PFS1: Redelia's Confirmation (Inactive)

Game Master Redelia


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Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

Ahberanth makes a face at the mention of undead and then says, "Of course we will help with your problem. Please accept our apologies for our intrusion into your shrine."

Diplomacy: 1d20 + 4 ⇒ (20) + 4 = 24
* Clever Wordplay allows INT bonus to be used for Diplomacy checks.

The magister then takes in his companions and asks, "Alright, then. Which will it be first? It's quite possible that the kobalds might be alerted to our presence if you were to make noise while dispatching the undead. However, I believe it less likely that those same undead would be alarmed by anything less than our presence in their vicinity. So, will it be kobalds or the creepy, mostly-dead things? My vote would be to tackle the scaly, little creatures first."

A pause, and then a grin,"Of course, I could be wrong..."

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

"That sounds like sound logic. However the gillman wasn't clear as to what direction each group was in."

Zarzezi heads over to each entrance to see if there are any clues indicating what might be down each tunnel.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

"Agreed. If we can tell which way is which... I'm sure the smell will give it away when we get close.."

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

North: Odd; South: Even: 1d2 ⇒ 2

"I say we go south. Something is telling me that we need to go that way first."


Venture Lieutenant, Play by Post (online)

waiting for a bit more consensus

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

"Well, with no more clues, South it is!"

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

"South sounds good to me"

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

The wizard sniffs the air, as if hopeful to find some innocuous clue that heretofore had yet to be discovered, allowing him to determine where the minions of the unliving resided. Ahberanth frowns as his nose fails to deliver and shrugs, "South, then."


Venture Lieutenant, Play by Post (online)

OK, put your tokens on the open space on the fourth map.

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

Like that?


Venture Lieutenant, Play by Post (online)

Put them actually on the map, on the part that is not covered with a grey cover.

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

Heh. I misunderstood as well. :) We're on the map!

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

Ha! Sorry about the confusion. My fault.


Venture Lieutenant, Play by Post (online)

You make your way down a passage that varies from 3 to 6 feet wide and is coated with bioluminescent fungi. You encounter several points where the tunnel branches off in different directions, but all of those paths either narrow too much for you to traverse, lead back to this main trail, or are blocked by a cave-ins. Trekking through the twisting passages takes approximately 20 minutes.

I've revealed more of the map, please move your tokens forward and then I will describe the cavern.

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

Seeing an open area ahead Kato moves up, turning to put a finger to his lips to tell the others to be as quiet as possible. He slips forward to the edge of the opening, trying to stay hidden...

stealth: 1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

I went ahead and moved everyone up behind me.

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

During the winding trek through the tunnels Ahberanth uses his dagger to scrape off some of the bio-luminescent fungi and tucks it away in one of his free spots in his spell component pouch. Should any of the others give him an odd look he just shrugs and winks.

Beyond that, he does his best to be quiet, following Kato's lead.

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Thanks Kato!

In his head, Salmok is identifying the rocks as best as he can. That looks like a basalt layer. Must be old. Wonder what era it comes from.... Even though he's examining the sedimentation as he goes, Salmok will be right on Ahberanth's tail.

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

Zarzezi catches Ahberanth doing some scraping and being the person to never let a good idea go to waste, scrapes a bit of the fungi into one of his empty vials as he follows along.

thanks for moving us up kato


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perception checks:

perception Salmok: 1d20 + 7 ⇒ (19) + 7 = 26
perception Zarzezi: 1d20 + 6 ⇒ (14) + 6 = 20
perception Ahberanth: 1d20 + 1 ⇒ (9) + 1 = 10
perception Kato: 1d20 + 6 ⇒ (20) + 6 = 26

Eberyone but Ahberanth notices a trap. A kobold is on the other side of a shallow river, appearing to have just set the trap.

initiative rolls:

initiative Salmok: 1d20 + 1 ⇒ (9) + 1 = 10
initiative Zarzezi: 1d20 + 4 ⇒ (12) + 4 = 16
initiative Ahberanth: 1d20 + 2 ⇒ (7) + 2 = 9
initiative Kato: 1d20 + 3 ⇒ (2) + 3 = 5
initiative bad guy: 1d20 + 1 ⇒ (3) + 1 = 4

You all may act.

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

Kato runs up a little and points beside him,"Trap here"

He then tosses a javelin at the kobold...
Javelin, Deadly Aim: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18
1d1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Salmok, noticing the trap Kato points out, runs up to it. Double move

He'll scream out at the kobold as he jogs up: "You desecrate this sacred place. Leave. Along with your traps."

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

Zarzezi moves up so he can see the kobold and yells out "Bombs away" as he tosses a bomb at the kobold

bomb: 1d20 + 4 - 6 ⇒ (13) + 4 - 6 = 11
fire damage: 1d6 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

Ahberanth continues moving forward, oblivious, musing on the properties of the luminescent fungi, until his companions begin their frantic movements.

"Traps?" Blinking, he then sees the culprit across the stream and he rushes forward, his walking stick held up protectively. He stops right behind Salmok, gauging the distance to the kobald and frowning, knowing it's just out of his stick's range.

Frustrated, he holds his action, secure in the knowledge that his companions have the matter in hand.


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The kobold falls over, dead. On the other side of the kobold, past the stream, is a narrow passage that appears to slant steeply upwards.

Up the passage, or back and the other direction from the gillman's cave?

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

Kato looks at the kobold.
"That was.... easy. Hmm. I say we mark this trap and see what else is on the other side of the river. What say you all?"

Kato marks the trap as best he can with the tools he has. If it's safe to toss a rock on it to set it off, he'll do that instead.

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

"Does anyone have chalk? Marking the trap is a great idea.". Salmok will search his pack for some, but comes up short.

" Let's go up the passage. If I know anything about kobolds - when there is one, there are more hidden."

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

"No chalk here but perhaps triggering it from a distance might be an idea. And I agree that heading up the passage seems like the best course of action"

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

"OK"
With that Kato crosses the water carefully and checks out the passage on the other side..


Venture Lieutenant, Play by Post (online)

Your chosen route leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. You can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds—it sounds like Janira, perhaps continuing to fight the minotaur. Continuing on, you notice a faint light at the end of the tunnel. Do you continue, or go back?

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

JUST before we head across...apologies. Was waiting for permission to do this...

As Kato boldly decides to cross the river, Ahberanth purses his lips for a moment and then asks Salmok to point out the exact outline of the trap, wanting to be sure of the breadth of the entrapped area that he would have blindly stumbled into if not stopped by his companions.

Frowning, he mutters, "Acidium Respergo." and concentrates FAR more than usually necessary for an arcane cantrip, but when two outstretched fingers on his left hand appear to begin shooting acid, he somehow slows the rate of flow and streams the acid slowly in a trickle now, along the outline of the trap.

When he finishes, Ahberanth blinks and exhales sharply, and then wipes sweat from his brow on his sleeve.

"Ok. I don't think I'm ever going to do THAT again..." he sighs with a weak grin. Then, seeing his companions begining to move across the water, he leans heavily on his walking stick and follows.

Odd use of the Acid Splash cantrip done with the permission of the GM. Thanks, Redelia!

Ahberanth motions for everyone to stop once the see the light ahead, shrugging a silent question as to what they should do.

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

Zarzezi says to Ahberanth "That's a neat trick" as he watches the effect of the acid splash.

Zarzezi then heads down the passage and pauses when Ahberanth raises his hand.

Whispering softly "Might as well move forward"

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

"Are you okay to move on Ahberanth? I have a shoulder for you to lean on if you need it."

Salmok nods to Zarzezi. "Yes, I will follow you forward."

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

Ahberanth politely waves Salmok off with a smile and then nods to Zarzezi. "I'm ready. We should investigate, I agree."

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

"Nice trick. I was just going to draw in the sand with a stick..."

After hearing Janira fighting the monster, "Let's go, we have to help her. We can come back and check the other passageway and talk to the merfolk after!"

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

"How do you think Janira is doing? Don't know much about minotaurs but they seem tough."

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

"Without help?" Ahberanth raises an eyebrow. "We'll be lucky if she's not dead when we find her. We should press on..."

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

Kato heads towards the light. "Come on, we have to help her!"

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

]"There must be multiple entrances to this place since she originally lead the minotaur away from the entrance. Might I suggest that Kato and Salmok take the lead while me and Ahberanth will follow behind. I wonder if I should bring out my crossbow as I'm down to two bombs for ranged attacks although I do have my trusty hooked hammer ready to hit anyone who gets close"

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

"Not a bad idea. The crossbow, I mean." Ahberanth says absently, inwardly reviewing the incantation for his Mage Armor spell, remembering the words without summoning his will to perform the actual magical warding.

His walking stick in hand, which acted as both his melee and ranged weapon, Ahberanth makes no attempt to disguise his excitement and moves to keep up with Kato.


Venture Lieutenant, Play by Post (online)

The new map is on top. Please place yourselves in about the place where I have you in the order you would be exiting the caves.

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

I placed us, with me in front. Wait, i'm no tank! Anyway, move yourself if you don't like your spot. :)


placement looks good to me
Zarzezi hooks his hammer back on his belt and takes out his crossbow as they exit the cave

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

"Can anyone see Janira? My eye sight is still adjusting to the outside."


Venture Lieutenant, Play by Post (online)

initiative rolls:

initiative Salmok: 1d20 + 1 ⇒ (9) + 1 = 10
initiative Zarzezi: 1d20 + 4 ⇒ (16) + 4 = 20
initiative Ahberanth: 1d20 + 2 ⇒ (10) + 2 = 12
initiative Kato: 1d20 + 3 ⇒ (6) + 3 = 9
initiative Janira: 1d20 + 6 ⇒ (19) + 6 = 25
initiative minotaur: 1d20 + 0 ⇒ (3) + 0 = 3

Janira has clearly been seriously wounded several times, but the minotaur's ax is damaged.

Janira shouts encouragement to you, and steps away, out of the minotaur's reach. 5 ft step

The party is up!
inspire courage is active

Liberty's Edge

Male NG Half Orc Ranger 2 |Hp 19/19 |AC 16 (T 13 Ff 13) | CMB +5, CMD 18 | F +4 R +6 W +1 | init +3 | Perc +6, SM +6 | Spd 30 |

Kato moves up, yelling at the beast.
"Hey cow for brains!"

he lets fly a javelin, hoping for an early hit.
Javelin: 1d20 + 3 + 1 - 2 ⇒ (10) + 3 + 1 - 2 = 12
damage: 1d6 + 3 ⇒ (4) + 3 = 7

The Concordance

Salmok | Male LN Medium Oread Occultist (geomancer) 1 HP 1/11 | AC 17, T 11, FF 16 | CMD 13 | F +4, R +2, W +2 | Init +1 Perc +0 | Focus Points: (geo) 1/1 ; (transmutation) 3/5 | Active Conditions: N/a

Salmok, seeing Janira is in danger, runs closer to the minotaur.

"Come pick on someone your own size!"

Double move

Scarab Sages

Male Gnome Alchemist (Grenadier)/1 | HP 10 | F +4, R +4, W +0; +2 vs. illusions | AC 15, T 13, FF 13 |Init +4 Perc +6

"That's a big boy"

Zarzezi lets loose a bolt from his crossbow

Crossbow: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
damage: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

"Magus Armaturam!" the magic-user frowns as he advances and casts his spell, knowing that his intent to wait to make the best use of the protective magic is pointless. A minotaur stands before the group, threatening their guide. There is likely no better time.

As he finishes his incantation, a shimmering, protective force surrounds the mage, for a moment he in engulfed by a brilliant blue light which quickly fades to near-invisibility.

"We need to keep it distracted!" Ahberanth calls out, "She's been seriously hurt! Zarzezi? Can any of your potions heal from a distance? Salmok, have you got anything?"

Grand Lodge

Male HP 8/8 | AC 12, T 12, FF 10 | CMD 12 | F +3, R +2, W +3 | Init +2 Perc +1 Human, Wizard| Cantrips: 3 |First: 2

Redelia, Would Ahberanth have a chance of knowing any possible weaknesses of minotaurs with Knowledge: Arcana, History, Nature, or Planes? Yes, I know they probably don't, but Ahby doesn't, so that might be where his thoughts went next...

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