Crimson and Clover

Game Master The Roxtar

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Loot Sheet


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|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Faust:
There is a long pause then you hear Laori speak again ”Good. Yes.”


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

Sorry, life has been hectic. If its too late to roll, I understand.

Perception: 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Hu:
all good. With a 38, you would be able to read the spoiler for Faust, but you don’t hear what he did.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

A new day dawns with the sky cloudless, but still oddly dark. Breaking camp and continuing to the east, things are going as normal as possible, until Abigail gives a bit of a squeek. She points to the sky, and it becomes obvious what has her distressed, the sun appears to be somewhat obscured and is casting a dark shadow across the land. Minutes tick by, and the shadow becomes larger and larger until the entire sun is just a blazing ring in the heavens. Any sounds that are normally heard grow silent, as if the land itself is holding its breath. But, in just a few moments, the shadow slides off the other side, and soon the light grows brighter.

With a shaky voice, Abigail speaks.

"I have heard of this before, and it's supposed to be normal... but... it's hard to believe that it's not something evil at play. Let's all try to be extra careful today, ok?"


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

GM:
The Doctor will keep a closer eye of Faust.

Im guessing it's a solar eclipse based on the description. Is there a check to be knowledgeable about such things? Most religions would have some knowledge, along with beliefs, in regards to the movements of heavenly bodies.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

"Yeah we will be careful don't worry."

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset would share the Doctor's curiosity and would like to apply her knowledge of the occult as well (M)+19+1 (guidance) or nature if relevant T+14

She also would like to look and see if the wildlife is responding to the event oddly.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Gm screen:
?: 2d20 ⇒ (2, 14) = 16

As Hu and Behset try to recall any information about odd darkness or the sun disappearing, Hu recalls a tale where Desna had a grievance against Sarenrae. According to the tale Desna pulled the moon across the sky to cover sarenrae light for three days straight. Eventually sarenrae apologized for the slight and hoped to see an end to the chaos that was breaking out across the planet.

Behset however has seen this phenomenon before when she was young. The elders explained that there is a pattern to the skies, the stars and all things. These patterns will repeat over time, making it possible to grow a closer connection to this world and others.


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

Perception (Expert): 1d20 + 18 ⇒ (10) + 18 = 28

Perception (Expert): 1d20 + 18 ⇒ (8) + 18 = 26

Perception (Expert): 1d20 + 18 ⇒ (9) + 18 = 27


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Perception: 1d20 + 19 ⇒ (9) + 19 = 28

Perception: 1d20 + 19 ⇒ (11) + 19 = 30

Perception: 1d20 + 19 ⇒ (10) + 19 = 29


Male N Orc Barbarian 10 w/ Sorcerer Dedication|HP: 172|AC: 28|Perception: +16e|Fort: +20m|Reflex: +16e|Will: +17e|Speed: 30ft/Raging 35ft|Darkvision 60'|Icons: ◆◇↺

Survival: 1d20 + 18 ⇒ (7) + 18 = 25

Survival: 1d20 + 18 ⇒ (15) + 18 = 33

Survival: 1d20 + 18 ⇒ (12) + 18 = 30

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

survival: 1d20 + 18 ⇒ (12) + 18 = 30
survival: 1d20 + 18 ⇒ (1) + 18 = 19
survival: 1d20 + 18 ⇒ (10) + 18 = 28

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset would nonchalantly share the information about the eclipse and go back to crafting her baubles.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Days and nights blur together in the vast wasteland. Even the landscape, with the odd flora and occasional fauna become dull and disinteresting. Morale dips a bit, but Abigail tries to lighten the mood when she can with stories she has heard, or perhaps made up on the spot.

Then, after nearly a week of travel, you spot other people. By their clothing and features, you easily pick them out as Shoanti. They seem defensive as you approach and even advise that you are trespassing on sacred lands. You plead your case and at the mention of Thousand Bones, they soften slightly, but still want you to leave. One starts to get a bit heated and spits insults which causes Tensei to nearly throw down and fight, but some calming words from Faust and Hu settle things down nicely. Leaving Behset looking almost disappointed that a fight didn’t break out.

The new Shoanti reluctantly offer to lead the group to where Thousand Bones is, the Kallow Mounds, but express that you should do what you came to do and leave quickly.

Half a day further, and you quickly spot your destination. A dip in the landscape seems to be the start, but all around the area are hundreds of cairns. Even the path approaching is marked with stones that have been painted in warning and decorated with animal skulls. Truly the territory of the Skoan-Quah, the Skull Clan. Keepers of the dead.

In the distance, a large creature, resembling a lion, but with scales, lays atop stones, soaking in the rays of the sun. Behset quirks her head to the side before muttering. ”That one is strange. Should have wings, but does not. Curious.”

As the guides bring you further into the Kallow Mounds, several other Shoanti have taken notice and watch with curious expression. You even hear some mutter about tshamek on these sacred lands, but no one makes a hostile move or approaches.

An elderly pair approaches. The guides give a quick summary of the events til now and the man nods, he speaks in broken common, but you get most of what he is saying. ”I am One-Life. You come to find Thousand Bones? Why travel to our lands?” his tone is soft and quiet, his questions come off terse, but feel more like he is concerned.

As the woman with him speaks, you pick up on that same concern, but she also has a spark of power hiding behind her elderly features. ”As long as you can show reverence to a place such as this, we can hear you out. Why are you seeking Thousand Bones?”

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset will step forward and enumerate the party's interest in the myth around the dragon's teeth, citing that it may serve to undo some wrongs in Korvosa, and that they have been led to believe that Thousand Bones has the most experience with the truth behind the myth.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

religion: 1d20 + 17 ⇒ (20) + 17 = 37


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The doctor agrees with Behset and adds that the group did not enter these lands disrespectfully or lightly and have tried to minimize their impact as much as possible along the way. They will respect the Skull Clan and their traditions but it is imperative the group be allowed to speak with Thousand Bones. Innocent lives hang in the balance.

Diplomacy: 1d20 + 16 ⇒ (1) + 16 = 17

Of course... I'll use a hero point.

Diplomacy: 1d20 + 16 ⇒ (2) + 16 = 18

I want to quit.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Behset:
the customs between the Shoanti are somewhat guarded beyond what is seen in public spaces, like Korvosa. The Skoan-Quah are no except there, but you do know that out of all the clans, they are the most likely to be lenient with any faux pas that may occur. Years of exposure to outsiders, or tshamek, have taught them to not have high hopes when dealing with those outside the clans. The Skoan-Quah are the keepers of the dead, which also gives them access to all the other clans. Most of the others do not care for the “Skull clan”, but tolerate them so as not to disrespect the fallen. TL;dr, show respect to the dead when dealing with the Skoan-Quah and you will earn their respect in turn

Hu:
As you are walking and talking, you stumble on a loose rock, catching yourself by flailing and then holding onto the nearest thing… which happens to be some of the cairn stones. One-Life raises and eyebrow, but makes no comment

As the group continues their discussion One-Life sends a runner to fetch Thousand Bones. He then turns and waves the group to follow him towards a small building. You notice that it sticks out in this place as the only permanent structure for the living. Everything else are the cairn stones or tents dotting the area.

Inside the home you are directed towards some mats on the floor around a short wooden table. One-Life sets about heating some water for tea. Not long after this, Thousand Bones arrives for the sake of not having you guys need to repeat everything, I will assume you wish to relay your request/intentions to him as well asking about the myths and artifact(s)

Thousand Bones rubs at his chin while thinking. ”Perhaps the best time to discuss this would be at the Bone Council Fire meeting. There may be others that know much more than I do on this. Let us rest for now. You can stay in one of the unoccupied yurts as my guest.”

as mentioned in the chat, level up to 11 please :)

Tensei:
could I have 3 d20 rolls please?


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Thank you very much. After all the travel some rest would be nice.


Male N Orc Barbarian 10 w/ Sorcerer Dedication|HP: 172|AC: 28|Perception: +16e|Fort: +20m|Reflex: +16e|Will: +17e|Speed: 30ft/Raging 35ft|Darkvision 60'|Icons: ◆◇↺

Tensei will nod his head.

1d20 ⇒ 2
1d20 ⇒ 16
1d20 ⇒ 8


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The doctor's lips tighten into a straight line as she collects herself after her stumble. She straightens herself and takes in a deep breath which she releases slowly in a deep sigh as she brushes off her skirts. "Sometimes we try our hardest to put our best foot forward, but fate has other plans. I sincerely apologize and ask you to allow me to make penance for my transgression. It is important to me that I act in accordance with your laws and traditions. Please hold me accountable as you would one of your own."


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

One-Life holds up a hand to Hu.

”You are not of these lands and made a mistake. It is not the end of the world. I sense no malice or ill intent, so your acknowledgement is enough.”

After the short meeting with Thousand Bones, a runner guides you to one of the aforementioned yurts to rest before the meeting, which you are informed will take place an hour after sundown.

there is a window of about four hours of downtime if you wish to rest or do any prep work. You have met three elders here and are informed that at least two other clans will be coming tonight. I know it has been a while since the relics were talked about, so I can refresh memories if anyone needs it, but feel free to discuss here or in the chat if there’s any questions

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset would convene with the party to go over how we should approach the elders. Namely how to frame our mission, and any details we should refrain from. Behset is of the mind that clarity and emphasizing the queen's supernatural resilience are the best bet. She also wonders if information about Zellara would help or hinder with the Bone clan.

Outside of this she would work on preparing 2 potions of fire resistance.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Behset:
As you mull over the situation with Zellara, you feel almost a tug at the place where you carry her harrow deck. Inspecting it reveals nothing, but it almost feels lighter somehow

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset would lay out the cards to see if any are missing, particularly those mentioned in her reading. She has suspicions that the death focused Bone clan may have some insight on their ghostly guide.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Behset:
You lay the cards out and examine the deck thoroughly. All seems normal and no cards are missing. You even try to inspect them magically, and while it doesn’t register as a magical item, the cards when brought all together do seem to have faint traces of magic on them.

As the sun sets and the day starts to cool, you all notice a new group has arrived at the camp. These Shoanti look a bit more intimidating than the members of the bone clan. After only a few minutes of the newcomers being in camp, you hear shouting. Soon after that a tall, muscular Shoanti bursts into the guest yurt you had been using soon followed by One-Life.

The man turns, angrily and asks Chief One-Life, “Why do the Skoan-Quah harbor tshamek trespassers?”

As Chief One-Life struggles to find an explanation that won’t further enrage the towering visitor, Thousand Bones inclines his head as though considering Krojun’s words carefully, but then responds sharply. “Tell me, Krojun, when did the Sklar-Quah become judges of who trespasses upon the Kallow Mounds where the ashes of our fathers lie?”

“Your words change the question, Thousand Bones,” answers the Shoanti hero with a snort. “These ones bring trouble to the Cinderlands, and you know it. The coming days shall reveal to us all who is right about them.”

“Perhaps,” says Thousand Bones. “But not today, and not here. Would you have word that Berak’s burial was tainted by bloodshed get back to your Sun Shaman?”

Krojun pauses, the cords in his neck straining, but then he exhales and grins. “You misunderstand me, Thousand Bones. My grief has wounded my words. But see to it that no tshamek defiles our memories here.” His smile broadens as he pulls a thin leather loop from one of his packs. “Certainly, though, guests of the Skoan-Quah must be brave to come this far. You wouldn’t mind if I tested the courage and strength of your guests, would you?”

GM Screen:
?: 6d20 ⇒ (10, 11, 3, 9, 16, 16) = 65
?: 1d6 ⇒ 4
?: 1d5 ⇒ 4
?: 1d4 ⇒ 4
?: 1d3 ⇒ 2
?: 1d2 ⇒ 2

Almost immediately in response, Tensei springs to his feet, his eyes flicking from one person to the next, until they settle on the big Shoanti.

One-Life raises a hand and after some intense glaring, the big man steps out of the yurt.

The chief explains, ”That is Krojun. He is one of the more formidable Shoanti on the battlefield. He has good intentions when it comes to our people, but he sees the rest of the world as a grim place that hates us. So he hates it right back. The bit of leather, it is for a test of strength. It is not to be taken lightly as it can cause serious injury if you are ill prepared

Tensei listens and nods. ”Don’t care. I’m doing it”

One-Life lays out the rules for how the testing is performed, and gives a slight shrug when Tensei seems to still be ready to go.

bit of a long post on the phone, but still haven’t messed with the laptop boards. Will try to post the second half of this soon, but figured you guys might want to interject or ask questions before the testing


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The Doctor places a hand on Tensei's arm and looks into his eyes. In a calming tone she says, "Men like that won't have their prejudice swayed easily. We still must depart this place and travel across lands he and his people know far better than us. Defeating him at his own game may likely bring nothing but further hardships on us. I dont think it wise to take the bait he has laid out in front of us. The only thing you use bait for, is a trap."


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Tensei shrugs off the doctors hand, almost too aggressively.

”I’m doing it anyway.”

Doctor Hu:
give me a perception roll please


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

Perception (Expert): 1d20 + 18 ⇒ (7) + 18 = 25


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Hu:
Tensei seems a bit angrier than usual, but is also looking as if he won’t easily be swayed out of this course of action.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset will quirk her eyebrow at Tensei Did the sun get to your head on the road? Fun as is to crack skulls, wait to break some un meanin us harm. I get his vitriol towards outsiders, my people long suffer da same. But you'd be determined, take dis. Behset will toss a root bundle to him for +1 saves.

Behset would look over to One Life and ask for clarification on many of the Shaonti words used in that exchange.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

test

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset will start packing up and will motion to follow One Life to the meeting. As the day passes Behset will keep an eye on Tensei, wary of him complicating the already strained relationship with the Shaonti.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

GM Screen:
?: 1d20 + 17 ⇒ (3) + 17 = 20

Behset:
Having traveled with the big man for a while, you’ve become familiar with some of his idiosyncrasies, but from time to time he seems to act in pure impulse. Either from boredom or frustration, he does tend to like violence or showing off his physical capabilities. Being presented with a challenge like this from the Shoanti, gives him a chance to prove his mettle. As for the Shoanti themselves, the little bit One Life has explained about this is that there is a certain amount of pride or honor to a victor. So, it could potentially be to the groups advantage to take this opportunity. Even losing still represents a willingness to face a tough opponent and can give some honor as well

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