GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Kitsune Game Master

Omari:
Fire elementals, that are weirdly shaped

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"I think I read about them in the tome. They are fire elementals. I belive they can set you on fire so try not to be touched."


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"Good thing I do not have to be anywhere near them."

Heshan focuses on the one remaining elemental standing.

Color Spray once more.


Kitsune Game Master

Manuun, Ohrmizd, Heshan
Angel(8)
Roryx <--
Omari
Angel, Angel


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"Yes, they are fire elementals, no angels here Ohrmzid"

With that said, Omari takes a step to improve his line of sight and sets his bow a singing...

5' step, South and East
Full Attack, using Rapid shot, on the Eastern elemental of the southern pair

To Hit A: 1d20 + 2 + 2 + 1 + 1 - 2 ⇒ (13) + 2 + 2 + 1 + 1 - 2 = 17
2 BAB +2 Dex +1 Guidance +1 PBS

damage A : 1d8 + 1 ⇒ (4) + 1 = 5
+1 PBS

To Hit B: 1d20 + 2 + 2 + 1 - 2 ⇒ (15) + 2 + 2 + 1 - 2 = 18
No guidance on the second shot
damage B : 1d8 + 1 ⇒ (1) + 1 = 2


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Roryx steps forward, and swings at the one still standing - "Probably some sort of guardians"

Heavy Mace +1: 1d8 + 5 ⇒ (2) + 5 = 7
Damage if it hits: 1d8 + 9 ⇒ (4) + 9 = 13

AC: 20 (with Shield spell)
HP: 28/28
Effects: Shield spell, Arcane Strike


Kitsune Game Master

Omari puts two arrows into the enemy. Roryx misses the fiery creature with the mace. The fire angel has better luck, even though it's flailing around blindly. From the touch of the creature Roryx catches fire. Manuun gets attacked too and set aflame.

Heshan douses the other elemental in colors, but to no effect.

@Roryx
Slam: 1d20 + 6 ⇒ (15) + 6 = 211d6 + 1 + 1d6 ⇒ (1) + 1 + (2) = 41d100 ⇒ 57

@Manuun
Slam: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11

Will Save: 1d20 + 1 ⇒ (15) + 1 = 16

Heshan
Manuun, Ohrmizd <--
Angel(15)
Roryx, Omari
Angel, Angel

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

When the Elemental rushes Manuun trying to slam him, the sylph turn transparent for a small time while turning away and avoiding the damage.

Cast Windy Escape assuming to have avoided all damage

Then he steps back and fires another arrow at the elemental that just attacked him.

Short Bow: 1d20 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13(+1 Point Blank, +2 Luck)
Dam: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

HP: 21/21
AC: 15 +2 vs. non-magical ranged
Luck: 5/6
Spells: L1 3/4 (DC13)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Creatures of fire! These must be Sarenrae's guardians, but I do not know how we could appease them" seeing no other way but fighting, Ohrmizd slashes out at the already damaged elemental.
+1 Scimitar: 1d20 + 7 ⇒ (18) + 7 = 25
Magical/Slashing damage: 1d6 + 4 ⇒ (5) + 4 = 9

Critical?: 1d20 + 7 ⇒ (16) + 7 = 23 Though I think to remember no criticals or flanking on elementals
Magical/Slashing damage: 1d6 + 4 ⇒ (5) + 4 = 9

HP 30/30 AC 20 TAC 12

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Reflex Save to avoid catching Fire: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15(+2 Luck)

While Manuun avoids the body slam, the Immense heat radiated by the angel burns some skin of his back. By pure luck he was turning away from the attack and gets quicly away before his tunic catches fire.

HP: 17/21
AC: 15 +2 vs. non-magical ranged
Luck: 5/6 1 more round active
Spells: L1 3/4 (DC13)


Kitsune Game Master

Ohrmizd hits the fire elemental with his blade and kills it. Manuun puts an arrow into the angel. It's hard to see where or if that hurts, as the arrow catches fire and is burned within a few moments.

Heshan, Manuun, Ohrmizd
Angel(RIP)
Roryx, Omari <--
Angel, Angel(6)


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

As his targets line up, Omari remarks "Hey, it's a shooting gallery...", as his bow continues to sing.

Full Attack, using Rapid shot, on the Southern elemental

To Hit A: 1d20 + 2 + 2 + 1 - 2 ⇒ (12) + 2 + 2 + 1 - 2 = 15
2 BAB +2 Dex +1 PBS -2 rapid shot

damage A : 1d8 + 1 ⇒ (1) + 1 = 2
+1 PBS

To Hit B: 1d20 + 2 + 2 + 1 - 2 ⇒ (15) + 2 + 2 + 1 - 2 = 18

damage B : 1d8 + 1 ⇒ (6) + 1 = 7


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Roryx steps back from his foe, and attempts to put the fire out.

5' step, then putting out the flames


Kitsune Game Master

Omari sends two more arrows into the angel to be transformed into ashes. But not without doing their damage.

The guardians keep attacking. Ohrmizd easily dodges the atttack, but Manuun gets fully hit.

@Ohrmizd
Slam: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7

@Manuun
Slam: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 1 + 1d6 ⇒ (6) + 1 + (3) = 10

Heshan, Manuun, Ohrmizd, Roryx, Omari <--
Angel(9), Angel(6)

The not catching fire DC is 14


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd blocks the fire elemental protecting himself from the flames with his shield "Get out of there Man! Protect yourself with the gong!"
+1 Scimitar: 1d20 + 7 ⇒ (7) + 7 = 14
Magical/Slashing damage: 1d6 + 4 ⇒ (3) + 4 = 7

HP 30/30 AC 20 TAC 12

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Reflex DC14: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

The fire elemental once more slams into Manuun who is burned by the creature even if he is able to avoid the brunt of the hit. Windy Escape used once more

Seeing that the Elemental won't let him be he uses the gong as cover to retreat behind Roryx shooting his attacker from there.

Short Bow: 1d20 + 5 + 1 + 2 ⇒ (13) + 5 + 1 + 2 = 21(+1 Point Blank, +2 Luck)
Dam: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

HP: 14/21
AC: 15 +2 vs. non-magical ranged
Luck: 5/6 Lingering ended.
Spells: L1 2/4 (DC13)


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari takes another pair of shots:

To Hit A: 1d20 + 2 + 2 + 1 - 2 ⇒ (18) + 2 + 2 + 1 - 2 = 21
2 BAB +2 Dex +1 PBS -2 rapid shot

damage A: 1d8 + 1 ⇒ (2) + 1 = 3
+1 PBS

To Hit B: 1d20 + 2 + 2 + 1 - 2 ⇒ (6) + 2 + 2 + 1 - 2 = 9

damage B: 1d8 + 1 ⇒ (6) + 1 = 7


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

The fire now extinguished, Roryx moves in again to attack.

Heavy Mace +1: 1d8 + 5 ⇒ (2) + 5 = 7
Damage if it hits: 1d8 + 9 ⇒ (2) + 9 = 11

AC: 20 (with Shield spell)
HP: 24/28
Effects: Shield spell, Arcane Strike


Kitsune Game Master

The special ops team fights viciously against the fire guardians. With mixed success. Ohrmizd cuts successful into the fire and Manuun as well as Omari get one arrow in. Roryx is too careful with his attack.

Manuun, Ohrmizd, Roryx, Omari
Heshan <--
Angel(19), Angel(15)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Heshan steps forward, setting himself up for one more blast.

Color Spray once more.


Kitsune Game Master

Will: 1d20 + 1 ⇒ (7) + 1 = 8
1d4 ⇒ 3

The fire elementals keep attacking. The on attacks Ohrmizd, the other one moves until it bumps into Roryx. But both flail past their opponents.

@Ohrmizd
Slam: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 1 + 1d6 ⇒ (1) + 1 + (3) = 51d100 ⇒ 13

@Roryx
Slam: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 1 + 1d6 ⇒ (4) + 1 + (1) = 61d100 ⇒ 2

Manuun, Ohrmizd, Roryx, Omari, Heshan <--
Angel(19), Angel(15)

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuun continues sliding around the room to get free shots at the guardians of the well but missing this time.

Short Bow: 1d20 + 5 + 1 + 2 - 4 ⇒ (4) + 5 + 1 + 2 - 4 = 8(+1 Point Blank, +2 Luck, -4 into Melee)
Dam: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

HP: 14/21
AC: 15 +2 vs. non-magical ranged
Luck: 4/62 rounds lingering
Spells: L1 2/4 (DC13)


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"I should have brought more arrows!" exclaims Omari as he takes a step back and shoots again...

To Hit A: 1d20 + 2 + 2 + 1 - 2 ⇒ (17) + 2 + 2 + 1 - 2 = 20
2 BAB +2 Dex +1 PBS -2 rapid shot

damage A: 1d8 + 1 ⇒ (4) + 1 = 5
+1 PBS

To Hit B: 1d20 + 2 + 2 + 1 - 2 ⇒ (5) + 2 + 2 + 1 - 2 = 8

damage B: 1d8 + 1 ⇒ (1) + 1 = 2


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Wow! That was close, thanks Heshan!" Ohrmizd observes how the elemental blinded by Heshan's spell burns only air. The Keleshite slashes strong at the creature "Sarenrae, I will cleanse your temple!"
+1 Scimitar: 1d20 + 7 ⇒ (14) + 7 = 21
Magical/Slashing damage: 1d6 + 4 ⇒ (5) + 4 = 9

HP 30/30 AC 20 TAC 12


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Kitsune Game Master

Manuun shoots the floor. Omari shoots another arrow into the angel, and Ohrmizd finishes it off.

Manuun, Ohrmizd, Omari
Roryx, Heshan <--
Angel(RIP), Angel(15)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"Not to worry. There is more where that came from," he replied with a glimmer of a smile.

Casting Color Spray.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"Not to worry. There is more where that came from," he replied with a glimmer of a smile.

Heshan decides to forgo the magic to give it a shot of his own.

Crossbow: 1d20 + 2 ⇒ (20) + 2 = 22

Damage: 1d8 ⇒ 7

Crit confirm: 1d20 + 2 ⇒ (20) + 2 = 22

Damage: 1d8 ⇒ 1


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Roryx swings again - "Stay still!" - he grunts at the flying elemental.

Heavy Mace +1: 1d8 + 5 ⇒ (8) + 5 = 13
Damage if it hits: 1d8 + 9 ⇒ (4) + 9 = 13

Nope...

AC: 20 (with Shield spell)
HP: 24/28
Effects: Shield spell, Arcane Strike


Kitsune Game Master

Heshan kills the last of the elementals with his well aimed shot.

Looking where the elementals died reveals small piles of fire salts.

Checking the hole, you find that it is now 60 ft deep and has a side exit at the bottom.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Roryx crouches by the small piles on the floor, curious about the nature of the remnants - "Amazing creatures" - he comments, retrieving the salts into a belt pouch - "I think these may deserve a better look later on"


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"Gentlemen, would you believe I propose a quick pause in our mission? I have made an error, and we have a problem. I forgot to get a spare quiver of arrows in the battle market, and I only have 2 left (and my blunt ones), but also, how are we going to get down that well and then back up... It's 60 ft deep, and I assume all of us our going. I have 50' of rope, and I am guessing that some of you others do as well, so that is no problem, but how do we anchor it. Last time, most of us stayed at the top and held the rope so Manuun and Ohrmzid could climb up and down. What we need is a couple of 12' timbers (so they don't fall into a 10' hole) that we can set across the hole and tie the ropes too. So I propose we leave, close the door behind us (with the princess's key), and run to the battle market and get some timbers, and a spare quiver or 2 of arrows. The come back and resume our explorations - should only take us 10 minutes."


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Probably we can just climb it up with some caution or tie the ropes to the gong base" Ohrmizd looks at the pit and checks if there are handholes or a sufficient uneaven surface for him to climb. Ohrmizd can make a DC 17 with Take 10, and with the ring of feather fall there is no risk of dying if he has to roll and retry multiple times

"But we can go look for a few logs if it eases your mind Omari" the Keleshite shrugs looking at Roryx.

Roryx shield spell would expire and Ohrmizd heightened awareness will be severely downed though

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Also remember that door over there is now open too. Maybe we shoudl check that one out first, before we climb down."


Kitsune Game Master

You can tie the rope to the gong.

The walls of this large, rough-hewn chamber contain several niches for burials. Shrouded corpses, most reduced to skeletons decades if not centuries ago, pack the niches from floor to ceiling. A raised dais in the center of the room bears a ceramic cask with a elaborate topper capped by a figurine of Sarenrae.

Perception DC18:
There is a secret door.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Ohmg! Aren't you wise Man? You are totally right! Let's go there and check it while we take a decision" Ohrmizd rushes into the next chamber, shield up and ready for the case.

Perception+heightened awareness: 1d20 + 8 ⇒ (2) + 8 = 10
"Wow! Look at that! We found a secret figurine of Sarenrae. Aren't my days good?" Ohrmizd readies himself to climb to the dais and pick up the figure unless someone else spots something dangerous and stops him.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

After fingering his spare quiver of arrows, Omari follows into the opened door. (To confirm, we are into D2 right now, not down the well.)
perception: 1d20 + 3 + 2 + 2 ⇒ (14) + 3 + 2 + 2 = 21
3 ranks +2 wis +2 racial

"Ohrmzid, wait, let Manuun see if there are any traps before plunging in there... And by the by, there is a hidden door," pointing, "There. More for Manuun to check out"

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Yes Ohrmizd, lets give it a look first."

Manuuns cloud tattoo moves back up to his temples as he activates detect Magic. The Tattoo is glowing in a distinct purple instead of his usual blue, after the tight runins he had with the Elemental.

Perception Looking at the statue for traps : 1d20 + 8 ⇒ (17) + 8 = 25

Afterwards he turns to the niche which Omari pointed out to see if he can find aan opening mechanism.

Perception Looking at the Secret Door for traps and Opening mechanisms: 1d20 + 8 ⇒ (12) + 8 = 20


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd nods and holds back, eager to recover the statue of his goddess "For how long that figurine has awaited in there for a truthful follower... I will make it a relic of the new temple restoration"

He then blinks "Mmmm... what's that tattoo Man? Are you ok?"


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Perception: 1d20 ⇒ 5

"Or it could be placed there as a trap. You cannot trust every shrine you see out there my friend," Heshan replied as he held up one finger in the air.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"WHat do you mean? Its my tattoo its always there."

Now thinking about this, you have memories of the tattoo, but you are not sure its was in his face. Although maybe it was?


Kitsune Game Master

The secret door can be pushed open. Behind lies a worked tunnel that leads to another room. This plain stone-worked chamber once stored the church’s valuable religious artifacts. It’s been ransacked somewhat, but some lesser treasure still litters the floor.

For example a phylactery, a periapt, a necklace and prayer beads.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd shrugs "Do not know, I just noticed. What is it? Are you ok?"

When the group advances through the secret door the Keleshite advances in the first row, casting the light of his scimitar forward. He spits to the floor angry at the sight of the ransacked place "How dare they exploit Sarenrae's sacred place. We need to place the little that remains in a secure place before robbers take everything"

The man makes sure to pick the little treasures that litter the floor and put them in his pocket or those of his friends where they cannot be robbed.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari follows Ohrmzid into the secret door, while chanting a cantrip (detect magic), and searches the room (D3).

Perception: 1d20 + 3 + 2 + 2 ⇒ (5) + 3 + 2 + 2 = 12
3 ranks +2 wis +2 racial

further, when they return to the altar room (D2), he will examine the dais and the "ceramic cask with a elaborate topper capped by a figurine of Sarenra" with Detect Magic.


Kitsune Game Master

The cask is one piece and can not be opened. But inside Omari detects magic.

Ohrmizd feels doom creeping up to him as he bags the goods.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

As he picks up whatever is there Ohrmizd goes pale "Something terrible is about to happen, can you feel it?"

Coming back at the dais room he does try to help Omari find a way to open it, searching a switch or a written command word in the recipient.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Ohrmizd wrote:

Ohrmizd shrugs "Do not know, I just noticed. What is it? Are you ok?"

"My skin is still hurting from all that fire." Manuun wouldn't be too unhappy about a CLW from somebody before the next fight starts.

When Ohrmizd finds the sarenraen artefacts Manuuns looks at them more carefully trying to understand what they are.

Spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8
Spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13
Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12
Spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Ohrmizd wrote:
As he picks up whatever is there Ohrmizd goes pale "Something terrible is about to happen, can you feel it?"

"I trust your instincts" - Roryx snorts, drawing his weapon and standing ready.


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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Manuun wrote:


"My skin is still hurting from all that fire." Manuun wouldn't be too unhappy about a CLW from somebody before the next fight starts.

When Ohrmizd finds the sarenraen artefacts Manuuns looks at them more carefully trying to understand what they are.

"Is anyone else hurt? I know you got burned Roryx. Gather round and I will channel Erastil's blessings."

Omari will get the wounded close enough to him to benefit and then channel to heal them.

Channel Healing: 2d6 ⇒ (4, 3) = 7 healing to everyone hurt


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Ohrmizd wrote:

As he picks up whatever is there Ohrmizd goes pale "Something terrible is about to happen, can you feel it?"

"Well, when I examined the room with detect magic, I found nothing. Still ... I suggest returning the artefacts to where they were laying in the treasure room. When such terrible things, as has happened here, well divine wrath and curses can be disturbingly general... We can always come back to them later, after we have cleansed the rest of the temple - particularly, whatever is down the well."

Ohrmizd wrote:

Coming back at the dais room he does try to help Omari find a way to open it, searching a switch or a written command word in the recipient.

"Before you try and open that, let's figure out what's in it. Use the senses Sarenrae has gifted you with. There is supposed to be something trapped down here; it may very well be in that cask."

Detect Law/Chaos/Evil/Good - you have it...


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"I am not leaving Sarenrae relics here to be robbed. But I can agree to leave them here until we cleanse the temple from its evil" Ohrmizd leaves the stuff in the ground but takes note of everything useful to make sure no one robbed while they are exploring the rest of the area. He makes sure to leave the secret door closed and well concealed after him.

Nodding to the Erastil's fellow he focuses his assessing eye to see if there is any evilness, goodness, chaos or law inside the figurine "Are you expecting to find a genie inside? Like those tales of magical lamps?"

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