GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

"That is no way to treat something that has been so helpful for us in this fight," Heshan replied with a playful glance.

He continued to whittle down the remaining elemental with his magic.

Magic Missile: 5d4 + 5 ⇒ (1, 3, 3, 3, 4) + 5 = 19

In the other side of the room, the tentacles continue to try and hold it at bay.

1d20 + 11 + 5 ⇒ (8) + 11 + 5 = 24


Kitsune Game Master

The huge fire elemental walks right through the tentacles and slams at Ohrmizd.

@Ohrmizd
Slam: 1d20 + 17 ⇒ (8) + 17 = 252d8 + 4 ⇒ (4, 6) + 4 = 142d8 ⇒ (4, 8) = 12

Fire Elemental Huge
Omari, Rayhan, Heshan, Ohrmizd <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Khedron and Omari have done this dance before; Khedron steps forward and Omari steps back. Omari starts shooting as Khedron smashes away with hooves and horns...

Omari and Khedron both 5' step and full attack. Omari steps back, to be out of reach when he shoots. Khedron steps forward, to ensure he is within reach when he attacks.

Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 ⇒ (19) + 6 + 7 + 1 - 1 - 2 = 30
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (1, 1) + 7 + 6 + 1 = 16
+7str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (2) + 6 + 7 + 1 - 1 - 2 - 2 = 11
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
+3 0.5*str +6 PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (3) + 6 + 7 + 1 - 1 - 2 - 2 = 12
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (2) + 3 + 6 + 1 = 12

To Hit, Arrow 1&2, manyshot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (13) + 7 + 4 + 1 - 2 + 1 = 24
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, Arrow 1&2, manyshot: 2d8 + 4 + 2 + 2 ⇒ (1, 3) + 4 + 2 + 2 = 12
+4 2*str + 1*2 enhancement +1*2 PBS

To Hit, Arrow 3, rapid shot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (13) + 7 + 4 + 1 - 2 + 1 = 24
Damage, Arrow 3, rapid shot: 1d8 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7
+2 str +1 enhancement+1 PBS

To Hit, Arrow 4, Bab-5: 1d20 + 7 + 4 + 1 - 2 + 1 - 5 ⇒ (6) + 7 + 4 + 1 - 2 + 1 - 5 = 12
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties-5 iterative
Damage, Arrow 4, Bab-5: 1d8 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

Edit: Possible Crit - Khedron Horns

Khedron Horns, Crit Confirm: 1d20 + 6 + 7 + 1 - 1 - 2 ⇒ (10) + 6 + 7 + 1 - 1 - 2 = 21
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA
Khedron Horns, Extra Damage: 2d6 + 7 + 6 + 1 ⇒ (5, 4) + 7 + 6 + 1 = 23
+7str +6 PA +1 enhancement (AoMF)


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Ohrmizd screeches in tension as he holds back the powerful slam of the elemental with his shield. It is clear this one is going to require a larger effort to deal with.

Switching his judgement back to protection for his approach, Ohrmizd goes under the flame arms of the creature to strike deep with his scimitar that flashes with cold "Time to put off this fire!"
Zenzirad-PA+bane+HR-Str damage+BS+DF: 1d20 + 14 - 3 + 2 + 2 - 2 + 2 + 3 ⇒ (15) + 14 - 3 + 2 + 2 - 2 + 2 + 3 = 33
Magical/Slashing damage+PA+bane+frost-Str+BS+destruction+DF: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 + 3 + 4 + 3 ⇒ (5) + 5 + 6 + 2 + (4, 3) + (5) - 3 + 3 + 4 + 3 = 37
5 is cold damage

HP 113/113 DR 5/adamantine (20/50) AC 34 TAC 19
-5 Str damage
judgement:
- destruction (+4 damage)
- protection (+3 sacred AC) (swift)
divine favor 11 rounds
bull's strength 11 min
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

With not much more need to take on multiple targets anymore, Heshan positions himself to deliver some stronger damage on the remaining fire elemental.

Magic Missile: 5d4 + 5 ⇒ (2, 2, 4, 4, 1) + 5 = 18

The tentacles meanwhile try to keep the elemental restrained.

Grapple, Black Tentacles: 1d20 + 11 + 5 ⇒ (4) + 11 + 5 = 20


Kitsune Game Master

As Ohrmizd approaches he gets hit by the elemental once more.

@Ohrmizd
Slam: 1d20 + 17 ⇒ (8) + 17 = 252d8 + 4 ⇒ (3, 4) + 4 = 112d8 ⇒ (4, 2) = 6

The damage dealt to the fire elemental with normal weapons is miniscule. Only Ohrmizd with the specialized weapon wounds the burning creature significantly. Also Heshan's magic is effective, but it would take forever to whittle it down that way. Until Khedron manages to impale the elemental and rip off a significant amount of fire when pulling back.

But the elemental keeps focused on Ohrmizd with the dangerous weapon.

@Ohrmizd
Slam: 1d20 + 17 ⇒ (11) + 17 = 282d8 + 4 ⇒ (7, 7) + 4 = 182d8 ⇒ (7, 5) = 12
Slam: 1d20 + 17 ⇒ (14) + 17 = 312d8 + 4 ⇒ (8, 8) + 4 = 202d8 ⇒ (5, 3) = 8

Huge FE(93)
Omari, Rayhan, Heshan, Ohrmizd <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari and Khedron continue their paired assault...

Omari does ask a question to 'thin air': "Rayhan, are person-sized fire elementals smart like people? There are at least three hanging around behind the black tentacles; will they try and fetch help or something?"

Khedron full attack
Omari full attack

Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 ⇒ (14) + 6 + 7 + 1 - 1 - 2 = 25
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (6, 1) + 7 + 6 + 1 = 21
+7str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (5) + 6 + 7 + 1 - 1 - 2 - 2 = 14
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (3) + 3 + 6 + 1 = 13
+3 0.5*str +6 PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (18) + 6 + 7 + 1 - 1 - 2 - 2 = 27
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14

To Hit, Arrow 1&2, manyshot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (7) + 7 + 4 + 1 - 2 + 1 = 18
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, Arrow 1&2, manyshot: 2d8 + 4 + 2 + 2 ⇒ (6, 7) + 4 + 2 + 2 = 21
+4 2*str + 1*2 enhancement +1*2 PBS

To Hit, Arrow 3, rapid shot: 1d20 + 7 + 4 + 1 - 2 + 1 ⇒ (17) + 7 + 4 + 1 - 2 + 1 = 28
Damage, Arrow 3, rapid shot: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11
+2 str +1 enhancement+1 PBS

To Hit, Arrow 4, Bab-5: 1d20 + 7 + 4 + 1 - 2 + 1 - 5 ⇒ (10) + 7 + 4 + 1 - 2 + 1 - 5 = 16
7 bab +4 dex +1 enhancement -2 rapid shot +1 PBS and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties-5 iterative
Damage, Arrow 4, Bab-5: 1d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Ohrmizd thanks Sarenrae silently as the goddess protects him from the flame attacks.

The inquisitor squeezes through the short space and keeps slashing with Zenzirad, trying to end this huge flame creature "You do not like Zenzirad? Let me introduce her to you!"
Zenzirad-PA+bane+HR-Str damage+BS+DF: 1d20 + 14 - 3 + 2 + 2 - 2 + 2 + 3 ⇒ (6) + 14 - 3 + 2 + 2 - 2 + 2 + 3 = 24
Magical/Slashing damage+PA+bane+frost-Str+BS+destruction+DF: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 + 3 + 4 + 3 ⇒ (1) + 5 + 6 + 2 + (2, 1) + (5) - 3 + 3 + 4 + 3 = 29
5 is cold damage

Zenzirad-PA+bane+HR-Str damage+BS+DF: 1d20 + 9 - 3 + 2 + 2 - 2 + 2 + 3 ⇒ (16) + 9 - 3 + 2 + 2 - 2 + 2 + 3 = 29
Magical/Slashing damage+PA+bane+frost-Str+BS+destruction+DF: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 + 3 + 4 + 3 ⇒ (2) + 5 + 6 + 2 + (4, 1) + (3) - 3 + 3 + 4 + 3 = 30
3 is cold damage

Crit?: 1d20 + 9 - 3 + 2 + 2 - 2 + 2 + 3 ⇒ (6) + 9 - 3 + 2 + 2 - 2 + 2 + 3 = 19
Magical/Slashing damage+PA+bane+frost-Str+BS+destruction+DF: 1d6 + 5 + 6 + 2 - 3 + 3 + 4 + 3 ⇒ (2) + 5 + 6 + 2 - 3 + 3 + 4 + 3 = 22

HP 113/113 DR 5/adamantine (20/50) AC 34 TAC 19
-5 Str damage
judgement:
- destruction (+4 damage)
- protection (+3 sacred AC) (swift)
divine favor 10 rounds
bull's strength 11 min
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min


Kitsune Game Master

Together Omari, Khedron and Ohrmizd take the huge fire elemental down.

There are more elementals waiting behind the tentacles, but they are not willing to walk into them. They hide behind the door.

Tentacles will last two more rounds, which this is the first of.
Omari, Rayhan, Heshan, Ohrmizd <--


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

Finally Rayhan returns with the bodak and the azer mamluks.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

"Shall we finish the small ones or we leave it here?" Ohrmizd questions the others while staring at the flame creatures.

The inquisitor though turns when he notices Rayhan with the bodak and the azers "Why are you bringing these ones Rayhan? Are you ok?" the Keleshite looks at the bodak in particular, expecting trouble. He makes his scimitar spin in cold flames, while he attempts to guess the group's intentions.
Sense Motive: 1d20 + 19 + 2 ⇒ (18) + 19 + 2 = 39


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Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

"Well, I'm not ok. But as this dead efreet might be their expedition leader I thought I'd ask them to come along and maybe help to get rid of those who killed him."


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

"It least we will have some time to rest up," Heshan acknowledges. "But I will not be able to conjure another sort of spell like that, but I can box them with a wall if they try to approach."


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Is Rayhan still invisible? I am going to assume so

Omari waits, an arrow on the string, ready to take a pot-shot if an elemental is fool enough to show itself...

He is however, apparently in a snarky mood: "Diplomacy and cooperation to mutual goals, my god, what will we think of next? Well done Rayhan. Did you by chance come back in time to hear my question? Are person-sized fire elementals smart enough to go get help?"

OK, let's wait 2 melees until the black tentacles go away, and then send the azer and the bodak in to finish the elementals... After that though, we need to go find a place to rest, heal and regain spells.


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

No, not invisible.

"I would assume so." Rayhan replies. "To my knowledge there is no connection between size and intelligence in elementals and they are intellectually above animals."


Kitsune Game Master

The Bodak walks up to the corpse hanging from the ceiling to verify that it is undoubtly his employer.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

"Good then, we have done the largest part of the work here. Now, if you want to take your revenge, there you have those small ones to get your rage on" Ohrmizd states, trying to hide the group is running out of juice and having the bodak to wear down in a combat is to their benefit "By the scorching in the body, they were the ones who killed your former employer"
Bluff to hide we are tired and we want them to suffer some injuries fighting the elementals: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari instinctively steps back from the undead (the bodak) as it comes up to examine the corpse, and Khedron moves with him...

Omari is staying out of full attack radius (15 ft = 5' step + 10' of reach), and Khedron is beside him.

He keeps a close eye on the bodak, trying to assess how it will react to it's master's passing.

Sense Motive, Bodak, Is it about to get hostile, now that it has no master?: 1d20 + 11 + 3 + 4 ⇒ (6) + 11 + 3 + 4 = 24
11 rank +3 Trained+4 Wis


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

Heshan steps back next to Omari and puts his hands out in case there's a need to cast some more spells.

He will wait for the Black Tentacles spell to run its course.


Kitsune Game Master

The tentacles disappear and the human sized fire elementals and even smaller ones swarm the room. The first ones attack the bodak and Khedron.

@Khedron
Slam: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 1 ⇒ (6) + 1 = 7

The bodak stares angrily at the fiery annoyance. "Close your eyes." it commands. The azer mamluks comply immediately and in addition turn away.

GM:
Fort: 1d20 + 3 ⇒ (11) + 3 = 14
Fort: 1d20 + 3 ⇒ (3) + 3 = 6
Fort: 1d20 + 3 ⇒ (1) + 3 = 4
Fort: 1d20 + 3 ⇒ (18) + 3 = 21
Fort: 1d20 + 0 ⇒ (17) + 0 = 17
Fort: 1d20 + 0 ⇒ (1) + 0 = 1
Fort: 1d20 + 0 ⇒ (10) + 0 = 10
Fort: 1d20 + 0 ⇒ (18) + 0 = 18
Fort: 1d20 + 0 ⇒ (8) + 0 = 8
Fort: 1d20 + 0 ⇒ (14) + 0 = 14
Fort: 1d20 + 0 ⇒ (14) + 0 = 14
Fort: 1d20 + 5 ⇒ (18) + 5 = 23

You all get to act before the bodak's action.
Mamluk, Mamluk, Mamluk, Mamluk
Omari, Ohrmizd, Rayhan, Heshan <--
Bodak(the action in the spoiler)

Closing Eyes:
You see nothing. Besides that nothing happens.
Not closing the eyes/reopening them:
You see all but one of the medium and two of the small elementals drop dead.
[ooc]You have to save DC15 Fort vs. a gaze attack, or share their demise.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Did we ever get (in character) any answers about what a bodak is and does, see
THIS POST? That's going to have a pretty significant effect on what happens next...

If Omari knows what's up:

Omari catches Khedron by a horn and turns them both away from the horror about to be unleashed. Closing his own eyes, he covers Khedron's with his hands. As he does so, he replies to the Bodak, "Let us know as soon as you have restrained your gaze, and we will finish things."

If Omari doesn't know...:

"What? Why? There are foes about... " Omari trails off as he feels the necromantic power wash over both him and Khedron...

Fort Save, Omari: 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15
+7 Cleric + 2 con +1 resistance

Fort Save, Khedron: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14
+6 animal HD+4 Con


Kitsune Game Master

It is a DC18 Know Religion check to know.


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

Sense Motive: 1d20 + 17 ⇒ (13) + 17 = 30

Better safe than sorry Rayhan thinks as he sees the raction of the Mamluks and closes his eyes.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

Heshan stands back as much as he could and complies for the moment.

Heshan will move to the other end of the oval wall. Can't really move my piece right now.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Having identified before what a bodak can do, Ohrmizd averts his eyes as well, though he maintains his bloodhound scent very attentive to react to any mischievous plan of the creature.


Kitsune Game Master

Open eyes:
Still fort save vs. death.
Fort: 1d20 + 3 ⇒ (1) + 3 = 4
Fort: 1d20 + 3 ⇒ (6) + 3 = 9
Fort: 1d20 + 0 ⇒ (19) + 0 = 19
Fort: 1d20 + 5 ⇒ (14) + 5 = 19
Fort: 1d20 + 5 ⇒ (20) + 5 = 25
Fort: 1d20 + 5 ⇒ (8) + 5 = 13
Fort: 1d20 + 5 ⇒ (9) + 5 = 14
Fort Again: 1d20 + 5 ⇒ (19) + 5 = 24

Four large fire elementals come out of the door after the small ones. The two medium ones and two of the large ones die immediately. Of the remaining the small one and one large one attack the bodak, the other one attacks Khedron.

The bodak is completely unaffected by the attack, despite being fully hit.

@Bodak
Slam: 1d20 + 10 ⇒ (12) + 10 = 222d6 + 2 ⇒ (5, 4) + 2 = 112d6 ⇒ (3, 4) = 7

@Khedron
Slam: 1d20 + 10 ⇒ (17) + 10 = 272d6 + 2 ⇒ (1, 4) + 2 = 72d6 ⇒ (4, 5) = 9

Khedron:
Khedron gets hit for 9 damage

You hear many appoaching and falling, but the room is still roaring with the fire of elementals.

remaining Fire Elementals
Mamluk, Mamluk, Mamluk, Mamluk
Omari, Ohrmizd, Rayhan, Heshan <--
Bodak


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Ohrmizd opens a single eye to see if any elemental survived, and actively tries to avoid looking at the bodak "Are we done?"

Unless he is menaced or anyone in the team is in danger, he just let's the bodak and azera to handle the situation.


Kitsune Game Master

Looking with half an eye gives you a 50% chance that you don't have to save.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Knowing what expect, Ohrmizd switches his judgement to purity before averting his eyes.
50% chance not to save: 1d100 ⇒ 76
Fort+HR+purity (stalwart): 1d20 + 11 + 2 + 3 ⇒ (10) + 11 + 2 + 3 = 26

"Things are on fire, isn't it?" Ohrmizd comments and adds some info "You better don't open your eyes my friends, these people is falling around like flies by the gaze of the bodak"

HP 113/113 DR 5/adamantine (20/50) AC 34 TAC 19
-5 Str damage
judgement:
- purity (+3 scared saves)
- protection (+3 sacred AC)
divine favor 10 rounds
bull's strength 11 min
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

"And what exactly do you mean by a bodak?" Heshan has his eyes remained closed all the same.


Kitsune Game Master

Fort: 1d20 + 0 ⇒ (5) + 0 = 5
Fort: 1d20 + 5 ⇒ (18) + 5 = 23
Fort: 1d20 + 5 ⇒ (2) + 5 = 7
Fort: 1d20 + 5 ⇒ (16) + 5 = 21

slam: 1d20 + 10 ⇒ (16) + 10 = 262d6 + 2 ⇒ (1, 6) + 2 = 92d6 ⇒ (1, 4) = 5

Two more of the elemental drop dead. The last one attacks the bodak, but to no avail.

The bodak steps away from the fire elemental. "That one resists. Please club it to death. You can open your eyes again."

The mamluks return to the action and swarm the remaining fire elemental.

Warhammer: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 2 ⇒ (5) + 2 = 7
Warhammer: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 2 ⇒ (6) + 2 = 8
Warhammer: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 2 ⇒ (4) + 2 = 6
Warhammer: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 2 ⇒ (5) + 2 = 7
Warhammer: 1d20 + 10 ⇒ (17) + 10 = 271d8 + 2 ⇒ (8) + 2 = 10
Warhammer: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 2 ⇒ (3) + 2 = 5
Warhammer: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 2 ⇒ (1) + 2 = 3

Large Fire Elemental(10)
Mamluk, Mamluk, Mamluk, Mamluk, Mamluk, Mamluk, Mamluk
Omari, Ohrmizd, Rayhan, Heshan <--
Bodak


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Despite Khedron's bucking and bellowing when the fire elemental strikes him, Omari keeps Khedron's eyes safely covered (and his own shut) until the bodak gives the all clear... Then he turns Khedron loose for his vengeance against the elemental.

(I assume we are going mapless for this bit...Khedron's size allowing him to reach past the Azers that surround the elemental to attack.)

Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 2 - 2 ⇒ (17) + 6 + 7 + 1 - 1 - 2 + 2 - 2 = 28
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA+2 flanking -2 partial cover
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (5, 3) + 7 + 6 + 1 = 22
+7str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 2 - 2 ⇒ (18) + 6 + 7 + 1 - 1 - 2 - 2 + 2 - 2 = 27
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack) 2 flanking -2 partial
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
+3 0.5*str +6 PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 2 - 2 ⇒ (18) + 6 + 7 + 1 - 1 - 2 - 2 + 2 - 2 = 27
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14


Kitsune Game Master

Map updated


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Ohrmizd opens his eyes and looks at the party for clues on what they want to do.

Acrobatics+HR (tumble): 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Resolved, he goes into the melee and slashes on the last elemental "It is the time of cool off!"
Zenzirad-PA+bane+HR-Str damage+BS+DF: 1d20 + 14 - 3 + 2 + 2 - 2 + 2 + 3 ⇒ (14) + 14 - 3 + 2 + 2 - 2 + 2 + 3 = 32
Magical/Slashing damage+PA+bane+frost-Str+BS+DF: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 - 3 + 3 + 3 ⇒ (3) + 5 + 6 + 2 + (5, 4) + (5) - 3 + 3 + 3 = 33

HP 113/113 DR 5/adamantine (20/50) AC 34 TAC 19
-5 Str damage
judgement:
- purity (+3 saves)
- protection (+3 sacred AC)
divine favor 10 rounds
bull's strength 11 min
keen edge 110 min
bloodhound 110 min
clay skin 105 min
heroism 105 min
heightened awareness 105 min
shield of faith (+3 deflection AC) 6 min


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

"I believe it is time for you to chill." While Heshan had no cold spells to cool off the elemental, he could still limit its movements.

Casting Slow, DC 18 Will Save negates.


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

Rayhan is fresh out of everything useful for this situation, so he stays back.


Kitsune Game Master

Ohrmizd and Kehdron finish off the elemental before Heshan can hit it with more magic.

Combat over

"It looks, like we need to discuss plans with our employer deceased. If you'll excuse us." the Bodak tells and signals the mamluks to follow.

He takes a last look at the corpse hanging from the seiling and then turns and leaves back to where they came from.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

"Well then, take your time. He has all the eternity to wait after all" Ohrmizd says farewells to the strange group of mercenaries and studies the azers good will as he watches how they do disappear out the tunnel.
Detect evil in azers

Then sheathes Zenzirad and crosses his arms over the chest "And so. Shall we rest then?"

The Keleshite will peek through the door into the elemental's room, just to make sure it is safe there "Maybe we can go into this room, closing the secret door here we can have more privacy and a more defensible campfire"

Perception+HR+HA: 1d20 + 17 + 2 + 2 ⇒ (11) + 17 + 2 + 2 = 32


Kitsune Game Master

(B3) The walls of this chamber are bare. But light falls in through a passage to the left. (B4) The floors of this dimly lit chamber are marred by scorch marks and smears of smoke and ash. Light is provided by an ornate brazier that burns in a small side room, standing before a tall tripartite reredos of cast bronze. The wings of the reredos exhibit images of burning warriors engaged in battle with beings composed of whirlwinds or water. The large central portion, however, bears an engraving of an ornate fountain in exquisite detail.

Ohrmizd:
You notice, that this fountain looks suspiciously like the one you got a glimpse of at the end of the corridor B6


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Foxy, to help make what you are describing clear, I have put markers for B3, B4 and B6 on the map. (I have also put a dashed circle around the secret door the elementals came through). Please move the markers if I am misunderstanding what you are describing.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Ohrmizd wrote:

...

Then sheathes Zenzirad and crosses his arms over the chest "And so. Shall we rest then?"

The Keleshite will peek through the door into the elemental's room, just to make sure it is safe there "Maybe we can go into this room, closing the secret door here we can have more privacy and a more defensible campfire"

"We should definitely rest, and that seems a good plan. I can see to our assorted injuries. Possibly we can wedge the doors from the inside so they cannot be opened..."

I am assuming we decide to camp

Omari prays for a quarter of an hour, and recieves specific blessings from Erastil

(Fill some empty slots : Purify Body (4th), Path of Glory, Greater (4th level in a 5th level slot), Heroes Feast (6th level Domain - Community). Unfortunately, I can't find a single decent camping spell (eg something like Rope Trick) on the cleric list. I could also send us all home to the material plane, but I think that's not the point right now...)

Then he casts Path of Glory (Greater), to heal everyone 55 hp (which should put everyone at full HP, I think), Purify Body on Ohrmizd, healing his strength damage from the worm's poison, and then Heroes Feast for our evening meal...


Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

"I like how you define taking a rest. Thank you for the healing and the georgeous meal." Rayhan tells Omari.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

"That may have been the hardest workout I have had in a while." Heshan slumped to a sitting position as he stretched out his legs. "All of that sounds like a solid plan to me."


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 11/13 Ju: 4/5 ST: 4/4 L1: 5/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

" Impressive display " states Ohrmizd as his strength is miraculously recovered.

He takes a chicken wing from the feast and a cup of wine "I think it's only fair we cheer at the honor of the Stag Lord"

He points to the drawing in the room " That fountain, it looks exactly like the one at the end of the corridor. What does all that mean?"


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

He points to the drawing in the room " That fountain, it looks exactly like the one at the end of the corridor. What does all that mean?"

”I don’t know, and I’m not in the mood for puzzles. We can examine the frecoes in the morning, perhaps we will have some inspiration in our dreams.”

Rayhan Xobhadi __ wrote:
"I like how you define taking a rest. Thank you for the healing and the georgeous meal." Rayhan tells Omari.
Ohrmizd wrote:

" Impressive display " states Ohrmizd as his strength is miraculously recovered.

He takes a chicken wing from the feast and a cup of wine "I think it's only fair we cheer at the honor of the Stag Lord"...

Omari’s reply is gruff, "Well, lets get set up and get to sleep.", it's possible he's embarrassed by the compliments...

We need 10 hrs, assuming 1 person on watch during any given time.

Before setting his bedroll, he uses his longspear to brace one of the doors into the room so it can't be opened, and uses a dagger to jam the other one. Then he stacks the pans from his mess kit against the doors so they can't be opened without the pans falling and banging about...

Anybody else got any bright ideas to prevent a nighttime ambush, now's the time.

After taking these precautions, he tucks himself in and drifts off, waking to take the early morning watch...


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Male Human Wizard 11 - HP: 70|AC 12(16)/12/11|Init: +10 | F: +6, R: +5, W: +10| Perc: +17

Rayhan makes a mental note to leave open some of his spell slots to be able to prepare arcane lock the next evening.

"I'll take the first watch."


Kitsune Game Master

No one comes to interrupt the groups night time. If it is night. With no windows and on another plane, where day and night might as well be unknown it is hard to tell.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 106/95 F +6 R +7 W +8

"So we can thank the Stag Lord if we can get through night without trouble? My preference is to thank him while we're still safe," Heshan replied with a grin.

As a precaution, he blocks the entryways with Wall of Stone before he heads back to his bedroll for some rest.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Heshan Antar wrote:

"So we can thank the Stag Lord if we can get through night without trouble? My preference is to thank him while we're still safe," Heshan replied with a grin.

As a precaution, he blocks the entryways with Wall of Stone before he heads back to his bedroll for some rest.

Omari's tone is somewhat acid as he asks "So how are we getting out of this room in the morning? ... Am I preparing stone shape in the morning?"

Or do we have an adamantine weapon in the party? It'll be noisy, but I'm guessing anyone in listening distance already knows we are here.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Rayhan Xobhadi __ wrote:

Rayhan makes a mental note to leave open some of his spell slots to be able to prepare arcane lock the next evening.

"I'll take the first watch."

Rope Trick is a better tool for the job - it works even if there is no door to lock.

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