GM Mioki Presents: Wrath of the Righteous (Inactive)

Game Master Mioki

Pathfinder's Wrath of the Righteous Adventure Path

Come add your name to the roster fighting in the 5th Mendevian Crusade.

Language Guide

Loot Sheet

Slides

Initiative Rolls:

Benedic: [dice=Initiative]1d20 + 3[/dice]

Caliban: [dice=Initiative]1d20 + 3[/dice]

Junior: [dice=Initiative]1d20 + 1[/dice]

Greta :[dice=Initiative]1d20 + 1[/dice]

Massielo: [dice=Initiative]1d20 + 0[/dice]

Selann: [dice=Initiative]1d20 + 8[/dice]

Tristan: [dice=Initiative]1d20 + 2[/dice]

Anevia: [dice=Initiative]1d20 + 7[/dice]

Aravashnial: [dice=Initiative]1d20 + 2[/dice]

Horgus: [dice=Initiative]1d20 - 1[/dice]

Perception Rolls:

Benedic: [dice=Perception]1d20 + 2[/dice]

Caliban: [dice=Perception]1d20 + 3[/dice]

Junior: [dice=Perception]1d20 + 0[/dice]

Greta :[dice=Perception]1d20 + 4[/dice]

Massielo: [dice=Perception]1d20 + 0[/dice]

Selann: [dice=Perception]1d20 + 4[/dice]

Tristan: [dice=Perception]1d20 + 7[/dice]


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IIRC they are minor artifacts so CL 19 would make sense. But if you still want it to be CL = our level that's fine too.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Wow, okay, well please let me know what you'd like GM! I'm flexible (of course who wouldn't take resist energy 30 to cold and electricity)


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Yeah- I just wanted to share the ‘official’ answer; I’m always open to the GM changing things as they see fit.


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Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

What's the phrase?


Greta Gyllenhår wrote:
According to this post from Paizo’s James Jacobs, the caster level is supposed to be 19, and it should be resist energy (not resist elements).

Interesting. OK, this is what I am thinking since I have heard stories that the PC's can get overpowered relatively quickly in this AP.

It seems silly to give a CL19 magic item to a level 1 PC. Let's keep it at PC level for now, and if the AP calls for something extraordinary, I will adjust.

How does this sound? Any objections, questions, concerns, complaints, comments, quips, guffaws, or guttural sounds of nonsense?

Edit: I miss He-Man. and Saturday morning cartoons in general. and Lucky Charms while watching Saturday morning cartoons.


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F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

You know, one of the great things about being an adult is that you can just buy lucky charms and eat them whenever you want. Nobody will stop you. I bet there’s somewhere you could watch he-man too, like one of the streaming services or YouTube.


Greta Gyllenhår wrote:
You know, one of the great things about being an adult is that you can just buy lucky charms and eat them whenever you want. Nobody will stop you. I bet there’s somewhere you could watch he-man too, like one of the streaming services or YouTube.

LOL


There are seven of you and you are all excellent with dialogue and intriguing posts. If you ask something, and I have not answered, just let me know. I probably, in error, just missed it or got distracted by something else.

Really enjoying the game. I think we have a excellent group. This has been a really fun start.

Thank you for providing such awesome characters and dialogue.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23
Tristan de Lion wrote:
What's the phrase?

Hahahahahahahahahaha. You really caught me by surprise.


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M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Thanks, Mioki! And thanks everyone. This is such a fun diversion from everything else going on.

You guys might enjoy Ed Harrington's Tumblr feed, he has lots of He-Man jokes that always delight me. (I played Senator Skeletor R-FL in a cartoon reality show LARP almost 15 years ago and the other players still send me Skeletor memes and other stuff all the time.)


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M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

I added the contents of the backpack to the party inventory tab of the loot sheet.


My social skills will go up soon I promise. The irony that I get the bluffing scale is not lost on me.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Yes; the pains of first level...lol.

Tristan will also next level.

I am curious if the Dragon Scales are DM purview or written in as such?
Because mine is perfect!


Tristan de Lion wrote:

Yes; the pains of first level...lol.

Tristan will also next level.

I am curious if the Dragon Scales are DM purview or written in as such?
Because mine is perfect!

The AP provides information on 4 scales, but calls on all PC's to get 1 scale each. The 4 in the AP are levitate, disguise, resistance, and sacred weapon. I did not want to duplicate, so I came up with the other three. I had Tristan in mind when I came up with the one he has. I am glad you like it, but they can be switched with other party members.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

I'm loving mine too! I'll be able to cast levitate later. But for now.... it's Magic! :)


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Tristan smiles and looks about ready to break into song, as our DM suggests trading Dragon Scales!

The youth winks at everyone!

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23
Tristan de Lion wrote:

Tristan smiles and looks about ready to break into song, as our DM suggests trading Dragon Scales!

The youth winks at everyone!

Damn you!


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism

Hi GM,

Selann and I were chatting about item creation and we're wondering what your thoughts would be about the viability of them further down the line in the campaign? Do you feel a place for them is appropriate and possible?


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

That's really cool about the custom scales! It's nice to think that Terendelev might have sent us blessings specifically while she saved our lives. :)


I was planning on doing item creation too. I will take craft magic arms and armor when I qualify, its a character goal to reforge mom's magic greatsword. I have scribe scroll right now but I assume no way to access materials for that for a while.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Is anyone taking the Archmage mythic path? Caliban has Riftwarden Orphan, right?


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

Lol- I was also thinking about taking craft arms/armor at some point (to enchant my hammer, which I inherited from my father), although I make go the legendary item route instead (once we hit mythic).

Also, I have a question about my scale? It says it doubles a morale bonus for one roll, but my morale bonus from raging is to my Str not directly to attack rolls... it seems like that should still apply to the attack roll no problem (and is easy to calculate) but if I’m doubling my bonus to Str for that attack would that apply to the damage roll too? The way it’s written I’m guessing they probably didn’t mean it to, but it makes more logical sense if it did... how do you want to handle that?

edit: he does, I believe


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

That's why I asked about crafting. Caliban and I will both be using the Archmage path, him from Riftwarden Orphan and myself from taking the Dual Path feat. One of the Tier 1 abilities, Crafting Mastery, basically gives all of the crafting skills at once:
Crafting Mastery (Ex): You can craft any magic item as if you had the necessary item creation feats. If you actually have the item creation feat needed for a magic item you're crafting, whenever you attempt a skill check to create that item, roll twice and use the higher result, and you make twice as much progress on the item for any time spent. This ability does not reduce the item's cost or any other requirements.

But, if this is a campaign where there's a constant "run, run, run to the next task" so there's no time for any crafting.... It would be a wasted ability or a wasted Feat for non-Mythic. And you only get 10 Mythic abilities, and only so many non-Mythic feats for the individual crafting options.

Sometimes it's just dangerous to read a book. :) In this case, Mythic Adventures!

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23
Greta Gyllenhår wrote:

Lol- I was also thinking about taking craft arms/armor at some point (to enchant my hammer, which I inherited from my father), although I make go the legendary item route instead (once we hit mythic).

Also, I have a question about my scale? It says it doubles a morale bonus for one roll, but my morale bonus from raging is to my Str not directly to attack rolls... it seems like that should still apply to the attack roll no problem (and is easy to calculate) but if I’m doubling my bonus to Str for that attack would that apply to the damage roll too? The way it’s written I’m guessing they probably didn’t mean it to, but it makes more logical sense if it did... how do you want to handle that?

edit: he does, I believe

I haven't read your dragonscale, but if it's similar to the Moment of Greatness spell, I would think it affects one roll, meaning you can either choose the To Hit roll or the Damage roll.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Crafting is a hugely useful ability for the party to have access to! (Yeah, I was thinking of that path ability in particular.) It sounds like several of the characters have personal reasons for wanting to craft stuff themselves, but I wonder if they could achieve these goals by working with Selann or Caliban, to lessen the number of feats and abilities we need to spend on it as a group.


Junior has his own reasons to do it by himself. I'm not terribly worried about optimization. And even if we double up that just means we can work in parallel, which if we're making a lot of items means someone doesn't have to wait as long for their item.


Halfling Diviner 3/Rogue 2/AT 2/Trickster 1 | HP: 55 (of 55) | Init: +9/+14 with Anticipate Peril, MAB: +8, RAB: +8, | Fort: +5, Reflex: +11, Will: +5 | AC: 15, FF: 11, Touch: 15 | Acrobatics +13, Climb +6, Disable Device +14, Escape +11, Know(Most)+6/Arcana+9, Perception +17, Stealth +17, UMD +9 | Hero Points: 2 | Forewarned | Prescience: 5 of 5/day | Mythic Power: 5 of 5 | Active Magic: Mage Armor

Benedic, That was my point exactly. My problem is that I can't really take it at the early tiers. I don't know what the tiers translate to compared to levels. But giving up an ability slot before tier 5 will be pretty hard for me, especially considering how AT works and how the first levels of AT have me playing "catch up" to single class characters already. Plus I'm losing my 1st tier feat for Dual Class. That does balance out with the 1st tier power for Trickster and ArchMage....


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Yeah, I wouldn't worry about it Selann. There's lots of other super good Archmage and Trickster path abilities to take, and it sounds like the other characters will at least cover Craft Magic Arms and Armor. (If no one else can manage to take Craft Wondrous Items, I'll make sure to fit it in.)

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

You guys can really plan ahead! *walks away whistling*


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New House Rule:

Whenever Tristan wants to use his scale he first must role a Perform: Song DC 20 and sing Rick Astley.

And if Tristan uses the Scale to defeat a demon, he must Perform Song over the demon's body.


Greta Gyllenhår wrote:

Lol- I was also thinking about taking craft arms/armor at some point (to enchant my hammer, which I inherited from my father), although I make go the legendary item route instead (once we hit mythic).

Also, I have a question about my scale? It says it doubles a morale bonus for one roll, but my morale bonus from raging is to my Str not directly to attack rolls... it seems like that should still apply to the attack roll no problem (and is easy to calculate) but if I’m doubling my bonus to Str for that attack would that apply to the damage roll too? The way it’s written I’m guessing they probably didn’t mean it to, but it makes more logical sense if it did... how do you want to handle that?

edit: he does, I believe

To make it a true 'Moment of Greatness' since the Str. modifier for attack and damage go hand-in-hand, let's say it can be applied to both.

This was a scale I created with Greta in mind. Due to her background, I picture Junior drumming along and tiny Greta coming up to a big demon with her hammer and knocking the nuts off of him and have a true 'Moment of Greatness'.


Regarding Crafting Feats:

So I read the synopsis of each adventure to determine possible down time, and it looks like there is not much of that.

That being said, I want you, the players, to be happy with the game. So if we need to make time for crafting weapons, we will do so. Can't say there will or will not be consequences for the delay, but that what makes the game fun. You decisions should change the situation whether for good or bad.

Another way to get around this is something we have already done. You should all have 'Wishlists' in your profiles. The 'crafted items' could be rewards from a noble or Queen. Also, with all of the failed crusades, I am sure there are tons of magical items just looking to be found in the WorldWound.

Just thoughts. But I truly do want my players to be happy with the game, and we can come up with creative ways to make anything happen.

(except Brad Pitt, No Junior, Brad Pitt will not be in the game)

There was a lot going on today. I hope I answered everyone's questions. Let me know if I missed something or if there are any follow-ups.

OK, on to the GamePlay thread.

Cheers!


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lol, oh GM you give me ideas.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23
GM Mioki wrote:
To make it a true 'Moment of Greatness' since the Str. modifier for attack and damage go hand-in-hand, let's say it can be applied to both.

Just to let you know, I and Benedic talked about either me taking Moment of Greatness as a spammable spell or us buying a wand thereof. So are you prepared to have that bonus applying twice to Greta like... all rounds of combat?


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Challenge accepted! Although, I will need to begin allocating background skill points to Perform sing!

Yea; Brad "Fricking" Pitt appearances!


You know what also has morale bonuses good hope.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

Exactly! Tristan is hoping that our friendly Skald will bless us with it later...

Lots of cool Morale bonuses floating around out there.


Massielo Cirus wrote:
GM Mioki wrote:
To make it a true 'Moment of Greatness' since the Str. modifier for attack and damage go hand-in-hand, let's say it can be applied to both.
Just to let you know, I and Benedic talked about either me taking Moment of Greatness as a spammable spell or us buying a wand thereof. So are you prepared to have that bonus applying twice to Greta like... all rounds of combat?

Do you all have a secret thread where you talk about the destruction of all my demons? :)

Thanks for bringing it to my attention. The scale grants the use 3x per day. I have a feeling Greta will be swinging much more than that.

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23
GM Mioki wrote:

Do you all have a secret thread where you talk about the destruction of all my demons? :)

Thanks for bringing it to my attention. The scale grants the use 3x per day. I have a feeling Greta will be swinging much more than that.

Hahaha, I talked with Benedic in PM to combine spell selection and MoG came up frequently. With a skald and a bloodrager in the group, it's pretty much required. Also note that the morale bonus of the two classes stack, since one is to str and the other to attack & damage. So if your point about the moment of greatness applying to all rolls relative to a swing, it would apply to bloodrager Str bonus to attack and damage AND skald Rick Astley's dance bonus to attack and damage. It's like 4 times. I think it's too strong.


So I shouldn't request a lesser encouraging rod?

Mioki you might be ok just not giving us mythic tiers at this point.


Massielo Cirus wrote:
GM Mioki wrote:

Do you all have a secret thread where you talk about the destruction of all my demons? :)

Thanks for bringing it to my attention. The scale grants the use 3x per day. I have a feeling Greta will be swinging much more than that.

Hahaha, I talked with Benedic in PM to combine spell selection and MoG came up frequently. With a skald and a bloodrager in the group, it's pretty much required. Also note that the morale bonus of the two classes stack, since one is to str and the other to attack & damage. So if your point about the moment of greatness applying to all rolls relative to a swing, it would apply to bloodrager Str bonus to attack and damage AND skald Rick Astley's dance bonus to attack and damage. It's like 4 times. I think it's too strong.

Ooohhhh. Now I understand a bit better. I was only referring to when Greta uses her Scale. Only those 3 rolls per day, applying only to Greta not every roll under a spell Moment of Greatness.

Under the normal MoG spell, it would still only be a modifier applied to one roll: attack or damage.

Does this sound better?

Grand Lodge

M NG Human Life Oracle 6 | Mythic Tier: 1 | Hero Points: 3/3 | Mythic power: 5/5 | HP: 66/66 | AC: 16, T: 10, FF: 16 | CMB: +6, CMD: 16 | F: +6, R: +4, W: +9 | Init: +0 | Perc: +0, SM: +0 | Speed 20ft | Channel energy: 5/5 | Will save reroll: 1/1 | Life link: Benedic, Caliban, Greta, Tristan, Junior, Selann | Spells: 1 (5); 2 (6); 3 (4)| | Active conditions: none | Sinesia HP 23/23

Yes! Also, the spell shouldn't stack with the scales.


Reading this Moment of Greatness a bit more. It states 'A' morale bonus, but it does not specify all morale bonuses.

So for the scale which can be used 3x per day, the PC holding this scale can take the highest single morale bonus and double that bonus. That bonus can be used on both the attack and damage rolls or a check or save.

Using a normal MoG spell, it applies only to 1 roll or check or save.

How does this sound?


Massielo Cirus wrote:
Yes! Also, the spell shouldn't stack with the scales.

midpost when you posted this. Thank you for bringing this to my attention. This game has grown so much since when I played for a brief period ten years ago. And then it was 3.5 and only the core book. So many intertwining mechanics. Thanks again.


Fred Junior wrote:

So I shouldn't request a lesser encouraging rod?

Mioki you might be ok just not giving us mythic tiers at this point.

I am going to need some bigger demons.


F NG Aasimar Bloodrager 7, Guardian 1 | HP 95/95 | DR 1/-- | AC 23 (t12, ff21) | CMB +12, CMD 24 | Fort +8, Ref +5, Will +5 | initiative +2 | perception (darkvision 60') +10, sense motive +0 | rage 18/18 | hero points: 3 | mythic power: 5/5 | active effects: ironskin, prot v evil

I’m cool with however you want it to work... I just wanted to make sure I understood it before trying to use it.

Follow up question though... do we have to hold the scale to use it or just have it on us? Because, with a two-handed weapon, if we have to hold it I should actually trade for one that’s intended for out of combat use?

edit: nvm- I didn’t realize how long the duration was. I mean, I’m still curious but I didn’t realize I could set it up as a pre-combat buff. I can definitely use that.


Scale just needs to be on your person. You do not have to be holding it.


M LG Aasimar Cleric/Cavalier 1 | HP 10/10 | AC 16* T10* FF16* | CMB +2 CMD 12* | F+4* R+0* W+5** | Init +4 Per +3 (darkvision 60') SM +3 | channel 7/7, ToG 6/6 | spells 1st: 2+1/2+1 | effects/conditions none

Benedic gets heroism from the Glory domain, so I plan on him taking Encouraging Spell around level 7.


Male Elf Magus (Hexcrafter/Bladebound) 6/Archmage/Champion 1 AC 27* FF 23* Touch 16*, Hp 14/50 Fort: +17 Reflex +12 Will +11; initiative +3, Perception +6 |ACTIVE EFFECT: Protection from Evil +2, Haste, Shield, Alter Self, Fly, Mythic Heroism
GM Mioki wrote:
Fred Junior wrote:

So I shouldn't request a lesser encouraging rod?

Mioki you might be ok just not giving us mythic tiers at this point.

I am going to need some bigger demons.

I'm pretty sure there will be plenty big enough demons out there for all our machinations.


Male NG Human Inquisitor 7 / Marshal Tier 1 | HP: 74/74 AC:22, T: 14 FF: 19| CMB: +6, CMD: 19| F: +7, R: +4, W: +9 | Init: +6 | Perc: +18, SM: +17| Speed 30ft | | Active conditions: Heightened Awareness Hero Points:1/3

The Range on my Tactician ability is only 30'. Being in the rearguard, Tristan will grant it to Junior.

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