Cayden Cailean

Jacinto "Jace" Cailean's page

254 posts. Alias of Dumb Paladin.


Full Name

Jacinto "Jace" Cailean

Race

HP: 23 / 28 (Wounded 1)| AC: 18 (19) | Fort +6, Reflex +6, Will +7 | Bardic Lore +4

Classes/Levels

| Focus Points: 1/2 | Perception +7 | Speed 25

Gender

Human (Versatile Heritage) Male Bard 2 (Enigma and Maestro Muse)

Size

Medium (speed 25)

Age

22

Alignment

Chaotic Good

Deity

Cayden Cailean

Languages

Common, Kelish

Occupation

barkeep

Strength 12
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 16

About Jacinto "Jace" Cailean

Is Jace a good guy?:
Pretty good guy, yeah. Friendly.

Is Jace a good bard?:
Not so much, necessarily.

Who is Jace's favorite entity in the universe?:
Cayden. Cayden. Cayden!

How would Jace describe himself?:
Barkeep. Orphan. Decent citizen. Funny. Open minded. Slow to anger.

How would others describe Jace behind his back?:
Bro.

Physical Description (and a little personality):
Jacinto regularly goes by Jace, because some people have a hard time pronouncing his name (ha-SEEN-toh). He is a slender but fit 6' barkeep with an easy smile and an easy ability to serve as ally, foil, or raconteur with patrons (whatever's needed).

Jace has the tanned skin typical of many Taldans, with medium brown hair and amber eyes with speckles of green, but because he is an orphan, he has no real knowledge of his background, and only scant memories of a mother and father that slightly fade every year. He hates shoes but will wear them to be polite. He doesn't hate shirts, but sometimes enjoys going shirtless because of the attention.

Background:
Jacinto is an orphan, hence the surname. He has vague memories of parents from long ago, but sadly can no longer remember their faces with full clarity.

Growing up in an orphanage, he became very impressed with Cayden Cailean via the teachings of the married couple who ran the place -- and also owned the local pub. When he was old enough, he got a job at their pub himself. Never having attended bardic college, most of Jace's knowledge on a variety of topics comes from tales and information swapped with customers over a tankard of ale. Jace began to perform at the pub to lighten spirits, having come to realize that he was slightly more gifted in performing than the average barwench.

In his downtime, Jace quietly snuck away to spend time reading books from the private libraries of those few people in town who owned a book. He usually carries a book around to pour over and memorize its teachings, and then donates it to someone else so they can learn as well. Knowledge is meant to be shared -- just like a good joke or story or song!

Armor Class, HP, Perception:

AC: 18 (4 proficiency, 2 armor, 2 DEX)

HP: 28 (16 bard, 8 human, 4 CON)

PERCEPTION: +7 (6 proficiency, 1 WIS)

Saving Throws:

Fortitude +6, Reflex +6, Will +7

Feats:

Hobnobber The Gather information exploration activity takes you half as long as normal, typically reducing the time to 1 hour. There is still no guarantee that a rumor you learn with Gather Info will be accurate. (Other abilities gained at Master in Diplomacy.)

Dubious Knowledge You're a treasure trove of information, but not all of it comes from reputable sources. When you fail a Recall Knowledge check using any skill, you learn a bit of true knowledge and a bit of erroneous knowledge ... but you don't have any way to differentiate which is which.

Bardic Lore Your studies make you informed on every subject. You are trained in Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. (Other abilities gained at Legendary proficiency in Occultism.)

Virtuosic Performer You have exceptional talent with singing. You gain a +1 circumstance bonus when making singing Performances. (If you are a master in Performance, this bonus increases to +2.)

Multifarious Muse Your muse doesn’t fall into a single label. Choose a type of muse other than that of your own. Jace chooses: Maestro You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don’t gain any of the other effects of the muse you chose.
Feat Selected: Lingering Composition

Ancestry Feat: Adapted Cantrip Choose one cantrip from a magical tradition other than your own. If you have a spell repertoire, replace one of the cantrips you know with the chosen spell. You can cast this spell as a spell of your class's tradition. If you swap or retrain this cantrip later, you can choose its replacement from the same alternate tradition or a different one. cantrip chosen: ray of frost

Skills:

Acrobatics +6 ---------- Trained
Deception +7 ---------- Trained
Diplomacy +7 ---------- Trained
Occultism +4 ---------- Trained
Performance +7 --------- Trained
Performance:Singing +8 - Trained
Stealth +6 -------- Trained

Alcohol Lore +4 ---------- Trained
Bardic Lore +4 ----------- Trained
Cayden Cailean Lore +4 --- Trained

Arcana Untrained +0 ; Athletics Untrained +1 ;
Crafting Untrained +0 ; Intimidation Untrained +3 ;
Medicine Untrained +1 ; Nature Untrained +1 ;
Religion Untrained +1 ; Society Untrained +0 ;
Survival Untrained +1 ; Thievery Untrained +2

Spell Repertoire:

Occult spell attack: +7 (4 proficiency + 3 CHA)
Occult spell DC: 17 (plus bonuses/penalties)

Cantrips known:
inspire courage (composition cantrip)
message
prestidigitation
ray of frost
shield
telekinetic projectile

Focus Pool: 2 Focus Points
Focus Spells:
counter performance (p. 386) -- +7 or +8 bonus
lingering composition (p. 387) -- +7 or +8 bonus

1st-level spells known: (3 per day)
magic missile
magic weapon
soothe
spirit link

Equipment:


cash on hand = 8 sp // Total bulk = 5 and 4 light

thieves' tools 3 gp L
(1 bulk) shortbow,3 gp -- 60 ft. range d6P deadly d10
(1 bulk) studded leather armor, 3 gp -- +2 AC
(1 bulk) rapier, 2 gp -- d6P deadly d8, disarm, finesse
(1 bulk)[errata] adventurer's pack, 7 sp -- includes bedroll,backpack, etc
(1 bulk) handheld fiddle (musical instrument), 8 sp
sap, 1 sp, L -- d6B, agile, nonlethal
pup tent, 8 sp L
30 arrows, 3 sp L
clothing – 2 ordinary, 2 cp L
clothing – 1 explorer , 1 sp L
clothing – 1 winter, 4 sp L
2 mugs, 2 cp --


Attacks:

inspire courage grants a +1 status bonus to all attack rolls, damage rolls, and saves versus fear effects, to Jacinto and all allies within 60 feet who can hear him.

melee rapier +6, 1d6+1 piercing or 2d6+2+1d8 (crit) (agile, finesse)

melee sap +5, 1d6+1 B nonlethal (agile)

ranged ray of frost +7 (cantrip), 120 foot range, 1d4+3 cold or 2d4+6 cold (critical) and target suffers 10-foot Speeds penalty.

ranged telekinetic projectile +7 (cantrip), 30 foot range, 1d6+3 (B, S, or P) dmg or 2d6+6 (crit)

ranged shortbow +6, 60 foot range, 1d6+1 piercing dmg or 2d6+2+1d10 (crit)