(5E) Odyssey of the Dragonlords - By Supreme Being (Inactive)

Game Master scranford

Battle the Gods and become a legend in this epic adventure


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CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

Coronus, you can only take the Help action if the enemy is within five feet of you. I appreciate you trying to get me advantage though! You'll want to take your own shot though for sure.


Haunted One | Active: Thaumaturgy & Light on shield | HP: 23/24 | Channel 1/1 | War 3/3 | d8 3/3 | 1st 4/4 | 2nd 2/2 | Inspiration!
Stats:
AC 18 | Str +3 Dex +1 Con +2 Int +0 Wis +5 Cha +2 | Init +1 | PP 13 | PI 13
Mateo Nikas wrote:
Coronus, you can only take the Help action if the enemy is within five feet of you. I appreciate you trying to get me advantage though! You'll want to take your own shot though for sure.

Crap. Sorry.


Current map Oppies Supplies God Infinity........

So my first inclination is to disallow the Dodge action when you are at disadvantage due to difficult terrain... however I guess I can see where the stumbling attempt to dodge would as effective as a purposeful dodge, and there's noting in the rules I can find about it so good. BTW, unless they pick up some rocks they carry no weapons sans their vicious claws and teeth.

In this instance the Dodge action would cancel the advantage they had due to your footing, but they've got no way to attack from a distance anyway.


Current map Oppies Supplies God Infinity........

@ Coronus>>: Dodge. Hoping that Coronus can swap a cantrip for Sacred Flame at 2nd level

Not sure what you mean by this statement?

@ Mateo>>: No need to confirm criticals in 5E Nice shot.

@ Lysander>>: Just waiting on your action and we'll move to round 2


Haunted One | Active: Thaumaturgy & Light on shield | HP: 23/24 | Channel 1/1 | War 3/3 | d8 3/3 | 1st 4/4 | 2nd 2/2 | Inspiration!
Stats:
AC 18 | Str +3 Dex +1 Con +2 Int +0 Wis +5 Cha +2 | Init +1 | PP 13 | PI 13
Supreme Being wrote:

@ Coronus>>: Dodge. Hoping that Coronus can swap a cantrip for Sacred Flame at 2nd level

Not sure what you mean by this statement?

I meant that Coronus's action for the round is Dodge.

And, I'm missing having Sacred Flame as a cantrip. I was hoping that when/if Coronus earns 2nd 3rd level that he can swap a cantrip for Sacred Flame


Current map Oppies Supplies God Infinity........

I will leave it up to you remaining players, but if you'd like to add a fifth player I would not be opposed. They would have to choose one of the unchosen Heroic Paths, but if you want to add a fifth, and know a good candidate then I'm good with that. Either way is good.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

I would be done for an additional player to join us. I think 4-5 is the magic number for most campaigns. As for who though? I don't have any ideas unfortunately.


Current map Oppies Supplies God Infinity........

Mateo... where is the 3d6 coming from... short bow plus sneak 1d6 right?


My apologies, you are quite right. I don't know why I added an additional d6 in there. Remove whichever one you want.


Current map Oppies Supplies God Infinity........

I haven't really enforced this rule... but probably will going forward.

2) Player's Handbook, Chapter 9: If you are making an attack, especially a ranged attack or one with a Reach weapon, and you're shooting/reaching past a creature/object/foliage/whatever, your target may have half, 3/4, or total cover against your attack. Half Cover will give them +2 AC, 3/4 Cover will give them +5 AC, and Total Cover will mean you can't even make an attack against them. Ultimately, the DM makes the decision of whether a creature has no cover, half, 3/4, or total... but you should generally expect that shooting through combat might give them at least Half Cover, if your DM remembers to apply the rule.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

Woot for leveling up!

Hit Points: 2d8 ⇒ (4, 7) = 11

I'll have Mateo all leveled up soonish!


Haunted One | Active: Thaumaturgy & Light on shield | HP: 23/24 | Channel 1/1 | War 3/3 | d8 3/3 | 1st 4/4 | 2nd 2/2 | Inspiration!
Stats:
AC 18 | Str +3 Dex +1 Con +2 Int +0 Wis +5 Cha +2 | Init +1 | PP 13 | PI 13

Ditto woot for leveling up. Forgot we had to roll HP with advantage

HP: 2d8 ⇒ (1, 2) = 3 Almost the worst.

I'll wait for 4th when he gets another cantrip to add Sacred Flame and try to keep my whining on this side of the keyboard.

cheers


(The Demi-God) HP: 29/36 | AC 18 | Init: +1 | Saves: Str: +5; Dex: +1; Con: +4; Int: +2; Wis: +1; Cha: +2 | PP 13 | PI 11

Woohoo! Shield Wall unlocks :)

HP: 2d10 ⇒ (1, 10) = 11


Let's see:

HP: 1d6 + 2 ⇒ (4) + 2 = 6
HP: 1d6 + 2 ⇒ (1) + 2 = 3

6 it is.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

Welcome to the group DW!


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Thanks! Thrilled to join the group :)


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

My apologies all, it has been a rough day. I will post as soon as I can in the morning. <3


Current map Oppies Supplies God Infinity........

Everybody still hear and healthy???


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

I am! :)


(The Demi-God) HP: 29/36 | AC 18 | Init: +1 | Saves: Str: +5; Dex: +1; Con: +4; Int: +2; Wis: +1; Cha: +2 | PP 13 | PI 11

ditto :)


Haunted One | Active: Thaumaturgy & Light on shield | HP: 23/24 | Channel 1/1 | War 3/3 | d8 3/3 | 1st 4/4 | 2nd 2/2 | Inspiration!
Stats:
AC 18 | Str +3 Dex +1 Con +2 Int +0 Wis +5 Cha +2 | Init +1 | PP 13 | PI 13

Present. Intermittent health


Yes! Been very busy the past few days. I'll have a post soonish today!


Sure here! Been some crazy days with local holidays here, but I'm still alive.


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Haunted One | Active: Thaumaturgy & Light on shield | HP: 23/24 | Channel 1/1 | War 3/3 | d8 3/3 | 1st 4/4 | 2nd 2/2 | Inspiration!
Stats:
AC 18 | Str +3 Dex +1 Con +2 Int +0 Wis +5 Cha +2 | Init +1 | PP 13 | PI 13

I suggest marching order is Mateo at the limit of the Light. Lysander and Coronus shoulder to shoulder. Then Aristeides and Deimus, potentially side by side.

cheers


Current map Oppies Supplies God Infinity........

Note: I am travelling on vacation this Sat, Sun, Mon, and Tue. Might have time to post, but probably not. If you want to make your next round actions, I'll adjust when the Troglodytes take their action.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

@Supreme Being - I am having issues with the Disengage idea that you are suggesting since it says that I don't provoke attacks until the end of my turn. I tried looking up who you were referencing but the only thing I found was this.

Jeremy Crawford says "The beauty of the Disengage action in D&D is that, once you take it, you gain its benefit until the end of the turn. That means you can avoid provoking opportunity attacks from multiple foes."

I'm fine with whatever you decide, I'm just confused on where you're getting it from is all.


Current map Oppies Supplies God Infinity........
Mateo Nikas wrote:

@Supreme Being - I am having issues with the Disengage idea that you are suggesting since it says that I don't provoke attacks until the end of my turn. I tried looking up who you were referencing but the only thing I found was this.

https://twitter.com/jeremyecrawford/status/1298269608802054144 says "The beauty of the Disengage action in D&D is that, once you take it, you gain its benefit until the end of the turn. That means you can avoid provoking opportunity attacks from multiple foes."

I'm fine with whatever you decide, I'm just confused on where you're getting it from is all.

You are correct. I was so busy looking for evidence that you could disengage twice in one round, that I overlooked the obvious. You are able to continue your move placing yourself 10-15' from any "obvious" danger.


No worries! I appreciate you doing research on us for sure! <3


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Current map Oppies Supplies God Infinity........

Sorry Guys! I haven't forgotten this game... just been super busy. Hopefully things will slow down a bit and I can get back on the horse... but fear not. It's still alive. Hopefully I'll at least get up an end our round post sooner than later.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

No worries! The Doomed is waiting in the wings!


Haunted One | Active: Thaumaturgy & Light on shield | HP: 23/24 | Channel 1/1 | War 3/3 | d8 3/3 | 1st 4/4 | 2nd 2/2 | Inspiration!
Stats:
AC 18 | Str +3 Dex +1 Con +2 Int +0 Wis +5 Cha +2 | Init +1 | PP 13 | PI 13
Supreme Being wrote:
Coronus the centaur wrote:

...

[dice=Cure Wounds 1]2d8+3 12 +9 = 21 HP

Spiritual Weapon Round 3 of 10. Bonus action to move 20 ft with him

He draws his longsword and moves toward the feast, that he suspects is centaur flesh.

Don't forget you roll an extra die for each healing "Spell" and can discard the lowest.
Move 20 ft toward the feast

Thank you for the reminder, but I did roll two dice for a 1st level Cure Wounds and drop the lowest, which is why I only added 9 HP healing for the Cure Wounds.

Did Coronus get his move 20 feet toward the threat? Don't understand if the bigger font of Move 20 was a typo or meant something.

thanks


Current map Oppies Supplies God Infinity........

No problem. Thought you used a second level slot. The die roll looked kind of wonky on the post for some reason.

I don't know why the "Move 20ft is bolded and enlarged. Must have grabbed some extra text by mistake. Ignore.


Haunted One | Active: Thaumaturgy & Light on shield | HP: 23/24 | Channel 1/1 | War 3/3 | d8 3/3 | 1st 4/4 | 2nd 2/2 | Inspiration!
Stats:
AC 18 | Str +3 Dex +1 Con +2 Int +0 Wis +5 Cha +2 | Init +1 | PP 13 | PI 13
Quote:
The other four Trogs look at each other and begin to move forward. Everyone is in "Close" range now except Coronus, Deimus, and Aristiedes who are at "Near".

I understand the idea to use ranges of close and near without maps and theater of the imagination. However, I'm not clear how far away Coronus is from the melee.

Coronus moves 40 feet, so he can easily outpace his two-legged companions.

He can move the Spiritual Weapon 20 feet per round at a range of 60 feet.

At the end of the last combat, he had 7 rounds left. Meaning, if the cavern mouth was 60 feet away, then Spiritual Weapon would have been at the cavern mouth at after the 3 rounds that you started the last combat. However, if the new encounter was further than 100 feet away, he would have left the Spiritual Weapon, because he would have to spend too much time pulling into combat. But, it was never clear that that was an issue.

I thought that I was clear that Coronus who was the first to hear the cries (and knowing that there were potential centaur prisoners) that we was moving quickly to engage. He was only keeping the Spiritual Weapon if it would be useful.

Considering the math of the Spiritual Weapon, I could have been more clear if the distances were clearer, so I tried to articulate that in my post.

Would greatly appreciate clarity before I post the next round. I'm totally alright abandoning the SW if everyone outpaces it to start the combat.

cheers


Current map Oppies Supplies God Infinity........

I'm trying to use common sense here, as I'm not going to draw out the maps. That really slows down my posting rate. In this instance Coronus can't move as quickly down the natural stairs as the other players due to his stature and having legs not designed for descending stairs. Coronus is at the edge of the Fog Cloud standing with Aristeides and Deimus. His Spiritual Hammer is 20' behind him. It can attack next round. Coronus is at "Near" range... but will have to move into the Cloud to attack which will give him the "Blinded" condition.


Haunted One | Active: Thaumaturgy & Light on shield | HP: 23/24 | Channel 1/1 | War 3/3 | d8 3/3 | 1st 4/4 | 2nd 2/2 | Inspiration!
Stats:
AC 18 | Str +3 Dex +1 Con +2 Int +0 Wis +5 Cha +2 | Init +1 | PP 13 | PI 13

Thanks. Understood. Missed the stairs.


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

I will be terribly busy today so I may have a post up this evening late. Feel free to bot me if necessary, I would definitely use my "Clever As The Gods" against whichever Trog seems to be most healthy.


Current map Oppies Supplies God Infinity........

@ Coronus

I'm going to argue that you still get the AoO. The Attack of Opportunity is a reaction based on movement. You're held attack was just that a readied action, so I would think you still get your reaction. You swung when he moved into range, then again when he moved out.


Haunted One | Active: Thaumaturgy & Light on shield | HP: 23/24 | Channel 1/1 | War 3/3 | d8 3/3 | 1st 4/4 | 2nd 2/2 | Inspiration!
Stats:
AC 18 | Str +3 Dex +1 Con +2 Int +0 Wis +5 Cha +2 | Init +1 | PP 13 | PI 13

@GM

While I would love another attack, because your insane dice-roller results, I just want to double check something.

In 5e, AOO are only triggered when creatures leave threatened areas. AOO are NOT triggered by moving within a threatened area, unlike Pathfinder.

So, should Coronus still get an AOO?

cheers


Current map Oppies Supplies God Infinity........

@ Coronus

Yes one of the smaller Trogs attacked you, but the other charged past you to attack the two soft shells, so you would get on on him as well, as he left your threatened zone. You are 15-20 feet beyond the mages skulking in the entryway.


Haunted One | Active: Thaumaturgy & Light on shield | HP: 23/24 | Channel 1/1 | War 3/3 | d8 3/3 | 1st 4/4 | 2nd 2/2 | Inspiration!
Stats:
AC 18 | Str +3 Dex +1 Con +2 Int +0 Wis +5 Cha +2 | Init +1 | PP 13 | PI 13
Supreme Being wrote:

@ Coronus

Yes one of the smaller Trogs attacked you, but the other charged past you to attack the two soft shells, so you would get on on him as well, as he left your threatened zone. You are 15-20 feet beyond the mages skulking in the entryway.

Perfecto. Thanks


Current map Oppies Supplies God Infinity........

I might suggest searching the following for healing potions. Seems like there are several distributed by about


CN Male Swashbuckler 4 (Inspired Blade)| HP: 36/36 | AC: 20 ( Tch 16, Fl 14) | CMD: 18 | F: +3 R: +9 W: +2 | Init: +6 | Perc: +7 SM: +7 | Combat Stamina: 5/5 | Panache: 1/4 | Charmed Life: 3/3 | Hero Points: 2/3 | Active conditions: Combat Expertise (-0, +1 Dodge), Champion (+2 Dmg)

I will have a post up later today folks, have to help a friend out most of today.


Current map Oppies Supplies God Infinity........

Also remember there is still a Centaur lapsing in and out of consciousness over a flaming spit.

So (4) sleeping Trogs to dispense
(1) Centaur in a cage with stab wounds
(1) Centaur roasting over a open fire
(2) Companions bleeding out... both with Healing potions in their possession. (NOTE: You guys would know this without having to search.

So I'd like an order of events.


(The Demi-God) HP: 29/36 | AC 18 | Init: +1 | Saves: Str: +5; Dex: +1; Con: +4; Int: +2; Wis: +1; Cha: +2 | PP 13 | PI 11

Lysander went to killing off the trogs first


(The Demi-God) HP: 29/36 | AC 18 | Init: +1 | Saves: Str: +5; Dex: +1; Con: +4; Int: +2; Wis: +1; Cha: +2 | PP 13 | PI 11

And with Deimus and Aris tending to the fallen, Ly would be cutting free both centaur


Current map Oppies Supplies God Infinity........

Potion on Coronus 2d4 + 2 ⇒ (4, 2) + 2 = 8

Potion on Mateo 2d4 + 2 ⇒ (2, 2) + 2 = 6

NOTE: Feel free to roll these rolls on your own instead of waiting for me.

MEDICINE: DC10

Spoiler:

If the Centaur roasting is not rescued immediately... he will expire by round 3.


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

GM, this is my first sorcerer, and I'm realizing my choice of spells was not necessarily the best. Would it be ok for me to make some adjustments, or do you prefer I wait and use my levelling as per the rules?


Current map Oppies Supplies God Infinity........

No problem Demius. I usually allow anyone to make changes like that their first three levels, and would allow a little extra time for a new participant.


(Vanished One) HP 23/23 | AC 13 | Acr +5 Dec +3 Ins +3 Int +5 Perc +3 Pers +5 SoH +3 Ste +3 | Saves: S +1, D +3, C +5, I -1, W +1, Ch +5 Adv charm, disease; Imm Sleep| Init +3 | PPerc 13; PInv 9; Pins 13; DrkVis | Spd 30' | Insp: No | HD 3/3 | Spell DC 13 (1: 4/4; 2:1/2) | Sorcery 3/3 | Spell Att +5 | Status: Normal

Ok thanks. Any sourcebook you would prefer I not use for spells?


Current map Oppies Supplies God Infinity........

Would everyone do me a favor and please put your heroic path in parentheses after your name in your profiles

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