| Heshan Antar |
"That is no way to treat something that has been so helpful for us in this fight," Heshan replied with a playful glance.
He continued to whittle down the remaining elemental with his magic.
Magic Missile: 5d4 + 5 ⇒ (1, 3, 3, 3, 4) + 5 = 19
In the other side of the room, the tentacles continue to try and hold it at bay.
1d20 + 11 + 5 ⇒ (8) + 11 + 5 = 24
| Omari the Landless |
Khedron and Omari have done this dance before; Khedron steps forward and Omari steps back. Omari starts shooting as Khedron smashes away with hooves and horns...
Omari and Khedron both 5' step and full attack. Omari steps back, to be out of reach when he shoots. Khedron steps forward, to ensure he is within reach when he attacks.
Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 ⇒ (19) + 6 + 7 + 1 - 1 - 2 = 30
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (1, 1) + 7 + 6 + 1 = 16
+7str +6 PA +1 enhancement (AoMF)
Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (2) + 6 + 7 + 1 - 1 - 2 - 2 = 11
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
+3 0.5*str +6 PA +1 enhancement (AoMF)
Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (3) + 6 + 7 + 1 - 1 - 2 - 2 = 12
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (2) + 3 + 6 + 1 = 12
To Hit, Arrow 1&2, manyshot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (13) + 7 + 4 + 1 - 2 + 1 = 24
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, Arrow 1&2, manyshot: 2d8 + 4 + 2 + 2 ⇒ (1, 3) + 4 + 2 + 2 = 12
+4 2*str + 1*2 enhancement +1*2 PBS
To Hit, Arrow 3, rapid shot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (13) + 7 + 4 + 1 - 2 + 1 = 24
Damage, Arrow 3, rapid shot: 1d8 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7
+2 str +1 enhancement+1 PBS
To Hit, Arrow 4, Bab-5: 1d20 + 7 + 4 + 1 - 2 + 1 - 5 ⇒ (6) + 7 + 4 + 1 - 2 + 1 - 5 = 12
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties-5 iterative
Damage, Arrow 4, Bab-5: 1d8 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7
Edit: Possible Crit - Khedron Horns
Khedron Horns, Crit Confirm: 1d20 + 6 + 7 + 1 - 1 - 2 ⇒ (10) + 6 + 7 + 1 - 1 - 2 = 21
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA
Khedron Horns, Extra Damage: 2d6 + 7 + 6 + 1 ⇒ (5, 4) + 7 + 6 + 1 = 23
+7str +6 PA +1 enhancement (AoMF)
| Ohrmizd |
Ohrmizd screeches in tension as he holds back the powerful slam of the elemental with his shield. It is clear this one is going to require a larger effort to deal with.
Switching his judgement back to protection for his approach, Ohrmizd goes under the flame arms of the creature to strike deep with his scimitar that flashes with cold "Time to put off this fire!"
Zenzirad-PA+bane+HR-Str damage+BS+DF: 1d20 + 14 - 3 + 2 + 2 - 2 + 2 + 3 ⇒ (15) + 14 - 3 + 2 + 2 - 2 + 2 + 3 = 33
Magical/Slashing damage+PA+bane+frost-Str+BS+destruction+DF: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 + 3 + 4 + 3 ⇒ (5) + 5 + 6 + 2 + (4, 3) + (5) - 3 + 3 + 4 + 3 = 37
5 is cold damage
HP 113/113 DR 5/adamantine (20/50) AC 34 TAC 19
-5 Str damage
judgement:
- destruction (+4 damage)
- protection (+3 sacred AC) (swift)
divine favor 11 rounds
bull's strength 11 min
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min
| Heshan Antar |
With not much more need to take on multiple targets anymore, Heshan positions himself to deliver some stronger damage on the remaining fire elemental.
Magic Missile: 5d4 + 5 ⇒ (2, 2, 4, 4, 1) + 5 = 18
The tentacles meanwhile try to keep the elemental restrained.
Grapple, Black Tentacles: 1d20 + 11 + 5 ⇒ (4) + 11 + 5 = 20
| Foxy Quickpaw |
As Ohrmizd approaches he gets hit by the elemental once more.
@Ohrmizd
Slam: 1d20 + 17 ⇒ (8) + 17 = 252d8 + 4 ⇒ (3, 4) + 4 = 112d8 ⇒ (4, 2) = 6
The damage dealt to the fire elemental with normal weapons is miniscule. Only Ohrmizd with the specialized weapon wounds the burning creature significantly. Also Heshan's magic is effective, but it would take forever to whittle it down that way. Until Khedron manages to impale the elemental and rip off a significant amount of fire when pulling back.
But the elemental keeps focused on Ohrmizd with the dangerous weapon.
@Ohrmizd
Slam: 1d20 + 17 ⇒ (11) + 17 = 282d8 + 4 ⇒ (7, 7) + 4 = 182d8 ⇒ (7, 5) = 12
Slam: 1d20 + 17 ⇒ (14) + 17 = 312d8 + 4 ⇒ (8, 8) + 4 = 202d8 ⇒ (5, 3) = 8
Huge FE(93)
Omari, Rayhan, Heshan, Ohrmizd <--
| Omari the Landless |
Omari and Khedron continue their paired assault...
Omari does ask a question to 'thin air': "Rayhan, are person-sized fire elementals smart like people? There are at least three hanging around behind the black tentacles; will they try and fetch help or something?"
Khedron full attack
Omari full attack
Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 ⇒ (14) + 6 + 7 + 1 - 1 - 2 = 25
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (6, 1) + 7 + 6 + 1 = 21
+7str +6 PA +1 enhancement (AoMF)
Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (5) + 6 + 7 + 1 - 1 - 2 - 2 = 14
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (3) + 3 + 6 + 1 = 13
+3 0.5*str +6 PA +1 enhancement (AoMF)
Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (18) + 6 + 7 + 1 - 1 - 2 - 2 = 27
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14
To Hit, Arrow 1&2, manyshot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (7) + 7 + 4 + 1 - 2 + 1 = 18
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, Arrow 1&2, manyshot: 2d8 + 4 + 2 + 2 ⇒ (6, 7) + 4 + 2 + 2 = 21
+4 2*str + 1*2 enhancement +1*2 PBS
To Hit, Arrow 3, rapid shot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (17) + 7 + 4 + 1 - 2 + 1 = 28
Damage, Arrow 3, rapid shot: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11
+2 str +1 enhancement+1 PBS
To Hit, Arrow 4, Bab-5: 1d20 + 7 + 4 + 1 - 2 + 1 - 5 ⇒ (10) + 7 + 4 + 1 - 2 + 1 - 5 = 16
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties-5 iterative
Damage, Arrow 4, Bab-5: 1d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
| Ohrmizd |
Ohrmizd thanks Sarenrae silently as the goddess protects him from the flame attacks.
The inquisitor squeezes through the short space and keeps slashing with Zenzirad, trying to end this huge flame creature "You do not like Zenzirad? Let me introduce her to you!"
Zenzirad-PA+bane+HR-Str damage+BS+DF: 1d20 + 14 - 3 + 2 + 2 - 2 + 2 + 3 ⇒ (6) + 14 - 3 + 2 + 2 - 2 + 2 + 3 = 24
Magical/Slashing damage+PA+bane+frost-Str+BS+destruction+DF: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 + 3 + 4 + 3 ⇒ (1) + 5 + 6 + 2 + (2, 1) + (5) - 3 + 3 + 4 + 3 = 29
5 is cold damage
Zenzirad-PA+bane+HR-Str damage+BS+DF: 1d20 + 9 - 3 + 2 + 2 - 2 + 2 + 3 ⇒ (16) + 9 - 3 + 2 + 2 - 2 + 2 + 3 = 29
Magical/Slashing damage+PA+bane+frost-Str+BS+destruction+DF: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 + 3 + 4 + 3 ⇒ (2) + 5 + 6 + 2 + (4, 1) + (3) - 3 + 3 + 4 + 3 = 30
3 is cold damage
Crit?: 1d20 + 9 - 3 + 2 + 2 - 2 + 2 + 3 ⇒ (6) + 9 - 3 + 2 + 2 - 2 + 2 + 3 = 19
Magical/Slashing damage+PA+bane+frost-Str+BS+destruction+DF: 1d6 + 5 + 6 + 2 - 3 + 3 + 4 + 3 ⇒ (2) + 5 + 6 + 2 - 3 + 3 + 4 + 3 = 22
HP 113/113 DR 5/adamantine (20/50) AC 34 TAC 19
-5 Str damage
judgement:
- destruction (+4 damage)
- protection (+3 sacred AC) (swift)
divine favor 10 rounds
bull's strength 11 min
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min
| Foxy Quickpaw |
Together Omari, Khedron and Ohrmizd take the huge fire elemental down.
There are more elementals waiting behind the tentacles, but they are not willing to walk into them. They hide behind the door.
Tentacles will last two more rounds, which this is the first of.
Omari, Rayhan, Heshan, Ohrmizd <--
| Ohrmizd |
"Shall we finish the small ones or we leave it here?" Ohrmizd questions the others while staring at the flame creatures.
The inquisitor though turns when he notices Rayhan with the bodak and the azers "Why are you bringing these ones Rayhan? Are you ok?" the Keleshite looks at the bodak in particular, expecting trouble. He makes his scimitar spin in cold flames, while he attempts to guess the group's intentions.
Sense Motive: 1d20 + 19 + 2 ⇒ (18) + 19 + 2 = 39
| Omari the Landless |
Is Rayhan still invisible? I am going to assume so
Omari waits, an arrow on the string, ready to take a pot-shot if an elemental is fool enough to show itself...
He is however, apparently in a snarky mood: "Diplomacy and cooperation to mutual goals, my god, what will we think of next? Well done Rayhan. Did you by chance come back in time to hear my question? Are person-sized fire elementals smart enough to go get help?"
OK, let's wait 2 melees until the black tentacles go away, and then send the azer and the bodak in to finish the elementals... After that though, we need to go find a place to rest, heal and regain spells.
| Ohrmizd |
"Good then, we have done the largest part of the work here. Now, if you want to take your revenge, there you have those small ones to get your rage on" Ohrmizd states, trying to hide the group is running out of juice and having the bodak to wear down in a combat is to their benefit "By the scorching in the body, they were the ones who killed your former employer"
Bluff to hide we are tired and we want them to suffer some injuries fighting the elementals: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
| Omari the Landless |
Omari instinctively steps back from the undead (the bodak) as it comes up to examine the corpse, and Khedron moves with him...
Omari is staying out of full attack radius (15 ft = 5' step + 10' of reach), and Khedron is beside him.
He keeps a close eye on the bodak, trying to assess how it will react to it's master's passing.
Sense Motive, Bodak, Is it about to get hostile, now that it has no master?: 1d20 + 11 + 3 + 4 ⇒ (6) + 11 + 3 + 4 = 24
11 rank +3 Trained+4 Wis
| Foxy Quickpaw |
The tentacles disappear and the human sized fire elementals and even smaller ones swarm the room. The first ones attack the bodak and Khedron.
@Khedron
Slam: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 1 ⇒ (6) + 1 = 7
The bodak stares angrily at the fiery annoyance. "Close your eyes." it commands. The azer mamluks comply immediately and in addition turn away.
Fort: 1d20 + 3 ⇒ (3) + 3 = 6
Fort: 1d20 + 3 ⇒ (1) + 3 = 4
Fort: 1d20 + 3 ⇒ (18) + 3 = 21
Fort: 1d20 + 0 ⇒ (17) + 0 = 17
Fort: 1d20 + 0 ⇒ (1) + 0 = 1
Fort: 1d20 + 0 ⇒ (10) + 0 = 10
Fort: 1d20 + 0 ⇒ (18) + 0 = 18
Fort: 1d20 + 0 ⇒ (8) + 0 = 8
Fort: 1d20 + 0 ⇒ (14) + 0 = 14
Fort: 1d20 + 0 ⇒ (14) + 0 = 14
Fort: 1d20 + 5 ⇒ (18) + 5 = 23
You all get to act before the bodak's action.
Mamluk, Mamluk, Mamluk, Mamluk
Omari, Ohrmizd, Rayhan, Heshan <--
Bodak(the action in the spoiler)
[ooc]You have to save DC15 Fort vs. a gaze attack, or share their demise.
| Omari the Landless |
Did we ever get (in character) any answers about what a bodak is and does, see
THIS POST? That's going to have a pretty significant effect on what happens next...
Omari catches Khedron by a horn and turns them both away from the horror about to be unleashed. Closing his own eyes, he covers Khedron's with his hands. As he does so, he replies to the Bodak, "Let us know as soon as you have restrained your gaze, and we will finish things."
"What? Why? There are foes about... " Omari trails off as he feels the necromantic power wash over both him and Khedron...
Fort Save, Omari: 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15
+7 Cleric + 2 con +1 resistance
Fort Save, Khedron: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14
+6 animal HD+4 Con
| Ohrmizd |
Having identified before what a bodak can do, Ohrmizd averts his eyes as well, though he maintains his bloodhound scent very attentive to react to any mischievous plan of the creature.
| Foxy Quickpaw |
Fort: 1d20 + 3 ⇒ (1) + 3 = 4
Fort: 1d20 + 3 ⇒ (6) + 3 = 9
Fort: 1d20 + 0 ⇒ (19) + 0 = 19
Fort: 1d20 + 5 ⇒ (14) + 5 = 19
Fort: 1d20 + 5 ⇒ (20) + 5 = 25
Fort: 1d20 + 5 ⇒ (8) + 5 = 13
Fort: 1d20 + 5 ⇒ (9) + 5 = 14
Fort Again: 1d20 + 5 ⇒ (19) + 5 = 24
Four large fire elementals come out of the door after the small ones. The two medium ones and two of the large ones die immediately. Of the remaining the small one and one large one attack the bodak, the other one attacks Khedron.
The bodak is completely unaffected by the attack, despite being fully hit.
@Bodak
Slam: 1d20 + 10 ⇒ (12) + 10 = 222d6 + 2 ⇒ (5, 4) + 2 = 112d6 ⇒ (3, 4) = 7
@Khedron
Slam: 1d20 + 10 ⇒ (17) + 10 = 272d6 + 2 ⇒ (1, 4) + 2 = 72d6 ⇒ (4, 5) = 9
You hear many appoaching and falling, but the room is still roaring with the fire of elementals.
remaining Fire Elementals
Mamluk, Mamluk, Mamluk, Mamluk
Omari, Ohrmizd, Rayhan, Heshan <--
Bodak
| Ohrmizd |
Ohrmizd opens a single eye to see if any elemental survived, and actively tries to avoid looking at the bodak "Are we done?"
Unless he is menaced or anyone in the team is in danger, he just let's the bodak and azera to handle the situation.
| Ohrmizd |
Knowing what expect, Ohrmizd switches his judgement to purity before averting his eyes.
50% chance not to save: 1d100 ⇒ 76
Fort+HR+purity (stalwart): 1d20 + 11 + 2 + 3 ⇒ (10) + 11 + 2 + 3 = 26
"Things are on fire, isn't it?" Ohrmizd comments and adds some info "You better don't open your eyes my friends, these people is falling around like flies by the gaze of the bodak"
HP 113/113 DR 5/adamantine (20/50) AC 34 TAC 19
-5 Str damage
judgement:
- purity (+3 scared saves)
- protection (+3 sacred AC)
divine favor 10 rounds
bull's strength 11 min
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min
| Foxy Quickpaw |
Fort: 1d20 + 0 ⇒ (5) + 0 = 5
Fort: 1d20 + 5 ⇒ (18) + 5 = 23
Fort: 1d20 + 5 ⇒ (2) + 5 = 7
Fort: 1d20 + 5 ⇒ (16) + 5 = 21
slam: 1d20 + 10 ⇒ (16) + 10 = 262d6 + 2 ⇒ (1, 6) + 2 = 92d6 ⇒ (1, 4) = 5
Two more of the elemental drop dead. The last one attacks the bodak, but to no avail.
The bodak steps away from the fire elemental. "That one resists. Please club it to death. You can open your eyes again."
The mamluks return to the action and swarm the remaining fire elemental.
Warhammer: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 2 ⇒ (5) + 2 = 7
Warhammer: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 2 ⇒ (6) + 2 = 8
Warhammer: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 2 ⇒ (4) + 2 = 6
Warhammer: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 2 ⇒ (5) + 2 = 7
Warhammer: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 2 ⇒ (8) + 2 = 10
Warhammer: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 2 ⇒ (3) + 2 = 5
Warhammer: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 2 ⇒ (1) + 2 = 3
Large Fire Elemental(10)
Mamluk, Mamluk, Mamluk, Mamluk, Mamluk, Mamluk, Mamluk
Omari, Ohrmizd, Rayhan, Heshan <--
Bodak
| Omari the Landless |
Despite Khedron's bucking and bellowing when the fire elemental strikes him, Omari keeps Khedron's eyes safely covered (and his own shut) until the bodak gives the all clear... Then he turns Khedron loose for his vengeance against the elemental.
(I assume we are going mapless for this bit...Khedron's size allowing him to reach past the Azers that surround the elemental to attack.)
Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 2 - 2 ⇒ (17) + 6 + 7 + 1 - 1 - 2 + 2 - 2 = 28
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA+2 flanking -2 partial cover
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (5, 3) + 7 + 6 + 1 = 22
+7str +6 PA +1 enhancement (AoMF)
Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 2 - 2 ⇒ (18) + 6 + 7 + 1 - 1 - 2 - 2 + 2 - 2 = 27
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack) 2 flanking -2 partial
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
+3 0.5*str +6 PA +1 enhancement (AoMF)
Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 2 - 2 ⇒ (18) + 6 + 7 + 1 - 1 - 2 - 2 + 2 - 2 = 27
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14
| Ohrmizd |
Ohrmizd opens his eyes and looks at the party for clues on what they want to do.
Acrobatics+HR (tumble): 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Resolved, he goes into the melee and slashes on the last elemental "It is the time of cool off!"
Zenzirad-PA+bane+HR-Str damage+BS+DF: 1d20 + 14 - 3 + 2 + 2 - 2 + 2 + 3 ⇒ (14) + 14 - 3 + 2 + 2 - 2 + 2 + 3 = 32
Magical/Slashing damage+PA+bane+frost-Str+BS+DF: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 + 3 + 3 ⇒ (3) + 5 + 6 + 2 + (5, 4) + (5) - 3 + 3 + 3 = 33
HP 113/113 DR 5/adamantine (20/50) AC 34 TAC 19
-5 Str damage
judgement:
- purity (+3 saves)
- protection (+3 sacred AC)
divine favor 10 rounds
bull's strength 11 min
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min
| Foxy Quickpaw |
Ohrmizd and Kehdron finish off the elemental before Heshan can hit it with more magic.
Combat over
"It looks, like we need to discuss plans with our employer deceased. If you'll excuse us." the Bodak tells and signals the mamluks to follow.
He takes a last look at the corpse hanging from the seiling and then turns and leaves back to where they came from.
| Ohrmizd |
"Well then, take your time. He has all the eternity to wait after all" Ohrmizd says farewells to the strange group of mercenaries and studies the azers good will as he watches how they do disappear out the tunnel.
Detect evil in azers
Then sheathes Zenzirad and crosses his arms over the chest "And so. Shall we rest then?"
The Keleshite will peek through the door into the elemental's room, just to make sure it is safe there "Maybe we can go into this room, closing the secret door here we can have more privacy and a more defensible campfire"
Perception+HR+HA: 1d20 + 17 + 2 + 2 ⇒ (11) + 17 + 2 + 2 = 32
| Foxy Quickpaw |
(B3) The walls of this chamber are bare. But light falls in through a passage to the left. (B4) The floors of this dimly lit chamber are marred by scorch marks and smears of smoke and ash. Light is provided by an ornate brazier that burns in a small side room, standing before a tall tripartite reredos of cast bronze. The wings of the reredos exhibit images of burning warriors engaged in battle with beings composed of whirlwinds or water. The large central portion, however, bears an engraving of an ornate fountain in exquisite detail.
| Omari the Landless |
@Foxy, to help make what you are describing clear, I have put markers for B3, B4 and B6 on the map. (I have also put a dashed circle around the secret door the elementals came through). Please move the markers if I am misunderstanding what you are describing.
| Omari the Landless |
...
Then sheathes Zenzirad and crosses his arms over the chest "And so. Shall we rest then?"
The Keleshite will peek through the door into the elemental's room, just to make sure it is safe there "Maybe we can go into this room, closing the secret door here we can have more privacy and a more defensible campfire"
"We should definitely rest, and that seems a good plan. I can see to our assorted injuries. Possibly we can wedge the doors from the inside so they cannot be opened..."
I am assuming we decide to camp
Omari prays for a quarter of an hour, and recieves specific blessings from Erastil
(Fill some empty slots : Purify Body (4th), Path of Glory, Greater (4th level in a 5th level slot), Heroes Feast (6th level Domain - Community). Unfortunately, I can't find a single decent camping spell (eg something like Rope Trick) on the cleric list. I could also send us all home to the material plane, but I think that's not the point right now...)
Then he casts Path of Glory (Greater), to heal everyone 55 hp (which should put everyone at full HP, I think), Purify Body on Ohrmizd, healing his strength damage from the worm's poison, and then Heroes Feast for our evening meal...
| Ohrmizd |
" Impressive display " states Ohrmizd as his strength is miraculously recovered.
He takes a chicken wing from the feast and a cup of wine "I think it's only fair we cheer at the honor of the Stag Lord"
He points to the drawing in the room " That fountain, it looks exactly like the one at the end of the corridor. What does all that mean?"
| Omari the Landless |
He points to the drawing in the room " That fountain, it looks exactly like the one at the end of the corridor. What does all that mean?"
”I don’t know, and I’m not in the mood for puzzles. We can examine the frecoes in the morning, perhaps we will have some inspiration in our dreams.”
"I like how you define taking a rest. Thank you for the healing and the georgeous meal." Rayhan tells Omari.
" Impressive display " states Ohrmizd as his strength is miraculously recovered.
He takes a chicken wing from the feast and a cup of wine "I think it's only fair we cheer at the honor of the Stag Lord"...
Omari’s reply is gruff, "Well, lets get set up and get to sleep.", it's possible he's embarrassed by the compliments...
We need 10 hrs, assuming 1 person on watch during any given time.
Before setting his bedroll, he uses his longspear to brace one of the doors into the room so it can't be opened, and uses a dagger to jam the other one. Then he stacks the pans from his mess kit against the doors so they can't be opened without the pans falling and banging about...
Anybody else got any bright ideas to prevent a nighttime ambush, now's the time.
After taking these precautions, he tucks himself in and drifts off, waking to take the early morning watch...
| Heshan Antar |
"So we can thank the Stag Lord if we can get through night without trouble? My preference is to thank him while we're still safe," Heshan replied with a grin.
As a precaution, he blocks the entryways with Wall of Stone before he heads back to his bedroll for some rest.
| Omari the Landless |
"So we can thank the Stag Lord if we can get through night without trouble? My preference is to thank him while we're still safe," Heshan replied with a grin.
As a precaution, he blocks the entryways with Wall of Stone before he heads back to his bedroll for some rest.
Omari's tone is somewhat acid as he asks "So how are we getting out of this room in the morning? ... Am I preparing stone shape in the morning?"
Or do we have an adamantine weapon in the party? It'll be noisy, but I'm guessing anyone in listening distance already knows we are here.
| Omari the Landless |
Rayhan makes a mental note to leave open some of his spell slots to be able to prepare arcane lock the next evening.
"I'll take the first watch."
Rope Trick is a better tool for the job - it works even if there is no door to lock.