
Omari the Landless |

"No, this world is not yours to destroy. There are living souls here now, that you would condemn. You are guilty from your own words, so be it!"
Omari's bow rises in a snake swift smooth motion, and he starts shooting...
Full attack
My init roll is above, a 9, if it matters
To Hit, Arrow 1&2, manyshot: 1d20 + 7 + 4 + 1 + 3 - 2 ⇒ (9) + 7 + 4 + 1 + 3 - 2 = 22
7 bab +4 dex +1 enhancement +3 Divine Favor (luck) -2 rapid shot and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties
Damage, Arrow 1&2, manyshot: 2d8 + 4 + 4d6 + 2 + 6 ⇒ (4, 3) + 4 + (4, 4, 4, 4) + 2 + 6 = 35 (lawful damage)
+4 2*str + 2d6*2 Axiomatic +1*2 enhancement +3*2 Divine Favor (luck)
To Hit, Arrow 3, rapid shot: 1d20 + 7 + 4 + 1 + 3 - 2 ⇒ (15) + 7 + 4 + 1 + 3 - 2 = 28
Damage, Arrow 3, rapid shot: 1d8 + 2d6 + 1 + 3 ⇒ (3) + (5, 5) + 1 + 3 = 17 (lawful damage)
+2 str + 2d6 Axiomatic +1 enhancement +3 Divine Favor (luck)
To Hit, Arrow 4, Bab-5: 1d20 + 7 + 4 + 1 + 3 - 2 - 5 ⇒ (18) + 7 + 4 + 1 + 3 - 2 - 5 = 26
7 bab +4 dex +1 enhancement +3 Divine Favor (luck) -2 rapid shot and deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties-5 iterative
Damage, Arrow 4, Bab-5: 1d8 + 2d6 + 1 + 3 ⇒ (1) + (2, 2) + 1 + 3 = 9 (lawful damage) (lawful damage)

Ohrmizd |

"Sarenrae pardon me for not trying to stop all this" Ohrmizd tries hard to hold himself and witness the sacrifice as the only way to stop Jhavhul.
"How do we activate the cube? Are we just to appear next to the scroll?" he turns to Rayhan and asks "Is there any way to find where the scroll is before we jump?"
Also "I am of course looking after returning to our home plane, but if any of you wants to remain in this paradise I would understand"

Heshan Antar |

Heshan remains stoic as the conversation predictably turned into a violent end for the protean.
Once that was all done, he would examine the cube itself. "It feels odd that such an unassuming cube can contain such unimaginable power."

Omari the Landless |

Omari grimly replies to Iquilma "Well, the deed is done. We have scourged the Proteans from Kakishon. Now then, the Shaitan's part of the bargain." He turns to include the rest of party (in particular Rayhan, our resident planar expert) in the discussion "As I understood what we have discovered, to activate the Earth Seed to exit Kakishon, an earth elemental must merge with it... Is that correct Rayhan?" He pauses for Rayhan's assent, and then continues "With your aid Milady ...", he gestures to the Earth Seed.
Turning aside to Ohrmizd, he replies, "No Ohrmizd, you won't be rid of me so easily, I would see Kelmarane again."

Foxy Quickpaw |

After a short explanation of how the earth seed is supposed to work by Rayhan, Iqilma aids in the process and the travel back to the material plane can begin.
Touching the Earth Seed and concentrating on the Scroll of Kakishon is enough to be transported via plane shift back to a point within 10 feet of the scroll’s current location. But it is a rather unpleasant journey. The instantaneous transportation between worlds is percieved, not not as a flash of light, but as an interminably long gulf of time that lasts for years. This has those emerging in the vincinity of the Scroll of Kakishon somewhat unhinged and deranged from the strange stretching of perceived passage of time.
DC 15 Fortitude save or take 1d8 points of Wisdom damage.

Ohrmizd |

Fort DC 15: 1d20 + 11 ⇒ (12) + 11 = 23
Ohrmizd is shun off with the others back into the material plane "Wow! Was that it? How long has passed? It felt like a years trip"
The Keleshite quickly looks around, readying his scimitar for conflict.
Perception: 1d20 + 16 ⇒ (14) + 16 = 30

Foxy Quickpaw |

The walls of this high-ceilinged room are made of of shining brass. Arched passageways obscured by curtains of orange fire lead out in the center of each wall—above each arch, a large rune is inscribed, each different from the others. An oppressive heat covers the room like a blanket, something more than what could be provided by the four curtains of flame. A jumble of open chests, overturned amphorae, and and scattered mounds of coins and gems lie scattered on the floor against the walls. A single phrase in florid script is inscribed along the domed ceiling above in runes similar to those that mark the arches, under which is a stylized rune that resembles an animal.
Just as you orient yourself, four brass men step out of the flame curtains from each side of the room.
Heshan: 1d20 + 4 ⇒ (20) + 4 = 24
Omari: 1d20 + 4 ⇒ (2) + 4 = 6
Rayhan: 1d20 + 2 ⇒ (17) + 2 = 19
Brass Man: 1d20 + 0 ⇒ (18) + 0 = 18
Brass Man: 1d20 + 0 ⇒ (12) + 0 = 12
Brass Man: 1d20 + 0 ⇒ (2) + 0 = 2
Brass Man: 1d20 + 0 ⇒ (6) + 0 = 6
Rayhan, Heshan <--
Brassman, Brassman
Ohrmizd, Omari
Brassman, Brassman
The room is 6x6 squares, you stand in the center. The brass men are large, standing 5ft away from you, so each of you are in reach of two of them.

Heshan Antar |

Fort Save: 1d20 + 4 ⇒ (13) + 4 = 17
Sure, the trip itself felt a bit disorienting, but it also provided plenty of excitement to gaze at. By the time the experience was over, all he need was a bit of a shaking of his head to get his thoughts straight.
"Great ride? Maybe we can try it again sometime?"
That would have to wait as they were suddenly surrounded by brassmen.
"I do not remember recalling those people."

Ohrmizd |

K. Planes (id brassmen): 1d20 + 17 ⇒ (17) + 17 = 34
Ohrmizd looks around trying to understand what he is seeing "So we are at Jhavhul's treasury perhaps?"
" Just disappear Heshan, I doubt fire will help here"

Omari the Landless |

Fort Save, Omari: 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15vs DC 15
+7 Cleric + 2 con +1 resistance
Fort Save, Khedron: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23vs DC 15
+6 animal HD+4 Con
Edit: Whoohoo, the cleric just scrapes by avoiding wisdom damage...

Rayhan Xobhadi __ |

Fort: 1d20 + 6 ⇒ (16) + 6 = 22
Defensive: 1d20 + 19 ⇒ (15) + 19 = 34
Rayhan moves out of the center of the room and casts a wall of force diagonally into the room, cutting off two of the creatures from the party.

Foxy Quickpaw |

One brassman steps up and attacks. The other punches into the wall of force.
Who: 1d4 ⇒ 4
@Omari
slam: 1d20 + 12 ⇒ (11) + 12 = 232d8 + 6 ⇒ (7, 8) + 6 = 21
slam: 1d20 + 12 ⇒ (4) + 12 = 162d8 + 6 ⇒ (8, 6) + 6 = 20
Rayhan, Heshan
Brassman, Brassman
Ohrmizd, Omari <--
Brassman, Brassman

Ohrmizd |

"In fact no magic will work, these are brassmen! They are constructs, no alive creatures, so expect typical construct immunities" as he says this, Ohrmizd calls for the power of the goddess "Sarenrae, let me cut through these constructs like butter!"
Judgement (swift): smiting and protection
Then attacks the closest construct.
Zenzirad-PA: 1d20 + 14 - 3 ⇒ (8) + 14 - 3 = 19
Adamantine/Good/Magical/Slashing damage+PA: 1d6 + 5 + 6 ⇒ (2) + 5 + 6 = 13
Zenzirad-PA: 1d20 + 9 - 3 ⇒ (19) + 9 - 3 = 25
Adamantine/Good/Magical/Slashing damage+PA: 1d6 + 5 + 6 ⇒ (3) + 5 + 6 = 14
Critical?: 1d20 + 9 - 3 ⇒ (6) + 9 - 3 = 12
Adamantine/Good/Magical/Slashing damage+PA: 1d6 + 5 + 6 ⇒ (5) + 5 + 6 = 16
Smiting can pierce adamantine and good DR
HP 113/113 AC 30 TAC 16
protection (+3 sacred AC)
smiting (adamantine and good)

Omari the Landless |

Both punches land as I am flat footed before my init... I'm getting confused about who's where, but, I have drawn what I think the map is on google slides. The pink dashed line is the wall of force (I think), although I cannot call that diagonally... but I couldn't see how to separate 2 of the brass men from the party by going diagonally. I will try to get to the level up ASAP.
Omari sucks up his punches like a real man should as blood pours from his nose, and then drops his bow and grabs his longspear. He gestures at the one Ohrmizd is attacking "That one!", and then concentrates on dodging the brutal blows... Khedron bugles and flails furiously with horn and hooves at the one that Ohrmizd is attacking.
Omari Free action - Drop bow
Omari Move Action - draw Longspear
Omari Standard Action - Total Defence +4 AC
Khedron - full attack (Purple)
Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 ⇒ (8) + 6 + 7 + 1 - 1 - 2 = 19
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (4, 6) + 7 + 6 + 1 = 24
+7str +6 PA +1 enhancement (AoMF)
Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (20) + 6 + 7 + 1 - 1 - 2 - 2 = 29
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
+3 0.5*str +6 PA +1 enhancement (AoMF)
Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (1) + 6 + 7 + 1 - 1 - 2 - 2 = 10
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
Edit: Possible Crit, Hoof A
Khedron Hoof A, Crit Confirm: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 ⇒ (10) + 6 + 7 + 1 - 1 - 2 - 2 = 19
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)
Khedron Hoof A Extra Damage: 1d4 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14
+3 0.5*str +6 PA +1 enhancement (AoMF)
Omari : effective AC 22, HP -41

Foxy Quickpaw |

Ohrmizd manages to get through the hard metal skin with one of his attacks. The same is true for Khedron, but his hoof barely scratches the creature.
Who: 1d4 ⇒ 1
The other brassman hits Rayhan, while on the other side of the wall of force the fourth one rages in vain.
@Rayhan
Slam: 1d20 + 12 ⇒ (5) + 12 = 172d8 + 6 ⇒ (1, 5) + 6 = 12
Slam: 1d20 + 12 ⇒ (2) + 12 = 142d8 + 6 ⇒ (2, 2) + 6 = 10
Rayhan(12), Heshan <--
Brassman(15), Brassman
Ohrmizd, Omari, Khedron
Brassman, Brassman
Sorted through map to get the diagonal wall of force

Ohrmizd |

As only one of his attacks lands, Ohrmizd tries to gather some extra blessings casting divine favor "These ones are tough, we are going to need every little help we can gather"
Concentration (cast defensively): 1d20 + 14 ⇒ (3) + 14 = 17
Barely managing to focus on the casting, the Kheleshite steps forward positioning himself to reach both enemies.
HP 113/113 AC 31 TAC 17
protection (+3 sacred AC)
smiting (adamantine and good)
haste r13
divine favor (+3) r13

Omari the Landless |

Another brutal punch lands on Omari, who manages to slide with the blow to keep standing. Omari squeezes himself up against the wall of force as tightly as he can, trying to get out of reach of the brass men. He calls upon Erastil, "Heal thy servants, Horned Lord!", and holy energy washes forth...
5' step into a squeeze against the wall of force...I think it's purple that's been punching me and Green is after Rayhan. This puts me out of both of their reaches... which is where I'd really like to be after sucking 60 damage...
Standard Action - Channel Energy.
Channel Healing: 6d6 ⇒ (3, 2, 6, 4, 5, 2) = 22
Positive energy won't help constructs, so it should just heal Omari and Rayhan.
Khedron, gripped by Heshan's haste spell, continues to beat on the brass man...
Khedron - Full attack, purple
Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 ⇒ (1) + 6 + 7 + 1 - 1 - 2 + 1 = 13
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +1 Haste
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (1, 6) + 7 + 6 + 1 = 21
+7str +6 PA +1 enhancement (AoMF)
Khedron Horns, Haste Attack, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 ⇒ (15) + 6 + 7 + 1 - 1 - 2 + 1 = 27
Khedron Horns, Haste Attack, Damage: 2d6 + 7 + 6 + 1 ⇒ (4, 3) + 7 + 6 + 1 = 21
Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 ⇒ (12) + 6 + 7 + 1 - 1 - 2 - 2 + 1 = 22
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)+1 Haste
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
+3 0.5*str +6 PA +1 enhancement (AoMF)
Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 ⇒ (10) + 6 + 7 + 1 - 1 - 2 - 2 + 1 = 20
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11

Foxy Quickpaw |

Khedron keeps impaling and kicking the brass construct, but has far too little effect with it. The other enemy spits a line of molten brass at Ohrmizd and Khedron.
Brass: 6d6 ⇒ (3, 2, 1, 5, 2, 4) = 17
DC15 Ref for half
Rayhan(0), Heshan <--
Brassman(28), Brassman
Ohrmizd, Omari, Khedron
Brassman, Brassman

Omari the Landless |

Reflex Save, Khedron: 1d20 + 6 + 4 + 1 ⇒ (8) + 6 + 4 + 1 = 19 vs dc 15
+6 animal HD +4 Dex+1 Haste
Khedron HP:77/85
Omari HP62/100

Foxy Quickpaw |

The brassman tries to hit Rayhan as he moves. But he misses.
@Rayhan
Slam: 1d20 + 12 ⇒ (1) + 12 = 132d8 + 6 ⇒ (8, 7) + 6 = 211d100 ⇒ 87
The other one changes to Ohrmizd, as Omari is out of reach.
Slam: 1d20 + 12 ⇒ (4) + 12 = 162d8 + 6 ⇒ (4, 1) + 6 = 11
Slam: 1d20 + 12 ⇒ (19) + 12 = 312d8 + 6 ⇒ (1, 5) + 6 = 12
Rayhan(0), Heshan <--
Brassman(28), Brassman
Ohrmizd, Omari, Khedron
Brassman, Brassman

Omari the Landless |

I'm thinking we are 2 lines down in the init (ie at Omari, Ohrmizd and Khedron), as Heshan and Rayhan just went, and then the brassman attacked Ohrmizd...
"Horned Lord, bless these warriors!" Omari calls upon Erastil's blessings and then bends down and retrieves the bow he dropped earlier...
Standard action - cast bless
Move action - pick up an item (his bow from the floor in the square beside this one). This would draw an AoO but I don't think any enemy is in a position to take it.
Meanwhile, Khedron bugles gladly as assorted magics enhance him. He continues to attack the brassman...
Khedron - Full attack, purple
Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 + 2 + 1 ⇒ (13) + 6 + 7 + 1 - 1 - 2 + 1 + 2 + 1 = 28
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +1 Haste +2 bulls strength +1 bless
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 + 2 ⇒ (4, 5) + 7 + 6 + 1 + 2 = 25
+7str +6 PA +1 enhancement (AoMF) +2 bulls strength
Khedron Horns, Haste Attack, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 + 2 + 1 ⇒ (2) + 6 + 7 + 1 - 1 - 2 + 1 + 2 + 1 = 17
Khedron Horns, Haste Attack, Damage: 2d6 + 7 + 6 + 1 + 2 ⇒ (1, 6) + 7 + 6 + 1 + 2 = 23
Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 + 1 ⇒ (17) + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 + 1 = 30
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)+1 Haste +2 bulls strength +1 bless
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 + 1 ⇒ (2) + 3 + 6 + 1 + 1 = 13
+3 0.5*str +6 PA +1 enhancement (AoMF) +1 0.5* bull's strength
Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 + 1 ⇒ (12) + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 + 1 = 25
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 + 1 ⇒ (2) + 3 + 6 + 1 + 1 = 13

Ohrmizd |

Ref DC 15: 1d20 + 7 ⇒ (18) + 7 = 25
Ohrmizd avoids most of the molten vomit, the fire ring protecting him from the rest of the heat.
He cannot avoid though one of the slams that hit him hard " You are hard things. Dawnflower, make Zenzirad the bane of these enemies!"
Zenzirad-PA+bane+DF+haste: 1d20 + 13 - 3 + 2 + 3 + 1 ⇒ (8) + 13 - 3 + 2 + 3 + 1 = 24
Adamantine/Good/Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 3 ⇒ (4) + 5 + 6 + 2 + (5, 4) + 3 = 29
Zenzirad-PA+bane+DF+haste: 1d20 + 8 - 3 + 2 + 3 + 1 ⇒ (17) + 8 - 3 + 2 + 3 + 1 = 28
Adamantine/Good/Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 3 ⇒ (2) + 5 + 6 + 2 + (4, 2) + 3 = 24
Zenzirad-PA+bane+DF+haste: 1d20 + 13 - 3 + 2 + 3 + 1 ⇒ (11) + 13 - 3 + 2 + 3 + 1 = 27
Adamantine/Good/Magical/Slashing damage+PA+bane+DF: 1d6 + 5 + 6 + 2 + 2d6 + 3 ⇒ (1) + 5 + 6 + 2 + (2, 2) + 3 = 21
HP 101/113 AC 31 TAC 17
bane 10/11 (swift)
protection (+3 sacred AC)
smiting (adamantine and good)
haste r13
divine favor (+3) r13

Foxy Quickpaw |
1 person marked this as a favorite. |

The brassmen are marked as extraplanar, fire. I guess this translates into fire outsider for pathfinder. Which mens you get the bane of Zenzirad already. Also Zenzirad is a fire outsider bane FROST weapon and I don't see the additional 1d6. Wanna use another inquisitor ability instead, and fix the rolls?

Omari the Landless |

The brassmen are marked as extraplanar, fire. I guess this translates into fire outsider for pathfinder. Which mens you get the bane of Zenzirad already. Also Zenzirad is a fire outsider bane FROST weapon and I don't see the additional 1d6. Wanna use another inquisitor ability instead, and fix the rolls?
Nope, Extraplanar is a subtype that exists in pathfinder (although it is a weird one - it indicates something that's not a from the plane it's on, but isn't an outsider). If Ohrmizd wants bane, he needs to pick Bane (constructs). Frost on the other hand, he appears to have been missing all along (he had an initial set of attacks where e hit one).

Foxy Quickpaw |

Ohrmizd finally finds his flow for cutting into the construct. With three powerful swings he takes the thing down. Khedron also gets better at attacking the metal creature, but is at a disadvantage against the hardness.
The remaining brass man on this side of the wall hits Rayhan hard.
@Rayhan
Slam: 1d20 + 12 ⇒ (13) + 12 = 252d8 + 6 ⇒ (6, 8) + 6 = 201d100 ⇒ 94
Slam: 1d20 + 12 ⇒ (17) + 12 = 292d8 + 6 ⇒ (6, 8) + 6 = 201d100 ⇒ 59
Rayhan(0), Heshan <--
Brassman(RIP), Brassman
Ohrmizd, Omari, Khedron
Brassman, Brassman(21)

Heshan Antar |

He wanted to make a quip about the inquisitor finally getting one of them down... but realized it was best if he made sure the Brassmen didn't know where her was. So he tried to hamper things down by maintaining the current Glitterdust storm he conjured.
Casting again to force a new save to avoid Blindness.

Omari the Landless |

"Good Job! You've blinded it!" Omari congratulates Heshan. He waits for an opportunity and then steps up beside Khedron to with another blessing from Erastil.
Omari Move - Move 20'
Omari Standard - Cast Divine Favor on Khedron
Khedron instinctively waits for Omari's touch, and then attacks the next Brassman.
Khedron - Full attack, purple
Khedron Horns, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 + 2 + 1 + 3 ⇒ (19) + 6 + 7 + 1 - 1 - 2 + 1 + 2 + 1 + 3 = 37
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +1 Haste +2 bulls strength +1 bless +3 divine favor
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 + 2 + 3 ⇒ (6, 1) + 7 + 6 + 1 + 2 + 3 = 26
+7str +6 PA +1 enhancement (AoMF) +2 bulls strength +3 divine favor
Khedron Horns, Haste Attack, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 + 2 + 1 + 3 ⇒ (6) + 6 + 7 + 1 - 1 - 2 + 1 + 2 + 1 + 3 = 24
Khedron Horns, Haste Attack, Damage: 2d6 + 7 + 6 + 1 + 2 + 3 ⇒ (6, 1) + 7 + 6 + 1 + 2 + 3 = 26
Khedron Hoof A, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 + 1 + 3 ⇒ (3) + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 + 1 + 3 = 19
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA -2 secondary Natural Attack (w Multiattack)+1 Haste +2 bulls strength +1 bless +3 divine favor
Khedron Hoof A Damage: 1d4 + 3 + 6 + 1 + 1 + 3 ⇒ (4) + 3 + 6 + 1 + 1 + 3 = 18
+3 0.5*str +6 PA +1 enhancement (AoMF) +1 0.5* bull's strength +3 divine favor
Khedron Hoof B, To Hit: 1d20 + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 + 1 + 3 ⇒ (16) + 6 + 7 + 1 - 1 - 2 - 2 + 1 + 2 + 1 + 3 = 32
Khedron Hoof B Damage: 1d4 + 3 + 6 + 1 + 1 + 3 ⇒ (3) + 3 + 6 + 1 + 1 + 3 = 17
Possible Crit, Initial Horns Attack due to Tusk Blades
Khedron Horns, Crit Confirm: 1d20 + 6 + 7 + 1 - 1 - 2 + 1 + 2 + 1 + 3 ⇒ (4) + 6 + 7 + 1 - 1 - 2 + 1 + 2 + 1 + 3 = 22
+6 bab +7str +1 enhancement (AoMF) -1 size -2 PA +1 Haste +2 bulls strength +1 bless +3 divine favor
Khedron Horns, Extra Damage: 2d6 + 7 + 6 + 1 + 2 + 3 ⇒ (6, 2) + 7 + 6 + 1 + 2 + 3 = 27
+7str +6 PA +1 enhancement (AoMF) +2 bulls strength +3 divine favor

Ohrmizd |

Ohrmizd tilts his blade and it bursts into cold flames "So, yes, who is next?" stepping back, he switches target to keep smiting brassmen.
Zenzirad-PA+bane+haste+DF: 1d20 + 14 - 3 + 2 + 1 + 3 ⇒ (2) + 14 - 3 + 2 + 1 + 3 = 19
Magical/Slashing damage+PA+bane+frost+DF: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 + 3 ⇒ (2) + 5 + 6 + 2 + (3, 6) + (3) + 3 = 30
Zenzirad-PA+bane+haste+DF: 1d20 + 9 - 3 + 2 + 1 + 3 ⇒ (4) + 9 - 3 + 2 + 1 + 3 = 16
Magical/Slashing damage+PA+bane+frost+DF: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 + 3 ⇒ (6) + 5 + 6 + 2 + (3, 4) + (3) + 3 = 32
Haste extra attack: Zenzirad-PA+bane+haste+DF: 1d20 + 14 - 3 + 2 + 1 + 3 ⇒ (1) + 14 - 3 + 2 + 1 + 3 = 18
Magical/Slashing damage+PA+bane+frost+DF: 1d6 + 5 + 6 + 2 + 2d6 + 1d6 + 3 ⇒ (5) + 5 + 6 + 2 + (5, 2) + (2) + 3 = 30
But almost loses grip of the cold blade, unused to the freezing touch.
Fortunately it is blinded, so no Dex and -2 to AC might make that land?
HP 101/113 AC 31 TAC 17
bane 9/11 (swift)
protection (+3 sacred AC)
smiting (adamantine and good)
haste r13
divine favor (+3) r13

Foxy Quickpaw |

Khedron rams his antlers into the creature making it leak and in addition kicking it. But Ohrmizd fumbles around hitting nothing. This leads to the construct breaking apart anyway.
One of the brass men on the other side of the force wall leaves.
Rayhan(40), Heshan <--
Brassman(RIP), Brassman
Ohrmizd, Omari, Khedron
Brassman, Brassman(RIP)

Omari the Landless |

"S~$~, they're smart!" Omari curses and continues "One of them left, presumably to get help. We need to stop it before the alarm sounds. Rayhan, dismiss your wall, now!"
@ Foxy, 1) Ok, Rayhan hasn't acted this round, only spoken. Does this mean he delayed and can drop the wall this round, or will he drop the wall of force next round? (obviously, this impacts what I do this round) 2) I am assuming the brassman left through a conventional door; can we still see it in the hallway (ie. Khedron has a charge lane) or has it gone around a corner?
Minor note, I don't think Heshan can glitterdust that brassman, isn't it on the far side of a wall of force from him?

Rayhan Xobhadi __ |

Knowledge(Arcana): 1d20 + 26 ⇒ (11) + 26 = 37
"I disagree. They are literally stupid. And they could have gone to call for help the moment I put the wall up."
"I don't know what their plan is, or if they have one. But I wouldn't jump to conclusions and remove that wall that protects me quite well from being pummeled to death by those creatures."

Ohrmizd |

"Perhaps this boosts your braveness Rayhan" Ohrmizd touches the wizard with cure moderate wounds and waits for a plan to crystalize "We can also teleport through if necessary"
CMW on Rayhan: 2d8 + 10 ⇒ (3, 3) + 10 = 16

Rayhan Xobhadi __ |

"Thanks, but not really. I can go invible like Heshan, but then you'll have to take all the hits." Rayhan replies. "I'm too old for this s+@$!"
Rayhan is old. He is now at 46/70 and that is after his rebuild with pathfinder rules to level 11. With 22 extra HP through Toughness and FCB. His Dnd 3.5 build has 21HP max at level 8.

Omari the Landless |

@ Ohrmizd, I 5' stepped you on the map so you're next to Rayhan for your healing spell.
Omari talks as he moves into position and call upon Erastil's healing...
"We guessed that Javhul would take the scroll when he and his army escaped, and this looks like an efreet's treasury to me. But we have no idea where we are. We can't even be certain this is Golarion. Our only advantages are speed and surprise - if a warning gets out, we are going to be up to our ears in efreet army. So get that wall down so we can get moving and get out of here. Meanwhile, Heshan, grab whatever looks valuable and get ready to run..."
Diplomacy: 1d20 + 2 + 3 ⇒ (9) + 2 + 3 = 14
2 rank +3 trained
And I don't have time to say it, but assorted buff spells are running down.
Omari - Move 10'
Omari - standard Action - Channel, should get Omari, Rayhan and Khedron
Channel Healing: 6d6 ⇒ (1, 3, 1, 1, 2, 5) = 13
Khedron takes a position to have a clear charge lane at the remaining construct and waits for the wall to come down...
Khedron Move action - 10'
Standard Action - Delay until Rayhan's action (which will put him ready to charge next turn if Rayhan brings the wall down.)
Edit: Khedron full HP, Omari 75/100, Rayhan ?59/70?, Ohrmizd 113/113. I think.