|
Nylthe Shadowbound's page
371 posts. Organized Play character for Cwethan.
|

Full Name |
|
Race |
HP 3/8 | AC 14, T 11, FF 14 | F +1, R +3, W +2 (+2 v. Fear) |
Classes/Levels |
Init +2 | Perc + 5 |
Languages |
Abyssal, Common, Elven, Goblin, Halfling, Polyglot, Undercommon |
Strength |
14 |
Dexterity |
10 |
Constitution |
11 |
Intelligence |
18 |
Wisdom |
8 |
Charisma |
9 |
About Maude-Investigator
Maude
Female halfling investigator 1 (Pathfinder RPG Advanced Class Guide 30)
CN Small humanoid (halfling)
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 14 (+3 armor, +1 size)
hp 8 (1d8)
Fort +1, Ref +3, Will +2; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee mwk cold iron rapier +4 (1d4+2/18-20)
Investigator Extracts Prepared (CL 1st; concentration +5)
. . 1st—adhesive spittle[ACG] (DC 15), targeted bomb admixture[UC]
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 11, Int 18, Wis 8, Cha 9
Base Atk +0; CMB +1; CMD 11
Feats Weapon Finesse
Traits cross-knowledge, reactionary
Skills Acrobatics +1 (-3 to jump), Climb +3, Craft (alchemy) +8 (+9 to create alchemical items), Diplomacy +3, Disguise +3, Escape Artist +3, Intimidate +3, Linguistics +8, Perception +5, Sleight of Hand +3, Spellcraft +8, Stealth +7, Use Magic Device +3; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Common, Elven, Goblin, Halfling, Polyglot, Undercommon
SQ alchemy (alchemy crafting +1), inspiration (4/day), trapfinding +1
Other Gear studded leather, mwk cold iron rapier, 125 gp
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Cross-Knowledge (1/day) Once per day, you may treat an extract you drink as if your caster level were 1 level higher as long as that extract appears on the wizard spell list and the alchemist list of formulae.
Fearless +2 racial bonus vs Fear saves.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
|