GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari takes look upwards to ensure that neither the Bodak nor any of the Azers have followed to within hearing distance...

Perception, look for stuff that could overhear us: 1d20 + 11 + 4 + 5 + 1 ⇒ (7) + 11 + 4 + 5 + 1 = 28
11 rank +4 wis+5 racial

Assuming he spots no one:

"Ok, we need to rest, I have spent muchly of Erastil's blessings today, and I suspect that Rayhan is in need of the opportunity to renew his magicks as well. So, first question, do we trust the Bodak and the Azer's enough to camp in their vicinity? I would certainly not like to camp down here, but we could retreat back into the fire door maze as far as possible, to where Rayhan covered the pit with his wall of iron - that's seems as secure a camping spot as available."
(PS Rayhan, prep Rope Trick or some other safe camp spell next time.)
The he gathers the group in close and whispers "Also, we made no bargain or truce with Bodak, and it is abhorrent in the sight of both Erastil and," he turns specifically to Ohrmizd "Sarenrae." He continues "I do not trust the undead thing to camp near it. Should we destroy it and then camp. If we can bluff to gain the initiative, I think we should be able to put the damned thing down..."

We go back up there, Heshan uses bluff to create a distraction and thus gets us a surprise round... Depending on how the init rolls go, we delay so that we're at the top of the first full round. Rayhan uses diviner's fortune on me, for a +5 to hit so I actually hit something, and Khedron and Ohrmizd jump on the bodak. Heshan adds a haste spell or some sort of a control effect to slow down the rest of the Azers...


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"That was truly an effort," Heshan sighed, but to him, the rewards just might be worth it. "I can surely see why so many have fallen to its maw."

He helped the inquisitor in moving the body to aquire the ring while he grabbed the potion and handed it to Omari. "You have a better way with words after all."


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Cleaning Zenzirad out of the worm's vile essence Ohrmizd listens to Omari's plan while smiling to Heshan's lively expression of himself "As much as I hate leaving undead behind, this sounds it could put in danger our association with the Azers. I would avoid it if possible"

"If resting here in the darkness is not something you would like, I suggest we have a peek at what is next, in the hope we find a more fitting place for a rest" the Keleshite calls for the power of the goddess healing himself out of most of the worm wounds "I would not oppose a confy bed and a warm meal"

CMW: 2d8 + 10 ⇒ (1, 8) + 10 = 19
CMW: 2d8 + 10 ⇒ (3, 8) + 10 = 21

With that, he descends and looks for the passage going forward, peeking around the corners and being very careful in his advances, retreating back at any danger to decide with the group.
Perception+HR+HA: 1d20 + 17 + 2 + 2 ⇒ (6) + 17 + 2 + 2 = 27
Stealth+HR: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

HP 108/113 DR 5/adamantine (25/50) AC 34 TAC 19
-5 Str damage
bull's strength 11 min
displacement 11 rounds
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min


Kitsune Game Master

At the top of the stairs, a passage with a vaulted ceiling leads westward. Three domed alcoves extend from either side, each holding pedestals that display open and empty treasure coffers. A large, red-skinned, obviously dead humanoid with obsidian horns and jutting tusks hangs upside down from the ceiling between the westernmost alcoves, suspended from its heels by iron chains.

View from the top of the stairs, looking into the first pair of alcoves left and right, and seeing the corpse between the third pair of alcoves in the distance.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd quickly goes back to inform about what he has seen "The place seems safe enough. And if we confirm whatever is hanged in the ceiling is dead, I think it might do for a good place to rest"

Once the group makes it back to the alcoves, Ohrmizd will use detect magic in the area, and try to evaluate what kind of creature is this and if it has been dead for long.
Knowledge+HR+HA: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 +4 if local, +17 if planes

Heal+HR: 1d20 + 7 ⇒ (9) + 7 = 16


Kitsune Game Master

Let's wait for the conclusions of the others before moving back up, shall we?


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"Maybe not," Heshan replies. "This place gives me the impression that it was a torture chamber." He had no way of telling what kind of being it was, but he might as well try.

Arcana: 1d20 + 14 ⇒ (11) + 14 = 25


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

As Ohrmizd heals himself, Omari heals Khedron,
Sacrifice Murderous Command for CLW and Burst of Radiance for CMW
Healing for Khedron: 3d8 + 15 ⇒ (5, 4, 3) + 15 = 27

***In the chamber at the top of the stairs***

Call me suspicious, but didn't the Bodak say that he and the Azers had an efreet captain who went ahead to scout... and here we've found what I suspect is a) an efreet corpse (from the description) and b) nice and fresh, which is to say something up here killed it...

"I agree with Heshan, the dead body hanging from the ceiling does nothing to improve the decor. Something killed that thing, and I wonder how recently. Still, it is away from the undead..."

Omari moves to take a closer look at the corpse hanging from the ceiling, but stays cautious and wary as he does...
Perception: 1d20 + 11 + 4 + 5 ⇒ (5) + 11 + 4 + 5 = 25
11 rank +4 wis+5 racial
He mutters a prayer to Erastil as he gets close to the body...(Guidance)

Heal, a) what killed it and b) how long ago?: 1d20 + 6 + 3 + 4 + 1 ⇒ (9) + 6 + 3 + 4 + 1 = 23
6 rank+3 trained +4 wis+1 guidance
As he examines the corpse, he asks Rayhan "Do you recognize this species?


Kitsune Game Master

The corpse is maybe a few days old. And a strong hint about what killed it comes through a door where you didn't see one in the alcove. Fire flooding the alcove and then untangling into distinct creatures - large fire elementals.

Init:
Ohrmizd: 1d20 + 5 ⇒ (15) + 5 = 20
Heshan: 1d20 + 4 ⇒ (8) + 4 = 12
Omari: 1d20 + 4 ⇒ (11) + 4 = 15
Rayhan: 1d20 + 10 ⇒ (3) + 10 = 13

Fire Elemental: 1d20 + 9 ⇒ (13) + 9 = 22
Fire Elemental: 1d20 + 9 ⇒ (12) + 9 = 21
Fire Elemental: 1d20 + 9 ⇒ (1) + 9 = 10
Fire Elemental: 1d20 + 9 ⇒ (9) + 9 = 18
Fire Elemental: 1d20 + 9 ⇒ (11) + 9 = 20
Fire Elemental: 1d20 + 9 ⇒ (15) + 9 = 24

@Ohrmizd
Slam: 1d20 + 10 ⇒ (19) + 10 = 292d6 + 2 ⇒ (5, 5) + 2 = 122d6 ⇒ (2, 5) = 7

@Heshan
Slam: 1d20 + 10 ⇒ (3) + 10 = 132d6 + 2 ⇒ (5, 4) + 2 = 112d6 ⇒ (2, 3) = 5

@Omari
Slam: 1d20 + 10 ⇒ (6) + 10 = 162d6 + 2 ⇒ (2, 6) + 2 = 102d6 ⇒ (3, 4) = 7

@Rayhan
Slam: 1d20 + 10 ⇒ (18) + 10 = 282d6 + 2 ⇒ (5, 5) + 2 = 122d6 ⇒ (2, 5) = 7

Fire Elemental, FE, FE, FE
Ohrmizd <--
FE
Omari, Rayhan, Heshan
FE


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Foxy, I think we will need to get a map somehow; AoO's will be really difficult to deal with otherwise...


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Zenzirad recognizes her enemies and the blade shines in cold flames as Ohrmizd swings forward.
Zenzirad-PA+bane+HR-Str damage: 1d20 + 14 - 3 + 2 + 2 - 2 ⇒ (2) + 14 - 3 + 2 + 2 - 2 = 15
Magical/Slashing damage+PA+bane+frost-Str: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 ⇒ (3) + 5 + 6 + 2 + (1, 1) + (1) - 3 = 16

Zenzirad-PA+bane+HR-Str damage: 1d20 + 9 - 3 + 2 + 2 - 2 ⇒ (8) + 9 - 3 + 2 + 2 - 2 = 16
Magical/Slashing damage+PA+bane+frost-Str: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 ⇒ (2) + 5 + 6 + 2 + (4, 5) + (1) - 3 = 22

He activates judgement for protection and healing.

HP 108/113 DR 5/adamantine (25/50) AC 34 TAC 19
-5 Str damage
bull's strength 11 min
displacement 11 rounds
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min


Kitsune Game Master

Ohrmizd's blade fails to connect with the elementals.

@Khedron
Slam: 1d20 + 10 ⇒ (1) + 10 = 112d6 + 2 ⇒ (4, 2) + 2 = 82d6 ⇒ (3, 2) = 5

Fire Elemental, FE, FE, FE
Ohrmizd
FE
Omari, Rayhan, Heshan <--
FE

I'm not sure about the map. It would almost be like a can of sardines. If you don't add oil, no one would be able to move anymore. And that is before the other dozen fire elementals join. ;)
Ok, set up.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Ok, I think I have added a bit more clarity to the map - dark blue lines are walls... I have added colored borders to the elementals so we can tell them apart. I am not sure what's going on with green and light blue - are they squeezing to occupy the same square (the dashed black box)? (That has penalties...)

@FOXY, has it been more than 20 minutes since this post THIS POST? There is a bunch of fire damage running around here... I am assuming no, as you haven't told Ohrmizd that his Shield of Faith has evaporated yet.

If the resistance spell expired, there is a chance that Omari catches fire...

Omari Reflex if needed:

Reflex Save vs Catching Fire: 1d20 + 3 + 4 + 1 ⇒ (11) + 3 + 4 + 1 = 19 vs DC ???
+3 Cleric + 4 dex +1 resistance
If he fails he will be on fire and taking 2d6 burn damage this round.
Burn Damage: 2d6 ⇒ (4, 4) = 8

@ Everyone we are in tactical trouble - badly... Hope everybody has brushed up on casting defensively...

"How the hell did these guys sneak up on us!?!" swears Omari, even as he steps back chanting a quick charm...

5' step
standard - cast Murderous Command on Pink - which should prevent black and purple from getting in here this round... if it lands.

Concentration, Cast Defensively: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22 vs DC 17=(15+1*2)
Lvl 11 +4 wis

If Omari's on fire:

He needs to make a second concentration check...
Concentration when on fire: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19 vs DC 15=10+1 + 1/2 the burn damage (Edit: 8/2 = 4)
Lvl 11 +4 wis

Murderous Commmand: Will save DC 15 or fight your friends for 1 rd, to the best of your ability...

Khedron is unhappy with these fiery opponents - he will surely get burned if he attacks, but is nonetheless game...

5' step,
Full attack on green

Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 2 - 2 ⇒ (7) + 6 + 7 + 1 - 1 - 2 + 2 - 2 = 18 and a possible -4 to AC for squeezing
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +2 Flank -2 partial cover - Heshan & Ohrmizd in the way
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (3, 2) + 7 + 6 + 1 = 19
+7str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 2 - 2 ⇒ (14) + 6 + 7 + 1 - 1 - 2 - 2 + 2 - 2 = 23and a possible -4 to AC for squeezing
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)+2 Flank -2 partial cover - Heshan & Ohrmizd in the way
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (2) + 3 + 6 + 1 = 12
+3 0.5*str +6 PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 2 - 2 ⇒ (15) + 6 + 7 + 1 - 1 - 2 - 2 + 2 - 2 = 24 and a possible -4 to AC for squeezing
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14

If Communal Resist Energy has expired:

Khedron will need to make a reflex save vs catching fire for every hit... and he will automatically take damage. So here are the potentially needed reflex saves :
Khedron Reflex A: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25 vs DC???
+6 animal HD +4 Dex
Khedron Reflex B: 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24
Khedron Reflex C: 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24

The attack on Omari landed as I am flat footed, Omari HP 90/100, possibly -7 more if the resistance spell has expired. The attack on Khedron didn't land, Khedron HP 73/85.


Kitsune Game Master
Omari the Landless wrote:
@FOXY, has it been more than 20 minutes since this post THIS POST?

No.

Will: 1d20 + 2 ⇒ (6) + 2 = 8

One of the elementals turns away and towards his companions with murderous intent, while Khedron badly wounds one of them. DC not to be burned is 15.

Fire Elemental(30), FE, FE, FE
Ohrmizd
FE
Omari, Rayhan, Heshan <--
FE


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

So by my guess, Heshan has 6 1st level slots, 4 2nd level slots, 4 3rd level slots, 2 4th level slots and 2 5th level slots left. I think Heshan still has Fly up, right?


Kitsune Game Master

As fly is minute per level and you only cast it in the stairs I say yes.


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

"We should leave, while we still can." Rayhan suggests.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Rayhan Xobhadi __ wrote:
"We should leave, while we still can." Rayhan suggests.

Unless someone has a good trick, I doubt we can run from this one - Fire Elementals are fast. Although a withdraw action for Rayhan might not be a bad idea; he's really close to out of combat spells. An alternative is a 5' step and defensively casting Black tentacles in the area indicated in the dashed red line.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"You do not have to tell me twice." Heshan moves to one side and decides to tangle up as many fire elementals as possible in a string of tentacles.

Basically Black Tentacles right where the red dotted line is at.

Concentration, Casting Defensively, DC 23: 1d20 + 11 + 5 ⇒ (5) + 11 + 5 = 21

Yup... that's a fizzle.


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

Not wanting to cast in the midst of this fiery mess, Rayhan retreats.


Kitsune Game Master

One of the fire elementals follows Rayhan allowing the others to move up. One turns on its brethren.

@Ohrmizd
Slam: 1d20 + 10 ⇒ (20) + 10 = 302d6 + 2 ⇒ (4, 3) + 2 = 92d6 ⇒ (4, 6) = 10
Slam: 1d20 + 10 ⇒ (19) + 10 = 292d6 + 2 ⇒ (5, 3) + 2 = 102d6 ⇒ (6, 2) = 8

@Heshan
Slam: 1d20 + 10 ⇒ (9) + 10 = 192d6 + 2 ⇒ (1, 2) + 2 = 52d6 ⇒ (4, 2) = 6
Slam: 1d20 + 10 ⇒ (7) + 10 = 172d6 + 2 ⇒ (2, 5) + 2 = 92d6 ⇒ (6, 4) = 10

@Fire Elemental
Slam: 1d20 + 10 ⇒ (5) + 10 = 152d6 + 2 ⇒ (1, 2) + 2 = 52d6 ⇒ (5, 3) = 8
Slam: 1d20 + 10 ⇒ (16) + 10 = 262d6 + 2 ⇒ (3, 2) + 2 = 72d6 ⇒ (4, 4) = 8

@Rayhan
Slam AoO: 1d20 + 10 ⇒ (9) + 10 = 192d6 + 2 ⇒ (5, 2) + 2 = 92d6 ⇒ (2, 6) = 8
Slam: 1d20 + 10 ⇒ (20) + 10 = 302d6 + 2 ⇒ (6, 2) + 2 = 102d6 ⇒ (5, 4) = 9

Fire Elemental(30), FE(12), FE, FE
Ohrmizd <--
FE
Omari, Rayhan, Heshan
FE


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ref+HR DC 15: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
"Ouch!" Ohrmizd protests as one of the elementals manages a smash on his face, but his clay skin and fast healing absorb the blunt of the wounds.

Resolved, he slices on the damaged elemental, using blades above and below with Khedron to flank the creature, and Zenzirad roaring in cold flames as it recognizes its outrageous enemy.
Zenzirad-PA+bane+HR-Str damage+flank: 1d20 + 14 - 3 + 2 + 2 - 2 + 2 ⇒ (14) + 14 - 3 + 2 + 2 - 2 + 2 = 29
Magical/Slashing damage+PA+bane+frost-Str: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 ⇒ (4) + 5 + 6 + 2 + (2, 3) + (5) - 3 = 24

Zenzirad-PA+bane+HR-Str damage+flank: 1d20 + 9 - 3 + 2 + 2 - 2 + 2 ⇒ (8) + 9 - 3 + 2 + 2 - 2 + 2 = 18
Magical/Slashing damage+PA+bane+frost-Str: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 ⇒ (1) + 5 + 6 + 2 + (5, 5) + (4) - 3 = 25

Not adding Precise Strike as elementals are immune to precision damage :/

HP 108/113 DR 5/adamantine (20/50) AC 34 TAC 19
-5 Str damage
judgement:
- protection (+3 AC)
- healing (+4 hp/round)
bull's strength 11 min
displacement 11 rounds
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min


Kitsune Game Master

Ohrmizd ends the wounded elemental. Onother elemental of that seemingly endless stream steps up and beats Ohrmizd.

Slam: 1d20 + 10 ⇒ (2) + 10 = 122d6 + 2 ⇒ (2, 2) + 2 = 62d6 ⇒ (5, 3) = 8

Fire Elemental(RIP), FE(12), FE, FE
Ohrmizd <--
FE
Omari, Rayhan, Heshan
FE


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Sent Foxy a PM


Kitsune Game Master

Sorting out the colors and the map. Khedron attacked the green one. So that's the one who dies. Ohrmizd isn't attacked as the pink one blocks the others. Pink gets attacked instead. The map is too small for Rayhan's movement, so from now on it is off grid.

@Ohrmizd
Crit Conf: 1d20 + 10 ⇒ (6) + 10 = 162d6 + 2 ⇒ (5, 3) + 2 = 10

@Rayhan
Crit Conf: 1d20 + 10 ⇒ (2) + 10 = 122d6 + 2 ⇒ (4, 3) + 2 = 9
More AoO: 1d20 + 10 ⇒ (20) + 10 = 302d6 + 2 ⇒ (6, 5) + 2 = 13
Crit Conf: 1d20 + 10 ⇒ (20) + 10 = 302d6 + 2 ⇒ (6, 5) + 2 = 13

Fire Elemental Green(RIP), FE Violet, FE Pink (31), FE Turquoise
Ohrmizd
FE Black
Omari, Rayhan(57), Heshan <--
FE Red


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari tries to save Rayahn's life, taking a step and setting his bow singing... Hopefully convincing the elemental attacking Rayhan to attack Omari instead.

5' step to be out of reach of red (and in reach of light blue)
Full attack on light blue. This will provoke an AoO for each arrow shot, and I really hope that fire elementals don't have combat reflexes... If they don't this is going to hurt a bit (1 attack), if they do, it's going to hurt a lot (3 attacks)...

To Hit, Arrow 1&2, manyshot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (19) + 7 + 4 + 1 - 2 + 1 = 30
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, Arrow 1&2, manyshot: 2d8 + 4 + 2 + 2 ⇒ (2, 8) + 4 + 2 + 2 = 18
+4 2*str + 1*2 enhancement +1*2 PBS

To Hit, Arrow 3, rapid shot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (10) + 7 + 4 + 1 - 2 + 1 = 21
Damage, Arrow 3, rapid shot: 1d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
+2 str +1 enhancement+1 PBS

To Hit, Arrow 4, Bab-5: 1d20 + 7 + 4 + 1 - 2 + 1 - 5 ⇒ (13) + 7 + 4 + 1 - 2 + 1 - 5 = 19
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties-5 iterative
Damage, Arrow 4, Bab-5: 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
+2 str +1 enhancement +1 PBS

Khedron meanwhile is attempting to solve Heshan's problem, by attacking the elemental that's in his face.

Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 ⇒ (2) + 6 + 7 + 1 - 1 - 2 = 13
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (1, 5) + 7 + 6 + 1 = 20
+7str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (13) + 6 + 7 + 1 - 1 - 2 - 2 = 22
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
+3 0.5*str +6 PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (6) + 6 + 7 + 1 - 1 - 2 - 2 = 15
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (2) + 3 + 6 + 1 = 12

@Heshan - free advice, next time take your 5' step; if you had taken it last time, you could have taken another this round and use Khedron for cover from red, which would mean you wouldn't be subject to melee attacks, and thus could cast without concentration checks...


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Things were looking bad. At the moment, he could only do what he could to save either side for the time being. For now, he would focus on his side, moving away from the elemental before repeating his same action, this time from a safer distance.

Black Tentacles, grapple: 1d20 + 11 + 5 ⇒ (16) + 11 + 5 = 321d20 + 11 + 5 ⇒ (8) + 11 + 5 = 241d20 + 11 + 5 ⇒ (7) + 11 + 5 = 231d20 + 11 + 5 ⇒ (7) + 11 + 5 = 23


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

Casting Defensively: 1d20 + 19 ⇒ (6) + 19 = 25
Rayhan decides that this fight is not for him and disappears.


Kitsune Game Master

I don't see who would AoO Omari.
Omari shoots the elemental successfully with a volley of arrows. The fire elemental who no longer can attack Rayhan comes back to Omari and slams its arm like appendage into him.

@Omari
Slam: 1d20 + 10 ⇒ (4) + 10 = 142d6 + 2 ⇒ (4, 5) + 2 = 11

The one who was bound under Omari's spell goes to a defensiv eposition and its two brethren are equally confused about what to do now.

The one next to Khedron doesn't have those issues and slams into the artiodactyl.

@Khedrom
Slam: 1d20 + 10 ⇒ (20) + 10 = 302d6 + 2 ⇒ (4, 4) + 2 = 10
Slam: 1d20 + 10 ⇒ (8) + 10 = 182d6 + 2 ⇒ (4, 2) + 2 = 8

Only one of the elementals is grappled by the black rubbery tentacles Heshan summoned.

1d6 + 4 ⇒ (4) + 4 = 8

FE Red, FE Violet, FE Pink (31), FE Turquoise(22)
Ohrmizd <--
FE Black(3,grappled)
Omari, Rayhan(57), Heshan


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

The judgement keeps healing Orhmizd as he spins Zenzirad to end the pink elemental before stepping back to switch for the red one in the back.
Zenzirad-PA+bane+HR-Str damage: 1d20 + 14 - 3 + 2 + 2 - 2 ⇒ (18) + 14 - 3 + 2 + 2 - 2 = 31
Magical/Slashing damage+PA+bane+frost-Str: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 ⇒ (2) + 5 + 6 + 2 + (2, 6) + (4) - 3 = 24

Zenzirad-PA+bane+HR-Str damage: 1d20 + 9 - 3 + 2 + 2 - 2 ⇒ (19) + 9 - 3 + 2 + 2 - 2 = 27
Magical/Slashing damage+PA+bane+frost-Str: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 ⇒ (1) + 5 + 6 + 2 + (4, 2) + (4) - 3 = 21

Crit 1?: 1d20 + 14 - 3 + 2 + 2 - 2 ⇒ (7) + 14 - 3 + 2 + 2 - 2 = 20
Magical/Slashing damage+PA+bane+frost-Str: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 ⇒ (6) + 5 + 6 + 2 + (1, 5) + (3) - 3 = 25

Crit 2?: 1d20 + 9 - 3 + 2 + 2 - 2 ⇒ (4) + 9 - 3 + 2 + 2 - 2 = 12
Magical/Slashing damage+PA+bane+frost-Str: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 ⇒ (5) + 5 + 6 + 2 + (5, 2) + (4) - 3 = 26

HP 112/113 DR 5/adamantine (20/50) AC 34 TAC 19
-5 Str damage
judgement:
- protection (+3 AC)
- healing (+4 hp/round)
bull's strength 11 min
displacement 11 rounds
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:

I don't see who would AoO Omari.

I thought that Light blue was still on the map, not off of it in pursuit of Rayhan. Also, you have critical threat on Khedron with the first slam attack.


Kitsune Game Master

@Khedron
Crit Confirm: 1d20 + 10 ⇒ (11) + 10 = 212d6 + 2 ⇒ (1, 6) + 2 = 9

Ohrmizd extinguishes the wounded elemental and turns on the next one.

CMB: 1d20 + 10 ⇒ (8) + 10 = 18
The elemental grappled by the tentacles tries to break free, but without success.

FE Red(20), FE Violet, FE Pink (RIP), FE Turquoise(22)
Ohrmizd
FE Black(3,grappled)
Omari, Rayhan(57), Heshan <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Khedron avoids a deadly blow, twisting aside at the last second and continues to battle the elemental foe!

The crit doesn't confirm, Khedron HP 63/85
Khedron full attacks (and hopes this goes well)...

Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 ⇒ (13) + 6 + 7 + 1 - 1 - 2 = 24
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (3, 4) + 7 + 6 + 1 = 21
+7str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (6) + 6 + 7 + 1 - 1 - 2 - 2 = 15
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (3) + 3 + 6 + 1 = 13
+3 0.5*str +6 PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (17) + 6 + 7 + 1 - 1 - 2 - 2 = 26
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14

And Omari delays to see what happens (Red could go down if it's a good attack sequence), which will influence his combat choices.

Edit: Good but I don't think quite good enough. @Heshan, got a magic missile or somesuch for FE Red?


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"It seems like things are starting to go to our favor my friends. Let us keep up the pressure!" Heshan goes for a simpler spell to put up damage on one of the elementals.

Magic Missile, Red FE: 5d4 + 5 ⇒ (2, 1, 1, 3, 2) + 5 = 14


Kitsune Game Master

Kehdron wounds the elemental further and Heshan almost brings it down. But only almost and so it keeps attacking, as the one who unpleasantly burns next to Omari.

The black tentacles keep two elementals in place. But Omari can see that there are more elementals pushing behind the one stuck in the secret passage.

@Omari
Slam: 1d20 + 10 ⇒ (4) + 10 = 142d6 + 2 ⇒ (1, 1) + 2 = 4
Slam: 1d20 + 10 ⇒ (16) + 10 = 262d6 + 2 ⇒ (2, 2) + 2 = 6

@Ohrmizd
Slam: 1d20 + 10 ⇒ (1) + 10 = 112d6 + 2 ⇒ (1, 4) + 2 = 7
Slam: 1d20 + 10 ⇒ (11) + 10 = 212d6 + 2 ⇒ (2, 6) + 2 = 10

Grapple BT: 1d20 + 11 + 5 ⇒ (19) + 11 + 5 = 351d6 + 4 ⇒ (2) + 4 = 6
Grapple BT: 1d20 + 11 + 5 + 5 ⇒ (1) + 11 + 5 + 5 = 221d6 + 4 ⇒ (3) + 4 = 7
CMB: 1d20 + 9 ⇒ (14) + 9 = 23
CMB: 1d20 + 9 ⇒ (2) + 9 = 11

FE Red(59), FE Violet, FE Turquoise(22)
Ohrmizd <--
FE Black(3,grappled)
Omari, Rayhan(57), Heshan


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari realizes that using his bow here would be simply asking for a beating, so he steps around the corner for cover and concentrates on dodging... But given he can see down the secret passage where he is, he calls out a warning: "Be ready! there are many more elementals in the passage beyond the secret door."


5' step
Total Defense action for a +4 AC. Yes I am pretty much out of viable combat spells.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"We need close that damned door. Unless you can send lightning bolts through until you have cleaned up the whole place of this stuff " Ohrmizd keeps up attacking the more injured elementals.
Zenzirad-PA+bane+HR-Str damage+BS: 1d20 + 14 - 3 + 2 + 2 - 2 + 2 ⇒ (3) + 14 - 3 + 2 + 2 - 2 + 2 = 18
Magical/Slashing damage+PA+bane+frost-Str+BS: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 + 3 ⇒ (3) + 5 + 6 + 2 + (1, 4) + (2) - 3 + 3 = 23

Zenzirad-PA+bane+HR-Str damage+BS: 1d20 + 14 - 3 + 2 + 2 - 2 + 2 ⇒ (4) + 14 - 3 + 2 + 2 - 2 + 2 = 19
Magical/Slashing damage+PA+bane+frost-Str+BS: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 + 3 ⇒ (5) + 5 + 6 + 2 + (3, 4) + (2) - 3 + 3 = 27

HP 113/113 DR 5/adamantine (20/50) AC 34 TAC 19
-5 Str damage
judgement:
- protection (+3 AC)
- healing (+4 hp/round)
bull's strength 11 min
displacement 11 rounds
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min


Kitsune Game Master

Ohrmizd pushes the elemental over the fringe of death with another slash of Zenzirad. Moving to Omaris after the attack?

FE Red(RIP), FE Violet, FE Turquoise(22)
Ohrmizd
FE Black(3,grappled)
Omari,
Rayhan(57), Heshan <--


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

CLW: 1d8 + 5 ⇒ (5) + 5 = 10
CLW: 1d8 + 5 ⇒ (2) + 5 = 7

HP 30/70


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"I still have plenty of that left. I just needed some space to do so." Heshan decides to blast the area with a burst of electrified energy.

Fireball in the Black Tentacles radius, electricity, DC 18 Reflex: 10d6 ⇒ (5, 3, 4, 4, 1, 3, 2, 3, 2, 5) = 32


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari takes another step to get outside the closest elemental's reach and then start filling it full of arrows...
5' step
full attack (turquoise)

To Hit, Arrow 1&2, manyshot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (2) + 7 + 4 + 1 - 2 + 1 = 13
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, Arrow 1&2, manyshot: 2d8 + 4 + 2 + 2 ⇒ (6, 1) + 4 + 2 + 2 = 15
+4 2*str + 1*2 enhancement +1*2 PBS

To Hit, Arrow 3, rapid shot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (17) + 7 + 4 + 1 - 2 + 1 = 28
Damage, Arrow 3, rapid shot: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11
+2 str +1 enhancement+1 PBS

To Hit, Arrow 4, Bab-5: 1d20 + 7 + 4 + 1 - 2 + 1 - 5 ⇒ (11) + 7 + 4 + 1 - 2 + 1 - 5 = 17
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties-5 iterative
Damage, Arrow 4, Bab-5: 1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
+2 str +1 enhancement +1 PBS

After the flash and blast of Heshan's electricity ball, Khedron moves to protect his master, attacking with his horns...

Move action - Move 25 feet (this will provoke an AoO from Turquoise; he has to move that far to get out of Omari's space. He will use Acrobatics to try to avoid the AoO)
Standard Action - Attack with Horns

Acrobatics to negate AoO: 1d20 + 3 + 4 + 3 ⇒ (20) + 3 + 4 + 3 = 30 vs Elemental's CMD
3 rank +4 dex +3 trained

Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 ⇒ (3) + 6 + 7 + 1 - 1 - 2 = 14
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA
Khedron Horns, Damage: 2d6 + 10 + 6 + 1 ⇒ (1, 4) + 10 + 6 + 1 = 22
+10 str*1.5+6 PA +1 enhancement (AoMF)

Khedron HP 63/85, Omari HP 84/100

Is rayhan drinking healing potions to do CLW?

Suggestion @Heshan, next round, maneuver so you can see down the corridor, and then your big explosions (or say - if it's a straight corridor - electrically substituted wall of fire) should hit lots of elementals...


Kitsune Game Master

Ref: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Ref: 1d20 + 11 ⇒ (10) + 11 = 21

The elementals dodge most of the ball of electrical sparks. One breaks free of the tentacles and comes for Ohrmizd (AoO for passing).

CMB: 1d20 + 9 ⇒ (17) + 9 = 26
@Ohrmizd
Slam: 1d20 + 10 ⇒ (15) + 10 = 252d6 + 2 ⇒ (4, 2) + 2 = 8

Khedronmoves up to block the elemental from going after Omari again. which earns him a beating by the elemental. His attack misses.
It wasn't your turn yet, but as Khedron didn't do anything in your last round post I take his actions for that.

@Omari
AoO Slam: 1d20 + 10 ⇒ (5) + 10 = 152d6 + 2 ⇒ (6, 3) + 2 = 11
Slam: 1d20 + 10 ⇒ (12) + 10 = 222d6 + 2 ⇒ (6, 2) + 2 = 10
Slam: 1d20 + 10 ⇒ (2) + 10 = 122d6 + 2 ⇒ (5, 2) + 2 = 9

@Heshan - it is your job to roll cmbs for the black tentacles.

FE Violet(16), FE Turquoise(22)
Ohrmizd <--
FE Black(19,grappled)
Omari, Rayhan, Heshan


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd decides to hold his position for now, protecting Heshan while there are so many elementals in the room still.

He does slash indeed as the one elemental that breaks out tries to pass through.
AoO: Zenzirad-PA+bane+HR-Str damage+BS+justice: 1d20 + 14 - 3 + 2 + 2 - 2 + 2 + 3 ⇒ (17) + 14 - 3 + 2 + 2 - 2 + 2 + 3 = 35
Magical/Slashing damage+PA+bane+frost-Str+BS+destruction: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 + 3 + 4 ⇒ (5) + 5 + 6 + 2 + (4, 1) + (2) - 3 + 3 + 4 = 29

AoO Crit?: 1d20 + 14 - 3 + 2 + 2 - 2 + 2 + 6 ⇒ (16) + 14 - 3 + 2 + 2 - 2 + 2 + 6 = 37
Magical/Slashing damage+PA+bane-Str+BS+destruction: 1d6 + 5 + 6 + 2 - 3 + 3 + 4 ⇒ (2) + 5 + 6 + 2 - 3 + 3 + 4 = 19

And then changes his judgement to destruction and justice to keep up his attacks "Submit to the Dawnflower, flames of chaos! Put down your fire!"
Zenzirad-PA+bane+HR-Str damage+BS+justice: 1d20 + 14 - 3 + 2 + 2 - 2 + 2 + 3 ⇒ (17) + 14 - 3 + 2 + 2 - 2 + 2 + 3 = 35
Magical/Slashing damage+PA+bane+frost-Str+BS+destruction: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 + 3 + 4 ⇒ (6) + 5 + 6 + 2 + (2, 1) + (4) - 3 + 3 + 4 = 30

Zenzirad-PA+bane+HR-Str damage+BS+justice: 1d20 + 9 - 3 + 2 + 2 - 2 + 2 + 3 ⇒ (15) + 9 - 3 + 2 + 2 - 2 + 2 + 3 = 28
Magical/Slashing damage+PA+bane+frost-Str+BS+destruction: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 + 3 + 4 ⇒ (1) + 5 + 6 + 2 + (4, 2) + (2) - 3 + 3 + 4 = 26

Crit 1?: 1d20 + 14 - 3 + 2 + 2 - 2 + 2 + 6 ⇒ (19) + 14 - 3 + 2 + 2 - 2 + 2 + 6 = 40
Magical/Slashing damage+PA+bane-Str+BS+destruction: 1d6 + 5 + 6 + 2 - 3 + 3 + 4 ⇒ (6) + 5 + 6 + 2 - 3 + 3 + 4 = 23

Crit 2?: 1d20 + 9 - 3 + 2 + 2 - 2 + 2 + 6 ⇒ (13) + 9 - 3 + 2 + 2 - 2 + 2 + 6 = 29
Magical/Slashing damage+PA+bane-Str+BS+destruction: 1d6 + 5 + 6 + 2 - 3 + 3 + 4 ⇒ (1) + 5 + 6 + 2 - 3 + 3 + 4 = 18

If this elemental fell with the attack of opportunity, he moves forward to attack the closest one.

HP 113/113 DR 5/adamantine (20/50) AC 31 TAC 16
-5 Str damage
judgement:
- destruction (+4 damage)
- justice (+3 hit)
bull's strength 11 min
displacement 11 rounds
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min


Kitsune Game Master

The elemental has little time to regret its decision. It is turned into the fiery equivalent of minced meat.
No other elementals within a 5' step.

CMB: 1d20 + 9 ⇒ (3) + 9 = 12
The other large elemental is still stuck in the tentacles. The smaller elementals hesitate to step into the tentacles.

FE Violet(RIP), FE Turquoise(22)
Ohrmizd
FE Black(19,grappled)
Omari, Rayhan, Heshan <--


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

"Excellent aim and striking my friends. We have the elementals scrambled."

He continued to focus fire on the on injured fire elemental.

Magic Missile: 5d4 + 5 ⇒ (4, 2, 3, 1, 3) + 5 = 18

Meanwhile, the tentacle sought to maintain its grip.

Grapple: 1d20 + 11 + 5 ⇒ (3) + 11 + 5 = 19


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Khedron takes a step to allow his master a clean line of sight.
Khedron 5' step

Omari also takes another step to get outside the closest elemental's reach and then start filling it full of arrows...
5' step
full attack (turquoise)

To Hit, Arrow 1&2, manyshot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (10) + 7 + 4 + 1 - 2 + 1 = 21
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, Arrow 1&2, manyshot: 2d8 + 4 + 2 + 2 ⇒ (2, 6) + 4 + 2 + 2 = 16
+4 2*str + 1*2 enhancement +1*2 PBS

To Hit, Arrow 3, rapid shot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (8) + 7 + 4 + 1 - 2 + 1 = 19
Damage, Arrow 3, rapid shot: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11
+2 str +1 enhancement+1 PBS

To Hit, Arrow 4, Bab-5: 1d20 + 7 + 4 + 1 - 2 + 1 - 5 ⇒ (19) + 7 + 4 + 1 - 2 + 1 - 5 = 25
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties-5 iterative
Damage, Arrow 4, Bab-5: 1d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
+2 str +1 enhancement +1 PBS

Then Khedron attacks with hoof and horn...
Khedron full attack - turquoise primary target, but black can eat any extra attacks because of Khedron's reach

Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 ⇒ (1) + 6 + 7 + 1 - 1 - 2 = 12
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (5, 1) + 7 + 6 + 1 = 20
+7str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (5) + 6 + 7 + 1 - 1 - 2 - 2 = 14
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
+3 0.5*str +6 PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (16) + 6 + 7 + 1 - 1 - 2 - 2 = 25
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (3) + 3 + 6 + 1 = 13


Kitsune Game Master

Heshan and Omari take down the one elemental and Khedron tries his luck on the last one from the first wave. With mixed results.

The elemental gives up on trying to get free and attacks Khedron instead. The small elementals at the back part and a huge fire elemental comes into sight.

@Khedron
Slam: 1d20 + 10 ⇒ (12) + 10 = 222d6 + 2 ⇒ (2, 3) + 2 = 7
Slam: 1d20 + 10 ⇒ (19) + 10 = 292d6 + 2 ⇒ (1, 3) + 2 = 6

FE Black(27,grappled)
Omari, Rayhan, Heshan, Ohrmizd <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Khedron and Omari continue their slow and brutal waltz, pivoting to face a new foe...

Khedron 5' step
Khedron full attack on Black

Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 ⇒ (19) + 6 + 7 + 1 - 1 - 2 = 30 vs Grappled Target (-4 Dex)
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (2, 3) + 7 + 6 + 1 = 19
+7str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (13) + 6 + 7 + 1 - 1 - 2 - 2 = 22 vs Grappled Target (-4 Dex)
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
+3 0.5*str +6 PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (9) + 6 + 7 + 1 - 1 - 2 - 2 = 18 vs Grappled Target (-4 Dex)
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14

Omari 5' step
full attack (black if still standing or huge FE Purple)

To Hit, Arrow 1&2, manyshot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (12) + 7 + 4 + 1 - 2 + 1 = 23
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, Arrow 1&2, manyshot: 2d8 + 4 + 2 + 2 ⇒ (2, 1) + 4 + 2 + 2 = 11
+4 2*str + 1*2 enhancement +1*2 PBS

To Hit, Arrow 3, rapid shot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (4) + 7 + 4 + 1 - 2 + 1 = 15
Damage, Arrow 3, rapid shot: 1d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
+2 str +1 enhancement+1 PBS

To Hit, Arrow 4, Bab-5: 1d20 + 7 + 4 + 1 - 2 + 1 - 5 ⇒ (13) + 7 + 4 + 1 - 2 + 1 - 5 = 19
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties-5 iterative
Damage, Arrow 4, Bab-5: 1d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5

Khedron HP 57/85, Omari HP 84/100

Heshan, if you maneuver for line of sight, you have a prime lightningball target (the dotted purple area)

Edit: Kehdron threatens a critical with horns.
Khedron Horns, Crit Confirm: 1d20 + 6 + 7 + 1 - 1 - 2 ⇒ (12) + 6 + 7 + 1 - 1 - 2 = 23 vs Grappled Target (-4 Dex)
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA
Khedron Horns, Extra Damage: 2d6 + 7 + 6 + 1 ⇒ (3, 1) + 7 + 6 + 1 = 18
+7str +6 PA +1 enhancement (AoMF)


Kitsune Game Master

The next fire elemental goes down under the relentless attacks.

FE Black(RIP), Fire Elemental Huge
Omari,
Rayhan, Heshan, Ohrmizd <--


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"I will not risk entering those ugly tentacles" Ohrmizd states and steps back covering Heshan "Will better wait here. That thing looks like it will need a bit extra humpf"

And invokes the divine favor of the Dawnflower, making his scimitar extra edged with faith.

HP 113/113 DR 5/adamantine (20/50) AC 31 TAC 16
-5 Str damage
judgement:
- destruction (+4 damage)
- justice (+3 hit)
divine favor 11 rounds
bull's strength 11 min
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min

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