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I am going to need some bigger demons.
I'm getting scared with some oversized maggots already. Imagine bigger demons. QQ

Selann Juris |

Huge maggots! Giant roaches! But until we actually learn something about demons, would we even know that they were bigger than normal? We all saw the Storm King right? We might think all demons were like him!?!
If everything we encounter down here is like the maggots and bugs we're probably just going to start calling everything "demonic" whatever!

Greta Gyllenhår |

I’m a little unclear... are we waiting for the bugs to act in the surprise round or do they not go until their spot in the initiative order?
Also, are we supposed to wait for our turn to come up or are we using block initiative? (Block initiative is where separate people into blocks based on their roll and they’re free to post and/or act in any order within their block. In the case of this fight there would be 3 blocks: everyone who beat the bugs, the bugs, and everyone who didn’t beat the bugs. Some people don’t care for it because it can be slightly harder to anticipate each other’s positioning or whether certain creatures are still alive, but I’ve found that really helps keep combat moving in PbP games, fwiw).

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Small correction from the previous discussion. Skald song and Bloodrage don't stack, since they both affect Str and Con.

Selann Juris |

I understand it like Junior said. We're in the surprise round with the bugs bursting out of hiding. I get to act (one action) in any surprise round due to the class feature for diviners.
Once they've moved or attacked, or whatever, regular action in the first full round happens.

Greta Gyllenhår |

My impression was we're in surprise round waiting for an update from Mioki likely in 10 hours based on history so far. I always assume block init unless otherwise stated.
That was my impression also but I wanted to make sure rather than potentially waste a day while everyone waits for each other.

Selann Juris |

I think we could post a "planned action". But remember that the bugs get their surprise round action before it happens....

GM Mioki |

Man, I saw all of the discussion posts, and I thought I had a mutiny on my hands. :)
Seems like you worked it all out. Sorry for any confusion.
Yes, surprise round. I'll have the buggys go shortly. Then it will be round 1 and we will use Block Initiative.
I also updated the map to have the little ickies designated by a colored border.

Benedic |

There's a great trait for worshipers of Erastil that lets you ignore soft cover from one ally every round, as long as you're using Ol' Deadeye's longbow. :)
Oh joy, now we get to deal with the rules for reach weapons, too! That's super fun. :)

Selann Juris |

I will be on the road tomorrow and will not be able to post. NPC me if needed.

Tristan de Lion |
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All my "live" games (4) have gone to Roll20. We use Discord for audio. My DM for Extinction's Curse will be purchasing it from R20 because most the prep is already done. We currently are playing Fall of Plaguestone; which he bought and said he loves how easy it is once you get it down....lol.

Selann Juris |

I'm jealous! I haven't had a live (sit down at a table) game in over 2 decades! I did the Roll20/Discord a couple of years back It was fun, but it ended.... :(
It was 5th ed. The one that ends with the group acing Tiamat....

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That's cool.

GM Mioki |

GM Mioki wrote:I considered Caliban's Concentration check as part of casting defensively; therefore, the cockroach will not take an AoO. Not sure if this is right, but it sounds good.He didn't provoke from casting because of the concentration check. He provoked from using a ranged attack while being threatened. If he didn't cast defensively he would have provoked twice.
Hmmm, even if the ranged attack was a spell? Interesting. I would like to think a successful Concentration Check would void it out. Seems like there are many drawbacks to being a spellcaster. Will have to get a better understanding of the mechanics. Thanks for the info.

Tristan de Lion |

Casting in combat can be tricky; although, the Magus is built for it. Technically, Caliban required 2 separate Concentration checks; firstly for casting while threatened; and, secondly, when using a Ranged attack in melee.
Combat Casting Feat will be his bestest buddy!

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Combat casting is a must for magi, but it doesn't help with a ranged attack in melee. He will want to use Spell combat with Spellstrike as often as he can, which doesn't require ranged attacks.
Seems like there are many drawbacks to being a spellcaster.
You don't want to be a spellcaster in melee unless you specialize for it. You always need a backup plan for when someone gets to you. The cantrip Daze is great for that at early levels, even though it only works on humanoids.

Caliban Tre'Athkar |

Yeah, thanks for pointing that out, I'd forgotten about the ranged attack provoking AAO in melee. Still trying to remember how to play a magus, this will be interesting!

Selann Juris |

Live and learn. Die and forget it all!!!

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Greta continues to sway with rhythm of the drums as she raises up her hammer and brings it crashing down again in an attempt to kill the final bug...
[dice=rage]1d20+7
[dice=for]2d6+9
Cue Terry Crews yelling "explosiooooon"

Greta Gyllenhår |

I feel that. Its 10:30 at night and I'm so rundown, stressed out, and stir crazy that I'm thinking about just going out and driving around for an hour or two. Do whatever you can to take care of your mental health.

GM Mioki |

Benedic casts spells upon himself at the end of the fight. He casts enhanced diplomacy for those who are curious. Believing himself to be the only one injured in the fight, he waits until he is away from the battlefield to channel positive energy.
[dice=Channel positive energy to heal]1d6
[dice=Channel positive energy to heal]1d6
[dice=Channel positive energy to heal]1d6 (Rolling multiples only in case the first two have no effect-- he stops after the second.)Benedic heals 1 hp and gains a +1 channel bonus to Diplomacy. If Anevia is still injured, she does too.
Benedic, I have been racking my brain on this, and I am hoping you can clarify. Why does Benedic only get 1 HP if he channeled twice?
Thanks for any assistance.

Benedic |

Sorry, Benedic is designed with the Variant Channeling rules, found here: https://aonprd.com/ClericVariantChanneling.aspx. They say that when he channels to heal or to harm, they are only half as effective and have an additional effect. One of the areas of influence in Iomedae's portfolio is "Rulership", and that says that when Benedic channels positive energy to heal it also gives a channel bonus to Diplomacy to everyone in it until the end of his next turn. That's only +1 at this level. Pretty weak, I know, but when he channels positive energy to harm it dazes all affected creatures that fail their saves for 1 round.

Benedic |

Currently it only affects undead, but if he were to take the Alignment Channel feat (which he gets as a bonus feat at 4th level), he could choose to affect evil outsiders with it as well.

Selann Juris |

What's going on? I'm so lost
You mean the "BOOM!", or my action? Not sure about the "BOOM"....
My actions are due to my class feature Forewarned. I like the way GM Mioki is playing it. It lets me do a single action in the surprise round, move, attack, cast a spell, etc. That's why I keep my crossbow ready since it is more effective than the spells that I might otherwise cast. That will change later.

GM Mioki |

Greta does her best to stay at the front of the pack as the group of survivors moves into the large cave. ”Eyes?” she asks as she looks where Tristan is pointing.
[dice=perception]1d20+4+2
”All I see is that door...”
I’m not sure what the actual bonus is for someone pointing? My RL group has always done +2 (like an aid another), so I did that, but, in retrospect, I think that’s probably a house rule?
I am fine with the +2 Aid Another bonus. This allows the character to take a second look at a certain area and put it under higher scrutiny.
Adding character dialogue to relay information from higher perception checks is my preferred method. This allows character interaction and dialogue. In my opinion, dialogue really helps to drive a story and build character development.
Since you all are in various games and have many expereinces, I am open to hear how other games are handled.

GM Mioki |

I put up a new map. Still trying to figure out slides, but I think it will do. If you want to, you can copy/paste your icons and modify the size. I have Junior and Massielo there already.
I'll put some Initiative Rolls here, but I'll let you all check in with the Perception Checks before we move on.
Benedic: Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Caliban: Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Junior: Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Greta :Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Massielo: Initiative: 1d20 + 0 ⇒ (11) + 0 = 11
Selann: Initiative: 1d20 + 8 ⇒ (6) + 8 = 14
Tristan: Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Anevia: Initiative: 1d20 + 7 ⇒ (18) + 7 = 25
Aravashnial: Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Horgus: Initiative: 1d20 - 1 ⇒ (3) - 1 = 2
Something in the Air: Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Something on the Ground: Initiative: 1d20 - 1 ⇒ (11) - 1 = 10
Also, Will be away until Tuesday night / Wednesday. Have some lovely spring weather and one of our favorite Bed & Breakfasts has reopened. The wife and I are doing a short get away to hike one of our favorite waterfall trails which is near the B&B.

Fred Junior |

Adding character dialogue to relay information from higher perception checks is my preferred method. This allows character interaction and dialogue. In my opinion, dialogue really helps to drive a story and build character development.
Since you all are in various games and have many expereinces, I am open to hear how other games are handled.
Mioki, you'll discover this when you finally get to start playing in my SA game that I roll perception/sense motive/knowledge checks for my PCs. And then say something unspoilered like "Theophilus knows that the Shoggoth is an ooze and its many sense organs lets it see in all directions. Ooze traits and all-around vision special rule."
You are right that the can discourage interaction but I've also found that waiting for everyone to chime in for a check can stall the game. I don't think that either method is wrong and one or the other works better for different groups. You're rolling initiative for us which is great, I've had games where the GM refuses to do this and that really kills momentum.

Selann Juris |

The other thing I've noticed (along the thread of Junior's comment) is that you can roll perception when something "might" be there. Then if we notice, you tell us whatever you feel the perception roll would give. And if we didn't notice, we (the players) don't know that we didn't notice the something that might have been there....
And when you then surprise the group with something that nobody noticed, when they ask you just say "Nobody made the required perception check! Player 1, you were surprised and took a shot to the head, you're dead. Player 2, etc.... :) That's mostly for 1st level characters, like us!!!"

Greta Gyllenhår |

I’m a big fan of the RP, but I also agree that in PbP finding ways to keep things moving is important, especially in a game like this where we’re already posting a little bit slower than many games. Every time we post it’s an opportunity for RP, and often we can bounce a few RP posts around before anyone needs to wait for an update, but when we do reach those points where everyone is waiting on one person it can sap the momentum from the game. I mean, it’s bound to happen sometimes, that’s just the nature of the game, but whenever there’s an chance to keep things moving I’m in favor of it (for whatever that might be worth).