Half-Orc

Kato Strongthrower's page

211 posts. Organized Play character for Joseph Martin 681.


Full Name

Kato Strongthrower

Race

|Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6

Classes/Levels

| Spd 30 |

Gender

Male NG Half Orc Ranger 2

About Kato Strongthrower

Bot Me :

Deadly Aim: -1 to hit, +2 damage
Fave enemy (human) +2 to hit, damage, some skills.

Melee:
[dice=Flail] 1d20 +5 [/dice]
[dice=damage] 1d10+4 [/dice]

Ranged:
[dice=Javelin] 1d20 +3 [/dice]
[dice=damage 1d6+3 [/dice]

[dice=Light Hammer] 1d20 +3 [/dice]
[dice=damage 1d4+3 [/dice]

[dice=Throwing Axe] 1d20 +3 [/dice]
[dice=damage 1d6+3 [/dice]

[dice=Dagger] 1d20 +3 [/dice]
[dice=damage 1d4+3 [/dice]

Kato Strongthrower
Male half-orc ranger 2
NG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 19 (2d10+2)
Fort +4, Ref +6, Will +1
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+3/19-20) or
heavy flail +5 (1d10+4/19-20) or
light hammer +5 (1d4+3)
Ranged javelin +4 (1d6+3) or
throwing axe +4 (1d6+3)
Special Attacks favored enemy (humans +2)
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Statistics
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Str 16, Dex 16, Con 13, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +5; CMD 18
Feats Deadly Aim, Distance thrower
Traits armor expert, suspicious
Skills Climb +7, Handle Animal +4,Heal +5, Intimidate +6,Knowledge(dungeoneering) +4. (Geography) +4, Knowledge (nature) +4, Perception +6, Sense Motive +6, Stealth +7, Survival +5, Swim +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood, track +1, wild empathy +1
Combat Gear acid, oil (2); Other Gear studded leather, dagger (2), heavy flail, javelin (2), light hammer (2), throwing axe (3), backpack, belt pouch, chalk, crowbar, flint and steel, silk rope (50 ft.), whetstone, Potion of CLW (x3), Wand CLW
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Special Abilities
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Darkvision (60 feet) (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Favored Enemy (Humans +2 +2) (Ex) +2 to rolls vs. humans foes.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day, 1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Track +1 +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Distance thrower reduce penalty by 2 for range.