
Tensei the Half-Orc |

Tensei will hang back with behest and await the signal. Tensei knows he is not stealthy and does not want to miss the chance to take down Lamm. go ahead and sneak but make sure to signal as soon as any problems come up

Faust Hawkins |

Faust tries to be quiet and ease drop on the kids before they scatter.
King is dead, well that's gonna be interesting. Have to make sure I tell the guys what I heard later but its not important now.
After the kids scatter we make sure the coast is clear then double back.
Hey, the coast the clear the kids are gone and they were the only ones stopping us. Let's go
Faust will lead them where Hue was and lead the way up to the docks.

GM Roxtar |

A fifteen-foot-wide loading dock abuts the side of the building here. A few carts sit nearby, partially loaded with large tar-caked barrels marked with a fish-shaped splotch of red paint on the side. Double doors to the immediate south of the loading dock’s ramp provide access to the building’s interior, while a rickety flight of stairs descends ten feet to a point just three feet over the river’s surface, where a simple door provides a secondary entrance.
The doors are currently locked.

Hue Ma'an |

Hue will ready his bow with an arrow. If there is anyone on the otherside of that door who works for Lamm, I will shoot if we are spotted. Not one of the children...

GM Roxtar |

Deftly working with the lock picks, a skill Lamm had taught you, you are able to release the lock and the door may now be opened.

Faust Hawkins |

Faust motions for everyone to be ready and to get into position. Once everyone is in position then he will open the door.

Hue Ma'an |

Hue, drawn bow still aimed at the door, backs up slowly. He looks first at the half-orc and then the Strix and nods towards the door.

GM Roxtar |

Sleight of Hand: 1d20 + 8 ⇒ (1) + 8 = 9
Pushing the door open as quietly as possible, Faust and Tensei immediately have their noses assaulted by the stench in this room. A mixture of fish and sweat makes their eyes water. To the east, a large wooden trough holds a hideous mound of half-rancid fish, seaweed, and brine. Filthy river water and fish blood stain the floor around this trough. A pair of wooden chutes lead from this trough through holes in the eastern wall into a room beyond. To the west, a desk and chair sit in one corner while a tall cabinet sits in the other.
The room appears to unoccupied at the moment.

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Peering in to see the lack of conflict Behset will turn into the building to break the line of sight to the street but still keep a respectful distance from the two on point. seeing the stairs going down at the end of the entrance hall she will crouch and press her ear to the wooden floor boards to listen for any sounds coming from down below.
perception: 1d20 + 6 ⇒ (1) + 6 = 7

Hue Ma'an |

Hue follows Behsets lead and enters slowly and quietly, easing the pressure on his bow string and lowering it. He pauses to take in his surroundings.
Perception: 1d20 + 4 ⇒ (16) + 4 = 20

GM Roxtar |

Listening closely you both are able to hear the sounds of water lapping at the shoreline and below your feet. Hue also notices a faint sound from the south door, but what it might be is hard to distinguish, and to the east, heavy footsteps are heard moving in the room beyond.

Faust Hawkins |

Faust is going to check the door to the south to see if he hears anything before he opens the door. If he hears nothing he will open the door.
Percetpion: 1d20 + 6 ⇒ (12) + 6 = 18

Tensei the Half-Orc |

Tensei will move slowly with the group following their lead. When he hears there may be people up ahead, he pulls out his falcion and is ready for any conflict.

GM Roxtar |

Opening the door into the next room, the old wood groans as it moves. A single desk sits in the middle of this room, with a moldy chair pushed up against it. A small pile of ratty furs and straw is heaped under the desk.
Around the corner, you hear a grunt and then clacking on the wooden boards. Moving into sight, you see Bloo, one of Gaedran's attack dogs. It drops a gnarled bone from it's mouth and exposes its fangs with a low rumbling growl.
Any readied actions can go off now.

GM Roxtar |

As the arrow sinks deep into the angry looking dog, it snaps and barks at the object piercing it's flesh. From the room to the east, you hear a shout.
Init, Behset: 1d20 + 2 ⇒ (8) + 2 = 10
Init, Faust: 1d20 + 4 ⇒ (19) + 4 = 23
Init, Hue: 1d20 + 6 ⇒ (19) + 6 = 25
Init, Tensei: 1d20 + 1 ⇒ (3) + 1 = 4
Init, Bloo: 1d20 + 1 ⇒ (14) + 1 = 15
Init, ?1: 1d20 + 2 ⇒ (5) + 2 = 7
Init, ?2: 1d20 + 2 ⇒ (13) + 2 = 15
Init, ?3: 1d20 + 5 ⇒ (14) + 5 = 19
Round 1
25 Hue
23 Faust
19 ?
15 ?
15 Bloo
10 Behset
7 ?
4 Tensei
Hue and Faust, you are up

GM Roxtar |

The second shot from Hue knocks the dog back and to the ground, motionless.

Faust Hawkins |

Faust is going to move up and ready an action to attack an enemy that comes through the door, unless it's a kid then he will not attack.
Readied Action: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 ⇒ 5

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when she has an opportunity,Behset will whip around and press against the basin to get cover from the eastern door. Rapidly muttering staccato syllables she will enchant her eyes with detect magic. She will then take a moment to listen for any other signs of movement, and crane her neck to try peer through the chutes that lead into the eastern room. She will quickly hiss to Tensei, the one closest: Any more beasts or brutes?
perception sound: 1d20 + 4 ⇒ (11) + 4 = 15
perception sight: 1d20 + 6 ⇒ (19) + 6 = 25

GM Roxtar |

Round 1
25 Hue, 2
23 Faust, 2
19 ?
15 ?
15 Bloo
10 Behset
7 ?
4 Tensei
Faust moves towards the door, ready to strike at his former oppressors minions, Behset hunkers down near the basin, but is unable to get a clear view into the next room through the mess of rotting fish parts. The sounds from the eastern room grow louder, as several muffled voices can be heard.
Bold can act.

Faust Hawkins |

Faust is going to open the door that he is in front of then if he sees nothing he will 5ft to the South and then open that door.

GM Roxtar |

Opening the first door reveals a short hallway, then stepping over to the adjacent door, you find that it is locked.

Tensei the Half-Orc |
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Tensei will scan the hallway and ready an action to strike with his falchion that if any enemy (not kid) will come within range. hey Faust need another door opened
perception: 1d20 + 8 ⇒ (14) + 8 = 22

GM Roxtar |

Tensei and Hue move into the southern room and ready their weapons. The door to the east opens and several young looking folks peek through the doorway. A loud voice can be heard, shouting an alarm.
Behset moves to follow her allies and also readies for danger.
Round 2
25 Hue, 3
23 Faust, 3
19 ?
15 ?
10 Behset Daze readied
7 ?
4 Tensei
Bold is up

Tensei the Half-Orc |

Tensei will move into the room and attempt to shuffle the kids out of the room leave here kids and dont return I will then start to look for the person sounding the alarm perception: 1d20 + 8 ⇒ (5) + 8 = 13

GM Roxtar |

The kids in the doorway have pitchforks and wooden oars, but look half asleep and pretty confused as to what is going on As Tensei starts shouting at them, they seem to harden their resolve and brace themselves as he approaches.
The two by the doorway will attempt to swing at Tensei.
AoO: 1d20 - 7 ⇒ (3) - 7 = -4
But their feeble attempts at swinging the makeshift weapons is easy avoided
Stepping into the room you find that the floor here is slick with river water, bits of seaweed, and fish blood, and the air is thick with the accompanying scents. Wooden catwalks to the north and south allow access between the western part of the fishery and the floor of the room, which is ten feet lower. A wide opening in the floor to the south allows direct access to the sloppy, muddy water of the Jeggare River a further three feet down, while to the northwest stands an immense eight-foot-y’all wooden vat, its sides caked and waterproofed with tar. Inside is a foul-looking mixture of chum, river water, and who knows what else. To the east many barrels and crates are stacked, each with a fish painted on it. Over a dozen small hammocks hang from under the catwalks, each with its own ratty blanket and pillow.
Near the base of the eastern stairs you see a half-orc staring up at you, shouting commands to Lambs

GM Roxtar |

Hue attempts to rush into the room to get the drop on whoever is barking commands, but the slippery surface of the floor causes him to lose his footing and fall prone.
Fall Damage: 1d6 ⇒ 2

Tensei the Half-Orc |

Tensei will yell in orcish you will shut your mouth and get the vengeance that you deserve! Was it you that killed my valantia!? and will make a rush to the man heading down the stairs while letting out a bestial roar

GM Roxtar |

More children step out from under the walkways, waking from their sleep and picking up makeshift objects to use as weapons.
Round 3
25 Hue, prone
23 Faust, picking the lock
19 Giggles (red border)
15 ?
10 Behset
7 ?
4 Tensei
In Orcish "Killed or didn't kill. What does it matter? You have come into here for vengeance? What a silly beast you are." He starts giggling to himself then turns to Hue on the floor. "And you. Dirty little traitor you are. You know the boss will feed you to Gobblegut when this is all over with." Then he moves toward the fallen fetchling and takes a swing with a wicked looking flail.
Attack vs prone: 1d20 + 6 ⇒ (18) + 6 = 24
Non-Lethal: 1d8 + 3 ⇒ (5) + 3 = 8

GM Roxtar |

Moving forward to bring the giggling half-orc into view, Behset attempts to daze the brute.
The giggling stops momentarily and he pats the sides of his head.
Round 3
25 Hue, prone
23 Faust, picking the lock
19 Giggles
15 ?
10 Behset
7 ?
4 Tensei
Bold can act

GM Roxtar |

Round 4
25 Hue, -2 HP, -8NL HP, total defense +4 dodge AC
7 Yellow
23 Faust
19 Giggles
15 Green
10 Behset
4 Tensei
Hue stands from the filthy floor and braces for another lashing from the flail, the giggling half-orc however shifts his weight to the side and then shakes his head a few times as if trying to clear it.
Faust opens the door to the new room and finds a man in a robe standing there launching a crossbow bolt in his direction.
Readied Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Piercing damage: 1d8 ⇒ 2
Several of the children try to move away from the fighting as best as they can. One moves up behind Tensei though, and slashes a kukri across his back.
Attack with flank: 1d20 + 6 ⇒ (5) + 6 = 11
But the attack goes wide of the mark.

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Seeing the fray downstairs and most of the children fleeing, Behset will trust the team down there to hold their own while she will dart around the corner and look for Faust. Seeing the second major threat she will launch forward into the room. Her wings are suddenly engulfed in spectral flames as she reaches out to touch the crossbowman with a glowing hot hand.
Flame touch
melee touch attack: 1d20 + 3 ⇒ (8) + 3 = 11
fire damage: 1d6 + 1 ⇒ (3) + 1 = 4

GM Roxtar |

AoO from kid2 in door: 1d20 - 7 ⇒ (18) - 7 = 11
Round 4
25 Hue, -2 HP, -8NL HP, total defense +4 dodge AC
7 Yellow
23 Faust
19 Giggles
15 Green
10 Behset
4 Tensei
The robed figure flinches out of the way and avoids contact from Behset's fiery assault. miss

GM Roxtar |

Tensei swings with a mighty effort, but the tittering half-orc before him just steps calmly out of the way.
Round 5
25 Hue, -2 HP, -8NL HP, total defense +4 dodge AC
7 Yellow
23 Faust
19 Giggles
15 Green
10 Behset
4 Tensei
The man in the robe looks a bit frantic now that there are two opponents in his face, he attempt to awkwardly dodge away from them while digging into his belt pouch.
Acrobatics vs CMD+2: 1d20 + 3 ⇒ (13) + 3 = 16
With the small stone in hand, he throws it between his two opponents
Ranged Attack vs AC5: 1d20 + 3 ⇒ (12) + 3 = 15
I need Fort saves from Faust and Behset, DC15 vs Thunderstone. Then Faust is up.