![]()
About Juis HelfroMale Human Oracle of Lore 6
Combat Stats:
Defense HP: 33 AC: 21 (T 13/FF 18) CMD: 16 (FF 15) Offense
+1 Heavy Shield Bash | 1d4+1 | x2
Racial Traits:
+2 Charisma Bonus Feat: Skill Focus (Knowledge|History) Skilled: +1 skill point per level. Class Traits:
Mystery (Lore) -Appraise, Spellcraft, and all Knowledge skills become class skills. -Bonus Spells: Identify, Tongues Curse (Clouded Vision)
Revelations
+1 Intelligence (4th lvl)
Spells (Prepared):
0-Level Unlimited Uses Create Water Detect Magic Guidance Mending Read Magic Spark (DC 14) Stabilize 1-Level 7/7 Bless Comprehend Languages Cure Light Wounds (1d8+5) Firebelly (DC 14) Identify Magic Stone 2-Level 6/6 Cure Moderate Wounds (2d8+6) Hold Person (DC 16) Path of Glory Tongues 3-Level 4/4 Cure Serious Wounds (3d8+6) Locate Object Resist Energy, Communal Feats/Traits:
Feats Scholar (Knowledge | Arcana & Religion): +2 on two knowledge skills; +4 on 10 ranks. Skill Focus (Knowledge | History): +3 on skill; +6 on 10 ranks. Spell Focus (Evocation): +1 DC on all Evocation spells. Spell Focus (Enchantment): +1 DC on all Enchantment spells Traits
Skills (+1 FC):
Trained +14 Knowledge (Arcana) *Boon (+2 bonus in Riddleport) +13 Knowledge (Dungeoneering) +12 Knowledge (Engineering) +13 Knowledge (Geography) +16 Knowledge (History) +12 Knowledge (Nature) +13 Knowledge (Planes) +14 Knowledge (Religion) +12 Spellcraft Untrained
Equipment:
Handy Haversack Backpack, masterwork Explorer's Outfit Ink, Black Inkpen Paper x5 Spell Component Pouch Holy Symbol, Wooden (Irori) Belt Pouch Masterwork Breastplate Darkwood Heavy Wooden Shield +1 Cold Iron Heavy Mace of Spell-Storing (Hold Person) Sling 20/20 Sling Bullets Wand of Cure Light Wounds (1d8+1) (41/50 Charges) Necklace of Fireballs Type II (two 2d6 spheres) Cloak of Resistance +1 PP: GP: 6720 SP: 7 CP: Temp/Adventure Items:
Chronicles:
The Consortium Compact: (+1 XP, +2 PP, +430gp) Rise of the Goblin Guild: (+1 XP, +2 PP, +520gp) Severing Ties: (+1 XP, +2 PP, +516gp) The Disappeared: (+1 XP, +2 PP, +520gp) The Cyphermage Dilemma: (+1 XP, +2 PP, +532gp The Veteran's Vault: (+1 XP, +2 PP, +519gp) In Wrath's Shadow: (+1 XP, +2 PP, +1309gp) The Soras Abduction: (+1 XP, +2 PP, +1315gp) The Blakros Matrimony: (+1 XP, +1 PP, +1257gp) My Enemy's Enemy: (+1 XP, +2 PP, +1304gp) Way of the Kirin: (+1 XP, +2 PP, +1299gp) The Night March of Kalkamedes: (+1 XP, +2 PP, +1882gp) Glories of the Past, pt 1 (+1 XP, +2 PP, +2502gp) Glories of the Past, pt 2 (+1 XP, +2 PP, +2528gp) Glories of the Past, pt 3 (+1 XP, +2 PP, +2576gp) Through Maelstrom Rift +1 XP, +2 PP, +3010gp) Boons:
Inside Knowledge: As a former member of the Aspis Consortium, Magali Delroya is well informed about the organization's activities, and she shares some of her information with you. You gain a +2 bonus on Knowledge (local) checks about Aspis Consortium and can roll such checks untrained. You can cross this boon off the Chronicles sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium. Nemesis of the Aspis: You are an expert at sabotaging the Aspis Consortium's nefarious schemes. During any scenario in which you encounter the Aspis Consortium, you may, as an immediate action, force an enemy Aspis agent to reroll a single d20 and take the worse result. Once you have used this boon, cross it off the Chronicle sheet. House Thrune's Favor: Your complete discretion in infiltrating the Chelish embassy has earned you a rare token stamped with the insignia of the House of Thrune, signifying your favor in the eyes of Cheliax's ruling house. This grants you a +3 circumstance bonus on Diplomacy checks to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing. This bonus remains in effect as long as the token remains on your person, and the token imparts its bonus only to you. Debt of Cyphers: You rescued ex-Pathfinder and Cyphergate scholar Hirako Gurukaza from the hands of pirate kidnappers. In thanks, he has spread your name among the Order of the Cyphers. When in Riddleport, you gain a +2 bonus on Knowledge (Arcana) and Linguistics checks when you consult Gurukaza before making the check. In addition, the Order's connection to some of Riddleport's more powerful criminal elements also provides you a future benefit in the form of a +2 bonus on Diplomacy checks made in the city to gather information. Riddleport Respect: Word of your defeat of pirate captain Alejia Netrav has spread throughout Riddleport, and you've earned the respect of the criminals and thugs that call the city home. When you flex your muscle, folks in the City of Cyphers pay attention. You receive a +2 bonus on Intimidate checks made in Riddleport as a result. Seen it Once: Even if your formal education in creature lore is limited, you have a good memory and can quickly recall experiential trivia about common creatures when you encounter then a second time. Whenever you encounter one of the creature types listed, and either you or an ally identifies the creature, you may check the box next to that creature's name. When you do so, record the name of one of the creature's special abilities (breath weapon, damage reduction, resistance, etc.) next to the name. Whenever you encounter and positively identify this creature type in the future, you automatically recall this piece of information; remembering this fact is in addition to any other facts you may remember with a successful Knowledge check.
Impressive Influence: During the course of the wedding festivities, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential members of the Inner Sea society.
Gift of the Ghaele: Sulianna the Luminescent, an azata whom you rescued, owes you a debt and has granted you a fraction of her power. You may use one of the following as a spell-like ability once, using your character level as your caster level. After using this boon, cross it off your Chronicle sheet.
Legend of URglin: In a short period of time you claimed your place in the oral history of Urglin, and orcs carry somewhat inconsistent but nonetheless positive stories of your exploits to other settlements in the region. You gain a +2 bonus on Charisma-based skill checks with orcs in Varisia and any country that directly borders it. Hero of the Hold: Once you have Chronicle sheets for all three parts of the Glories of the Past campaign arc, you become one of the Pathfinder Society’s experts on Sky Citadels. You gain a +3 Insight bonus on Sky Citadels and dwarven history. You also gain a +1 Insight bonus on saves, skills, and ability checks while in a Sky Citadel. Unexpected Discovery: Now that your name features prominently in a volume of the Pathfinder Chronicles, other Pathfinders are quick to recognize you. You gain a +4 circumstance bonus with Diplomacy and Intimidate checks dealing with other Pathfinder members at or below your level. If you already have a circumstance bonus on such a check, the
Dark Archive Faction Rewards (1 Goals):
ENDURING SCHOLAR (2+ goals): Your exposure to dangerous magic has conditioned you to resist spells. Once per adventure before rolling a saving throw against a spell, you can apply a bonus equal to 1 + half the number of goals you have completed. MAGICAL TINKERER (4+ goals): You have a knack for analyzing and activating magic items. Use Magic Device is a class skill for you. Once per adventure, you can add a bonus equal to 5 + twice the number of goals you have completed to a Use Magic Device check. If your own skill bonus is higher, you instead gain a +2 bonus on that check. MASTER LIBRARIAN (7+ goals): Before the start of an adventure, you can requisition up to three alchemical or magic items (except wands or scrolls with multiple spells) whose total gold piece value does not exceed 100 × your character level. You and your allies can use these items freely, but Zarta expects you to return any unused items at the end of the adventure.
Faction Goals:
{}{} Recover a named text (typically listed in italics or quotes) found during the course of an adventure. {}{} Recruit a named NPC scholar, knowledgeable spellcaster, or similar figure to the Dark Archive. Recruitment requires a successful Diplomacy or Knowledge (arcana) check with a DC equal to 15 + your character level. {} Participate in a magical or occult ritual during the course of an adventure. {X} Recover a named minor artifact or major artifact during the course of an adventure. {}{} Identify a potion or other magic item whose caster level equals or exceeds your character level. {} Have a number of ranks equal to your character level (minimum 4) in one of the following skills: Bluff, Knowledge (arcana), Profession (archivist, librarian, or scribe), Spellcraft, or Use Magic Device. {X}{} Participate in an adventure that takes place in the Blakros Museum or that features a member of the Blakros family. Alternatively, participate in an adventure that takes place on a demiplane.
Purchasable Loot:
Cloak of Resistance +1 (1000gp) Drow Poison (75gp, limit 6) Feather Token (whip) (500gp) Oil of Arcane Lock (325gp) Potion of Cure Moderate Wounds (300gp) Potion of Invisibility (300gp) Wand of Cure Moderate Wounds (5 charges; 450gp, limit 1) Wand of Grease (11 charges; 165gp, limit 1) Brooch of Shielding (40 points remaining; 600gp, limit 1) Elixir of Hiding (250gp) Potion of Cure Moderate Wounds (300gp) Potion of Gaseous Form (750gp) Potion of Resist Energy, Fire (300gp) Wand of Cure Light Wounds (24 charges; 360gp, limit 1) Besmara's Bicorne (1700gp; Pathfinder Campaign Setting: Gods and Magic) Goblet of Quenching (180gp; Pathfinder Player Companion: Legacy of Fire Player's Guide) Wand of Delay Pain (11 charges; 990gp, limit 1; Pathfinder RPG Ultimate Magic) Wand of Purify Food and Drink (34 charges; 255gp, limit 1) Lesser Strand of Prayer Beads (Bead of Blessing Only; 600gp, limit 1) Cloak of Elvenkind (1500gp) Dust of Disappearance (3500gp) Elixir of Hiding (250gp) Potion of Cure Moderate Wounds (300gp) Ring of Protection +1 (2000gp) Scroll of Summon Monster II (250gp) Acrimony Veil (13500gp or 6750gp plus 18 PP, limit 1) *Description on In Wrath's Shadow Chronicle sheet Belt of Giant Strength +2 (4000gp) Ring of Protection +1 (2000gp) +1 Undead Bane Morningstar (8308gp) Bracers of Armor +2 (4000gp) Cloak of Resistance +1 (1000gp) Dust of Illusion (1200gp) Goggles of Minute Seeing (2500gp) Potion of Neutralize Poison (CL 6th; 900gp, limit 3) Potion of Cure Moderate Wounds (300gp) Potion of Fly (750gp) Potion of Protection from Arrows (300gp) Brooch of Shielding (65 HP remaining; 975gp, limit 1) Candle of Truth (2500gp) Potion of Cure Moderate Wounds (300gp) Potion of Resist Energy (Acid; 300gp) Slaying Arrows (Vermin; 2282gp) Wand of Gaseous Form (8 charges; 1800gp, limit 1) Purchases:
Wand of Cure Light Wounds (2 PP) Masterwork Breastplate (350gp) Darkwood Heavy Wooden Shield (257gp) Necklace of Fireballs (Type II) (two 2d6 spheres; 600gp) Masterwork Cold Iron Heavy Mace (324gp) +1 Enchantment (4000gp) Spell-Storing (6000gp) Cloak of Resistance +1 (1000gp) Wand of Cure Light Wounds (750gp) Handy Haversack (2000gp) Planned Progression:
Loremaster requirement 2 Knowledge skills @ rank 7 7th Level: Spell Focus (Illusion) Future Purchases:
Juis PDF Chronicles and Tracking Sheet |