Crimson and Clover

Game Master The Roxtar

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Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset takes a particular interest in "communing" speaking of her own practice and inquires with Laori what spirits she entreats. She is looking for any similarities to her own method or indicators that this type of macabre setup is better suited to a different, maybe darker, occult practice.

Occultism +14e with cognitive crossover +12


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

GM Screen:
?: 10d20 ⇒ (18, 11, 5, 4, 8, 8, 4, 7, 10, 1) = 76

Behset:
You recognize this as a typical setup for those in reverence to Zon-Kuthon. While followers are typically more legal minded, they also tend to revel in pain and wickedness

She smiles wanly, "Praying for a bit of divine guidance, that is all." Then nodding towards Behset as they briefly discuss spirits. "This one gets it."

@Faust i assumed, unless you say you're changing exploration activities, that you would be searching. :)

As the catfolk pokes around, he discovers nothing really worthwhile.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Since Faust doesn't find anything of use he will check out the room that's left while the others talk to her. Faust will check out the door and if it's not trapped he will open it.

Just to let you know I have Trapfinder.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset will smile at the comment, and look at others and say See, my ramblings not meaningless! to get their attention, before continuing to Laori Auguries most useful when clear, and so rarely are. Does Zon Kuthon not play these games? I suppose puzzle headaches are not really his brand of torture.
Behset is hoping the others will pick up on the name and the somewhat shady context. Not sure if I need a check here


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Faust has a +12t in Religion so he should recognize the name of Zon Kuthon right?


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

The elven woman quirks an eyebrow.

"Most do not recognize the symbolism, and even more fail to behave kindly towards the teachings of Zon-Kuthon. You people are very interesting. But, to answer your question, a clear answer is rare when reaching out to the divine, it's all in how you interpret that which you are given. Perhaps the lack of response was only a pretense for your arrival. It could be that we were fated to meet."

Gm screen:
?: 2d20 ⇒ (16, 5) = 21

Faust and Hu:
feel free to read the spoiler block provided to behset previously

Faust looks at the closed door, and sensing no danger, twists the knob, but the lock prevents him from easy access.

included a recall for Hu as well. he's been busy today, but i expect Hu's ears might have perked up when talking about religion


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

I can't relate much with the teachings of Zon-Kuthon since I am a follower of Sarenrae, but it does seem like fate has put us together.

Faust will take out his picks and try to open the door.

Thievery: 1d20 + 18 ⇒ (4) + 18 = 22
Thievery: 1d20 + 18 ⇒ (18) + 18 = 36


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The doctor keeps a weary eye on the new acquaintance given the recent revelations. She keeps her thoughts to herself.

Let Faust treat with her. I wouldn't want to mistep and gain another enemy here.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Quite possibly meant to be. Then we must ascertain how we are intended to aid one another. Behset will look around and settle in to Consult the spirits. If successful she will ask "who took Salvador Scream" and if the spirits are amicable she will inquire about Aindasan.
Occultism expert +14


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

As Faust unlocks the door, Laori looks on with interest.

"Oh, I was wondering what might be in there, but locks are my not specialty."

This room appears to have once been a combination kitchen and storeroom, but is now a bewildering riot of brightly colored fungus and mold. The stuff grows everywhere and in every color, over tables, across cupboards, and in swaths along the floor and walls, but it seems thickest to the southwest, where puffy sheets of yellow fungus cover several objects so completely it’s impossible to make out what lies beneath.

Laori looks at the open door and seems disappointed.

"Well. That's much less interesting than I hoped."

Faust:
The room seems safe enough to explore, if a bit 'icky'

With that, she packs up the skulls to clear space for Behset to contact the spirits.

GM Screen:
?: 10d20 ⇒ (13, 2, 7, 7, 16, 20, 10, 11, 17, 17) = 120
?: 10d10 ⇒ (5, 3, 3, 2, 10, 2, 6, 2, 10, 4) = 47
?: 1d100 ⇒ 73
?: 1d20 ⇒ 2

Behset:
After the ten minutes focusing and meditating, you notice a warped face, covering the entire southern wall. Its features pinched and impossible to determine what kind of creature this might even be. As you ask the question, it ripples and blurts out, "Knights!". When asking about Andaisin, the face remains quiet, though seems even more squashed than it was before.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Is anyone better with nature things that might know what this is before I go and explore inside? Faust looks a bit grossed out by the mold. There seems to be something under the mold just want to know what this is before I move jn.


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

Not I.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

After coming out of her trance, Behset will perk up at the mention of natural things and peer curiously into the room. After one too many bad bouts with mushrooms, she more cautiously examines them from a distance and covers her face if she needs to study them more closely, she will also cast guidance on herself.

Nature master +15 with assurance for 25.

She will also relay the message of the spirits Entities here say that some type of knights took Scream, I hazard guess that means Gray Maidens as not many other knightly types hanging about. On Andaisan fate they only give me unplesant sense, hard to say if that mean they just done answering questions or worse.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Behset:
The eclectic collection of fungus seems mostly of the type used as dyes/pigments. Generally harmless and mundane.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

hmm Scream make own paints. These mostly just pretty colors. None stand out as dangerous, but with such abundance still recommend caution.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Man I'm really hope this doesn't get all over my clothes. Faust will begrudgingly move into the room to give it a better look around.

Perception +16m


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Faust makes his way into the fungus fest... and very quickly finds himself standing within a cloud of toxic spores.

need a fort save please

Initiative:

Init, Behset: 1d20 + 12 ⇒ (7) + 12 = 19
Init, Faust: 1d20 + 18 ⇒ (17) + 18 = 35
Init, Hue: 1d20 + 17 ⇒ (1) + 17 = 18
Init, Tensei: 1d20 + 16 ⇒ (11) + 16 = 27
Init, Yellow: 1d20 + 18 ⇒ (12) + 18 = 30

Combat Tracker wrote:

Round 1

Faust, 80/80
Yellow
Tensei, 132/132
Behset, 88/88
Hue, 80/80

the spores originated from the northeast corner (marked the particular tile with a red border). mechanically, all you see is a bunch of fungus on the floor and growing up the wall, which to you seems more like a hazard than a creature


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Fort Save: 1d20 + 11 ⇒ (19) + 11 = 30

Do I know if I could disable this Hazard.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

as of yet, no one was able to notice or identify it, so currently you are not sure


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Faust will look around the room to try to find anything.

◆Seek
Perception: 1d20 + 16 ⇒ (7) + 16 = 23


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Managing to avoid inhaling the spores, Faust looks at the mass of mold, and can see what looks like might be a couple items under the living mat.

due to the "clutter" in the room, further seeking will require additional actions. three total will potentially reveal whatever might be under or trapped within the layers of fungus.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Faust will spend the 3 actions to do so.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Digging into the growth, Faust retrieves a sealed container and a ring. Hanging out in the room however, the fungus puffs out another cloud of the toxic spores.

need another fort save from Faust please

Combat Tracker wrote:

Round 1

Faust, 80/80
Yellow
Tensei, 132/132
Behset, 88/88
Hue, 80/80


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Fort Save: 1d20 + 11 ⇒ (11) + 11 = 22


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

The yellow spores settle onto Fausts clothes and fur, the catfolk inhales some and feels the effects immediately.

Poison: 1d8 ⇒ 8

Combat Tracker wrote:

Round 1

Faust, 72/80, drained 1
Yellow
Tensei, 132/132
Behset, 88/88
Hu, 80/80

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset will also wander in to search for some pigments, particularly red to collect for later. Perception +10/ nature 15
Fort Save: 1d20 + 14 ⇒ (16) + 14 = 30
Fort Save: 1d20 + 14 ⇒ (5) + 14 = 19
Fort Save: 1d20 + 14 ⇒ (6) + 14 = 20


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

GM Screen:

?: 10d10 ⇒ (1, 6, 2, 3, 8, 7, 8, 10, 2, 7) = 54
?: 1d100 ⇒ 13
?: 10d20 ⇒ (5, 18, 15, 4, 16, 20, 11, 17, 15, 16) = 137

Behset avoids the toxic effects as she enters the room, and quickly realizes that there is indeed danger here. The fungus growing in the corner is a dangerous sort that reacts poorly to sunlight or fire, but with care can be handled and possibly made into a unique pigment.

Combat Tracker wrote:

Round 1

Yellow
Tensei, 132/132
Behset, 88/88
Hu, 80/80

Round 2
Faust, 72/80, drained 1

need another fort save from Faust on your turn please, it will not prevent you from acting.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Fortitude Save: 1d20 + 11 - 1 ⇒ (9) + 11 - 1 = 19

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset will correct her initial evaluation and points to the corner Don't touch or really breath that one, it very nasty. More so with light and heat. I want it. so not following her own advice she will try and harvest it.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Poison: 2d8 ⇒ (1, 1) = 2

As the spores flow into the cat folks lungs, he begins to feel even worse than before.

Faust is now Drained 2

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

survival: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

As Faust holds his breath he will try to disable the fungus.
survival: 1d20 + 12 ⇒ (10) + 12 = 22

Then he will move out of the room.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Behset plucks a few of the bigger clusters with deft hands, leaving the rest a mostly inert mass of mold. Faust fumbles about picking at the remaining bits, but feels that it may have no effect.. or maybe the plant is no longer dangerous.

Stepping out of the room he clutches to his prize, while the already inhaled spore bang away at his lungs.

we'll drop out of initiative now, but i'll need 4 more fort saves to see if faust can clear the poison.


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Fort save: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
Fort save: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
Fort save: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
Fort save: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The Doctor tends to Faust as he tries to fight off the effects of the poison.

Medicine: 1d20 + 19 ⇒ (3) + 19 = 22
Medicine: 1d20 + 19 ⇒ (3) + 19 = 22
Medicine: 1d20 + 19 ⇒ (12) + 19 = 31
Medicine: 1d20 + 19 ⇒ (19) + 19 = 38


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Save 3 Fail > stage 3

Poison: 3d8 ⇒ (6, 1, 5) = 12

Save 4 Fail > stage 3 still

Poison: 3d8 ⇒ (1, 6, 5) = 12

Save 5 Success > stage 2

Poison: 2d8 ⇒ (5, 6) = 11

Save 6 Crit Fail > stage 3

Poison: 3d8 ⇒ (6, 8, 5) = 19

After the ministrations of his allies, Faust manages to cough out the last of the toxic spores and falls unconscious.

Status Tracker wrote:


Faust, 0/56, drained 3, dying 2 (due to crit fail on save)
Tensei, 132/132
Behset, 88/88
Hu, 80/80


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The Doctor, fearing losing her patient, knuckles down and treats Faust's wounds.
Medicine DC 30: 1d20 + 19 ⇒ (19) + 19 = 38
Healing: 4d8 + 30 ⇒ (6, 5, 8, 8) + 30 = 57
"Live, damn you!"


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

nice roll. have a hero point Doc :)

EDIT......you seem to have 3 already. pick a target and give it to them if you want


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

Faust because he has the least.


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The bandages the doctor uses are brightly colored and have a very artsy flare, held together with a knot that resembles a colorful birds plumage.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset nods approvingly at the artful knot while dropping the mold into a glass vial for storage. well that not give us any clues on Scream


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

The elf woman watches the scene play out, her lips slightly curved into a smile and a genuinely curious twinkle in her eyes.

"Is he going to be alright? Some sort of demon bug in there that frightened him half to death?"

She shrugs and sighs.

"Well, this place could be crawling with all manner of things given that state of it. Ah well. But, while you were dealing with that, I was giving it a think, and I do seem to recall there was a mention of a "Sal" she holds up her fingers and gives air quotes at the name, "when those ruffians were accosting me. Unless I miss my guess, they were some of the local thugs in the employ of the little emperor. I wouldn't mind going to give them a piece of my mind."


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

After Faust comes to, he slowly stands up. Thanks Doc, I really should stop running into places like that. Faust will give a bit of a chuckle as he dusts himself off and puts hit hat back on his head.

Can I sleet a sense Motive to see if she is really wanting to go after these people like she said.

Well if nothing else is here we should see if we can follow the tracks to see where they go. More help is always a good thing to have if you want to come along.

Faust will then look at Behset and the Doc. Anything you can make of these 2 things. It's a ring and a container of some sort.

I am not sure what it would take to identify these things.


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

The doctor casts Detect magic at heightened 4th level and tries to determine if these new items represent new magical auras in her presence. Then follows it with Read Aura if time permits.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

GM Screen:
?: 10d20 ⇒ (19, 5, 1, 10, 16, 4, 4, 16, 18, 17) = 110
?: 10d10 ⇒ (6, 3, 7, 7, 8, 1, 8, 8, 5, 8) = 61
1d100 ⇒ 100

Faust:
You pick up that she might have a score to settle with them, and maybe more.

The doctor examines the items and concludes that they are a Grim Ring and an Everyneed Pack (greater)

The elf smiles to Faust.

"Excellent, give me a few minutes to finish packing up my kit."

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset will move over to the group and whisper so this means we not going with diplomatic route regarding little emperor? Just want to make sure before anyone burns to death.


LG Medium Humanoid Human (Aasimar) Cleric (Cloistered) 10| HP: 108 | AC: 29 | Perception +18e | Fort +17e Reflex +16t Will +21m (Resolve)| Move 25’ | Low-light vision, Darkvision | Resistance 5 Fire

"I'm still of the opinion that Diplomacy will be a fruitless endeavor but... we should at least attempt it at the outset. Still this new acquaintance does have valid grievances to bring. It would only be prudent to assist her there to air them."


LN Medium Catfolk Rogue (Blessed One/Swashbuckler) 10|HP: 108|AC: 28|Perception: +19m (+2 w/Initiative)|Fort: +16e|Reflex: +21m|Will: +17e|Speed: 30ft & 10ft Climb|Focus Points: 1/1|Icons: ◆◇↺

Yeah we should attempt Diplomacy at the least but assume and be ready for a fight. We should try to help her since it seems like she has unfinished business.

Silver Crusade

Female Strix CN Medium Strix Oracle 10|Max HP 108| A.C. 28| Perception +16| Fort +18 Ref +17 Will +19| Speed 25| Lowlight Vision 60ft

Behset will frown, but assent. She also turns to Laori and emphasizes the group's preference towards words, then hurtful words, then murder.
She will recall Khasia and make to follow the tracks, unless we have a more reliable method of finding?
Survival +11


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

GM Screen:
?: 10d20 ⇒ (18, 6, 2, 19, 10, 10, 8, 14, 3, 18) = 108
?: 10d10 ⇒ (8, 10, 3, 8, 8, 1, 1, 7, 3, 4) = 53
?: 1d100 ⇒ 40

Behset examines the tracks and determines they head off in an easterly direction. Laori looks on, amused as the strix pokes at the mud.

"Are you looking for which way to go? I can point out the little emperor's so called palace if you want."

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