Hockeyguy's Mummy's Mask (Inactive)

Game Master Grolick

Tactical Map


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Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8

I’m not sure leaving him down here alone is a good idea. I’ll be memorizing all heals tomorrow, but I think sleeping down here is our best option.


Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8

Rupert remembers his Good Berries he has in his pouch and eats them.

Good Berry: 2d4 ⇒ (3, 4) = 7

Good Berry lasts 1 day per level. I can cast it again today if need be but this brings me from 1/10 to 8/10. Just forgot I had it memorized as it’s from being a gnome and in a different section of hero lab’s character sheet.


Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5

I have 2 Cure Light Wounds spells to dish out.

Sovereign Court

Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Rupert Fickleberry wrote:
Clearly the bear may have been a mistake.

In fairness, who the hell builds a tomb with no way to carry large objects down into it?


Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5

Generally, any large objects that are carried into a tomb are not expected to be removed.

Sovereign Court

Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3

You still want an easy way to get them IN the tomb. Maybe they had a ramp they removed afterward. Who knows?


Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5

My guess is it would've been removed long ago. Tombs aren't supposed to be easy to get into, after all.


Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5

Is it possible to haul the bear up with rope?


Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8

I say we sleep the night and regroup in the morning.


Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5

"Well, if we're staying here..."
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

These go to the people with the lowest HP total.


Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5

We've been in this pit for a month. Is it safe to assume we healed?

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