PFS1: Redelia's Confirmation (Inactive)

Game Master Redelia


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The minotaur growls angrily as it is thwacked with javelin and bolt. It moves towards Janira and swings its weapon.

attack: 1d20 + 6 ⇒ (2) + 6 = 8
attack: 1d20 + 1 ⇒ (3) + 1 = 4

Janira moves away again, continues singing, and tried to disarm the minotaur with her whip.

1d20 ⇒ 1

You're up again, everyone.

minotaur -14 HP from as written


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ninja'd! I'll just answer in another post

Knowledge(nature) may reveal helpful information

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

Can I double move and then cast? I can't find a clear cut answer with Google

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Double move towards the minotaur

"Hey! Stop that!". Salmok rushes forwards towards the minotaur.

Knowledge (nature): 1d20 + 7 ⇒ (4) + 7 = 11

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

Kato moves quickly across the water to get close to the beast. "Hey! Over here!"

Ahb, if you are casting a spell you can only get one move. A double move (as I did) is a full round action.

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

Cursing for thinking himself so clever in his choice of utility spells and leaving out his magic missile, Ahberanth hurries forward, clutching his walking stick so hard his knuckles grow white.

There must be something...something I can do to be helpful he grimaces inwardly, rummaging through whatever vague knowledge and trivia he can remember from his training on the ecology of minotaurs.

"...ok, mazes. They like mazes. That's one... he mutters to himself, frustrated.

Knowledge: Nature: 1d20 + 8 ⇒ (12) + 8 = 20
Also, double move.

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

Zarzezi moves up closer and seeing how serious the battle is, decides that another bomb throw is in order.

"Fire in the hole"

bomb: 1d20 + 4 - 3 ⇒ (20) + 4 - 3 = 21
fire damage: 1d6 + 3 ⇒ (1) + 3 = 4


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crit confirm for Zarzezi's bomb: 1d20 + 4 - 3 ⇒ (3) + 4 - 3 = 4

Zarzezi's bomb hits the minotaur and explodes. Ahberanth knows that minotaurs are brute force creatures, without any unusual defenses or magical attacks.

The minotaur again moves close to and swings at Janira.

1d20 + 7 ⇒ (5) + 7 = 12

Janira's inspiring song begins to fail, but is good for one more round of inspiration. She throws something at the minotaur
1d20 ⇒ 17

The minotaur's feet become covered with goo, probably making it hard for it to move. Janira then moves towards you.

You're up again, team.

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

While Janira's survival skills seem quite impressive, Ahberanth knows that the brutal nature of the beast will likely overcome her should he truly get his hands...and horns...on her.

Determined, the mage charges ahead to the point of wading partway into the shallow stream. Once there, he summons his will and imbues his staff with arcane force, and speaks, "Clava Volantes."

Inspired by Janira's song, Ahberanth hurls his walking staff at the Minotaur with all his might, and it spins end over end in a graceful, magically guided arc.

Walking Stick: 1d20 + 5 ⇒ (9) + 5 = 14

While the short staff hits the beast, the spellcaster is unsure if it actually strikes much more than a glancing blow, but at the very least the stick responds as intended, and soars end over end, coming to a halt with a * smack * into his outstretched hand!

I've no idea if he actually hit with a 14, but if it hits, here's the damage roll.
damage: 1d6 ⇒ 3

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

"Pile on him!" Kato yells as he takes a slightly circuitous route to meet the beast so he's not in anyone else's way. And maybe leaving a spot for any wanna be flankers...

He drives in with his heavy flail...
Flail: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
damage: 1d10 + 4 ⇒ (10) + 4 = 14

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Salmok will charge in to fight the minotaur!

Full action to charge. +2 to attack, -2 to AC

Charge attack w/ club: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d6 + 3 ⇒ (5) + 3 = 8

Unfortunately, Salmok is not used to the weight of the club and the attack goes wide.

AC = 16 for round


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actually, due to various negative conditions on the enemy, that hits, Salmok!

Ahberanth, Kato, and Salmok all injure the minotaur, who falls over, dead. Janira falls over, panting, clearly relieved.

"Thank you! That was one tough minotaur!"

What now, everyone? You've earned full rewards, so we can go back to Absalom or you can go back into the caves.

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

"I am happy you are safe, Janira, but we told that blind gillman we would check out another tunnel for him. I think we should honor that promise. However, I will go with whatever the group majority wants."

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

"Are you alright? Do you need any medical assistance?" Salmok mentions without realizing he knows close to nothing about medicine.

"Kato is right. We need to honor that promise. Are you willing to join us in there?"

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

"I agree, we should explore that other tunnel. Who grabbed the Cure wand and/or potions? Janira looks like she could use some assistance"

Is the crit-confirm roll something I should have done when I got the crit

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

Ahberanth simply nods in agreement at the suggestion of returning to the caves, and then walks over to Janira, offering a hand to help her up, saying, "Are you actually alright?"


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"I'll be fine. I'll wait for you here, if you have more to explore."

OK, I've moved you to the next map, assuming you go back into the caverns and go through the exit you did not before.

which enemies: 1d6 ⇒ 4

please arrange yourselves as you wish in the current area of the map, and roll your own initiative.

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

"Wait here Janira. We'll be right back! Excellent job fighting that minotaur by the way."

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Ahberanth joins his companions in heading back into the tunnels, feeling a surprising sense of accomplishment and pride in the fact that all of them, as a unit, decided to complete their mission and keep their word. The mage looks around at the other three and nods. These are good people, worth risking his life for...and likely, he was doing that right now.

"Ok. Anyone remember where we left the dead people who were out for a stroll?" As if to put emphasis on his statement, Ahby makes a dramatic sniff, smelling the air...

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

Initiative: 1d20 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

Kato gives a little laugh at Ahb's statement. "Ah! You have the makings of a true undead hunter!"

init: 1d20 + 3 ⇒ (5) + 3 = 8

OMG. I don't think i've rolled over an 8 on any of my games in the last week or so. :)

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

There needs to be a command to "change your dice". LOL


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monster initiative: 1d20 ⇒ 2

OK, you all go first. You may act now.

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

"OK, here we go again... watch my back."
Kato steps in...
A move in, does he see anything?


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oops, sorry, I should have removed the cover when we rolled initiative. You may alter your turn if you want, Kato.

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

[ooc] Lol, no worries. I just assumed there was something mysterious going on under there. :)

Kato steps in, seeing one of the undead within reach he steps around and to it to attack.
Flail: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d10 + 4 ⇒ (4) + 4 = 8

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Seeing Kato run in, Salmok runs in after him.

"I'll go try to distract this thing. Be careful Kato."

Double move inside.


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Kato's swing connects with the creature, but it takes less damage than he thinks it should.

Salmok moves forward.

Ahberanth and Zarzezi?


Zarzezi moves in and tosses his remaining bomb at the red undead at the top of the map

bomb: 1d20 + 4 ⇒ (13) + 4 = 17
fire damage: 1d6 + 3 ⇒ (4) + 3 = 7

Dark Archive

Botting Ahberanth:

Ahberanth moves as to not be a prime target and opts to help out with a little magic. Gesturing with one hand while speaking a few soft words a glob of acid flies towards the unengaged undead.

acid splash vs touch: 1d20 + 2 ⇒ (6) + 2 = 8
acid damage: 1d3 ⇒ 3

I beleive know: Religion was for undead, Ahb does not have that..And my dice still suck...


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Ahberanth's splash of acid is unable to hit the zombie.

The zombie with red shreds of a shirt staggers up to Salmok.

The zombie with green pants slams into Kato.
1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 4 ⇒ (2) + 4 = 6

The good guys are up!

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Salmok smashes the blue zombie.

Club, flank: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
damage: 1d6 + 3 ⇒ (1) + 3 = 4

But the zombie seems to be too dodgy for him.

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

Kato also tries to put a little hurt on the flanked zombie...
Flail: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
damage: 1d10 + 4 ⇒ (9) + 4 = 13


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One zombie is now redead. (Sorry I can't edit the map until morning)

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

Zarzei grabs his crossbow and fires off a bolt at the remaining zombie

Crossbow: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 ⇒ 6


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Zarzezi's bolt finishes off the zombie.

The gillman is grateful for you help.

You return to where Janira waits for you, and journey with her back to the Grand Lodge. There, Master of Scrolls Kreighton Shaine inquires about your trip.


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poke, poke, team. Only one or two more posts expected from you; let's finish this!

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

Well, the internet dryer must have eaten my post from yesterday... Meh, maybe I hit preview instead of submit Who knows...

Kato, being his usual gruff self just says, "Well. The Gillmen are friendly and may have a few interesting things to show us. There's one less angry Minotaur looking for a light halfling lunch on the island as well..."


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"Interesting. Anything else?"

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

"There were a few beautiful murals to... who was it?" Salmok turns to Ahberanth knowing the wizard must remember. "Someone famous from a long time ago. That's all I know."

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

They were depictions of scenes from Aroden's holy book but from an earlier version as they differed slightly.

Zarzezi takes the scroll that Ahberanth had copied the four inscriptions onto and hands it to Kreighton.

I'm guessing Ahberanth might still be having internet issues


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He listens carefully to what you all have to say, and nods thoughtfully.

Three days later, you are each awarded a wayfinder in a ceremony acknowledging that you are now full agents of the Pathfinder Society.

thanks for playing everyone; sorry the game took so long.

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Thank you! Didn't mind it taking so long. Was definitely fun to play.

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

Thank YOU for running us! Sometimes these games go on for a while. It happens. I hope Ahb gets his network back soon! Thank you all for playing as well! Good group!

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

Yeah, Thanks for running it.

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