Fall of Plaguestone (Inactive)

Game Master DEREK LANE 127



Hollow Mountain Roll20 |Magnimar Pics

Discuss character creation here.

Dark Archive

Male

Here are the Fall of Plaguestone Special Backgrounds

Lesser Scion
You are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor title, it affords you no lands or wealth, but it has garnered you a small amount of respect and deference in your travels.

When play begins, you are riding in a caravan bound for Almas, where a cousin has promised to allow you to stay with them for a month.
Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.

You are trained in the Diplomacy skill and the Heraldry Lore skill. You gain the Hobnobber skill feat.

Lost and Alone
You were training to become a knight in Lastwall when the Whispering Tyrant escaped his imprisonment and destroyed the nation. It was only by dumb luck that you are alive at all, but the memories of that fateful day haunt your dreams. When play begins, you have boarded a caravan heading toward a new town, having worn out your welcome at the taverns and inns of Elidir.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You are trained in the Intimidate skill and the Warfare Lore skill. You gain the Intimidating Glare skill feat.

Missionary
You received training from clergy in a faraway temple, who sent you out into the world to spread the faith. Although you are relatively new at this, you are always on the lookout for new places in need of your deity’s teachings and guidance. When play begins, you are riding along in a caravan making your way through sparsely populated regions of Isger, spreading the news of your faith to those who will listen.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You are trained in the Diplomacy and Scribing Lore skills. You gain the Group Impression skill feat.

Refugee
The fighting around the Lake Encarthan region has forced many of the people residing there to flee from the violence. Although your home is gone, you have managed to survive and are making your way south in search of a better life. When play begins, you are riding along in a caravan taking you to what might be either a new home in Andoran or simply another waypoint in your journey.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You are trained in the Survival skill and the Hunting Lore skill. You gain the Forager skill feat.

Teamster
You left your home a few months back for a life on the road, working for one caravan company and then another, always on the lookout for a new job and a better life. Last week, you were hired by the Bort Bargith’s company in Elidir. You don’t know anyone from the company just yet, but most of its members seem to be honest merchants and traders.

Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.

You are trained in the Nature skill and the Mercantile Lore skill. You gain the Train Animal skill feat.

Dark Archive

Male

Fantasy Grounds has not yet integrated Lost Omens: Gods and Magic, so please do not make selections from that source at character creation. Also, I do not have the PF2 adventure paths yet, so please do not make character selections from those, either.

The Core Rulebook, the Fall of Plaguestone, and the Lost Omens World Guide and Character Guide are all fair game, though.


Hollow Mountain Roll20 |Magnimar Pics

Can you share how we download and access Fantasy Grounds?

Wayfinders

So will we be using Fantasy Grounds Classic?

Wayfinders

Okay, I loaded Fantasy Grounds Demo on Steam for free. IS that what we will be using?

Dark Archive

Male

I'd like to try fantasy grounds unity, though it's still in Beta. It should have less firewall problems for everyone.

Here's the info for the game. I haven't signed into an FGU game as a player before, so if this isn't enough information for you to get in, let me know. I'll open the server now and keep it open until at least 10 tonight so you can test.

If it's anything like Fantasy Grounds Classic, you won't be able to get into the game unless I have it open on my computer. So if you can't log in, check with me an ask. My email address is artseverance@yahoo.com.

That said, FGU uses a cloud server, so it may very well be that you can get in any time. We'll have to see.

The game info is as follows:

External IP address 47.156.147.204
Game: Fall of Plaguestone LA
Password: starfinder
GM Name: Art Severance


I downloaded FGU. When I had tried to log on about a half an hour after you posted this with your name it said "Cloud Server with the requested name is not registered with the lobby server."

When I just typed the IP it just gets stuck at the Loading window. Is the Port 1802? That seemed like the default.

I also noticed that when I created or loaded a campaign it says "Networking is disabled for free licenses."

Dark Archive

Male

Sorry for the difficulty, this is my first time using the new Fantasy Ground Unity interface.

According to the join game instructions here:
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/917517/How+ to+Join+a+Game

You need to download the demo and select "Join Game"

On another Wiki for GM's, I learned the "GM Name" you are searching for is my Fantasy Grounds user name, which is "trigician". The GM Name I gave you before is actually a setting for how I appear in the game (e.g., I could make myself "GM" or "DM" or "Game Master," so telling you my selection, "Art Severance," was not helpful. I'm sorry about that, I assume from where I set it that it had something to do with how you search for the game, rather than being an in game setting.

The name of the game is "Fall of Plaguestone LA".

The password is "starfinder."

The various wiki pages of instructions are here:
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/overview

I'll keep the game open as much as I can to give you an opportunity to get in and try to mess with it.

Grand Lodge

LG male aphorite (eternal smith, planar envoy) wizard (poleiheira adherent) 1| HP 7/7 | AC 10/14 (mage armor), T 10, FF 10/14 | Init +0 | Perc +4 60'DV | Sense Mot -2 (+0 vs. LG worshippers of Torag) |Stealth +4 | speed 30 |spells 1 3/3 | Active Conditions: none

https://www.fantasygrounds.com/home/FantasyGroundsUnity.php

You should only need to download a demo version of FGU at the link above. I have an ultimate license, so I can host players and allow them access to data libraries in a game I am hosting.


Ok, that worked. You can't look up the game name. I'm guessing it is private?

Dark Archive

Male
Dooser wrote:
Ok, that worked. You can't look up the game name. I'm guessing it is private?

Oh, good! Actually, I set it to public 'cause I thought that would make it easier to find. That's why I put a password on.

I'm glad it worked, though!

Dark Archive

Male

It turns out Fantasy Grounds only supports the Core Rulebook, the extra Fall of Plaguestone materials, and the Lost Omens World Guide right now. You're welcome to take options from Gods and Magic and from the Lost Omens Player's Guide, you just won't be able to automatically add them into a character on Fantasy Grounds.

Feel free just to use the FG interface for following the map and rolling dice (or rolling dice on your tabletop, if you prefer using real dice to the RNGs). I'll roll mostly in FG so you can see the rolls. I figure if a crit is gonna kill, you should at least get to see that I actually rolled the crit rather than wondering whether I fudged it. It also keeps me from being a softie and fudging it in your favor to save you when you don't really need saving.

To the extent you want to build characters in FGU, I'll keep keeping it open. Each morning I'll close it for a few mintues, run the updater, and reopen it, probably around 8 or 8:15 Pacific, so maybe don't try to be on there around then or you might get booted.

I authorized all the material for preload, so your FG will do some downloading when you join. It makes it much faster to show you pictures and maps, as they are all downloaded in advance somewhere.

Wayfinders

So what characters are people planning to play? I'm sticking with the goblin theme and making a Goblin barrister ranger. He's a backwoods lawyer who deals in simple justice. He sticks up for the little guys and the downtrodden while dealing the the prejudices he faces in his line of work. He's basically a goblin hillbilly version of Thurgood Marshall with pointy weapons.

When we build a party like this, I know we try to make sure we have a good balance of skills, so here's the skills I'm looking at right now:
Athletics +3
Deception +6
Diplomacy +6
Goblin Lore +3
Legal Lore +3
Medicine +5
Nature +5
Scouting Lore +3
Society +3
Stealth +6
Survival +5 (+7 to Track your target.)
Thievery +6

I've taken the Goblin Lore feat right now which gives me a few more skills, but I'm considering taking Rough Rider to allow me to ride goblin dogs and wolves. If only I could find out how to get one of those animals. Any ideas? If I switch, I'll lose Thievery, Goblin Lore, and Deception.

What are you guys thinking about?


Mine is posted under the gameplay tab.


Male Halfling Druid 1

Here's Mountain Skye, a halfling hermit who has spent the last ten years living atop a peak in the Five Kings Mountains, learning the ways of thunder and lightning, wind and rain. A tribe of mountain goblins lived nearby his hermitage, frequently joining him in his veneration of the power of the storm.

Skills
Acrobatics +5
Deception +3
Forest Lore +4
Nature +6
Occultism +4
Religion +6
Survival +6

Horizon Hunters

Razortooth Goblin Fighter / 3rd
Stats:
| HP: 39/45 |Shield HD:5 BT: 10/10| AC: 20 or 22 | F: +8; R: +11; W: +7 | Initiative: +9; Perception: +7 | Hero Pts: 1/3 | Spd: 25' ◆ | Stealth +9 | AoO/Reactive Shield ↺

Trained Skills:
Perception +5
Acrobatics +7
Athletics +5
Legal Lore +4
Nature +3
Stealth +7
Thievery +7
Underworld Lore +4
Warfare Lore +4

He has Rough Rider.

Dark Archive

Male
Dooser wrote:
Ok, that worked. You can't look up the game name. I'm guessing it is private?

Zsolt and Derek, can you tell me how you found it? I'm using the same set up for the monthly group I play in, and none of them have been able to find it yet.

Thanks!


I joined a session then ended up typing trigician in the GM name. It asked for a password and then logged in. Once I logged in, then each time I could see the game under history and in the lounge area under your name and the game name.


If they don't have an account set up then it will state they have to create and log into their account first. Once they login then hit save then Launch Fantasy Grounds. It will attempt to connect & may download some update files.

Dark Archive

Male

Thank you for your help! I told them what you told me, and Joe Chora was able to get in using the info.

I think he may have been having a version mismatch error. Fantasy Grounds updates a lot. If one person is on the latest load and the other is not, they cannot connect. I try to log out, update, and log right back in again once a day, but I forgot to yesterday morning.

I'll keep on keeping it open so people can mess with it!


You're welcome!

If someone logs on then the best thing to do would be to go to the Library Tab in the bottom right corner, click it, leave it open and then select the Play Tab (top left).

Then Pathfinder 2 Core Rules (on left) brings up all the reference manual material you can drag the red token to the character sheet.

Still in the Library, there is a tab that states Create PC (Upper right) which will open a new character sheet. In the Library if you click on Ancestries, it opens up the races which you can click again to read further details then drag over via the red token to the character sheet. Go through the various tabs on the right side of the character sheet and populate the info.

Dark Archive

Male
Dooser wrote:
Still in the Library, there is a tab that states Create PC (Upper right) which will open a new character sheet. In the Library if you click on Ancestries, it opens up the races which you can click again to read further details then drag over via the red token to the character sheet. Go through the various tabs on the right side of the character sheet and populate the info.

Great suggestion!

I see Chomper just fine. Do you have a picture you want me to add to him?

You had a second character that was just a blank, so I deleted that one.

Wayfinders

I just got on and tried to set up Crump Thaddeus Spotswood III. I got partway through and I'm not sure how to get back to the editing screen to add feats and such. I also need to update my HPs due to my Unbreakable Goblin Ancestry feat.


Arthur wrote:

I see Chomper just fine. Do you have a picture you want me to add to him?

You had a second character that was just a blank, so I deleted that one.

Cool. You can use the picture I have on here for him if you can save it or something similar. Sorry, I was briefly away checking laundry when you chatted to me on there. I couldn't delete the 1st blank charcater. Thanks.

ModusOp wrote:
I got partway through and I'm not sure how to get back to the editing screen to add feats and such.

You should be able to just click on the character sheet and edit at any time as long as the Library is open.


Hollow Mountain Roll20 |Magnimar Pics

So, what's the plan on playing? Are we on for Saturday? I understand Mike is likely unavailable, but... should we get started and he can join in next session, or... are we not even that close to ready yet?

Dark Archive

Male
GM Derek wrote:
So, what's the plan on playing? Are we on for Saturday? I understand Mike is likely unavailable, but... should we get started and he can join in next session, or... are we not even that close to ready yet?

I’m available Saturday if you want to start. Anytime between 10 am and 4:30 pm works for me. I need a fairly hard stop at 4:30, though, as I have to make dinner and get ready for the evening game I run, which starts at 6.

Dark Archive

Male

The Lost Omens character guide just dropped for Fantasy Grounds, so I picked it up and uploaded it in case anyone wants to add content from it to their characters on there.

We're still playing this Saturday, right? I'm free anytime between 10 and 4:30 that works for you all.

Wayfinders

I've got 1400-1800 on Saturday on my calendar.


Male Halfling Druid 1

I’m in, 2-6pm!

Horizon Hunters

Razortooth Goblin Fighter / 3rd
Stats:
| HP: 39/45 |Shield HD:5 BT: 10/10| AC: 20 or 22 | F: +8; R: +11; W: +7 | Initiative: +9; Perception: +7 | Hero Pts: 1/3 | Spd: 25' ◆ | Stealth +9 | AoO/Reactive Shield ↺

I'm in.


Male Halfling Druid 1

I had a good time on Saturday! Thanks for GMing, Art. I still need to find Skye’s voice. He’s kinda blah, right now.

Palvi, great roleplay, man. Can get that outta my head.

Community / Forums / Online Campaigns / Play-by-Post Discussion / Fall of Plaguestone Discussion All Messageboards

Want to post a reply? Sign in.