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Manuun watches with his Bow readied if the Harpy shows up somewhere and will try to shoot her down if she flies in the direction of the town.

Ohrmizd |

Your description only said there was a curtain not where the curtain was Foxy, so I assumed probably badly that it was at the door. I was filling the image of the place as a closed dark hut stuffed with all kind of trinkets and reagents. That there were windowless windows was a relevant strategical information that would have been nice to have either in the description or map, but oh well, let's roll with it! :)
Darting with what he has at hands Ohrmizd surrounds the building and tries to set himself in a position the curtain entangled harpy cannot retreat without retaliation "You won't escape that easily!"
HP 15/22 AC 16 TAC 12
see red arrow in the map on how Ohrmizd avoids AoO

Omari the Landless |

Am I correct that the gnoll by the door of the house is unconscious after Ohrmzid critical'd it last round? I am assuming so.
Recognizing that negotiations have gone south, Omari moves to where he can see the Harpy and shoots at her.
to hit: 1d20 + 1 + 3 + 1 ⇒ (5) + 1 + 3 + 1 = 10
+1 bab +3 Dex +1 PBS
Deadeye Bowman let's me ignore the -4 for Heshan's soft cover
damage: 1d8 + 1 ⇒ (5) + 1 = 6
Move action to move
Standard action to shoot

Foxy Quickpaw |

Fair enough. I see you still haven't learned to read my thoughts properly, from the lacking descriptions. ;)
Almost alll dash after Undrella with mixed results. Omari's shot goes wide. Heshan shoots his colorful magic to no avail. Ohrmizd places himself strategically to prevent fleeing.
Will Save: 1d20 + 6 ⇒ (12) + 6 = 18
Undrella(5)
Manuun, Omari, Ohrmizd, Heshan
Roryx <--

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Readied Attack rolls
Short Bow: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19(+1 Point Blank)
Dam: 1d6 + 1 ⇒ (5) + 1 = 6

Foxy Quickpaw |

Undrella withdraws from this unbalanced fight and takes to the air. This is what Manuun waited for and he successfully shoots the harpy. Undrella rises just enough to be out of reach of melee attacks. Turning around the back of her house she crosses the river and swoops under arch of the watch gatehouse.
Undrella(11)
Manuun, Omari, Ohrmizd +AoO, Heshan, Roryx <--

Ohrmizd |

As the harpy takes flight, Orhmizd attempts to give her a goodbye souvenir with his scimitar.
AoO: Scimitar: 1d20 + 4 ⇒ (18) + 4 = 22
Slashing damage: 1d6 + 3 ⇒ (6) + 3 = 9
Critical?: 1d20 + 4 ⇒ (1) + 4 = 5
Slashing damage: 1d6 + 3 ⇒ (6) + 3 = 9
When she succeeds to flee away, the man sheathes his scimitar and follows around the corner of the house while drawing one of the gnoll spears "She is leaving. Shall we try to chase her?"
HP 15/22 AC 16 TAC 12

Omari the Landless |

@ Foxy 1)Is she low enough that I can't just shoot over the house? Roryx has a longspear, so she needs altitude if she wants to avoid his melee. 2) If I move to the green dot, can I get enough Line of Sight to shoot? (top right hand corner of my square, to top right hand corner of hers) .

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According to the map it is over 100 ft to the watch tower, so I assume I still get another shot at her
Short Bow: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Dam: 1d6 ⇒ 4
"I think we should rush after her to fight the gnolls before they can get organized."

Ohrmizd |

Ohrmizd AoO stroke, isn't it?
"Let's try to go over the bridge to the watchtower and finish this before all the place is under alarm!" Ohrmizd darts already running to try finish this once and for all "Archers, do not hesitate to shoot her if you see the minimal opportunity"
That said, Ohrmizd will make a stop to heal and look back if the others are following. In case of doubt he remains with the party always.
CLW: 1d8 + 2 ⇒ (4) + 2 = 6
HP 21/22
I have drawn a green arrow in Kelmarane map for the proposed path

Omari the Landless |

...
I have drawn a green arrow in Kelmarane map for the proposed path
Not sure that I like pursuing it all the way. I'm worried about whatever is in B3/4/5 coming out and jumping our back. However, that path will take 6 rounds (I count 25 squares at 15 ft/square ) . If we're lucky, they will come pouring out of the tower to get us. We could put our backs to the bridge so we have a retreat route, as well as protecting our flanks, and shoot them up as they close...

Foxy Quickpaw |

Manuun: 1d20 + 4 ⇒ (20) + 4 = 24
Ohrmizd: 1d20 + 2 ⇒ (20) + 2 = 22
Heshan: 1d20 + 2 ⇒ (11) + 2 = 13
Roryx: 1d20 + 4 ⇒ (3) + 4 = 7
Omari: 1d20 + 4 ⇒ (7) + 4 = 11
Undrella: 1d20 + 2 ⇒ (8) + 2 = 10
Gnoll: 1d20 + 0 ⇒ (17) + 0 = 17
Gnoll: 1d20 + 0 ⇒ (2) + 0 = 2
Hyena: 1d20 + 2 ⇒ (17) + 2 = 19
Hyena: 1d20 + 2 ⇒ (5) + 2 = 7
Hyena: 1d20 + 2 ⇒ (11) + 2 = 13
Hyena: 1d20 + 2 ⇒ (10) + 2 = 12
As the group rushes after Undrella and over the bridge, a gnoll comes out of the watchtower and sets a pack of hyenas free to go after the intruders.
Ohrmizd, Manuun <--
Hyena, Hyena, Gnoll
Heshan, Omari, Roryx
Hyena, Hyena, Undrella

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Manuun continues to rush forward and lets an arrow fly at the nearest Hyena.
Short Bow: 1d20 + 4 + 2 - 2 ⇒ (1) + 4 + 2 - 2 = 5(+2 Luck, -2 distance)
Dam: 1d6 + 2 ⇒ (2) + 2 = 4
In his rush to get it out he fumbles and the arrow falls harmlessly to the ground.
In the meantime he tries to remember what his uncle told him about Hyenas.
Know Nature: 1d20 + 3 ⇒ (11) + 3 = 14

Foxy Quickpaw |
1 person marked this as a favorite. |

Mechanically they die when you beat them hard enough with a stick. And shit are they fast in Pathfinder. Forget running away.

Ohrmizd |

Ohrmizd continues running towards the harpy, until they face the wall of enemies. The Keleshite slows down his advancement to ask for protections, taking the piece of parchment with the monastery copy of the holy text, he casts shield of faith "Sarenrae protect us!" and activates his healing judgement.
HP 22/22 AC 18 TAC 14
fast healing 1 (swift)
shield of faith (+2) 2 min (standard)

Omari the Landless |

Omari takes a step and sets himself. His longbow coming up for a pair of quick shots.
5' step
full attack using Rapid Shot feat
To hit: 1d20 + 1 + 3 + 1 - 2 ⇒ (7) + 1 + 3 + 1 - 2 = 10
+1 bab +3 dex +1 pbs -2 rapid shot, no penalty from 1 person cover (Ohrmzid)
damage: 1d8 + 1 ⇒ (4) + 1 = 5
To hit: 1d20 + 1 + 3 + 1 - 2 ⇒ (3) + 1 + 3 + 1 - 2 = 6
+1 bab +3 dex +1 pbs -2 rapid shot, no penalty from 1 person cover (Ohrmzid)
damage: 1d8 + 1 ⇒ (7) + 1 = 8
If the first shot drops the hyena in front of Ohrmzid, Omari will switch targets to the one on Manuun; the to hit roll doesn't change
He also recalls what he can about hyena's
Knature: 1d20 + 1 + 3 ⇒ (3) + 1 + 3 = 7
1 rank +3 trained
Edit: There's a quality set of D20 rolls

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"Careful! These dogs are super fast."

Roryx |

Roryx moves around Manuum, and pierces ahead at the hyena - "Focus on the distant ones Manuum and Omari - discourage those bastards!"
Longspear: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17
Damage if it hits: 1d8 + 3 + 1 + 1 + 1 ⇒ (7) + 3 + 1 + 1 + 1 = 13

Foxy Quickpaw |

Manuun shoots an arrow in the sand. Heshan stuns the two hyenas. Roryx almost ends a hyena with his spear. And with the hyena's no longer moving, even Omari gets at least one arrow in.
Undrella steps out of sight, and the other hyenas follow their kin into the fray. And their teeth sink painfully into the flesh of Heshan and Roryx /you get an AoO).
Will: 1d20 + 0 ⇒ (14) + 0 = 14
Will: 1d20 + 0 ⇒ (12) + 0 = 12
@Heshan
Bite: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 3 ⇒ (4) + 3 = 7
@Roryx
Bite: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 3 ⇒ (4) + 3 = 7
Confirm: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 3 ⇒ (2) + 3 = 5
Ohrmizd, Manuun <--
Hyena(5), Hyena(13), Gnoll
Heshan, Omari, Roryx
Hyena, Hyena, Undrella

Ohrmizd |

"Yes! Focus on that harpy, I do not want her to fly away again!" Ohrmizd adds to Roryx's words.
Then, he follows in by trying to knock unconscious the hyena stunned in front of him.
Scimitar: 1d20 + 4 ⇒ (13) + 4 = 17
Slashing non-lethal damage: 1d6 + 4 ⇒ (3) + 4 = 7
Intimidate (demoralize): 1d20 + 7 ⇒ (1) + 7 = 8
"Heshan, Manuun, back off behind my shield!" Ohrmizd holds the position to try give better options for Heshan and Manuun.
HP 22/22 AC 18 TAC 14
fast healing 1
shield of faith (+2) 2 min

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Manuun takes a step back and fires an arrow at the Gnoll standing under the arch.
Short Bow: 1d20 + 4 + 1 + 2 - 4 - 2 ⇒ (15) + 4 + 1 + 2 - 4 - 2 = 16(+1 Point Blank, +2 Luck,-4 through hyena, -2 Range)
Dam: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Foxy Quickpaw |

Ohrmizd beats the hyena, but it still stands. Manuun angers the gnoll with an arrow to the leg.
The hyenas stand still, but the gnoll moves behind the statue of Sarenrae. You can't see what he is doing, but you can hear it, as suddenly the trumpet is blown and echoes through the whole valley.
Ohrmizd, Manuun
Hyena(5), Hyena(13), Gnoll
Heshan, Omari, Roryx <--
Hyena, Hyena, Undrella

Roryx |

Longspear AoO: 1d20 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
Damage if it hits: 1d8 + 3 + 1 + 1 + 1 ⇒ (5) + 3 + 1 + 1 + 1 = 11
"Here we go..." - Roryx snarled at the bite, and even more so as he heard the trumpet, then stepped back and tried to end one of the wounded hyenas.
Longspear: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
Damage if it hits: 1d8 + 3 + 1 + 1 + 1 ⇒ (7) + 3 + 1 + 1 + 1 = 13
"Omari, Manuum I want to see those arrows flying! Force them to come to us, or be peppered to death"

Omari the Landless |

Omari takes another step to clear his line of sight, and fires another pair of shots.
Timing his words to the effort of pulling the bow, Omari speaks :"Yeah, that's the whole valley alerted. <snap goes the bowstring> Are we still going to try to rush the tower, or are we going to retreat?" <the bowstring snaps again>
5' step
full attack using Rapid Shot feat. The initial shot is at whichever hyena that Ohrmzid has been beating on. If it drops, I switch targets, if not, it gets the second one as well.
To hit: 1d20 + 1 + 3 + 1 - 2 ⇒ (18) + 1 + 3 + 1 - 2 = 21
+1 bab +3 dex +1 pbs -2 rapid shot, no penalty from 1 person cover (Ohrmzid)
damage: 1d8 + 1 ⇒ (5) + 1 = 6
To hit: 1d20 + 1 + 3 + 1 - 2 ⇒ (2) + 1 + 3 + 1 - 2 = 5
+1 bab +3 dex +1 pbs -2 rapid shot, no penalty from 1 person cover (Ohrmzid)
damage: 1d8 + 1 ⇒ (7) + 1 = 8

Foxy Quickpaw |

Bite: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 3 ⇒ (6) + 3 = 9
The hyena snaps at Heshan again as he works his magic, but misses. The colorspray engulfs the hyenas, but to no effect. The hyenas keep attacking. One hyena drops after the attack. Undrella takes to the air and leaves in North-West direction.
Will: 1d20 + 0 ⇒ (20) + 0 = 20
Will: 1d20 + 0 ⇒ (19) + 0 = 19
@Ohrmizd
Bite: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (2) + 3 = 5
@Roryx
Bite: 1d20 + 3 ⇒ (3) + 3 = 61d6 + 3 ⇒ (3) + 3 = 6
Ohrmizd, Manuun <--
Hyena(13 s), Gnoll(9)
Omari, Roryx, Heshan
Hyena(13 u), Hyena

Omari the Landless |

A quick directions confirm "Undrella takes to the air and leaves in North-West direction", so she is flying away from town, not to the central building (B11).

Ohrmizd |

"That harpy, someone has to stop her!" the Keleshite looks bewildered as the harpy flees away once more "I do not think we will be able to rush the tower now Omari. This is going to be a swarm in a few minutes, we better finish this off quickly"
Ohrmizd steps to better protect Manuun and cuts with all his strength at the hyena in front "Out of my way!"
Scimitar: 1d20 + 4 ⇒ (20) + 4 = 24
Slashing damage: 1d6 + 3 ⇒ (4) + 3 = 7
Scimitar: 1d20 + 4 ⇒ (13) + 4 = 17
Slashing damage: 1d6 + 3 ⇒ (3) + 3 = 6
"Spark them Heshan! We need your power!"
HP 22/22 AC 18 TAC 14
fast healing 1
shield of faith (+2) 2 min

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Now that Undrella is finally showing up Mannun is able to take am at here above the fray.
Short Bow: 1d20 + 4 - 4 + 2 ⇒ (10) + 4 - 4 + 2 = 12(-4 Distance +2 Luck)
Dam: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Omari the Landless |

Omari moves forward at a walk, drawing his longbow as he does. Pausing, he aims, and releases at the visible target.
Is the gnoll still under cover behind the statue of Saerenrae? If he is, I am shooting at Undrella, who is apparently visible. If he's out of cover, I am shooting the gnoll...
To hit: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
+3 dex +1 bab within 100, no range penalty, no PBS
damage: 1d8 ⇒ 3
After shooting, he replies to Ohrmzid : "Unless we are ungodly lucky, the harpy is getting away - she's on the wing, and I'm the only one with a decent bow... Which way do you want to retreat? Over the bridge or along the river (past B1) or make it a thunder run through the town? (ie to B12 or past B8 - B12 would probably be the choice - to much chance of running into a horde of gnolls from B8/10/11 the other way) "

Omari the Landless |

...
Arrow added for Undrella's direction.
Thank you, I had gotten confused with the smaller map not having North as up. My bad

Roryx |

"Strong beasts - they deserved better" - Roryx pauses for a moment, wondering if he would be able to do anything about the dying hyenas, but then just shakes his head.
"You are right Omari, we will never catch her" - the half-orc ponders - "Perhaps we can double back, and confound them - press from the other side"
B8? They are probably heading to B9.
Also, me and Heshan could use some healing, if anyone has it :P

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"Lets get out of here over the bridge. That gives us a choke point to defend, if things turn ugly."

Omari the Landless |

Guys, finish the stunned hyena before it gets back up ... or at least I think that's what that s after the 13 means.