GM Nayr's Fall of Plaguestone

Game Master Nayr Trebrot

Map

Initiatives:
Aurum - 23
Nuktik - 19
Jace - 19
Kuntaxl - 12
Plants - 9


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Welcome everyone!


Lizardfolk Champion 2 | HP 24/30 (Bleed 1) | AC 19 (21 w/ Shield H5 20/20) | F +7 R +6 W +7 | Perc +5 (Low Light) | Hero: 1 Focus: 1/1 | Conditions: None | Fangs +8 d8+4 Claws +8 d4+4 Staff +8 d6+4/d10+4 Javelin +6 d6+4

Welcome. This is brunoreturns' character.

I still need to do the backstory. The broad strokes are complete in my mind, but I need to add in some details.

Regardless, the character sheet PDF is available in the profile.


HP 9/15 | AC 14 | F+4 R+4 W+9 | Perc +7 | Focus Points 1/1 Hero Points 1/1 | Font 2/4

Hi! This is Something Wicked's halfling cloistered cleric of Cayden. Crunch is done, but I still need to write up some background.


Human (Versatile Heritage) Male Bard 2 (Enigma and Maestro Muse) HP: 23 / 28 (Wounded 1)| AC: 18 (19) | Fort +6, Reflex +6, Will +7 | Bardic Lore +4 | Focus Points: 1/2 | Perception +7 | Speed 25

Hello, hello.
My bard is nearly done. I'm going shopping today and then I'm ready.

Full details in my profile. (Dumb Paladin elsewhere on these forums.)


Human (Versatile Heritage) Male Bard 2 (Enigma and Maestro Muse) HP: 23 / 28 (Wounded 1)| AC: 18 (19) | Fort +6, Reflex +6, Will +7 | Bardic Lore +4 | Focus Points: 1/2 | Perception +7 | Speed 25
Jacinto "Jace" Cailean wrote:

Hello, hello.

My bard is nearly done. I'm going shopping today and then I'm ready.

Full details in my profile. (Dumb Paladin elsewhere on these forums.)

My character's ready now.


Male Hobgoblin (Warmarch) Druid (Animal Order) 1| HP 18/18| AC: 14 (16 w/shield) | Fort: +4; Ref: +3; Will: +7 | Init: +1 | Per +6 ; [Darkvision] ; Spd 25 ft. | Hero Points: 1 | Spell Attack: + 6 | Spell DC: 16

This is OSW's character.

Still lacking spells and equipment and animal companion, and then I'll throw in his backstory.

Essentially he is a tough warmarch (heritage) bred emissary (background) hobgoblin Druid, part of a novel attempt by the new Oprak hobgoblins to reach out to other nations. These Outhunters respect, but don't exactly revere nature, though Vorak is a little more reverent. He has a double duty, to learn about the world in terms of the landscape - environmental and political. He pretty much sucks as a diplomat, but we'll see...


Hello all.

Character crunch created, but not transitioned into paizo site yet. Sorry but the last couple days at work have been a tad hectic.


No worries RePete, take your time!

Loving the characters guys; I gave them a once-over, so we'll start as soon as Repete gets in. But again, no hurry - I've got a live/roll20 game tonight, so there won't be much going on via PBP from me


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

I think I've got it all transferred over right. Ended up taking a different ancestry feat so lost a couple skills to gain some formulae, but still have quite a few covered.


Looks good Nuktik!


Lizardfolk Champion 2 | HP 24/30 (Bleed 1) | AC 19 (21 w/ Shield H5 20/20) | F +7 R +6 W +7 | Perc +5 (Low Light) | Hero: 1 Focus: 1/1 | Conditions: None | Fangs +8 d8+4 Claws +8 d4+4 Staff +8 d6+4/d10+4 Javelin +6 d6+4

Backstory filled in. Didn't go overboard. Can't wait to get started.

The bard and halfling's reactions to travelling with two hobgoblins and a lizardfolk should be amusing.


2 people marked this as a favorite.
Human (Versatile Heritage) Male Bard 2 (Enigma and Maestro Muse) HP: 23 / 28 (Wounded 1)| AC: 18 (19) | Fort +6, Reflex +6, Will +7 | Bardic Lore +4 | Focus Points: 1/2 | Perception +7 | Speed 25
Kuntaxl wrote:

Backstory filled in. Didn't go overboard. Can't wait to get started.

The bard and halfling's reactions to travelling with two hobgoblins and a lizardfolk should be amusing.

*whispers to the halfling* "Bro ... those guys could invest in moisturizer. Kinda scaly. Not judgin', tho."


HP 9/15 | AC 14 | F+4 R+4 W+9 | Perc +7 | Focus Points 1/1 Hero Points 1/1 | Font 2/4

Tolgy's got some background, too!


Male Hobgoblin (Warmarch) Druid (Animal Order) 1| HP 18/18| AC: 14 (16 w/shield) | Fort: +4; Ref: +3; Will: +7 | Init: +1 | Per +6 ; [Darkvision] ; Spd 25 ft. | Hero Points: 1 | Spell Attack: + 6 | Spell DC: 16

Haven’t progressed at all, but should have some time over the weekend...


Sounds good Aurumvorak! Take your time; I started us a bit early. Sorry guys


Lizardfolk Champion 2 | HP 24/30 (Bleed 1) | AC 19 (21 w/ Shield H5 20/20) | F +7 R +6 W +7 | Perc +5 (Low Light) | Hero: 1 Focus: 1/1 | Conditions: None | Fangs +8 d8+4 Claws +8 d4+4 Staff +8 d6+4/d10+4 Javelin +6 d6+4

@GM, if I could like that post 3 times I would. Gave Pharasma a silver comb?!? That is perhaps the best sailor's tale I've ever read.


Wish I could take credit for it! That one came from Jason Bulman; it's part of the writing for the Adventure;)


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Nice! I enjoyed that.


Love it Aurumvorak, that's a great way to get you in.


Male Hobgoblin (Warmarch) Druid (Animal Order) 1| HP 18/18| AC: 14 (16 w/shield) | Fort: +4; Ref: +3; Will: +7 | Init: +1 | Per +6 ; [Darkvision] ; Spd 25 ft. | Hero Points: 1 | Spell Attack: + 6 | Spell DC: 16

Aurumvorak hasn’t got his eqpt, spells or animal companion yet...working on it...


Male Hobgoblin (Warmarch) Druid (Animal Order) 1| HP 18/18| AC: 14 (16 w/shield) | Fort: +4; Ref: +3; Will: +7 | Init: +1 | Per +6 ; [Darkvision] ; Spd 25 ft. | Hero Points: 1 | Spell Attack: + 6 | Spell DC: 16

Ok, Wolf in alias, plus armor (hide and shield). Weapons will be:

Longspear
Sickle
Morningstar
Spiked gauntlet
Heavy crossbow
20 bolts

Spells coming...


He fights nekked then! Lol


Male Hobgoblin (Warmarch) Druid (Animal Order) 1| HP 18/18| AC: 14 (16 w/shield) | Fort: +4; Ref: +3; Will: +7 | Init: +1 | Per +6 ; [Darkvision] ; Spd 25 ft. | Hero Points: 1 | Spell Attack: + 6 | Spell DC: 16

Not nekkid - he has hide armor an’ a shield!!!


Male Hobgoblin (Warmarch) Druid (Animal Order) 1| HP 18/18| AC: 14 (16 w/shield) | Fort: +4; Ref: +3; Will: +7 | Init: +1 | Per +6 ; [Darkvision] ; Spd 25 ft. | Hero Points: 1 | Spell Attack: + 6 | Spell DC: 16

Rules question: Hypothetical - Can Vorak wield his longspear in one hand and sickle in the other and make his first attack with longspear, but second attack with sickle, which would then be at -4 due to being agile? (obviously not now as he has raised shield currently...)


Lizardfolk Champion 2 | HP 24/30 (Bleed 1) | AC 19 (21 w/ Shield H5 20/20) | F +7 R +6 W +7 | Perc +5 (Low Light) | Hero: 1 Focus: 1/1 | Conditions: None | Fangs +8 d8+4 Claws +8 d4+4 Staff +8 d6+4/d10+4 Javelin +6 d6+4

You cant have a shield equipped and hold a weapon in the same hand, can you?

I hope they didn't change that much. I'd also be highly surprised to learn that a longspear was no longer a two handed weapon, but I haven't looked it up.


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

A longspear is 2-handed (with reach) so it would be the only weapon you could hold while attacking with it. A shield also requires a free hand to use.

(Link) Information about weapons and requiring x hands to use

(Link) Information about using 1 hand to wield a shield

In order to have the "hand free" while wielding or using an item, it must have the (Link) "Free-Hand" trait.

I hope that clears it up a bit.


Lizardfolk Champion 2 | HP 24/30 (Bleed 1) | AC 19 (21 w/ Shield H5 20/20) | F +7 R +6 W +7 | Perc +5 (Low Light) | Hero: 1 Focus: 1/1 | Conditions: None | Fangs +8 d8+4 Claws +8 d4+4 Staff +8 d6+4/d10+4 Javelin +6 d6+4
GM Nayr wrote:
That's actually a crit, as your attack exceeds the AC by 10 or more. I figured double damage, but let me know if there are any other effects for a critical from your bite. Either way, the wolf is done for!

I am not aware of any critical effect.

From that little I have read, we start getting critical effects once we reach the level of specialization in that weapon. Is that right?

@Tolgy I would try to block some of that wound, but the wolf isn't in range of my retributive strike.


There are also some effects that apply to weapons, like the deadly attribute. I didn't think your jaws had something like that, but wan't 100%


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Technically there are AoOs still, just not everyone gets them anymore.

Action economy, it's a "reaction". Some of the reactions are nasty!


Male Hobgoblin (Warmarch) Druid (Animal Order) 1| HP 18/18| AC: 14 (16 w/shield) | Fort: +4; Ref: +3; Will: +7 | Init: +1 | Per +6 ; [Darkvision] ; Spd 25 ft. | Hero Points: 1 | Spell Attack: + 6 | Spell DC: 16

Umm...okay, what about two one handed weapons? One with the agile trait? Would that work? Strike with the greater damage dice first, then the smaller, agile weapon...


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Yeah, that should work fine.

From my understanding, which weapon you attack with first is still up to the player. Just make sure you remember to attack with the non-agile one first and the other second.

There are some classes that get feats to attack with both weapons at the same time, if the dedication feats were something you were considering later on down the line. Two that come to mind readily are fighter and ranger.


I think you can do that, but it would just count as subsequent attacks. Otherwise, you'd need the feat Two Weapon Flurry...but I may be wrong:

Two weapon Flurry:
Requirements You are wielding two weapons, each in a different hand.
You lash out with both your weapons in a sudden frenzy. Strike twice, once with each weapon.

I can't figure it out for natural attacks either. I'm used to some of these critters having a full round attack with several attacks, but don't see where it calls that out in statblocks. For example, this is from a lion. So, does the lion take both of those attacks for one action, or is each a single action and they just represent different options?

Melee Single Action jaws +11, Damage 1d10+6 piercing plus Grab
Melee Single Action claw +11 (agile), Damage 1d8+6 slashing


Aurum, you didn't miss your first turn, I just hadn't posted the results to summarize this. I would've last night, but got busy with roll20.


Lizardfolk Champion 2 | HP 24/30 (Bleed 1) | AC 19 (21 w/ Shield H5 20/20) | F +7 R +6 W +7 | Perc +5 (Low Light) | Hero: 1 Focus: 1/1 | Conditions: None | Fangs +8 d8+4 Claws +8 d4+4 Staff +8 d6+4/d10+4 Javelin +6 d6+4

I haven't seen anything yet in 2e that leads me to believe that Multiattack is a thing. It appears that nothing will ever be able to attack more than three times in a round and will suffer iterative penalties.


Hobgoblin Alchemist 2 HP: 26 (-14) | AC 18 | F: +7, R: +9, W: +4; Fire Resist 1| Perc: +4 | Stealth: +7 | Reagents: 6/6 | 25ft | Active Conditions: None

Everything I've seen is each attack that doesn't specify otherwise, uses the multiple attack penalty. Though critters might have a specific clause stating otherwise I haven't seen yet.

Edit: Moved Vorak on map


Gotcha; just wanted to make sure I wasn't missing something. Thanks guys


Male Hobgoblin (Warmarch) Druid (Animal Order) 1| HP 18/18| AC: 14 (16 w/shield) | Fort: +4; Ref: +3; Will: +7 | Init: +1 | Per +6 ; [Darkvision] ; Spd 25 ft. | Hero Points: 1 | Spell Attack: + 6 | Spell DC: 16

I think I’m very confused about what round it is etc...


Lizardfolk Champion 2 | HP 24/30 (Bleed 1) | AC 19 (21 w/ Shield H5 20/20) | F +7 R +6 W +7 | Perc +5 (Low Light) | Hero: 1 Focus: 1/1 | Conditions: None | Fangs +8 d8+4 Claws +8 d4+4 Staff +8 d6+4/d10+4 Javelin +6 d6+4
Aurumvorak wrote:
I think I’m very confused about what round it is etc...

You preordered your first turn action. After the bomb, I assumed your first round action took place and posted my action for second round.

Now, you have preordered your second round action. At least that is my take on what is happening.


No worries, just had to update. Now, all of these are up now for round 2. Kuntaxl and the big bad wolf have already taken their round 2 action. Though, Kuntaxl has his reaction, should the trigger occur.

Tolgy - 17
Wolves - 15
Jace - 12
Nuktik - 12
Aurumvorak - 8


Lizardfolk Champion 2 | HP 24/30 (Bleed 1) | AC 19 (21 w/ Shield H5 20/20) | F +7 R +6 W +7 | Perc +5 (Low Light) | Hero: 1 Focus: 1/1 | Conditions: None | Fangs +8 d8+4 Claws +8 d4+4 Staff +8 d6+4/d10+4 Javelin +6 d6+4

I've looked, but I'm not quite sure.

Is removing a shield as simple as dropping it (like a weapon) or does it need to be removed through an action?

I did see that readying it was an Interact action (like drawing a weapon), but then it appears that the shield is "wielded", seemingly like a weapon.

Just thinking what would be required if I wanted to wield my staff two handed.

Interact (remove shield), Drop Shield (free), Interact (grab staff with second hand)

OR

just Drop Shield, Interact, third action.

Oh, nevermind, just sat the "detach a shield" row in this table, definitely takes an action to detach the shield.


Human (Versatile Heritage) Male Bard 2 (Enigma and Maestro Muse) HP: 23 / 28 (Wounded 1)| AC: 18 (19) | Fort +6, Reflex +6, Will +7 | Bardic Lore +4 | Focus Points: 1/2 | Perception +7 | Speed 25
Kuntaxl wrote:
GM Nayr wrote:
That's actually a crit, as your attack exceeds the AC by 10 or more. I figured double damage, but let me know if there are any other effects for a critical from your bite. Either way, the wolf is done for!

I am not aware of any critical effect.

From that little I have read, we start getting critical effects once we reach the level of specialization in that weapon. Is that right?

Generally, yes. Some spells have a critical effect as well, like ray of frost. They seem a little less common in this system (at this level anyway), but like all things I'm sure it's possible for a low-level character to have one.

Tolgy, I moved you on the map.

It's the minion wolves' turn, and then I'll go based on who gets hurt.

EDIT: Where is Aurum's animal companion?


Lizardfolk Champion 2 | HP 24/30 (Bleed 1) | AC 19 (21 w/ Shield H5 20/20) | F +7 R +6 W +7 | Perc +5 (Low Light) | Hero: 1 Focus: 1/1 | Conditions: None | Fangs +8 d8+4 Claws +8 d4+4 Staff +8 d6+4/d10+4 Javelin +6 d6+4

Shield Block blocks those 2 points of damage, do I still need to make a Fort save?


I don't think so Kuntaxl. Even though the effect isn't based upon the saliva/bite itself, it's still assumed that the wolf would have to be super close for the fleas to get on you. So, I think you're good.


Male Hobgoblin (Warmarch) Druid (Animal Order) 1| HP 18/18| AC: 14 (16 w/shield) | Fort: +4; Ref: +3; Will: +7 | Init: +1 | Per +6 ; [Darkvision] ; Spd 25 ft. | Hero Points: 1 | Spell Attack: + 6 | Spell DC: 16

I’ll need a wolf token for when Flenser finally deigns to help his cowardly packmate...


Lizardfolk Champion 2 | HP 24/30 (Bleed 1) | AC 19 (21 w/ Shield H5 20/20) | F +7 R +6 W +7 | Perc +5 (Low Light) | Hero: 1 Focus: 1/1 | Conditions: None | Fangs +8 d8+4 Claws +8 d4+4 Staff +8 d6+4/d10+4 Javelin +6 d6+4

@GM If I get to use Retributive Strike against the Alpha (essentially only if it hits Aurumvorak), I will use my Hero Point to reroll that miss.

Feel free to make the roll, if that happens.


Male Hobgoblin (Warmarch) Druid (Animal Order) 1| HP 18/18| AC: 14 (16 w/shield) | Fort: +4; Ref: +3; Will: +7 | Init: +1 | Per +6 ; [Darkvision] ; Spd 25 ft. | Hero Points: 1 | Spell Attack: + 6 | Spell DC: 16

Gah. Ouch. Oof.

Backtracking for a sec, what does this mean?

GM Nayr wrote:
So, mechanically, that goes against the Will DC of everyone within 30 feet of the big bad wolf. So, that's everyone but Nuktik. However, that doesn't hit anyone's will DC, so you're all good

What is my Will DC? 17 as I have +7 Will?


Right, that's a new thing in 2E; essentially, instead of opposed rolls, whomever is doing an action generally rolls their roll and it's against the DC of whatever it rolls against. And, generally, to get the DC of something, one just adds your modifier to 10.

So, indeed, you are correct as above!


So...since Kuntaxl can do his retributive strike within 15 feet of you, he saves Aurumvorak from 3 damage! That's huge, as that keeps you up and standing.

So, Aurumvorak takes 16 points of damage, not 19, and you're still awake, though you are now prone due to the trip effect of the wolf's bite.

Kuntaxl, I think you'd have to have a ranged weapon out to take advantage of the ranged reprisal, but that's an awesome ability!


Lizardfolk Champion 2 | HP 24/30 (Bleed 1) | AC 19 (21 w/ Shield H5 20/20) | F +7 R +6 W +7 | Perc +5 (Low Light) | Hero: 1 Focus: 1/1 | Conditions: None | Fangs +8 d8+4 Claws +8 d4+4 Staff +8 d6+4/d10+4 Javelin +6 d6+4

It has two abilities, one affects ranged weapons, the other affects melee weapons. (It even specifies "melee" in the text).

Quote:
You can use Retributive Strike with a ranged weapon. In addition, if the foe that triggered your reaction is within 5 feet of your reach but not in your reach, as part of your reaction you can Step to put the foe in your reach before making a melee Retributive Strike.

So, if I were 10 feet away (or had a reach weapon), I could Step to put the enemy within reach and then make a melee attack.


That's pretty awesome

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