Shadowcount Sial

Juis Helfro's page

421 posts. Organized Play character for Banesama.

Full Name

Juis Helfro


Human Oracle of Lore 3.2 | AC 21 (T 13/FF 18) | CMB +3 CMD 14 (FF 13) | HP 18/18 | Init +1 | Fort +1 Ref +4 Will +3 | Perception +0


| Languages: Common, Celestial, Draconic, Undercommon | Clouded Vision (Cannot see beyond 30') | Darkvision 30' | 20' Speed |Think on It: 1/1 | Spells 1: 6/6 | Active Conditions:


Male LN


5' 7" | 140 lbs



Special Abilities

Sidestep Secret






Common, Celestial, Draconic, Undercommon

Strength 12
Dexterity 13
Constitution 10
Intelligence 16
Wisdom 10
Charisma 16

About Juis Helfro

Male Human Oracle of Lore 3
PFS# 138079-10
Dark Archives
XP: 8
Fame: 16
Prestige: 14
Languages: Common, Celestial, Draconic, Undercommon
Deity: Irori

Combat Stats:

HP: 18
AC: 21 (T 13/FF 18)
CMD: 14 (FF 13)

+2 BAB
+3 Melee
+3 Range
+3 CMB

-1 Heavy Shield Bash | 1d4+1 | x2
+3 Gauntlet | 1d3+1 | x2
+4 MW Cold Iron Heavy Mace | 1d8+1 | x2
+3 Sling | 1d4+1 | x2 | 50' (30') Range | 20/20 Sling Bullets
+3 Unarmed Strike | 1d3+1 nonlethal | x2

Racial Traits:

+2 Charisma
Bonus Feat: Skill Focus (Knowledge|History)
Skilled: +1 skill point per level.

Class Traits:

Mystery (Lore)
-Appraise, Spellcraft, and all Knowledge skills become class skills.
-Bonus Spells:

Curse (Clouded Vision)
-Cannot see anything beyond 30'
-Darkvision 30'

-Sidestep Secret: Use CHA instead of DEX for AC and Reflex saves.
-Think on It: Once per day, you can reattempt a failed knowledge check with a +10 bonus to the new check.

Spells (Prepared):

0-Level Unlimited Uses
Create Water
Detect Magic
Read Magic
Spark (DC 14)
1-Level 6/6
Comprehend Languages
Cure Light Wounds (1d8+3)
Magic Stone


Scholar (Knowledge | Arcana & Religion): +2 on two knowledge skills; +4 on 10 ranks.
Skill Focus (Knowledge | History): +3 on skill; +6 on 10 ranks.
Spell Focus (Evocation): +1 DC on all Evocation spells.

Scholars of Ruin: +1 on Knowledge (Geography & Dungeoneering).
Scholar of the Great Beyond: +1 on Knowledge (History & Planes).

Skills (+1 FC):

+11 Knowledge (Arcana) *Boon (+2 bonus in Riddleport)
+10 Knowledge (Dungeoneering)
+9 Knowledge (Engineering)
+10 Knowledge (Geography)
+13 Knowledge (History)
+9 Knowledge (Nature)
+10 Knowledge (Planes)
+11 Knowledge (Religion)
+9 Spellcraft

-2 Acrobatics
+3 Appraise
+3 Bluff
-2 Climb
+3 Diplomacy *Boon (+3 to influence Members of House Thrune, Chelish Government, and Hellknight)(+2 bonus in Riddleport to gather info)
+3 Disguise
-2 Escape Artist
-2 Fly
+0 Heal
+3 Intimidate *Boon (+2 bonus in Riddleport)
+0 Perception
-2 Ride
+0 Sense Motive
-2 Stealth
+0 Survival
-2 Swim
+5 Knowledge (Aspis Consortium Local) Boon: Can make Untrained checks


Backpack, masterwork
Explorer's Outfit
Ink, Black
Paper x5
Spell Component Pouch
Holy Symbol, Wooden (Irori)
Belt Pouch
Masterwork Breastplate
Darkwood Heavy Wooden Shield
Masterwork Cold Iron Heavy Mace
20/20 Sling Bullets
Wand of Cure Light Wounds (1d8+1) (32/50 Charges)
Necklace of Fireballs Type II (two 2d6 spheres)
GP: 4177
SP: 2

Temp/Adventure Items:


The Consortium Compact: (+1 XP, +2 PP, +430gp)
Rise of the Goblin Guild: (+1 XP, +2 PP, +520gp)
Severing Ties: (+1 XP, +2 PP, +516gp)
The Disappeared: (+1 XP, +2 PP, +520gp)
The Cyphermage Dilemma: (+1 XP, +2 PP, +532gp
The Veteran's Vault: (+1 XP, +2 PP, +519gp)
In Wrath's Shadow: (+1 XP, +2 PP, +1309gp)
The Soras Abduction: (+1 XP, +2 PP, +1315gp)


Inside Knowledge: As a former member of the Aspis Consortium, Magali Delroya is well informed about the organization's activities, and she shares some of her information with you. You gain a +2 bonus on Knowledge (local) checks about Aspis Consortium and can roll such checks untrained. You can cross this boon off the Chronicles sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium.

Nemesis of the Aspis: You are an expert at sabotaging the Aspis Consortium's nefarious schemes. During any scenario in which you encounter the Aspis Consortium, you may, as an immediate action, force an enemy Aspis agent to reroll a single d20 and take the worse result. Once you have used this boon, cross it off the Chronicle sheet.

House Thrune's Favor: Your complete discretion in infiltrating the Chelish embassy has earned you a rare token stamped with the insignia of the House of Thrune, signifying your favor in the eyes of Cheliax's ruling house. This grants you a +3 circumstance bonus on Diplomacy checks to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing. This bonus remains in effect as long as the token remains on your person, and the token imparts its bonus only to you.

Debt of Cyphers: You rescued ex-Pathfinder and Cyphergate scholar Hirako Gurukaza from the hands of pirate kidnappers. In thanks, he has spread your name among the Order of the Cyphers. When in Riddleport, you gain a +2 bonus on Knowledge (Arcana) and Linguistics checks when you consult Gurukaza before making the check. In addition, the Order's connection to some of Riddleport's more powerful criminal elements also provides you a future benefit in the form of a +2 bonus on Diplomacy checks made in the city to gather information.

Riddleport Respect: Word of your defeat of pirate captain Alejia Netrav has spread throughout Riddleport, and you've earned the respect of the criminals and thugs that call the city home. When you flex your muscle, folks in the City of Cyphers pay attention. You receive a +2 bonus on Intimidate checks made in Riddleport as a result.

Seen it Once: Even if your formal education in creature lore is limited, you have a good memory and can quickly recall experiential trivia about common creatures when you encounter then a second time. Whenever you encounter one of the creature types listed, and either you or an ally identifies the creature, you may check the box next to that creature's name. When you do so, record the name of one of the creature's special abilities (breath weapon, damage reduction, resistance, etc.) next to the name. Whenever you encounter and positively identify this creature type in the future, you automatically recall this piece of information; remembering this fact is in addition to any other facts you may remember with a successful Knowledge check.
List on Chronicle sheet

Dark Archive Faction Rewards (1 Goals):

ENDURING SCHOLAR (2+ goals): Your exposure to dangerous magic has conditioned you to resist spells. Once per adventure before rolling a saving throw against a spell, you can apply a bonus equal to 1 + half the number of goals you have completed.

MAGICAL TINKERER (4+ goals): You have a knack for analyzing and activating magic items. Use Magic Device is a class skill for you. Once per adventure, you can add a bonus equal to 5 + twice the number of goals you have completed to a Use Magic Device check. If your own skill bonus is higher, you instead gain a +2 bonus on that check.

MASTER LIBRARIAN (7+ goals): Before the start of an adventure, you can requisition up to three alchemical or magic items (except wands or scrolls with multiple spells) whose total gold piece value does not exceed 100 × your character level. You and your allies can use these items freely, but Zarta expects you to return any unused items at the end of the adventure.

Faction Goals:

{}{} Recover a named text (typically listed in italics or quotes) found during the course of an adventure.

{}{} Recruit a named NPC scholar, knowledgeable spellcaster, or similar figure to the Dark Archive. Recruitment requires a successful Diplomacy or Knowledge (arcana) check with a DC equal to 15 + your character level.

{} Participate in a magical or occult ritual during the course of an adventure.

{X} Recover a named minor artifact or major artifact during the course of an adventure.

{}{} Identify a potion or other magic item whose caster level equals or exceeds your character level.

{} Have a number of ranks equal to your character level (minimum 4) in one of the following skills: Bluff, Knowledge (arcana), Profession (archivist, librarian, or scribe), Spellcraft, or Use Magic Device.

{X}{} Participate in an adventure that takes place in the Blakros Museum or that features a member of the Blakros family. Alternatively, participate in an adventure that takes place on a demiplane.

Purchasable Loot:

Cloak of Resistance +1 (1000gp)
Drow Poison (75gp, limit 6)
Feather Token (whip) (500gp)
Oil of Arcane Lock (325gp)
Potion of Cure Moderate Wounds (300gp)
Potion of Invisibility (300gp)
Wand of Cure Moderate Wounds (5 charges; 450gp, limit 1)
Wand of Grease (11 charges; 165gp, limit 1)
Brooch of Shielding (40 points remaining; 600gp, limit 1)
Elixir of Hiding (250gp)
Necklace of Fireballs (Type II) (two 2d6 spheres; 600gp, limit 1)
Potion of Cure Moderate Wounds (300gp)
Potion of Gaseous Form (750gp)
Potion of Resist Energy, Fire (300gp)
Wand of Cure Light Wounds (24 charges; 360gp, limit 1)
Besmara's Bicorne (1700gp; Pathfinder Campaign Setting: Gods and Magic)
Goblet of Quenching (180gp; Pathfinder Player Companion: Legacy of Fire Player's Guide)
Wand of Delay Pain (11 charges; 990gp, limit 1; Pathfinder RPG Ultimate Magic)
Wand of Purify Food and Drink (34 charges; 255gp, limit 1)
Lesser Strand of Prayer Beads (Bead of Blessing Only; 600gp, limit 1)
Cloak of Elvenkind (1500gp)
Dust of Disappearance (3500gp)
Elixir of Hiding (250gp)
Potion of Cure Moderate Wounds (300gp)
Ring of Protection +1 (2000gp)
Scroll of Summon Monster II (250gp)
Acrimony Veil (13500gp or 6750gp plus 18 PP, limit 1) *Description on In Wrath's Shadow Chronicle sheet
Belt of Giant Strength +2 (4000gp)
Ring of Protection +1 (2000gp)
+1 Undead Bane Morningstar (8308gp)
Bracers of Armor +2 (4000gp)
Cloak of Resistance +1 (1000gp)
Dust of Illusion (1200gp)
Goggles of Minute Seeing (2500gp)
Potion of Neutralize Poison (CL 6th; 900gp, limit 3)


Wand of Cure Light Wounds (2 PP)
Masterwork Breastplate (350gp)
Darkwood Heavy Wooden Shield (257gp)
Necklace of Fireballs (Type II) (two 2d6 spheres; 600gp)
Masterwork Cold Iron Heavy Mace (324gp)

Planned Progression:

Loremaster requirement
2 Knowledge skills @ rank 7
3rd Level: Spell Focus (Evocation)
5th Level: Spell Focus (Enchantment)
7th Level: Spell Focus (Illusion)

Future Purchases:

Juis PDF Chronicles and Tracking Sheet