Hockeyguy's Mummy's Mask
(Inactive)
Game Master
Grolick
Tactical Map
Azeem doesn't hit the floor. he gets to the end of his rope, but his feet have not found the floor.
M Human Paladin | HP 13| AC 16 | Fort +4 | Ref +1 | Will +1 | Perc -1| Speed 20
Azeem curses and shimmies up the rope.
"we are going to need a bigger rope..."
Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5
Johari pulls up the rope, and adds his to the end
Dont fall
yes, you'll want a climb check to climb up
M Human Paladin | HP 13| AC 16 | Fort +4 | Ref +1 | Will +1 | Perc -1| Speed 20
climb: 1d20 - 2 ⇒ (3) - 2 = 1
Azeem tries to climb the rope. In the dark, he can't see how to properly grab the rope and slips and falls.
falling damage: 1d6 ⇒ 3
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
Hearing the impact, Locke leans over the hole. "Are you dead, man?" he calls down.
M Human Paladin | HP 13| AC 16 | Fort +4 | Ref +1 | Will +1 | Perc -1| Speed 20
"Not yet." responds. He get's up and dusts himself off, picks up the shining stone and looks around a moment.
perception check: 1d20 - 1 ⇒ (7) - 1 = 6
"You need to add another length of rope to make it down. The one we have is too short."
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Johari will add his length of rope to the other rope.
”Could you help Oursen down?”
M Human Paladin | HP 13| AC 16 | Fort +4 | Ref +1 | Will +1 | Perc -1| Speed 20
"I'll try and bear it." Azeem says dryly.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Rupert calmly walks up to Azeem, does his best to look him in the eyes, and softly kicks him in the shin.
”That’s one.”
And then walks away.
Um, Azeem is down the hole/pit. I assume you plan to kick him later? everyone else is still up top.
Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5
The slayer shakes his head at Azeem's blunder, and climbs down himself.
Climb: 1d20 + 4 ⇒ (14) + 4 = 18
With a deft hand-over-hand technique, he gets down no problem.
When he's next to Azeem, he mutters I said DON'T fall.
Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5
Is taking 10 an option here?
Yes, you can take a 10, but you still have to score high enough to make the climb check with your 10 (which you might).
Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5
Doubtful. I have no bonus and I'm wearing medium armour.
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
"Everyone with strength is now down the hole. But Oursen cannot climb so I'm at a loss of how to get down with him."
M Human Paladin | HP 13| AC 16 | Fort +4 | Ref +1 | Will +1 | Perc -1| Speed 20
Azeem sighs and spends a few moments to remove his armor and climb back up.
"while i'm getting ready, would you put some knots in the rope? it will make this whole thing easier..."
When this is done, Azeem climbs the knotted rope taking 10 for 12
Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5
Can we fashion a sling or cradle for the bear, and several of us lower him together?
Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5
How well can the bear climb on his own?
M Human Paladin | HP 13| AC 16 | Fort +4 | Ref +1 | Will +1 | Perc -1| Speed 20
"Looks like the only option we have. let's let to it. when we lower him down we will all need to help."
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
The bear has Climb +6, although I can’t imagine it can use a rope.
Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5
Is tying the bear to the rope and lowering him down an option?
M Human Paladin | HP 13| AC 16 | Fort +4 | Ref +1 | Will +1 | Perc -1| Speed 20
Azeem, ties a rope around the bear and double checks the knots.
"Rupert, talk to your bear while we do this..." he looks at everyone else and motions to the rope."Shall we? he grabs the end.
str check?[/b: 1d20 + 2 ⇒ (5) + 2 = 7
Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5
Johari climbs back up to assist
Str: 1d20 + 2 ⇒ (7) + 2 = 9
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
Well, this should be good.
Azeem tries to lower the bear, and it starts to go down. Very quickly, he realizes that just tying a rope around a bear is NOT a very good idea. It's awkward and unweildy as he starts to lower. He then realizes he's probably not strong enough and the rope begins to fly through his hands and the bear plummets precipitously down.
Please make another strength check to prevent the bear from falling the entire way to the bottom of the shaft.
Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5
The slayer makes a grab...
Str: 1d20 + 2 ⇒ (2) + 2 = 4 Oh for the love of...I can't BEAR it!!
M Human Paladin | HP 13| AC 16 | Fort +4 | Ref +1 | Will +1 | Perc -1| Speed 20
str: 1d20 + 2 ⇒ (14) + 2 = 16
Azeem digs in and slides on the loose footing.
Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5
Krugor tries to make a grab for the rope.
Str: 1d20 ⇒ 18
Krugor grabs the rope and stops the bear from falling all the way down in a freefall. The sudden stop with just a rope around it, hurts the bear, however.
sudden stopping: 1d6 ⇒ 1
However, the bear is not all the way down, and you're unsure how far it has left to go.
Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5
"Anyone wanna help me slowly lower the bear down? I'm not sure if you're all aware of this, but bears are apparently quite heavy. I feel like I've been holding this rope for 3 days!"
Male Gnome Druid (Desert Druid, Feyspeaker, Bodyguard) 1 (HP 10/10), Init: +3, AC 14 (T 12, FF 13), Perception +9 (+11 vs concealed or secret doors), Fort +4, Ref +1, Will +3, CMB-3 / CMD+8
”I cannot help with this.”
Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5
"Well someone's gonna have to! I've been holding this rope for over a week!"
Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5
Str, aid: 1d20 + 2 ⇒ (11) + 2 = 13
If you want to raise or lower him, you'll need another check, as thus far you've only avoided having him fall to his death.
Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5
Str: 1d20 + 2 ⇒ (16) + 2 = 18
Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5
Str, aid on lowering: 1d20 + 2 ⇒ (4) + 2 = 6 sonofacrap
M Human Paladin | HP 13| AC 16 | Fort +4 | Ref +1 | Will +1 | Perc -1| Speed 20
aid to lower: 1d20 + 2 ⇒ (9) + 2 = 11
You can feel the bear descend, this time in a controlled fashion, but he's still not there yet. One more roll.
Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5
Str. aid on lowering: 1d20 + 2 ⇒ (7) + 2 = 9
Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5
Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5
3 "18"s in a row. Interesting...
Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5
Krugor Stonegut wrote: 3 "18"s in a row. Interesting... whereas I'm averaging a 6 (last 5 rolls). awesome.
you think you've finally gotten him down to the bottom of the shaft.
Warpriest 1, HP: 11/11, Init: +2, AC: 17 (FF: 15, Touch: 12), Perception: +8, Fort: +4 Ref: +2 Will: +5
"Finally! That felt like it took weeks!"
Male Taldan Investigator1 HP:10/10 AC16 TC13 FF13 CMD14 Fort:+1 Reflex:+5 Will:+2 Init:+3
"I dread having to pull him up when we're done."
M Human Paladin | HP 13| AC 16 | Fort +4 | Ref +1 | Will +1 | Perc -1| Speed 20
[b]"maybe there's another way out?"[/]
Azeem joins the rest down the hole and puts his armor back on. he picks up the glowing rock and prepares to finally start exploring.
Male Human Slayer 1 Init 6 HP 3 / 12; AC 18 FF 13 T 15; F 2 R 6 W 0; Perception 5
Johari lets out a chuff of breath, then zips back down the hole as well.
Mirrored images of a warrior in side profile, facing inward, are carved on an ornate pair of stone doors in the west wall of this square room. The figure is depicted wearing padded armor, with a scarab-shaped shield on the arm facing the viewer, and a raised khopesh held aloft in the other. A crumpled humanoid body lies directly in front of the doors. A hint of decay hangs in the air, and a dried stain mars the stone floor under the body. A square shaft in the ceiling leads straight up into darkness.
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