
Ohrmizd |

With his neck free once more, Ohrmizd chuckles despite the pain "Checkout, there must be a pugwampi nearby for sure!"
Then slashes once more at the undead with all his strength.
+1 Scimitar: 1d20 + 7 ⇒ (18) + 7 = 25
Magical/Slashing damage: 1d6 + 4 ⇒ (6) + 4 = 10
Critical?: 1d20 + 7 ⇒ (7) + 7 = 14
Magical/Slashing damage: 1d6 + 4 ⇒ (6) + 4 = 10
Total damage if critical: 10 + 10 = 20
HP 17/30 AC 20 TAC 12

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With his neck free once more, Ohrmizd chuckles despite the pain "Checkout, there must be a pugwampi nearby for sure!"
"You are kidding. Not again." Manuun is shortly considering to just give up and follow Omari and Heshan.

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Will Save: 1d20 + 4 ⇒ (19) + 4 = 23
"Man this thing gives me the creeps"
Short Bow: 1d20 + 5 + 1 + 2 - 4 ⇒ (20) + 5 + 1 + 2 - 4 = 24(+1 Point Blank, +2 Luck, -4 Melee)
Dam: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Crit Confirm: 1d20 + 5 + 1 + 2 - 4 ⇒ (3) + 5 + 1 + 2 - 4 = 7(+1 Point Blank, +2 Luck, -4 Melee)
Dam: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
HP: 21/21
AC: 15 +2 vs. non-magical ranged
Luck: 2/6 1 Rd. lingering
Spells: L1 2/4 (DC13)

Roryx |

"Really..?" - Roryx stares in disblief as the creature rises once again.
Will: 1d20 + 5 ⇒ (20) + 5 = 25
The half-orc does manage to steel his nerves, and swing once more.
Heavy Mace +1: 1d20 + 5 ⇒ (18) + 5 = 23
Damage if it hits: 1d8 + 9 ⇒ (4) + 9 = 13
AC: 20
HP: 28/28
Effects: Shield spell

Omari the Landless |

Meanwhile ( I think I need 2 round of climb checks - Roryx has swung 3 times. So 1 round getting to the rope, then 2 climbing) , Omari is frenziedly hauling his way up the rope in the well as fast as he can (and presumably so is Heshan):
Climb rd 1: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3 vs DC 10 (5 rope with wall +5 accelerated climbing)
+2 str -2 ACP
Climb rd 2: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4 vs DC 10 (5 rope with wall +5 accelerated climbing)
Foxy, not sure what you check to see if the rope and what it's anchored to support 2 men + gear. And maybe Ohrmzid as well if he fails that save...
EDIT: And apparently Omari is too frenzied to climb a rope...

Ohrmizd |

Will DC 13: 1d20 + 5 ⇒ (3) + 5 = 8
"Goodness! I had enough! I retire myself" fed up, Ohrmizd moves away from Roryx re-spawning undead, and goes around the corner. There, where he cannot see the creature anymore, he stops and rethinks leaning against the wall.

Omari the Landless |

Foxy, I assume that you've been tracking the 2d4 rounds of panic, and will let me know when Omari gets over his panic... (it has been 4 rounds so far...)

Ohrmizd |

Seeing the undead finally fall shattered under Roryx heavy mace, Ohrmizd stops freezing at the corner when he is up to turn around.
"Oh wow! Is that really dead now?" spotting there are more corpses ahead around the corner, he does look back, and starts running back to recover his scimitar "Ehmmm... boys, I fear we have more rancid-angry-priests-problems around the corner"
move action to run, then go back, then move to pick up scimitar

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"I think Roxys weapons are working best against this. Maybe you should use that fancy looking flail of yours Ohrmizd"
Assuming we have enough to know whats doing damage
Manuun also retreats behind the fighters

Ohrmizd |

"Mmmm... you are probably right Man" Ohrmizd sheathes the scimitar and unstraps the shield from his arm, bringing then up the heavy silver flail "Let's find out"
Still too cocky to admit he was scared, the Keleshite moves forward, but an able observer would notice he keeps himself one step back from Roryx advances by his side "You are cracking it my friend"

Roryx |

"Lets try to make sure we keep on doing that" - Roryx nods - "But what about the others?" - the half-orc adds, stepping around the corner, and casting a spell which produces a bright ray of light aimed at the creature.
Disrupt Undead (ranged touch): 1d20 + 4 ⇒ (18) + 4 = 22
Damage if it hits: 1d6 ⇒ 6
AC: 20
HP: 28/28
Effects: Shield spell

Heshan Antar |

After falling on his back, Heshan shook off the unnatural fear that overcame him.
"Gods I hate the undead..." He rubbed on the bump to his back... and realized he just abandoned his friends.
"Omari, we must return to the others! They may yet need our help!"

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"Heshan we could really use some lightning bolts back here."
Than he fires at the next corpse slurching nearer. This time leaving a satisfying Ummmpf at it hits the torso.
Short Bow: 1d20 + 5 + 1 + 2 ⇒ (15) + 5 + 1 + 2 = 23(+1 Point Blank, +2 Luck)
Dam: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
HP: 21/21
AC: 15 +2 vs. non-magical ranged
Luck: 2/6
Spells: L1 2/4 (DC13)

Omari the Landless |

After falling on his back, Heshan shook off the unnatural fear that overcame him.
"Gods I hate the undead..." He rubbed on the bump to his back... and realized he just abandoned his friends.
"Omari, we must return to the others! They may yet need our help!"
Omari replies "Fear is one of the walking dead's greatest weapons" as he runs back towards the encounter, towards the pile of his weapons on the floor...
Double move

Heshan Antar |

Once he got his bearings again, he witnessed that the battle continues once more. At Manuun's answer he shouted back in reply. "I would but... I think corpses are quite resilient against electricity I'm afraid."
Yet another reason to dislike the undead. Instead, he pulled out his crossbow and began to fire.
Crossbow shot: 1d20 + 2 ⇒ (2) + 2 = 4
A shot that would go far wide.

Ohrmizd |

I am not pointed in the initiative, but there is no enemy between the group and me, thus, I guess Ohrmizd can act now
"The walking dead are coming" touching his holy symbol Ohrmizd asks for the help of the goddess while waiting for the undead to come.
CLW: 1d8 + 3 ⇒ (5) + 3 = 8
Many of his wounds heal.
Then, he kneels to recover his scimitar and adjusts the weapon's grip.
HP 25/30 AC 20 TAC 12
L1: 1/4 (a single level 1 spell is left)

Omari the Landless |

Omari ducks into the niche where he dropped his weapons (longbow, longspear), and grabs them up, longspear slung, longbow in hand.
"Smash that foul thing and make sure it does not rise. Then let us take some precautions. Go back, and starting at the first set of niches, let's smash each and every skeleton so they cannot animate. Having an army of skeletons behind us if we need to retreat would be very unwise."
full round action : grab his gear

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Manuun stays away from the pile and rather fires another arrow into it
Short Bow: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13(+1 Point Blank)
Dam: 1d6 + 1 ⇒ (2) + 1 = 3
HP: 21/21
AC: 15 +2 vs. non-magical ranged
Luck: 2/6
Spells: L1 2/4 (DC13)

Ohrmizd |

"That think is pretty nasty" noticing his scimitar is not properly working, Ohrmizd unstraps his shield move letting it drop along with his scimitar, and draws the silver heavy flail.
HP 25/30 AC 18 TAC 12

Foxy Quickpaw |

Imagine them more like the draugr from skyrim than skeletons.
Roryx takes his mace and smashes all corpses that moved to pieces, starting with the one that dropped last.
Then Omari takes it on himself to make sure none of the others will come to unlife in the most unpleasant moment.
Combat over, corridor cleared.

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Assuming you also meant the corridor behind the corner, otherwise proceed with more caution.
"Yes, give it to him Roryx.". "We were really lucky these old friends of Ohrmizd turned up."
After they are finished, Manuun takes a closer look at the door looking for traps and locks.
perception: 1d20 + 8 ⇒ (8) + 8 = 16

Ohrmizd |

"Ufff... that was nasty" Ohrmizd sheathes back the flail, straps his shield back to his arm and readies his scimitar "Are we all ok?"
Once everyone is healed and everyone says is ready, he will advance with the group around the corner.
Before entering the last room he casts shield of faith on himself.

Omari the Landless |

While shattering the assorted skeletons, Omari will also search the niches (including using Detect Magic).
Perception: 1d20 + 3 + 2 + 2 ⇒ (11) + 3 + 2 + 2 = 18
3 ranks +2 wis +2 racial
Then he takes up an overwatch position behind Manuun, an arrow on the string of his longbow, as Manuun examines the door. As he waits, he asks "Does anyone need some of the gifts of Erastil?
Who's hurt? I know the skeletons hit Ohrmzid and I am not sure who else... Do we need to take a quick healing break before the last room?

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I understood the door is locked and can be picked. Otherwise ignore the post.
Finding no traps and seeing everybody prepared, Manuun go to work on the lock.
Disable device: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
When the lock opens he picks up his bow and lets Ohrmizd step through the door first.

Ohrmizd |

Following the discussion post
Will DC 17: 1d20 + 5 ⇒ (4) + 5 = 9
Ohrmizd blinks not understanding how Kardswann is here now until the creature explains about a templar having come to this place a couple of moths ago.
Bluff: 1d20 + 6 ⇒ (3) + 6 = 9
"Sure, I will be your host, you can kill the others. Just come by so we can fuse" Ohrmizd says while activating his judgement and secretly readying an attack when the creature approaches.
+1 Scimitar+justice: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Magical/Slashing damage: 1d6 + 4 ⇒ (2) + 4 = 6
HP 30/30 AC 22 TAC 14
shield of faith 3 min
judgement (swift) - justice (+1 sacred to hit)
If we were not healed before entering, Ohrmizd is at 25 hp and activates healing judgement instead of justice.

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Will DC 17: 1d20 + 4 ⇒ (8) + 4 = 12
Manuun is straing in disbelief at Ohrmizd as the Halforc approaches the genie, unsure whether to point his bow at the genie or at Ohrmizd.
Waiting for the others first to clarify the healing and let them input.

Omari the Landless |
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Ok, assuming I got some replies about healing
As Manuun works the lock, Omari let's Erastil's healing wash over the group: "In the name of the Stag God, be healed!"
Healing: 2d6 ⇒ (4, 3) = 7

Omari the Landless |

Will Save: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
+3 cleric +2 wis
EDIT: Foxy, what you wrote in the spoiler behind the will save makes no sense to me as a will save. Did you make an error in your post?

Foxy Quickpaw |

Moved from discussion
This chamber stands in stark contrast to the craftsmanship of worked stone of the rest of the crypt—instead, here looms a vast cavern. The air is damp and cold, and moist, writhing roots hang down from the ceiling twenty feet above. Puddles of reeking fluid dot the floor, and at the far end a jagged upthrust lance of stone rises from the ground to form a steeply-sloped platform.
Standing upon the upthrust stone shelf is a towering muscular man wielding an immense axe - to all appearances, Kardswann. Kardswann chuckles with a dry, inhuman laughter and speaks with a croaking rasp that sounds nothing like you heard him last time.
"Many years have I languished in this foul place, trapped here by the wards placed by your Pactmasters. Endless decades have I endured the whispering spirits of the wholesome dead, cursing my captors, hating the world I could no longer corrupt. When the Templar came eight weeks past he walked through the walls. The red-men’s seal remained intact. But you, you have broken the seal, and my long captivity is finally at an end. But before I go, I will kill you one by one until the last of you willingly allows himself to be my slave." The genie rises from his
throne. "Which one of you, I wonder, shall that be?"
Kardswann <--
Party

Foxy Quickpaw |

'Kardswann' drops his disguise. In his true form, Xulthos appears as an immense insect-like fiend, with huge claws, a multi-eyed face with slavering mandibles, and a long serpentine tail tipped with chitinous blades. His wings are nearly transparent, and he moves with an almost hypnotic grace, his wings droning and light reflecting off his carapace in a dazzling display.
Attacks at the demon are at -1. DC18 vs. drone, or being confused.
Would you please place yourself on the map, before I do the 1st attack.

Omari the Landless |

"Beware this is an illusion - that is not Kardswann, rather an insect fiend!"
Omari calls out a warning, and cudgels his brain about what this thing could be and it's weaknesses...
K Planes: 1d20 + 1 + 3 ⇒ (14) + 1 + 3 = 18
1 rank +3 trained
Placed on the map
Save for Drone: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
+3 cleric +2 ability
I am assuming it is either fort or will - my saves are the same, unless it is an illusion effect; then I get a further +2

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"Whos that? I thought we find some kind of efrret here."
Know Planes: 1d20 + 8 ⇒ (20) + 8 = 28
Assuming Ohrmizd made it a bit farther into the room, so folowing him in. If nobody went in, then I am next to Omari.
Will Save DC18: 1d20 + 4 ⇒ (14) + 4 = 18
That would have been a nice attack roll too.

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"I think I have heart about that kind of demon. Its Immune or resistant to almost every element, but at least we should be able to hurt it normally."

Roryx |

"We already took down Kardswann - what are you supposed to be? A copycat?" - the half-orc taunts.
Will: 1d20 + 5 ⇒ (14) + 5 = 19
Placed on the map. Can Roryx have his longspear in hand?
"Manuum, Omari, should I use the Axe?" - Roryx grunts.
AC: 20
HP: 28/28
Effects: Shield spell