GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Ohrmizd wrote:
"We better avoid the goat" observing the watchtower Ohrmizd remembers that was one of the last locations they have not visited yet "Why don't we move into the watchtower. We wait for the hyena patrol first, and after we finish them, then we head up into the watchtower and find out what is there"

"Fine with me. Lets wait for one to come out and then ambush them when they are a bit farther away from the city."

I assume Ohrmizd will be responsible for finding a good ambush spot?


Kitsune Game Master

Out of town doesn't really work, as the gnolls don't leave. The most they get outside is walking on the rampart to the south and passing the bridge at the north end to check on that side. Actually it shows the best spot for an ambush is behind the palace (B8) as it is hidden from sight from the watchtower and offers enough hiding places.

Ornage spot moved. If you agree you just have to tell, what patrol you want.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

^ That was my between the lines reading after Foxy's post on what we saw on our wait, they are not commonly moving out of town, so we have to go and engage them inside.

Ohrmizd leads the group to behind the palace (B8) "I do not mind which patrol we engage first, but you commented before you thought the only gnolls one to be easier. If that makes you feel more comfortable, I am fine to go for the only gnolls one first"

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"I believe the hyenas might spot us by smell before we can spring our ambush, therefore I would think our chances are better against a pure Gnoll party.
And Gnolls have a better chance of carrying usable equipment than hyenas."

Yes Manuun prefers a patrol of 4 gnolls.


Kitsune Game Master

Perception: 1d20 + 2 ⇒ (14) + 2 = 16
Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Perception: 1d20 + 2 ⇒ (18) + 2 = 20

Init:

Gnoll: 1d20 + 0 ⇒ (3) + 0 = 3
Gnoll: 1d20 + 0 ⇒ (4) + 0 = 4
Gnoll: 1d20 + 0 ⇒ (1) + 0 = 1
Gnoll: 1d20 + 0 ⇒ (14) + 0 = 14

Manuun: 1d20 + 4 ⇒ (2) + 4 = 6
Ohrmizd: 1d20 + 2 ⇒ (7) + 2 = 9
Heshan: 1d20 + 2 ⇒ (19) + 2 = 21

Heshan <--
Gnoll(P20)
Manuun, Ohrmizd
Gnoll
Stealth rolls please. If you beat at least one gnolls perception, we have a surprise round. Map added.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Assuming you mean stealth rolls from everybody, otherwise ignore
Stealth: 1d20 + 13 ⇒ (13) + 13 = 26


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 77/103 F +11 R +12 W +14

Stealth: 1d20 + 2 ⇒ (7) + 2 = 9


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

I kind of thought after Heshan's roll our chances were ruined, but here is mine too just in case, that's what we are waiting for
Stealth: 1d20 + 7 ⇒ (12) + 7 = 19


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 77/103 F +11 R +12 W +14

Trying his best not to make noise, he was simply overthinking it. In his haste to keep his footsteps as light as possible, he didn't notice the rock up ahead. He managed to stop himself from tripping, but the damage was done. Discovered, he chuckled at himself.

"How's that for a surprise." And he would move position to bring out one more surprise.

Color Spray at the 2 closest gnoll. DC 15 to save


Kitsune Game Master

Will Save: 1d20 + 0 ⇒ (4) + 0 = 4
Will Save: 1d20 + 0 ⇒ (5) + 0 = 5
The two gnolls drop their weapons and freeze in place. The gnoll at the back hurries to place himself between Heshan and his companions and stabs at the caster.

Spear: 1d20 + 3 ⇒ (18) + 3 = 211d8 + 3 ⇒ (4) + 3 = 7

Heshan
Gnoll
Manuun, Ohrmizd <--
Gnoll, Gnoll(stunned), Gnoll(stunned)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Heshan to my back now!" Ohrmizd advances himself and attempts to scare the spear gnoll with a powerful swing of the rusty scimitar.
Scimitar: 1d20 + 4 ⇒ (15) + 4 = 19
Slashing non-lethal damage: 1d6 + 4 ⇒ (5) + 4 = 9
Intimidate (demoralize): 1d20 + 7 ⇒ (20) + 7 = 27

Although his crappy armor and shield make him little better suited than the sorcerer to stand in front of the gnolls.

HP 22/22 AC 15 TAC 12

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuun tkes a short step and intones ルツルツ with his flask of oil in his hands. In the mids of the gnolls a greased square appears, making it very slippery to move.

Grease:

A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.


Kitsune Game Master

Reflex: 1d20 + 0 ⇒ (7) + 0 = 7
Reflex: 1d20 + 0 ⇒ (13) + 0 = 13
Reflex: 1d20 + 0 ⇒ (19) + 0 = 19

One of the stunned gnolls slips and falls. The remaining gnoll walks around the greased area and attacks Heshan.
Spear: 1d20 + 3 ⇒ (9) + 3 = 121d8 + 3 ⇒ (6) + 3 = 9

Heshan <--
Gnoll(9NL, Shaken)
Manuun, Ohrmizd
Gnoll, Gnoll(stunned), Gnoll(stunned)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 77/103 F +11 R +12 W +14

The spear left a nasty gash at his side. The second attack was avoided at the very last second thanks to his decent reflexes.

"Worth it." At least impressed with his handiwork, he nevertheless stepped back behind the inquisitor and shoot out another spray of rainbows at the gnoll that attacked him.

Color Spray at the one that attacked me. With my positioning and shooting diagonally I should be able to hit it and avoid my party members. DC 15.


Kitsune Game Master

Will: 1d20 + 0 ⇒ (5) + 0 = 5
Will: 1d20 + 0 ⇒ (17) + 0 = 17
Will: 1d20 + 0 ⇒ (10) + 0 = 10

Another gnoll drops all his weapons and stands motionless.
The shaken gnoll attacks Ohrmizd.
Spear: 1d20 + 3 ⇒ (9) + 3 = 121d8 + 3 ⇒ (4) + 3 = 7

Round 2
Heshan
Gnoll(9NL, Shaken)
Manuun, Ohrmizd <--
Gnoll(stunned), Gnoll(stunned again), Gnoll(stunned)
The last active gnoll is marked red


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"You do not run?" Ohrmizd fights back the shaken gnoll.
Scimitar: 1d20 + 4 ⇒ (4) + 4 = 8
Slashing damage: 1d6 + 3 ⇒ (1) + 3 = 4

But gets distracted with Heshan's colors and fails to connect.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"Great job Heshan, now ets cut this one down before the other wake up."

Manuun swings his sling, cries out "Carry my aim Desert Wind"activating luck and shoots at the gnoll.

Sling: 1d20 + 5 + 1 + 1 ⇒ (14) + 5 + 1 + 1 = 21(+1 Point Blank, +1 Luck)
Dam: 1d4 - 1 + 1 + 1 ⇒ (2) - 1 + 1 + 1 = 3 (-1 STR, +1 Point Blank, +1 Luck)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

It seems this is descending to another epic fight for our group xD


Kitsune Game Master

The gnoll is hit by Manuun and drops unconscious to the ground.

Round 3
Heshan <--
Gnoll(3, 9NL, Down)
Manuun, Ohrmizd
Gnoll(stunned), Gnoll(stunned again), Gnoll(stunned)

4d4 ⇒ (3, 4, 1, 1) = 9


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Yes!" Ohrmizd gasps relieved, almost surprised when Manuun manages the gnoll "Why were you using a crossbow all the time, you are deadlier with that piece of leather Man!"

As the next gnoll in initiative is unconscious, can Manuun and Ohrmizd go with actions?


Kitsune Game Master

Besides Ohrmizd there are two more persons who have a history with Haleen. Omari the Landless and Roryx. They were devastated as she simply disappeared, but there was nothing they could do abck then. But after years they got wind of a place where she might be now. And they were set to find her and save her from any peril that had befallen her. They wouldn't had let the opportunity slide to repay the kindness Haleen had met them with.

Truth be told the hint wasn't as much about Haleen, but about Ohrmizd going to find her. When they got wind that he left, they simply decided to follow. Haleen or whoever made her disappear did a really good job at hiding any tracks, but Ohrmizd did not. He told everyone why and where he was leaving and asked plenty of people on the way about Haleen.

Omari and Roryx simply followed his tracks. When they arrived in Bronze Hook they werre a week late. But the innkeep remembered clearly the hiring of a group and a man asking for Haleen, after a generous tip.

He sent them on the way to the Sultan's Claw. The burnt down wagon was easy enough to find and in the dry climate with no rain in the last month the tracks of a whole caravan with a small herd of goats need no expert to follow.

And finally, they stand at the ruins of an old monastery, that is suprisingly shows signs of occupation.

We'll follow up on that after the fight.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 77/103 F +11 R +12 W +14

"What can I say? Magic is always better." With a smile, Heshan continues to wash rainbows over the gnoll at his position to keep it stunned.

Color Spray again. Level 1 (2/day) DC15.


Kitsune Game Master

Round 3
Heshan
Gnoll(3, 9NL, Down)
Manuun, Ohrmizd <--
Gnoll(stunned), Gnoll(stunned again), Gnoll(stunned)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Which of the gnolls is the one who felt prone?

Ohrmizd flashes as the stream of colors continues coming from Heshan like craziness.

"It is time to surrender and flee this town for you beasts!" Ohrmizd executes Sarenrae's mercy by bullying the monster that came last out of the grease and was stunned by Heshan.
Scimitar: 1d20 + 4 ⇒ (9) + 4 = 13 vs stunned (-2 AC and no Dex)
Slashing non-lethal damage: 1d6 + 4 ⇒ (5) + 4 = 9
Intimidate (demoralize): 1d20 + 7 ⇒ (20) + 7 = 27

HP 22/22 AC 15 TAC 12

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"You are right Ohrmizds it seems to suit a son of the winds much better than the crossbow."

Manuun reloads and lets another stone fly at one of the other gnolls.

Sling: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14(+1 Point Blank, +1 Luck)
Dam: 1d4 - 1 + 1 + 1 ⇒ (2) - 1 + 1 + 1 = 3


Kitsune Game Master

Ohrmizd and Manuun take down another gnoll. The gnoll to the right flees.
Acrobatics: 1d20 + 0 ⇒ (11) + 0 = 11

Round 4
Heshan <--
Gnoll(3, 9NL, Down)
Manuun, Ohrmizd
Gnoll(3, 9NL, stunned), Gnoll(stunned again), Gnoll


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 77/103 F +11 R +12 W +14

"He's getting away." Out of range his spells, he hoped the others would be able to catch the others with weapons. For now, he hoped to keep the others stunned.

Color Spray again. Down to 1/day. DC 15.


Kitsune Game Master

Round 4
Heshan
Gnoll(3, 9NL, Down)
Manuun, Ohrmizd <--
Gnoll(3, 9NL, stunned), Gnoll(stunned again), Gnoll


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

I assume the gnoll at the left is the one we just downed and therefore the only gnoll remaining at the grease must be the prone one

"I see! But I cannot shoot fire rays from my eyes just yet!" with his sling lost, Ohrmizd quips Heshan as he steps to defeat the remaining gnoll.
Scimitar+prone: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22 vs stunned (-2 AC and no Dex)
Slashing non-lethal damage: 1d6 + 4 ⇒ (2) + 4 = 6
Intimidate (demoralize): 1d20 + 7 ⇒ (16) + 7 = 23

"Man, the fleeing one is yours!"

HP 22/22 AC 15 TAC 12

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuun Groans at Ohrmizd nonsensical command. "And how am I meant to do this?"

Then he sprints forward after the gnoll.
Acrobatics DC10: 1d20 + 8 ⇒ (1) + 8 = 9
Reflex Save DC 13: 1d20 + 8 ⇒ (10) + 8 = 18

But as he cuts around the corner he cannot fully avoid the greased area. He swiftly pushes of the wall to get out of the area, but his forward monmentum is broken.

Loading his sling he watches the gnoll run off in the distance.


Kitsune Game Master

After some more serious and less slapstick actions Heshan, Ohrmizd and Manuun stand there with three unconscious Gnolls.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

"I guess we should have at most 5 minutes before reinforcements arrive. Ohrmizd can you watch where the last one is running to and give us warning when the reinforcements arrive."

Manuun starts to search the Gnolls for useful weapons and valueables.

Not for Ohrmizd:

If the big guy obeys Manuun is also trying to kill the gnolls, but doing a horrible job of this. When Ohrmozd returns Manuun stands somewhere aside retching his guts out to get rid of the horrible feeling.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Sure, please tell me they have my magical scimitar and ring, or at least that useless phylactery ugly like hell" Ohrmizd surrounds the grease and watches for the fleeing gnoll. He tries to assess if the gnoll stops somewhere or goes through a path they could shot at him.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10

"Man, why did you go inside your own grease? Why not to just shot around the corner with the sling. I feel you do marvels with that piece of leather, you would have hit him despite the distance"

What type of armors the gnolls are wearing?


Kitsune Game Master

Wanna Laugh?:
I was checking fo rthe loot and found the following in the bestiary:
Offense
Speed 30 ft.
Melee spear +3 (1d8+3/×3)
Ranged spear +1 (1d8+2/×3)
...
Treasure NPC Gear (leather armor, heavy wooden shield,
battleaxe, longbow with 20 arrows, other treasure)

If you look up what the gnolls used to attack in DnD 3.5 you see where they got that gear entry from. :D

Loot:
Each of them wears a leather armor, and uses a spear and a ehavy wooden shield. Between them they have 58 silver in their pockets.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Considerably stronger Ohrmizd joins the group to depose the gnolls of their belongings "Perhaps it is better that you have a look Heshan"

"We will need any armor or weapon we can scrape. At least to return to Father Zastoran, and perhaps help equip some of the mercenaries" the man makes a disgusting grimace when he removes the armor from the first gnoll "Puaggg! Did you know they had that between the legs? I feel pity for gnoll ladies now"

Ohrmizd equips one of the heavy wooden shields and picks up a couple of spears to have something for throwing at his enemies.

As soon as they complete the scavenging or the alert rises, Ohrmizd press on everyone to run back to the Pesh fields and the Monastery.


Kitsune Game Master

The group flees the scene of their victory and thus starts the hour long hike back.

Change of scene to the monastery, where two new characters arrived earlier.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Moved to later in thread


Kitsune Game Master
Foxy Quickpaw wrote:

Besides Ohrmizd there are two more persons who have a history with Haleen. Omari the Landless and Roryx. They were devastated as she simply disappeared, but there was nothing they could do abck then. But after years they got wind of a place where she might be now. And they were set to find her and save her from any peril that had befallen her. They wouldn't had let the opportunity slide to repay the kindness Haleen had met them with.

Truth be told the hint wasn't as much about Haleen, but about Ohrmizd going to find her. When they got wind that he left, they simply decided to follow. Haleen or whoever made her disappear did a really good job at hiding any tracks, but Ohrmizd did not. He told everyone why and where he was leaving and asked plenty of people on the way about Haleen.

Omari and Roryx simply followed his tracks. When they arrived in Bronze Hook they werre a week late. But the innkeep remembered clearly the hiring of a group and a man asking for Haleen, after a generous tip.

He sent them on the way to the Sultan's Claw. The burnt down wagon was easy enough to find and in the dry climate with no rain in the last month the tracks of a whole caravan with a small herd of goats need no expert to follow.

And finally, they stand at the ruins of an old monastery, that is suprisingly shows signs of occupation.

We'll follow up on that after the fight.

"Halt, who is there?" one of the mercenaries barks as the two strangers approach.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Omari the Landless wrote:
In the distance, he sees three figures trudging towards him. He gives Roryx a nudge and asks: "Hey Roryx, is that Ohrmzid coming with those other 2 guys over there?"

"Looks like him..." - the half orc squints.

Foxy Quickpaw wrote:
"Halt, who is there?" one of the mercenaries barks as the two strangers approach.

"Well met" - Roryx nods back from the shade of his cowl, hands in plain sight and unarmed - "We are travelers, looking for one we know - and we were told he would be here, inside these monastery ruins"


"That doesn't answer my question. Who are you and what is your business here." the guard demands to know. The second one on guard turns and whistles - obviously as a sign for those inside.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Stopping at a safe distance, Omari replies, "I am Omari and this is Roryx. As Roryx said, we are looking for a friend of ours, who has supposedly fallen in with the expedition to resettle Kelmarane. Have we found the expedition?"


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Roryx grunts and waits for the man's response.


"Who's that friend you're looking for?"


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

"The name is Ohrmizd"


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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"Yeah, Orhmizd's about 5'11", 210 lbs. Keleshite - shoulder length nappy black hair, clean shaven, brown eyes. Saerenite. Carries a scimitar everywhere - I figure he sleeps with it."


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From the inside appears Garavel to check on the visitors. "Friends of Ohrmizd you say... interesting."

He musters the new arrivals for a while, then he adds "What kind of friends are you? Does he owe you money that you follow him out here?"


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Garavel __ wrote:

From the inside appears Garavel to check on the visitors. "Friends of Ohrmizd you say... interesting."

He musters the new arrivals for a while, then he adds "What kind of friends are you? Does he owe you money that you follow him out here?"

"Old friends from our collectively misspent youths. No he doesn't owe us money, but it's likely he has some information that would be very important to us. Now, I have answered your questions, yet neither you nor your guard here have answered mine. Clearly, you know Ohrmizd, so presumably he has been here. So please do introduce yourself, and then tell us where we can find Ohrmizd?"


"My name is Garavel and I'm here with Pricess Almah Rovehski on behalf of the Pactmasters of Katapesh."

After a short pause for effect he continues. "That Ohrmizd you're speaking of is in my service. I don't know when exactly he will be back, but you can wait inside, if you leave your weapons with the guards until Ohrmizd can confirm what you're telling.

Or if you prefer not to part with your weapons, you can of course wait outside."


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

"Omari?" - Roryx turns to his companion - "What say you?"

How is it outside the monastery Foxy? Any place where we can wait out in the shade, away from the hot weather? Roryx has a Hot Weather outfit, but still... :D

Do I need a Survival as I take a look around?: 1d20 + 5 ⇒ (19) + 5 = 24


Kitsune Game Master

The place in front of the monastery looks nice enough, with the trees and the monastery goving some shadow. Though it lacks the comfort of a chair or a bench.

Leave me alone with the hot/cold weather rules.

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