:
Sure! That makes sense that he would know of Scarlet. Correspondence being so detailed in those days about the events happening, they often would be many pages of writing. I'm sure in some of them Scarlet would be mentioned. She, however, would not have read her Lady's Companion's letters before being sent out so she wouldn't know what Abigail said about her.

There most likely would have been one letter more recently, detailing the events of the night of the attack on their estate and how your cousin Abigail was locked in a room and tied up to a chair by cult members. They were going to murder Scarlet but fortunately didn't hold such a grudge to kill staff too. Since the letter was written after, and Scarlet fought them off, the letter probably cast Scarlet in an almost angelic light lol.

As for what Abigail would have told Scarlet about Peter, I'd leave up to you. Probably simple information and not deep details. Occupation. Big news. Family events...stuff like that.


lost soul

Javell:
As Armor Proficiency (x) is a Combat Feat, yes, you could select it with Martial Flexibility to gain a short term boost to your AC. And yes, you can make adjustments to your character. Also, make sure to note that Unarmed Combatant also gives you a +2 to grapple or defend against a grapple.

William:
I would say factor in the full BAB, but make sure you have a spot in the header or the spells tab that tracks your focus.

Scarlet:
A few mechanical notes and adjustments.
Weapon Finesse is no longer a feat, and under the EitR rules you gain Deft Maneuvers for free at 1st level in its place. This frees up your 3rd level feat, for...
Fencing Grace it looks like you added your Dexterity to damage with all your weapons (perhaps you are mixing it up with Pathfinder 2e). Unfortunately, that is not the case (EitR still retains Strength to damage). That said, your archetype grants you Weapon Focus (light blades), which qualifies you for the feat Fencing Grace, which grants Dex to damage for light blades (including rapiers) as long as your offhand is open.
Snake Style requires Improved Unarmed Strike (now 'Unarmed Combatant'), and 3 ranks in Sense Motive. At 1st level when you selected it, you did not have either of these prerequisites.

**** If you want to retain Snake Style and be able to add Dex to damage with light blades, it will cost you Alertness, but can be accomplished as follows:

1st level Feat: Unarmed Combatant
Inspired Blade Bonus Feat: Weapon Focus (light blades) (not alterable)
Human Bonus Feat: Fencing Grace
3rd level Feat: Snake Style

A rapier does 1d6 damage, not 1d8.

Decimus:

Any thought on dipping in unchained monk rather than VMC: monk? Take one level now, and another here or there as you progress? Obviously it slows the druidic development, but it can still come from the same source storyline wise. Might actually get you the touch you want sooner rather than later?

Hit Points 1st level is max. Moving forward, would people prefer to roll or take average for hit die?

Money vs Wealth as mentioned in recruitment, I am still undecided on how to handle this. I feel tracking every pound, shilling, and penny would be tedious, and as social class is something people have selected for their background, if the game is monetarily driven it might seen that some get a rather unfair advantage. I was thinking of using a handwave approach to wealth, with skill checks to get major items, and roleplay for unique needs. Thoughts?


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

Raven:
Oh my goodness! I didn't realize I had so many errors. It hopefully should be all updated now. And I changed unarmed strike from dex to str for damage. I am not used to these variant rules, and for some reason, I spaced on prerequisites and was so excited to finally take that feat that I forgot to reread it. I followed your mentioned feat path and reduced the skills affected by alertness. Sorry you had to research all that!

HP: In the other games I've been playing in, they most often do half HD+1+Con. I am okay with any method people want to use.

Wealth: I am not sure it will be very widely used in this campaign. Most money in Pathfinder is used to buy magical items, and those aren't really in existence here. The more expensive mundane items (property, ships, fancy carriages) could affect gameplay, but I think Scarlet is one of the more wealthy of the group in her story, and she'd have no desire to go out and buy some of these things. She's pretty content in life with simple things. We could always play it by ear?


lost soul

Scarlet:
No worries at all! When you start throwing around a lot of house rules, things get complicated. As such, I happily audit characters to make sure it all makes sense.


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

Lucia- neither of us got GM spoilers, we’ll have to tag each other, lol.

@GM, et al- I think I must have just assumed we were doing 1/2+1 because that’s certainly how I got my current total. I’m completely on board for continuing that. Regarding money/wealth, I’m in favor of an abstract system for this game. Like Scarlet mentioned, we don’t need to worry about buying magic items so that’s most of the purpose of tracking money gone. If we need some kind of major expense it’s probably going to be directly related to a plot point anyways (so it would require some RP and/or problem solving either way). If someone has getting wealthy as a character goal we might need to rethink it but otherwise my suggestion would be that we assume each character has enough resources to maintain their lifestyle and, perhaps, a threshold that they can get any item below without difficulty. Things above that threshold we’d either have to RP or make some kind of check for (or maybe agree to pool resources for)? If people aren’t comfortable with that system we can track money but I kind of feel like that could backfire for the poorer characters (just like real life); Jakob, if I could use him as an example, probably has to pay rent every month whereas Scarlet or I live in our family homes for free. I don’t, I’m willing to do it either way, just let me know.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oblivion:
Per the Unarmed combatant: Really?! That's good to know. Thanks for the heads up on that. And thanks!

I'm good with half+1. Of course, I gather that is what you mean by 'average', correct? Figure I better ask just to be on the safe side.

And per the 'Money vs. Wealth': I like that idea. I think that's fascinating. Outside of possibly going about purchasing something magnificent(if it ever actually comes to that) as John and Scarlet mentioned I think it's perfect. The skill checks and/or roleplay way to acquire such is a great idea. Much much simpler.


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

So... I’m not sure if we’re actually allowed to make real posts in gameplay yet, but I’m itching to go, so I’m going to. If that’s not actually where/when we’re starting it’ll be a throwaway post. (Or, you have as long as it takes me to type a post on my phone while doing ‘school at home’ with my child to tell me not to.)


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

You should probably wait for the setup post haha. If you are willing, I'd be up for roleplaying a past experience or something with you?


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

Lol, I didn’t appreciate how long that actually took until I saw that you (Scarlet) posted a remark almost an hour ago. Yikes. Thank you for the offer but I think I managed a post that fits with the GM’s initial post and won’t disrupt whatever the actual set up post is. (Of course, if our GM disagrees I’ll be glad to remove it, as long as he says so within the delete window?)


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

Yeah it doesn't seem like it would be too hard to work around.


Male Human Druid (VMC Monk, Urban Druid) 3 | HP: 20/20 | AC: 15 (15 Tch, 10 Fl) | CMB: +2, CMD: 12 | F +6, R +3, W +8, -2 vs evil spells | Init: +4 | Per +8, SM +10 | Speed 30ft | Spells: Orisons: 4, 1st 4/4, 2nd 2/2 | Active conditions: None.

GM:

Unchained monk is a thought but I'm going to stick with VMC monk.

I have no issue with largely handwaving money and wealth.


Male Human Druid (VMC Monk, Urban Druid) 3 | HP: 20/20 | AC: 15 (15 Tch, 10 Fl) | CMB: +2, CMD: 12 | F +6, R +3, W +8, -2 vs evil spells | Init: +4 | Per +8, SM +10 | Speed 30ft | Spells: Orisons: 4, 1st 4/4, 2nd 2/2 | Active conditions: None.

I just realised that I forgot to mention HP. Average is fine by me.

e.g. d8 being 5, before con bonus.


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

I apologize if I'm just being impatient (I blame my excitement for this game), but is there anything that you (GM) are waiting on one or all of us for before we can begin the actual gameplay?


Male Human Druid (VMC Monk, Urban Druid) 3 | HP: 20/20 | AC: 15 (15 Tch, 10 Fl) | CMB: +2, CMD: 12 | F +6, R +3, W +8, -2 vs evil spells | Init: +4 | Per +8, SM +10 | Speed 30ft | Spells: Orisons: 4, 1st 4/4, 2nd 2/2 | Active conditions: None.

It's a fair question. I'm unsure myself.


M NG Occultist 3 l HP 23/23 l AC 17 T 13 FF 14 l CMB +6, CMD 19 l F +5, R +5, W +5 l Init +3 l Per +7, SM +7 l Land 30ft l Focus 9/9
spells:
Knacks: Mage Hand, Mending, Resistance; 1st (4/day): Alarm, Enlarge Person, Lead Blades
Spoiler:
Acro +6, Appraise +8, C: Alchemy +8, Dis Dev +9, Disguise +4, Arcana +9, Engineering +8, History+8, Nature +8, Occult +10, Planes +9, Religion +9, Percep +7, P: Teacher +5, Sense Motive +7, Sleight o Hand +7, Spellcraft +8, UMD +11

I don't think I weighed in on the wealth question.

With APB, the only reason to really deal with wealth is really if nonnumerical magic items are in play to purchase (i.e. items like Druid's Vestments, Ring of Revelation, Swordmaster's Flair, Shifting Jerkin, Refocusing Rod). If they are only available via loot or crafting then wealth really can be a nebulous element of gameplay.


Femail Human Bard 2 I HP 24 I AC 18 I Fort +4 Ref +6 Will +6 I Perecption +6 (INIT +2) I

I'm happy with handwaving wealth. We are 3rd level which suggests we have acquired enough of the basic necessties of adventuring (I gave Lucia a revolver despite the cost) and if we are using automatic progression there's less need to track other things.

On hit points I have been assuming we use half HD +1 after 1st level.


lost soul

I was waiting for everyone's feedback regarding my questions on Wealth and Hit Points. With William's answer, we are only waiting on Lucia / Sarah. Unless she poses a significantly differing position with a unique viewpoint, it seems everyone is in agreement to move forward with average hit die (half+1) and to hand wave wealth.

Can each of you post here your requested equipment needs?

I will post a launch post in the gameplay thread within the next several hours.


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

@OS- you may have already noticed this but it looks like Lucia ninja’d you with her answers. As for the gear I’m hoping for, it’s all in my profile but I’ll post it here too for ease of access: fashionable suits, gold pocket watch and ‘jewelry’ (watch chain, cuff links, tie clip or stick pin, and a signet ring), an engraved silver card case with embossed calling cards, leather billfold, a revolver, and a sword cane.

edit: I should have said 'tie clip and stick pin’... I’ll only ever wear one of those at a time but I’d like to have (at least) one of each so I have the option to wear a tie or an ascot/cravat, depending on the occasion.


M NG Occultist 3 l HP 23/23 l AC 17 T 13 FF 14 l CMB +6, CMD 19 l F +5, R +5, W +5 l Init +3 l Per +7, SM +7 l Land 30ft l Focus 9/9
spells:
Knacks: Mage Hand, Mending, Resistance; 1st (4/day): Alarm, Enlarge Person, Lead Blades
Spoiler:
Acro +6, Appraise +8, C: Alchemy +8, Dis Dev +9, Disguise +4, Arcana +9, Engineering +8, History+8, Nature +8, Occult +10, Planes +9, Religion +9, Percep +7, P: Teacher +5, Sense Motive +7, Sleight o Hand +7, Spellcraft +8, UMD +11

Mechanics Question:
I just realised a strange interaction with implements that I need a ruling on.

"The occultist needs only one such item to cast spells of the corresponding school, unless he selected that implement school multiple times, in which case he needs one item for each set of spells gained from that school."

There is nothing in the panoply section exempting it from this, so the question is, does William need additional implements to cast the panoply granted spells? I have not returned any results through Google Fu.

This dilutes the mental focus pool a bit (as it adds 1/possibly 2 implements needed), but also affects the resonant powers. If he has a second transmutation implement, then he would gain the ability to have a second +2 bonus to a physical ability score.


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

I'm not sure how in-depth you want us to get, but here is Scarlet's equipment. I tried to think of everything a wealthy Englander would have and list it out.

Equipment:
On Person
Dress w/jacket (dependent on the weather)
Parasol Rapier (Concealed DC20) or Umbrella Rapier (Concealed DC20) dependent on weather
Pickpocket Outfit (dress) - +2 untyped bonus to sleight of hand to hide things
Pinned Fashionable Hat 10gp -
Pocketed Scarf +4 untyped bonus to sleight of hand to hide things
Silver Jewelry (Rings, brooch, necklace)
Throwing Daggers x5 (Concealed DC25)

In Handbag
Carrying Case (silk ribbon bound)
-Banker's Book
-Calling Card Case
-Forged Dime-novel (Murder on the Ste. Lewis Train by Edward S. Ellis)
-Identification Paper Booklet
-Passport
-Pocket Bible
-Silver Pencil case
-Tin-encased (waterproof) Notepad
Coin Purse (for daily expenses, not all her money)
Gloves
Golden Pocket Watch (Her father's)
Keys
Kit, Harvester's
Musical Instrument (Harmonica)
Pocket Handkerchief
Silver-coated, handheld magnifier reading pin with palm tree designs - Silver Peacock-designed scissors
Vial

At Home
Coal
Claw-foot Tub
Dog, Guard x2
Fencing Gear
Food Provisions for the month
High-Quality home furnishings
Horses x10 (mostly mares)
Kit, Healer’s
Lace Collar
Library (extensive)
Bird Hunting Guns
Rapier (She may carry this directly if expecting a fight)
Silver-mounted opera spectacles
Wardrobe of high-quality clothing


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I gotta say, John Billings has Jakob nailed down quite well. He would totally be paying rent as he would be living in an apartment (or "flat" as the English call it. I like that word). :)

Probably closer to the "lower quality" type flat shall we say. I wouldn't call him "dirt poor" per se. Probably more along the lines of "medium poor". :P (Okay, somewhere in the just below average income type guy).

Which leads me to my "gear" so to speak. Now personally, all I ever carry on "My" person is my wallet, keys, and my phone. That's it. So I'm trying to come up with what in the heck he would be carrying.

As far as weapons I'd say:

Darts probably. Like 5 of them. That's pretty fitting. :) (I've actually never used darts in this game and this seems like a perfect time for it).
Maybe a handaxe and a dagger(aka knife).

So I guess in a nutshell he'd have a:
Backpack
Darts
Handaxe
Dagger(knife)
Wallet/billfold(whichever)

His clothing is going to be fairly regular for a man of his stature. Nothing fancy at all. T shirt, vest, pants, boots.

That's pretty much it I guess. Can't really think of anything else. He is a simple guy. Or... is he? ;)


Elf Female Deductionist/L.Magus LVL 10 INACTIVE
Javell DeLeon wrote:
Or... is he? ;)

Dun Dun DUN!


Male Human Druid (VMC Monk, Urban Druid) 3 | HP: 20/20 | AC: 15 (15 Tch, 10 Fl) | CMB: +2, CMD: 12 | F +6, R +3, W +8, -2 vs evil spells | Init: +4 | Per +8, SM +10 | Speed 30ft | Spells: Orisons: 4, 1st 4/4, 2nd 2/2 | Active conditions: None.

Peter really wouldn't have a lot on him.

A wallet with a few tattered notes.

A pouch with various letters.

Well-worn in walking clothes and heavy boots.

Say a shillelagh. Useful as a walking stick and/or smacking implement of sturdy blackthorn.

A knife, more as a tool than anything else.

A sling and a few bullets, stuffed away in a backpack in case he needs to hunt.

Scarlet:

Peter would certainly want to meet this impressive-sounding lady!

What she'd know of him...hmm.

He left his home in his teens and clearly has severe wanderlust. Keeps running into all sorts of interesting people and situations. Has an amazing amount of practical knowledge about all things natural despite no formal education.

As a person, will do whatever he can to help someone who deserves it. He sees through lies and puffing up quickly in person and calls it out sooner rather than later.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Scarlet Grey wrote:
Javell DeLeon wrote:
Or... is he? ;)
Dun Dun DUN!

Lol! Dangit! I totally forgot that part. :)


Femail Human Bard 2 I HP 24 I AC 18 I Fort +4 Ref +6 Will +6 I Perecption +6 (INIT +2) I

The one bit of character-creatino I really find tricky is the gear, especially with higher-level characters. Writing it all out is just such a pain. Presumably they own more than one set of clothes, have somewhere to live, and so on.

I'd much rather just hand-wave it than have to list everything she owns and/or has access to.


Male Human Druid (VMC Monk, Urban Druid) 3 | HP: 20/20 | AC: 15 (15 Tch, 10 Fl) | CMB: +2, CMD: 12 | F +6, R +3, W +8, -2 vs evil spells | Init: +4 | Per +8, SM +10 | Speed 30ft | Spells: Orisons: 4, 1st 4/4, 2nd 2/2 | Active conditions: None.

For high-level pathfinder characters, I often try to spend it all on a handful of powerful magic items, including a few like sleeves of many garments. That helps keep the equipment to a manageable length.


lost soul

Sorry, to clarify you all have personal items. In fact you all, minus Peter, have a permanent residence in the city. It could be a simple flat (as is the case for Jakob) or something far more extravagant (for scarlet). I was moreso looking for any "adventuring gear" (weapons, firearms, specific gear, items of personal note).

My apologies for the delays this week. The limitations put on our business with the riots and ensuing curfew have been extra challenging, compounded by spending most of the last 36 hours at the veterinary hospital after my dog ate 1.5 lbs of chocolate (she is home now and sleeping a lot). I should have the kick off post up tonight.

I was also putting together a spreadsheet to provide a few more options for firearms. I had been considering using the increased damage from d20 modern to add a little more lethality to their nature. Would people prefer that or the standard damage from the Pathfinder ruleset?


Male Human Druid (VMC Monk, Urban Druid) 3 | HP: 20/20 | AC: 15 (15 Tch, 10 Fl) | CMB: +2, CMD: 12 | F +6, R +3, W +8, -2 vs evil spells | Init: +4 | Per +8, SM +10 | Speed 30ft | Spells: Orisons: 4, 1st 4/4, 2nd 2/2 | Active conditions: None.

That is a lot to deal with!


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

Hope things ease up for you soon! I’m in a rural enough area that there’s no curfew here, but there’s been violence at protests in 3 different cities within an hour of me.

As for firearms: personally, I’d rather use the rules as they’re written in Pathfinder. My thinking is that if any mugger with a revolver could easily end our lives then whatever supernatural threats we encounter won’t feel as threatening. Like, it might be more realistic that both are potentially highly lethal, but supernatural threats will (IMO) fell more meaningful if they’re more dangerous than some low level NPC who happens to have a gun. I’ll run with it either way, but that’s my 2cp.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Man, sorry to hear that, bud. Hope things calm down for you real soon.

And as far as gear is concerned then I will stick with this:
Backpack
Darts(x5)
Handaxe
Dagger(knife)

Per guns: However you all want to run with it is fine with me. I'd be shocked if Jakob ever used one. I never say never but it would be pretty slim. So it's all good to me any ol' way.


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

Crazy times we are in right now! I match the others' sentiments.

I have no preference on the guns myself. Whatever everyone else wants I'm fine with. I could see Scarlet picking up a gun, but it would be foreign to her, so I don't have much input.


Male Human Druid (VMC Monk, Urban Druid) 3 | HP: 20/20 | AC: 15 (15 Tch, 10 Fl) | CMB: +2, CMD: 12 | F +6, R +3, W +8, -2 vs evil spells | Init: +4 | Per +8, SM +10 | Speed 30ft | Spells: Orisons: 4, 1st 4/4, 2nd 2/2 | Active conditions: None.

I also have no preference on guns, so long as it's clear what model we do end up using. We should be able to reasonably expect certain results from firearms.


M NG Occultist 3 l HP 23/23 l AC 17 T 13 FF 14 l CMB +6, CMD 19 l F +5, R +5, W +5 l Init +3 l Per +7, SM +7 l Land 30ft l Focus 9/9
spells:
Knacks: Mage Hand, Mending, Resistance; 1st (4/day): Alarm, Enlarge Person, Lead Blades
Spoiler:
Acro +6, Appraise +8, C: Alchemy +8, Dis Dev +9, Disguise +4, Arcana +9, Engineering +8, History+8, Nature +8, Occult +10, Planes +9, Religion +9, Percep +7, P: Teacher +5, Sense Motive +7, Sleight o Hand +7, Spellcraft +8, UMD +11

Hey folks, sorry I will try to catch up on the new info tonight. I got hit by a wicked sinus infection and have basically been sleeping most of the last few days.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Oblivion: Does the Defense bonus chart also apply to touch and flat footed AC or no? I'm guessing it's strictly our main AC but I figure I better ask just to be sure.

And odds are it was probably mentioned and I've totally missed it. That's typically what happens when it comes to me. :P


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

I was thinking it was counting as an Armor bonus, and so just to AC and Flat-Footed.


Femail Human Bard 2 I HP 24 I AC 18 I Fort +4 Ref +6 Will +6 I Perecption +6 (INIT +2) I

I would prefer to keep the Pathfinder rules on guns as they're the ones I'm familiar with. I also agree with JBB that the supernatural threats need to be more dangerous than a bandit with a revolver.


lost soul

Hitting the questions:

Javell: Defense applies to the "armor" portion of your AC (so not to touch, but yes to flat-footed). While it would make sense to remove it from flat-footed as it is your "skill at actively defending", doing so would make surprise attacks unbalanced. So, to keep it simple, your defense bonus functions as armor for calculating your AC.

William: It took a bit of digging and rereading, but it appears the Panoply works off the paired shield and weapon you have attuned to via your schools of abjuration and transmutation, and you must have the set in your possession to gain its benefits. So it does not require a new implement of its own, its the pair together.

Guns: we will use the gun mechanics as spelled out in pathfinder. I will still include a few extra options for you, though those are mostly for flavor. Shotguns will however work a bit different, to be addressed should someone use one in combat (sorry, they do not fire in a 45 degree cone).

And believe me, the supernatural threats will be plenty dangerous....


lost soul

Hitting the questions:

Javell Defense applies to the "armor" portion of your AC (so not to touch, but yes to flat-footed). While it would make sense to remove it from flat-footed as it is your "skill at actively defending", doing so would make surprise attacks unbalanced. So, to keep it simple, your defense bonus functions as armor for calculating your AC.

William It took a bit of digging and rereading, but it appears the Panoply works off the paired shield and weapon you have attuned to via your schools of abjuration and transmutation, and you must have the set in your possession to gain its benefits. So it does not require a new implement of its own, its the pair together.

Regarding Guns we will use the gun mechanics as spelled out in Pathfinder. I will still include a few extra options for you, though those are mostly for flavor. Shotguns will however work a bit different, to be addressed should someone use one in combat (sorry, they do not fire in a 45 degree cone).

And believe me, the supernatural threats will be plenty dangerous....


M NG Occultist 3 l HP 23/23 l AC 17 T 13 FF 14 l CMB +6, CMD 19 l F +5, R +5, W +5 l Init +3 l Per +7, SM +7 l Land 30ft l Focus 9/9
spells:
Knacks: Mage Hand, Mending, Resistance; 1st (4/day): Alarm, Enlarge Person, Lead Blades
Spoiler:
Acro +6, Appraise +8, C: Alchemy +8, Dis Dev +9, Disguise +4, Arcana +9, Engineering +8, History+8, Nature +8, Occult +10, Planes +9, Religion +9, Percep +7, P: Teacher +5, Sense Motive +7, Sleight o Hand +7, Spellcraft +8, UMD +11

Caught up. Shoo, sorry for the craziness near you, OS. I live in a small rural town and barely knew about what was going on around the country until today. I really need to check up on the news more; I just got tired of near constant COVID updates and stopped watching a couple months ago.

Equipment
-Swordcane (any chance I can just use a rapier in the cane?)
-Family Shield (Hung on his carriage when he's out and about during the day. Carried with a cloth draped over it when he's wearing it to disguise it as a parcel)
-Coat Pistol (For emergencies)
-Belt Pouch
-Carriage (Light Wagon)
-2x Horses (Maximilian and Winchester)


Guys I am dotting this to read along with the game. Cool game concept.


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

"I feel like we're being watched..."


Male Human Druid (VMC Monk, Urban Druid) 3 | HP: 20/20 | AC: 15 (15 Tch, 10 Fl) | CMB: +2, CMD: 12 | F +6, R +3, W +8, -2 vs evil spells | Init: +4 | Per +8, SM +10 | Speed 30ft | Spells: Orisons: 4, 1st 4/4, 2nd 2/2 | Active conditions: None.

"The walls have eyes."

No problem by my reckoning!


Thank you all for your patience. Without further ado... GAME ON!


Elf Female Deductionist/L.Magus LVL 10 INACTIVE

Hurray!


Male Human Druid (VMC Monk, Urban Druid) 3 | HP: 20/20 | AC: 15 (15 Tch, 10 Fl) | CMB: +2, CMD: 12 | F +6, R +3, W +8, -2 vs evil spells | Init: +4 | Per +8, SM +10 | Speed 30ft | Spells: Orisons: 4, 1st 4/4, 2nd 2/2 | Active conditions: None.

Huzzah!


Male Human Druid (VMC Monk, Urban Druid) 3 | HP: 20/20 | AC: 15 (15 Tch, 10 Fl) | CMB: +2, CMD: 12 | F +6, R +3, W +8, -2 vs evil spells | Init: +4 | Per +8, SM +10 | Speed 30ft | Spells: Orisons: 4, 1st 4/4, 2nd 2/2 | Active conditions: None.

For anyone with an interest in linguistics, I am aiming for an accent for Peter that is somewhere between Ulster English and Hiberno-English. He has spent more time in recent years listening to the latter.


male, tiefling, alchemist/wizard 3 | HP 27/27 | AC 15 (t13, ff12) | CMD 15 | Fort +5, Ref +7, Will +5 | perception (darkvision 60') +1, sense motive +1 | initiative +3 | active effects: --

If my last gameplay post missed the mark for the type/tenor of game we’re going for please don’t hesitate to say so (GM especially). John’s not a cold-blooded killer but really might make the same decision again in similar circumstances unless you want me to make him a bit more compassionate?


Gothic horror often puts characters in difficult situations, and I think the troubled monologue that lead to your decision both makes sense for your character and justifies his actions. John doesn't really know how his 'powers' work, so he is at times unsure of the outcome. I think you are fine, so long as you don't run around randomly torching people's brains.

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