
Rupert Fickleberry |

Aid check: 1d20 - 1 ⇒ (11) - 1 = 10 24 for Azeem’s check now.
Rupert casts Guidance to help Azeem with this check to make 25 total.

Mummy's Mask GM |

Azeem finds some purchase and struggles with the crowbar. Jahsi grabs the crowbar with him, and as they strain their muscles, the seal around the door slowly cracks, and the door eventually comes open.
You notice there do not seem to be any handles on this side of the door either. Clearly this was not designed for any entrance/exit.
This rectangular room is empty save for some engravings and fixtures upon the walls, a pair of heavy stone doors to the north, and an immense stone wheel against the south wall. The air is stale, and a layer of dust and sand covers the floor, lying in a thicker layer to the south. All four walls bear sunk-relief engravings and hieroglyphs, while small stone faces are affixed to the walls at about shoulder height in each corner. The stone wheel to the south is engraved with a large spiral and is set in
stone tracks in the floor and ceiling.
Tactical map updated

Rupert Fickleberry |

Rupert takes his handkerchief out of his pocket and puts it to cover his nose and mouth to protect from the stale air and dust.
"Should we close the door behind us, do you think?"
Rupert then casts Detect Magic on the room and goes to investigate the engravings on the wall. From his scroll case, he removes some etching paper and some charcoal to mark down anything he might find particularly interesting.
"Perhaps someone who is good with devices should check out the stone wheel. My guess is that this might be our next obstacle."

Mummy's Mask GM |

The heiroglyphs on the walls tell the story of the person entombed here. Akhentepi was a celebrated military commander who presided over troops garrisoned in Wati before the city fell. There are also some definite word written here. "'Akhentepi’s tomb is well defended, and those who defile it tempt the wrath of the gods', 'The only thing the Lady of Graves despises more than the grave robber is the unsuccessful grave robber,' and 'Turn back while you can'".
On looking at the wheel:
The spiral on the wheel is certainly a symbol of Pharasma. Two of the faces carved in the corner are also representations of her.
The other two faces:
These seem to be representations of Anubis, the ancient god of burials and mummifcation.
The wheel against the wall is 10 feet in diameter and about 6 inches thick of solid stone.

Aloysious Johari |

Johari thumbs at Locke, indicating his agreement. He moves immediately to fix one of the doors to remain open, while the more learned of the party examine the engravings and sculptures.
disable device: 1d20 + 9 ⇒ (1) + 9 = 10

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As he examines the ancient script, a grimace passes over Lockes face. ”The builders were helpful enough to include a warning about just such things. Expect guardians within, once we get further. Still, if we don’t ignore the warnings, someone else will.”

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”I would count the odds highly in favor. Still, can’t just leave it be or we’ll never get anywhere.” When Krugor mentions no danger, he places a hand on one side and tests the weight of the stone to see if it rolls easily in the track.
Know Religion: 1d20 + 3 ⇒ (6) + 3 = 9

Rupert Fickleberry |

”Is everything in this place going to be too heavy to move? I probably should have done more push ups growing up.”

Azeem El Bashir |

Azeem looks for a direction that makes more sense. finds a place to set his crowbar and give it a push.
str check: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
"I hope everything in this place isn't as heavy."
str check: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17

Mummy's Mask GM |

The four of you work on the wheel trying to get it to move. While you do that
[spoiler=GM Screen]
monster stealth: 1d20 + 8 ⇒ (16) + 8 = 24
Johari Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Krugor Perception: 1d20 + 8 ⇒ (5) + 8 = 13
Azeem Perception: 1d20 - 1 ⇒ (11) - 1 = 10
Rupert Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Oursen Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Locke Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Mummy's Mask GM |

The four of you work on moving the wheel, straining to move it while Rupert and Oursen look on.
monster stealth: 1d20 + 8 ⇒ (5) + 8 = 13
Johari Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Krugor Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Azeem Perception: 1d20 - 1 ⇒ (4) - 1 = 3
Rupert Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Oursen Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Locke Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Some of you notice a visitor wander in from the outside.
monster init: 1d20 ⇒ 19
Johari initiative: 1d20 + 6 ⇒ (12) + 6 = 18
Krugor initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Azeem initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Rupert initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Oursen initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Locke initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Kugor and Azeem can take an action in the surprise round before teh creature does, which is obviously some kind of vermin.

Mummy's Mask GM |

The creature attempts to sting Rupert
Sting vs AC14: 1d20 + 2 ⇒ (17) + 2 = 19
and he hits putting his stinger into him. Rupert needs a fort save on his turn
damage: 1d3 ⇒ 2
Everyone but Rupert who has not acted in the surprise round may go.
Working on a better tracking for PBP. Hopefully will be up for the first full round!

Rupert Fickleberry |

Likely provoking an attack, Rupert moves back next to the Dwarf and casts guidance on Oursen. He then tells the great bear to attack.

Oursen |

The bear, happy to oblige, lashes out.
Bite: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 3 + 1d6 ⇒ (5) + 3 + (2) = 10 Second 1d6 is Bleed dmg
Claws: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 3 ⇒ (2) + 3 = 51d20 + 5 ⇒ (4) + 5 = 91d4 + 3 ⇒ (4) + 3 = 7

Mummy's Mask GM |

Oursen finishes off the scorpion after biting it and then slicing it with a claw.
Rurpert still owes me a fort save for the attack and poison
The party managed to move the stone before the scorpion attack, and it reveals a room beyond.
This square room is starkly devoid of any markings or adornment. In the center of the chamber’s floor, a square shaft drops straight down into darkness. A faint musty odor rises from the pit. A single piton has been hammered into the stone floor by the northeast corner of the pit, and a dusty length of rope dangles from the piton into the darkness of the shaft.
Map updated

Rupert Fickleberry |

Fort save: 1d20 + 4 ⇒ (13) + 4 = 17
Rupert looks into the darkness and gulps audibly. He then casts Light on a rock drops it down the shaft. Once it hits the floor, he’ll estimate how far down it is and cast light upon his walking stick once more.