GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Kitsune Game Master

Manuun keeps making his companions flinch and duck, but the undead is unfazed in every way by it.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 1/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

With his neck free once more, Ohrmizd chuckles despite the pain "Checkout, there must be a pugwampi nearby for sure!"

Then slashes once more at the undead with all his strength.
+1 Scimitar: 1d20 + 7 ⇒ (18) + 7 = 25
Magical/Slashing damage: 1d6 + 4 ⇒ (6) + 4 = 10

Critical?: 1d20 + 7 ⇒ (7) + 7 = 14
Magical/Slashing damage: 1d6 + 4 ⇒ (6) + 4 = 10
Total damage if critical: 10 + 10 = 20

HP 17/30 AC 20 TAC 12

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Ohrmizd wrote:

With his neck free once more, Ohrmizd chuckles despite the pain "Checkout, there must be a pugwampi nearby for sure!"

"You are kidding. Not again." Manuun is shortly considering to just give up and follow Omari and Heshan.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Unwilling to be demotivated, Roryx grunts and swings again -"Stand down!"

Heavy Mace +1: 1d20 + 5 ⇒ (8) + 5 = 13
Damage if it hits: 1d8 + 9 ⇒ (6) + 9 = 15

Nope...

AC: 20
HP: 28/28
Effects: Shield spell


Kitsune Game Master

Ohrmizd hits the corpse hard. It drops down to the floor once more. The corpse evades Roryx hit by falling.

A moment later it jerks up again.
DC13 Will Save

Manuun, Ohrmizd, Omari(on the run), Roryx, Heshan(on the run) <--
Corpse, Corpse

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Will Save: 1d20 + 4 ⇒ (19) + 4 = 23

"Man this thing gives me the creeps"

Short Bow: 1d20 + 5 + 1 + 2 - 4 ⇒ (20) + 5 + 1 + 2 - 4 = 24(+1 Point Blank, +2 Luck, -4 Melee)
Dam: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Crit Confirm: 1d20 + 5 + 1 + 2 - 4 ⇒ (3) + 5 + 1 + 2 - 4 = 7(+1 Point Blank, +2 Luck, -4 Melee)
Dam: 1d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4

HP: 21/21
AC: 15 +2 vs. non-magical ranged
Luck: 2/6 1 Rd. lingering
Spells: L1 2/4 (DC13)


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

"Really..?" - Roryx stares in disblief as the creature rises once again.

Will: 1d20 + 5 ⇒ (20) + 5 = 25

The half-orc does manage to steel his nerves, and swing once more.

Heavy Mace +1: 1d20 + 5 ⇒ (18) + 5 = 23
Damage if it hits: 1d8 + 9 ⇒ (4) + 9 = 13

AC: 20
HP: 28/28
Effects: Shield spell


Kitsune Game Master

With a heavy hit Roryx smashes the corpse down. Again.

Now let's see if Ohrmizd runs.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Meanwhile ( I think I need 2 round of climb checks - Roryx has swung 3 times. So 1 round getting to the rope, then 2 climbing) , Omari is frenziedly hauling his way up the rope in the well as fast as he can (and presumably so is Heshan):

Climb rd 1: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3 vs DC 10 (5 rope with wall +5 accelerated climbing)
+2 str -2 ACP

Climb rd 2: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4 vs DC 10 (5 rope with wall +5 accelerated climbing)

Foxy, not sure what you check to see if the rope and what it's anchored to support 2 men + gear. And maybe Ohrmzid as well if he fails that save...

EDIT: And apparently Omari is too frenzied to climb a rope...


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan bolts up the rope in a desperate attempt out of the cave.

Climb rd1: 1d20 ⇒ 11

Climb rd2: 1d20 ⇒ 1

Fall Damage: 1d6 ⇒ 2


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 1/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Will DC 13: 1d20 + 5 ⇒ (3) + 5 = 8
"Goodness! I had enough! I retire myself" fed up, Ohrmizd moves away from Roryx re-spawning undead, and goes around the corner. There, where he cannot see the creature anymore, he stops and rethinks leaning against the wall.


Kitsune Game Master

Moving foreward on your own? Imitating teenager horror splatter movie very much? XD

Initiative Ohrmizd: 1d20 + 4 ⇒ (13) + 4 = 17
Initiative Corpse: 1d20 + 1 ⇒ (15) + 1 = 16

Another one of the corpses starts moving.

Ohrmizd <--
Corpse


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Foxy, I assume that you've been tracking the 2d4 rounds of panic, and will let me know when Omari gets over his panic... (it has been 4 rounds so far...)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 1/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Seeing the undead finally fall shattered under Roryx heavy mace, Ohrmizd stops freezing at the corner when he is up to turn around.

"Oh wow! Is that really dead now?" spotting there are more corpses ahead around the corner, he does look back, and starts running back to recover his scimitar "Ehmmm... boys, I fear we have more rancid-angry-priests-problems around the corner"

move action to run, then go back, then move to pick up scimitar

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"I think Roxys weapons are working best against this. Maybe you should use that fancy looking flail of yours Ohrmizd"

Assuming we have enough to know whats doing damage

Manuun also retreats behind the fighters


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 1/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Mmmm... you are probably right Man" Ohrmizd sheathes the scimitar and unstraps the shield from his arm, bringing then up the heavy silver flail "Let's find out"

Still too cocky to admit he was scared, the Keleshite moves forward, but an able observer would notice he keeps himself one step back from Roryx advances by his side "You are cracking it my friend"


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

"Lets try to make sure we keep on doing that" - Roryx nods - "But what about the others?" - the half-orc adds, stepping around the corner, and casting a spell which produces a bright ray of light aimed at the creature.

Disrupt Undead (ranged touch): 1d20 + 4 ⇒ (18) + 4 = 22
Damage if it hits: 1d6 ⇒ 6

AC: 20
HP: 28/28
Effects: Shield spell


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

After falling on his back, Heshan shook off the unnatural fear that overcame him.

"Gods I hate the undead..." He rubbed on the bump to his back... and realized he just abandoned his friends.

"Omari, we must return to the others! They may yet need our help!"


Kitsune Game Master

Just as Ohrmizd gets his weapon back the undead comes around the corner. Roryx quickly shoots it with magic.

Ohrmizd
Corpse
Roryx
Manuun, Omari, Heshan <--

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Heshan we could really use some lightning bolts back here."

Than he fires at the next corpse slurching nearer. This time leaving a satisfying Ummmpf at it hits the torso.

Short Bow: 1d20 + 5 + 1 + 2 ⇒ (15) + 5 + 1 + 2 = 23(+1 Point Blank, +2 Luck)
Dam: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

HP: 21/21
AC: 15 +2 vs. non-magical ranged
Luck: 2/6
Spells: L1 2/4 (DC13)


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Heshan Antar wrote:

After falling on his back, Heshan shook off the unnatural fear that overcame him.

"Gods I hate the undead..." He rubbed on the bump to his back... and realized he just abandoned his friends.

"Omari, we must return to the others! They may yet need our help!"

Omari replies "Fear is one of the walking dead's greatest weapons" as he runs back towards the encounter, towards the pile of his weapons on the floor...

Double move


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Once he got his bearings again, he witnessed that the battle continues once more. At Manuun's answer he shouted back in reply. "I would but... I think corpses are quite resilient against electricity I'm afraid."

Yet another reason to dislike the undead. Instead, he pulled out his crossbow and began to fire.

Crossbow shot: 1d20 + 2 ⇒ (2) + 2 = 4

A shot that would go far wide.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 1/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

I am not pointed in the initiative, but there is no enemy between the group and me, thus, I guess Ohrmizd can act now

"The walking dead are coming" touching his holy symbol Ohrmizd asks for the help of the goddess while waiting for the undead to come.
CLW: 1d8 + 3 ⇒ (5) + 3 = 8
Many of his wounds heal.

Then, he kneels to recover his scimitar and adjusts the weapon's grip.

HP 25/30 AC 20 TAC 12
L1: 1/4 (a single level 1 spell is left)


Kitsune Game Master

Manuun puts an arrow into the undead, making it drop to the ground.

Ohrmizd, Manuun, Omari, Heshan, Roryx <--
Corpse


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari ducks into the niche where he dropped his weapons (longbow, longspear), and grabs them up, longspear slung, longbow in hand.

"Smash that foul thing and make sure it does not rise. Then let us take some precautions. Go back, and starting at the first set of niches, let's smash each and every skeleton so they cannot animate. Having an army of skeletons behind us if we need to retreat would be very unwise."

full round action : grab his gear

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuun stays away from the pile and rather fires another arrow into it

Short Bow: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13(+1 Point Blank)
Dam: 1d6 + 1 ⇒ (2) + 1 = 3

HP: 21/21
AC: 15 +2 vs. non-magical ranged
Luck: 2/6
Spells: L1 2/4 (DC13)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 1/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"That think is pretty nasty" noticing his scimitar is not properly working, Ohrmizd unstraps his shield move letting it drop along with his scimitar, and draws the silver heavy flail.

HP 25/30 AC 18 TAC 12


Kitsune Game Master

Imagine them more like the draugr from skyrim than skeletons.

Roryx takes his mace and smashes all corpses that moved to pieces, starting with the one that dropped last.

Then Omari takes it on himself to make sure none of the others will come to unlife in the most unpleasant moment.

Combat over, corridor cleared.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Assuming you also meant the corridor behind the corner, otherwise proceed with more caution.

"Yes, give it to him Roryx.". "We were really lucky these old friends of Ohrmizd turned up."

After they are finished, Manuun takes a closer look at the door looking for traps and locks.

perception: 1d20 + 8 ⇒ (8) + 8 = 16


Kitsune Game Master

Manuun:
You find no traps.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 1/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Ufff... that was nasty" Ohrmizd sheathes back the flail, straps his shield back to his arm and readies his scimitar "Are we all ok?"

Once everyone is healed and everyone says is ready, he will advance with the group around the corner.

Before entering the last room he casts shield of faith on himself.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"I merely received a bump from a fall." Realizing that the others may not know what he meant, he shrugged.

"It was a long and frightening story. And not exactly my best moment."


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

While shattering the assorted skeletons, Omari will also search the niches (including using Detect Magic).

Perception: 1d20 + 3 + 2 + 2 ⇒ (11) + 3 + 2 + 2 = 18
3 ranks +2 wis +2 racial

Then he takes up an overwatch position behind Manuun, an arrow on the string of his longbow, as Manuun examines the door. As he waits, he asks "Does anyone need some of the gifts of Erastil?

Who's hurt? I know the skeletons hit Ohrmzid and I am not sure who else... Do we need to take a quick healing break before the last room?


Kitsune Game Master

Sadly there seems to be no tradition of burying the dead with treassures of any kind. Or as an alternative, someone was faster than you checking for that.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I understood the door is locked and can be picked. Otherwise ignore the post.

Finding no traps and seeing everybody prepared, Manuun go to work on the lock.

Disable device: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26

When the lock opens he picks up his bow and lets Ohrmizd step through the door first.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 1/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Following the discussion post

Will DC 17: 1d20 + 5 ⇒ (4) + 5 = 9

Ohrmizd blinks not understanding how Kardswann is here now until the creature explains about a templar having come to this place a couple of moths ago.
Bluff: 1d20 + 6 ⇒ (3) + 6 = 9
"Sure, I will be your host, you can kill the others. Just come by so we can fuse" Ohrmizd says while activating his judgement and secretly readying an attack when the creature approaches.

Readied action:

+1 Scimitar+justice: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Magical/Slashing damage: 1d6 + 4 ⇒ (2) + 4 = 6

HP 30/30 AC 22 TAC 14
shield of faith 3 min
judgement (swift) - justice (+1 sacred to hit)
If we were not healed before entering, Ohrmizd is at 25 hp and activates healing judgement instead of justice.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Will DC 17: 1d20 + 4 ⇒ (8) + 4 = 12

Manuun is straing in disbelief at Ohrmizd as the Halforc approaches the genie, unsure whether to point his bow at the genie or at Ohrmizd.

Waiting for the others first to clarify the healing and let them input.


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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Ok, assuming I got some replies about healing

As Manuun works the lock, Omari let's Erastil's healing wash over the group: "In the name of the Stag God, be healed!"

Healing: 2d6 ⇒ (4, 3) = 7


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Will Save: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
+3 cleric +2 wis

EDIT: Foxy, what you wrote in the spoiler behind the will save makes no sense to me as a will save. Did you make an error in your post?


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan nods over to Omari in thanks for the healing.

Will Save: 1d20 ⇒ 11

"Wait, Heshan blinked. "Didn't you beat you once already? How did you escape?"


Kitsune Game Master

Moved from discussion
This chamber stands in stark contrast to the craftsmanship of worked stone of the rest of the crypt—instead, here looms a vast cavern. The air is damp and cold, and moist, writhing roots hang down from the ceiling twenty feet above. Puddles of reeking fluid dot the floor, and at the far end a jagged upthrust lance of stone rises from the ground to form a steeply-sloped platform.

Will Save DC17:
What you saw first is just an illusion. This is a large worked chamber perhaps forty feet square. Two rows of three marble columns flank the main walkway leading from east to west. A series of low, curved stairs at the opposite side of the room leads to a large concave recess in the western wall, with an elaborate throne perched at the top of the stairs.

Standing upon the upthrust stone shelf is a towering muscular man wielding an immense axe - to all appearances, Kardswann. Kardswann chuckles with a dry, inhuman laughter and speaks with a croaking rasp that sounds nothing like you heard him last time.

"Many years have I languished in this foul place, trapped here by the wards placed by your Pactmasters. Endless decades have I endured the whispering spirits of the wholesome dead, cursing my captors, hating the world I could no longer corrupt. When the Templar came eight weeks past he walked through the walls. The red-men’s seal remained intact. But you, you have broken the seal, and my long captivity is finally at an end. But before I go, I will kill you one by one until the last of you willingly allows himself to be my slave." The genie rises from his
throne. "Which one of you, I wonder, shall that be?"

Kardswann <--
Party


Kitsune Game Master

'Kardswann' drops his disguise. In his true form, Xulthos appears as an immense insect-like fiend, with huge claws, a multi-eyed face with slavering mandibles, and a long serpentine tail tipped with chitinous blades. His wings are nearly transparent, and he moves with an almost hypnotic grace, his wings droning and light reflecting off his carapace in a dazzling display.

Attacks at the demon are at -1. DC18 vs. drone, or being confused.
Would you please place yourself on the map, before I do the 1st attack.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"Beware this is an illusion - that is not Kardswann, rather an insect fiend!"

Omari calls out a warning, and cudgels his brain about what this thing could be and it's weaknesses...

K Planes: 1d20 + 1 + 3 ⇒ (14) + 1 + 3 = 18
1 rank +3 trained

Placed on the map

Save for Drone: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
+3 cleric +2 ability
I am assuming it is either fort or will - my saves are the same, unless it is an illusion effect; then I get a further +2

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Whos that? I thought we find some kind of efrret here."
Know Planes: 1d20 + 8 ⇒ (20) + 8 = 28

Assuming Ohrmizd made it a bit farther into the room, so folowing him in. If nobody went in, then I am next to Omari.

Will Save DC18: 1d20 + 4 ⇒ (14) + 4 = 18

That would have been a nice attack roll too.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Will Save: 1d20 + 3 ⇒ (11) + 3 = 14


Kitsune Game Master

Manuun:
Immune to acid and poison; Resistant to cold 10, electricity 10 and fire 10. Does the drone and the dazzling and flying as seen and heard already. Has some magic. Can be beaten to death. Large fly swatter needed. ;)


Kitsune Game Master

Confused (d100):
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"I think I have heart about that kind of demon. Its Immune or resistant to almost every element, but at least we should be able to hurt it normally."


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

"We already took down Kardswann - what are you supposed to be? A copycat?" - the half-orc taunts.

Will: 1d20 + 5 ⇒ (14) + 5 = 19

Placed on the map. Can Roryx have his longspear in hand?

"Manuum, Omari, should I use the Axe?" - Roryx grunts.

AC: 20
HP: 28/28
Effects: Shield spell

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