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Lucia Wriothesly's page

171 posts. Alias of Sarah 'queen' B..


Gender

Femail Human Bard 2 I HP 24 I AC 18 I Fort +4 Ref +6 Will +6 I Perecption +6 (INIT +2) I

About Lucia Wriothesly

Female Human Bard 2 (Verstile Heritage)
CG Medium Humanoid (Human)
Senses: Perception +6 (+6 proficincy, 0 Wis

DEFENSE
AC 18 (+4 proficiency, +2 Dex, +2 Armour)
HP 24
Fort +4
Ref +6
Will +6

OFFENSE
Melee longsword +6 (d8+2)
Ranged shortbow +6 (d6, deadly d10)
Occult Spell +8
Spell DC 18
1st (2/day) – Magic Weapon, Soothe, True Strike
Cantrips (5) – Ghost sound, Lihgt, Mage Hand, Summon Instrument, Sheild
Focus Points: 2

Composition Spells: Counter Performance, Lingering Composition, Hymn of Healing

Composition Cantrips: Inspire Courage
Spd 25 ft
STATISTICS
Str 14 (+2)
Dex 14 (+2)
Con 10 (+0)
Int 12 (+1)
Wis 10 (+0)
Cha 18 (+4)

CLASS FEATURES

Occult Spel Casting You draw upon magic from esoteric knowledge. You can cast occult spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells. Because you're a bard, you can usually play an instrument for spells requiring somatic or material components, as long as it takes at least one of your hands to do so. If you use an instrument, you don't need a material component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking. Each day, you can cast up to two 1st-level spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots. Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Charisma, your spell attack rolls and spell DCs use your Charisma modifier.

Spell Reptorie The collection of spells you can cast is called your spell repertoire. At 1st level, you learn two 1st-level occult spells of your choice and five occult cantrips of your choice. You choose these from the common spells from the occult list or from other occult spells to which you have access. You can cast any spell in your spell repertoire by using a spell slot of an appropriate spell level. You add to this spell repertoire as you increase in level. Each time you get a spell slot, you add a spell to your spell repertoire of the same level. At 2nd level, you select another 1st-level spell; at 3rd level, you select two 2nd-level spells, and so on. When you add spells, you might add a higher-level version of a spell you already have, so you can cast a heightened version of that spell. Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa. As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same level. This spell can be a cantrip. You can also swap out spells by retraining during downtime.

Composition Spells You can infuse your performances with magic to create unique effects called compositions. Compositions are a special type of spell that often require you to use the Performance skill when casting them. Composition spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to perform, write a new composition, or otherwise engage your muse. Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. You learn the counter performance composition spell, protecting against auditory and visual effects. Composition cantrips are special composition spells that don't cost Focus Points, so you can use them as often as you like. Composition cantrips are in addition to the cantrips you choose from the occult list. Generally, only feats can give you more composition cantrips. Unlike other cantrips, you can't swap out composition cantrips gained from bard feats at a later level, unless you swap out the specific feat via retraining. You learn the inspire courage composition cantrip, which boosts your allies' attacks, damage, and defense against fear.

Muse – Maestro Your muse is a virtuoso, inspiring you to greater heights. If it's a creature, it might be a performance-loving creature such as a choral angel or lillend azata; if a deity, it might be Shelyn. As a bard with a maestro muse, you are an inspiration to your allies and confident of your musical and oratorical abilities. You gain the Lingering Composition feat and add soothe to your spell repertoire.

CLASS FEATS

Lingering Composition - By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell. Increase the number of Focus Points in your focus pool by 1.

Hymn o Healing - You learn the hymn of healing composition spell, which imbues your music with rich melodies that help your allies recover from harm.

ANCESTRY FEATS

Natural Ambition - You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.

SKILL FEATS

Fascinating Performance: When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you’re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. If you’re an expert in Performance, you can fascinate up to four observers; if you’re a master, you can fascinate up to 10 observers; and if you’re legendary, you can fascinate any number of observers at the same time.

GENERL FEATS

Incredible Initativev: You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.

HERITAGE

Versatile Human: Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).

BACKGROUND

Entertainer: Through an education in the arts or sheer dogged practice, you learned to entertain crowds. You might have been an actor, a dancer, a musician, a street magician, or any other sort of performer. Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Performance skill, and the Theater Lore skill. You gain the Fascinating Performance skill feat.

SKILLS

Athletics +6
Diplomacy +8
Lore – Theatre +5
Lore – Local gossip +5
Medicine +4
Ocuultism +5
Performance +8
Society +5

LANGUAGES

Common, Elven

EQUIPMENT

7.1 gp remaining

Studded leather armour (3 gp, +2 AC, Dex cap 3, Bulk 1)
Longsword (1 gp, Blulk 1)
Adventurr’s pack (1.5 gp, Bulk 1)
Musical instrument (0.8 gp, Bulk 1)
Shortbow (3 gp, Bulk 1)
20 Arrows (0.2 gp, Bulk 2L)
2 daggers (0.4 gp, Bulk 2L)