Sewer Goblin

Chomper of the Razortooth Tribe's page

126 posts. Organized Play character for Dooser.


Full Name

Chomper of the Razortooth Tribe

Race

Razortooth Goblin

Classes/Levels

Fighter / 3rd

Stats:
| HP: 39/45 |Shield HD:5 BT: 10/10| AC: 20 or 22 | F: +8; R: +11; W: +7 | Initiative: +9; Perception: +7 | Hero Pts: 1/3 | Spd: 25' ◆ | Stealth +9 | AoO/Reactive Shield ↺

About Chomper of the Razortooth Tribe

Stats:

Chomper
Male Goblin Fighter 3rd Level
Align: CN, Small, Goblin, Humanoid
Initiative: +9; Perception: +7; Senses: Darkvision 60'
Languages: Common, Goblin, Orcish

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AC: 20 or 22; Fort: +7; Ref: +11; Will: +7
HP: 45; Hero Points: 1/3; XP: 28/36

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Str: 14 (+2), Dex: 18 (+4), Con: 16 (+3), Int: 12 (+1), Wis: 10 (+0), Cha: 12 (+1)
Speed: 25 feet

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Melee [1]: Jaws +12/+7/+2 (finesse), Damage 1d6+2 piercing
Melee [2]: Spiked Gauntlet +10/+6/+2 (agile, free-hand), Damage 1d4+2 piercing
Melee [3]: Shield Bash +10/+5/+0 (attached to shield), Damage 1d4+2 bludgeoning
Ranged [1]: Dart +11/+7/+3 (agile, thrown 20 ft.), Damage 1d4+2 piercing
Ranged [2]: Alchemist Fire +11/+7/+3 (Alchemical, Bomb, Fire, Splash, thrown 20 ft.), Damage 1d8 fire plus persistent fire 1 & splash fire 1

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Skills: Acrobatics +11 (E), Arcana +1, Athletics +7 (T), Crafting +1, Deception +1, Diplomacy +6 (T), Goblin Lore +6 (T), Intimidation +1, Medicine +0, Nature +5 (T), Occultism +1, Performance +1, Religion +0, Society +1, Stealth +9 (T), Survival +0, Thievery +9 (T), Underworld Lore +6 (T), Warfare Lore +6 (T).

Feats:
Experienced Smuggler - When the GM rolls your Stealth check she uses the number rolled or 10, whichever is higher. This allows you to always Earn Income using Underworld Lore with tasks of your level -1 (instead of the normal level -2).,
Goblin Lore - Ancestry Feat,
Shield Block (Reaction to reduce Dmg),
Reactive Shield - You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack.
Skill Training-Diplomacy
Skill Increase-Acrobatics
Incredible Initiative - You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls.
Power Attack - You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.
Class Feature: Bravery - Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear and keep on fighting. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead.
In addition, anytime you gain the frightened condition, reduce its value by 1.

Other Abilities: Absalom, Attack of Opportunity (Reaction), Criminal (Background),

Other Items: Leather Armor, Steel Shield, +1 Handwraps of Mighty Blows, Darts (16), Spiked Gauntlet, Backpack, Bandoliers (2), Bedroll, Belt Pouches (2), Chalks (10), Climbing Kit, Crowbar, Flint and Steel, Minor Healing Potion (1d8)(2), Alchemist's Fire (1), Potency Crystal (1), Rations (3 weeks), Rope (50'), Soap, Thieves' Tools, Waterskin, Cold Weather Gear, Purse (99 gp; 2 sp; 3 cp)

Boons:

Faction - Horizon Hunters Champion:
Spoiler:
Trained in Pathfinder Swords School with 3 Networking Points. For the Lore skill, choose from Gladiatorial Lore, Scouting Lore, or Warfare Lore. For the bonus skill feat, choose from Cat Fall, Experienced Smuggler, Forager, or Hefty Hauler. When selecting your free consumable item at the beginning of the adventure, you gain both one item of your level or lower from the options available, and you gain a second item whose item level is no greater than half your level (minimum 1).

Blast from the Past (General):

Spoiler:
You chose to deliver the undead Marcon Tinol to Venture‑Captain Drandle Dreng, trusting in the experienced Pathfinder’s ability to deal with the undead safely. This boon will have unique benefits and consequences when slotted in a future scenario.

Fane’s Friend (General):

Spoiler:
You managed to impress the enigmatic pirate captain Stella Fane and she considers you a friend. This boon has special benefits when slotted during scenarios and quests that feature Stella Fane.

History:

It’s hard to say whether the undead, the crocodiles, or the goblin play was the most harrowing challenge you faced, but hopefully the decisions you made will all work out for the best. With goblins and ancient undead involved, what could possibly go wrong?

Traveling to Port Peril and making a deal with a pirate captain is the kind of adventure that should end with an epic bar fight, and this one did.