Lizardfolk

Kuntaxl's page

254 posts. Alias of brunoreturns.


Full Name

Kuntaxl

Race

Lizardfolk Champion 2 | HP 24/30 (Bleed 1) | AC 19 (21 w/ Shield H5 20/20) | F +7 R +6 W +7 | Perc +5 (Low Light) | Hero: 1 Focus: 1/1 |

Classes/Levels

Conditions: None | Fangs +8 d8+4 Claws +8 d4+4 Staff +8 d6+4/d10+4 Javelin +6 d6+4

About Kuntaxl

Statblock:
Kuntaxl Champion 2
N MEDIUM LIZARDFOLK FRILLED LIZARDFOLK HUMANOID
Perception +5;
Languages Common, Iruxi

Skills Acrobatics +2, Athletics +8, Diplomacy +6, Intimidation +6, Lore: Warfare +3, Religion +5

Str +4, Dex +2, Con +1, Int -1, Wis +1, Cha +2

Items Hide, Crowbar, Grappling Hook, Lantern (Hooded), Oil (3), Tent (Pup), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Steel Shield (Hardness 5, HP 20, BT 10)

AC 19 (+21 with shield raised), Fort +7, Ref +6, Will +7
HP 30

Divine Grace Trigger You attempt a save against a spell, before you roll. You call upon your deity’s grace, gaining a +2 circumstance bonus to the save.
Shield Block Trigger While you ha ve your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Retributive Strike Trigger An enemy damages your ally, and both are within 15 feet of you. You protect yo ur ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it.

Speed 25 feet

Melee Lizardfolk Fangs +8 (Unarmed, Lizardfolk), Damage 1d8+4 (P)
Melee Lizardfolk Claws +8 (Unarmed, Agile, Finesse, Lizardfolk), Dam age 1d4+4 (S)
Melee Dagger +8 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 (P)
Melee Staff (+) +8 (Two-Hand d10), Damage 1d6+4 (B)
Ranged Javelin (x4) +6 (Thrown), Damage 1d6+4 (P)

Threatening Approach You Stride to be adjacent to a foe and Demoralize that foe. If you succeed, the foe is
frightened 2 instead of frightened 1.
Focus Spells (1 points) Lay on Hand s Range touch; Targets 1 willing living creature or 1 undead creature Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch.
If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a -2 status penalty to AC for 1 round.
Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.
Additional Feats Breath Control, Combat Climber, Frilled Lizardfolk, Intimidating Glare, Ranged Reprisal, Sharp Fangs
Additional Specials Aquatic Adaptation, Champion's Code (Tenets of Good), Claws, Deific Weapon, Deity and Cause (Paladin Cause), Devotion Spells

Appearance:
Slim and tall, Kuntaxl stands nearly 7ft tall, looking down on the rest of the party with his unblinking lizard eyes without expression other than having his lips puled back slightly to display teeth than look especially long and sharp. Is it a smile, or a warning?

His scales have a gold tint that is unusual among Lizardfolk and he has a colorful frill behind his head that is currently folded in small ear-like protrusions.

A shield bearing the image of a silver dragon above a glowing pool is strapped to his back, and he uses a long staff as he walks.

Background:
Born in the heart of the River Kingdoms, Kuntaxl always felt a calling to something different than to which the rest of his brood aspired.

He found the familiarity pleasant and learned to fight, hunt, and survive with everyone else, but was never really happy. One day, the calling overwhelmed him and he took his staff, said some short goodbyes and headed out into the swamps.

After a few days, he came upon a serious Kobold named Grytok. Grytok was an experience Inquisitor of Apsu sent away from his other duties with no explanation to wait in the swamps. For the next few years, Kuntaxl learned about Apsu, and finally felt peace and connection. He knew that this path was what had been missing from his life.

When his training was complete, Kuntaxl set out to prove himself in the wider world and improve his skills for the day when he would be called upon to fight for Apsu against the chromatic dragons. Grytok set him on the path to Lastwall, where crusaders of every persuasion were welcomed in the fight against the undead.

The welcome was cordial, but not heartfelt. The humans and dwarves of Lastwall derided his staff and hide armor, doubting his abilities and wisdom. They set him to guarding supply trains. Apsu knew how vital the supply trains were and did not complain, but in his heart he knew that he would never prove himself nor gain armor with such an assignment.

In game modifications:
-1 sp