Logsig's PFS2 #1-01 The Absalom Initiation (March 2020) (Inactive)

Game Master logsig

This campaign is for table 3 of GM Numbat's introduction to PbP via The Absalom Initiation. Only the assigned players should post here.


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Vigilant Seal

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LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none

oh its all ok. Im not missing. Easter weekend got away from me. spent the time with kiddos and wife


VC Australia - WA

For all players, if you have a significant event looming it is wise to advise your party and GM, even if you think you will be posting during that time.

I do this a lot when I am travelling. I will post that I will be travelling from X day to Y day and expect to be able to post as normal but there is the possibility that I may be delayed or absent during that time.

Glad you made it back Dorian and I hope you and your family were able to enjoy Easter.

Vigilant Seal

LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none

Yes my intention was to post on Saturday and yesterday. My apologies. The best laid plans of mice and men and all that

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Good to hear you had a nice holiday weekend.


PFS2 #1-01 Absalom Initiation slides

A few notes about Exploration activities:

Apart from Scouting, which (counter-intuitively) requires no skill to perform, yet is tremendously beneficial to the party, here are some common choices.

Rogues typically choose to Avoid Notice in order to roll Stealth for initiative and get Surprise Attack in the first round of combat.

Casters might chose to Detect Magic. This is only rarely useful but when it does find something, it's quite useful indeed.

Shield users might choose Defend, as it allows them to start combat with their shield raised, which saves an action.

If there's a possibility something might need to be perceived (e.g. Hazards), someone with good Perception should take Search as their Exploration activity.

Vigilant Seal

LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none

did we get any info where to look for the researcher? or where the mishap occured?

Horizon Hunters

LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form, magic weapon | Skills Acdm Lore +7 Acrbtc +4 Arcn +7 Dplmncy +5 Med +3 Occlt +7 Perf +5 Rlgn +3 Scty +7 Thvry +4

we're supposed to check out the museum.

"It's after hours, so she'll be in the Blakros Museum with her research assistants."

It was in the short exchange with the handsome ninkumpoop.

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

As for exploration, I figured since we're on a big open campus with apparently no dangers, I would "scout". Once in the museum, though, I will probably "avoid notice".

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

What is the GM Screen spoiler for? I remember GM Hmm said something about it but i don't remember.


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VC Australia - WA
Redd Appleblossom wrote:
What is the GM Screen spoiler for? I remember GM Hmm said something about it but i don't remember.

GM's need to make rolls too and often those results should not be known by the players. This would be rolling behind the screen (or similar) in a face-to-face game.

In PFS2 with some group secret rolls (such as to detect a hazard) the GM will make those automatically for all players and place them behind a GM Screen spoiler. Other times it may have to do with random choices in the game or actions by opponents.

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Wow! Cool! So, on the slides of the maps we just move our little token of our PC and exit back out? I was playing around and moved Redd a couple times.

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Played around some more with the map. I somehow moved the entire map out from underneath the black rectangles and the PC tokens. I think I fixed it. Will everyone see this if it's not fixed or can it only be seen on my end (i.e. my device)?

I keep trying to scoot the map over so I can see where our PCs are but it moves the entire map instead & knocks everything out of whack. A little lesson on how the maps work would be greatly appreciated.


PFS2 #1-01 Absalom Initiation slides

Depending on your device and your input method, yeah you can definitely accidentally move the map. I fixed this problem by simply setting the map as a background image so it can't be moved at all. Your tokens are still movable, of course.

I see Redd's moved to the doorway of B2 and by Dorian's description he's generally exploring the area, so I moved him to a place where he could see more.

Everyone should feel free to move their own tokens on the maps. If you are using a device where that is difficult for you, just describe where you want to be and I'll move you.

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Thank you so much! I'm very sorry for screwing up the map. I'm hesitant to try moving my token so I will probably describe where Redd is from now on. Although you did say you made it so the map can't be moved. Still hesitant, though. ;)


PFS2 #1-01 Absalom Initiation slides

Don't worry about it! :)

Horizon Hunters

LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form, magic weapon | Skills Acdm Lore +7 Acrbtc +4 Arcn +7 Dplmncy +5 Med +3 Occlt +7 Perf +5 Rlgn +3 Scty +7 Thvry +4

I enjoy google slides for maps. I use it for my IRL game that is now virtual due to COVID. Slides combined with Discord do a pretty dang googd job.

Good advice on the background image though! hadn't considered that, but definitely will now.


PFS2 #1-01 Absalom Initiation slides

Looks like Redd's done a Stride and a Diplomacy check, which gives her one more action?

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Aww, man. This is why I miss doing f2f games. Where other members help with what actions I should take. I should have used stealth to go in, attack with sneak, then shout words of encouragement.

Can Redd attempt another diplomacy check? Deception instead? If not, I'll just wait til my next turn.


PFS2 #1-01 Absalom Initiation slides

Redd can do a Stride, and 2 skill checks (total 3 actions).

There's nothing currently on the map that you can attack with a weapon (other than the hapless Tavvar and her 3 assistants, I guess). The flaws [white triangles] themselves are not creatures and can only be addressed with skill checks. However, this may change shortly...

Dorian: Drawing a weapon is an action. If you didn't have it out while exploring, that will count as 1 of your 3 actions. (Total: Draw, Stride, skill check.) As your Exploration activity was Defend, you start Encounter mode with your shield raised and do not have to spend an action to Raise a Shield.

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Should I go ahead and do another skill check or wait til next turn?


PFS2 #1-01 Absalom Initiation slides
Redd Appleblossom wrote:
Should I go ahead and do another skill check or wait til next turn?

Go ahead, Redd.

Sovereign Court

M Halfling

Standing by for after ritual.

Horizon Hunters

LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form, magic weapon | Skills Acdm Lore +7 Acrbtc +4 Arcn +7 Dplmncy +5 Med +3 Occlt +7 Perf +5 Rlgn +3 Scty +7 Thvry +4

Sorry for the delay folks. Kiddos birthday on Monday so arrangements and much baking was done yesterday.
May also be tied up Monday so not me if I hold things up. Ornaculus is going to solely focus on repairing the flaws. Unless directly threatened. Then he will fight the attacker before going back to repair.


PFS2 #1-01 Absalom Initiation slides

Dorian, your AC is 17/19 with shield raised, but though it's correct on the main body of your sheet, the stat line under your name says 16.

AC = 10 + 1 (from Dex) + 3 (proficiency including level) + 3 (from Scale mail) = 17 (19 with shield raised).

Horizon Hunters

LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form, magic weapon | Skills Acdm Lore +7 Acrbtc +4 Arcn +7 Dplmncy +5 Med +3 Occlt +7 Perf +5 Rlgn +3 Scty +7 Thvry +4

Logsig, I'm not seeing where Redd repaired a flaw?
Looked like I was the only one that attempted it.
Edit: Is it because she encouraged enough to help close things up?

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

From my gist of it, I thought Tavvar fixed a flaw when I gave her encouragement. I'll read through our posts again.

I wonder where Dorian ran off to this time? Maybe he was the victim of a high level summoning spell and is assisting an evil wizard for the moment. Lol.


PFS2 #1-01 Absalom Initiation slides

Yep, Redd's diplomacy fixed a flaw.


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PFS2 #1-01 Absalom Initiation slides

Mediiiiic!

A burst (3-action) heal might be helpful here...

(I originally forgot about Ornaculus' Shield Block and he went down from the hit, but logically he'd probably want to spend the spell to prevent that, so I edited.)

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Uh-oh. I don't think anyone has a heal spell available.

Also, I hope the group can try to keep up with the minimum of 1 post per day. Kinda anxious here.

Envoy's Alliance

CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize

Ouch! Was hoping for a good roll for the healing. xD

I had 2 (healing spells) prepared, that's the last one :S

Yeah I agree, this got intense quick!

Horizon Hunters

LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form, magic weapon | Skills Acdm Lore +7 Acrbtc +4 Arcn +7 Dplmncy +5 Med +3 Occlt +7 Perf +5 Rlgn +3 Scty +7 Thvry +4

We have the Scroll of heal!

And yes. I will always use the shield to mitigate any damage taken.

I was hoping I could use it against the negative energy damage from the fort save. I'm fine either way.

And yes. Super intense encounter! Auto damage per round at 1st level!!


PFS2 #1-01 Absalom Initiation slides
Ornaculus wrote:

And yes. I will always use the shield to mitigate any damage taken.

I was hoping I could use it against the negative energy damage from the fort save. I'm fine either way.

Good point. I'm not entirely clear that the ritual's damage counts as "physical damage" for the purpose of Shield Block (the wisp attack is a melee attack, so there's somewhat stronger justification that it does), but when in doubt, rule in favor of the player.

Retconning to say Ornaculus blocked then instead, so have 3 hit points back.

Horizon Hunters

LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form, magic weapon | Skills Acdm Lore +7 Acrbtc +4 Arcn +7 Dplmncy +5 Med +3 Occlt +7 Perf +5 Rlgn +3 Scty +7 Thvry +4

I don't see where Shield only blocks physical damage. But do see where it block Magic Missile. And if it can block MM, it can block anything! haha.

TIL: Specific rules around the Shield Spell. :)

Thank ye sir!

Horizon Hunters

LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form, magic weapon | Skills Acdm Lore +7 Acrbtc +4 Arcn +7 Dplmncy +5 Med +3 Occlt +7 Perf +5 Rlgn +3 Scty +7 Thvry +4

Do I need to be adjacent to the flaw to repair it?

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Really busy day at work! I'll post when I get home around 5pm Denver time.


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PFS2 #1-01 Absalom Initiation slides

Boring rules blather about Shield, feel free to ignore:
The Shield Block reaction specifies "Trigger: While you have your shield raised, you would take damage from a physical attack". This is a nebulous concept that could use clearer definition - i.e. does "physical" mean "not energy", does "physical" mean "not mental"; does "attack" mean anything that has the Attack trait, or is the intention something that goes against AC, which is what a shield typically affects, etc, etc...

The reason this matters is that the use of Shield Block with the Shield spell is predicated on the definition of the general Shield Block, except with the specific called-out exception that can be used against Magic Missile (which is a Force effect - note that both MM and the Shield spell have the Force trait). It is unlikely that it's intended to be usable vs. all possible effects, e.g. as a somewhat silly example, I would not be inclined to rule that it can absorb damage from Wail of the Banshee.

In this particular encounter, there is a unique factor in favor of the ritual damage being considered physical - principally the fact that the specific encounter mechanics specify being able to use a Reaction to step in front of someone to take the Fort save (and the ensuing damage) for them, which does suggests a directed physicality.

Anyway. This boils down to a rules interpretation in the specific situation, so you should probably expect table variation on what the Shield spell can and can't do in general.

Ornaculus wrote:
Do I need to be adjacent to the flaw to repair it?

Yep.

Sovereign Court

M Halfling

Dorian In Pathfinder 2e, you can attack a second time at a -5 penalty (Attacking a Third time is -10)

Sovereign Court

M Halfling

Also just a heads up, Running and playing some games in a online Convention this weekend, so might be a bit delayed in posts .

On a side note, Logsig I think you are running a game or two as well? SacOPF TakeTwo Con? I am Justin B over there xD


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PFS2 #1-01 Absalom Initiation slides
Jib916 wrote:

Also just a heads up, Running and playing some games in a online Convention this weekend, so might be a bit delayed in posts .

On a side note, Logsig I think you are running a game or two as well? SacOPF TakeTwo Con? I am Justin B over there xD

Yep, just two on Sat. I'd say "see you there", but I don't think I will see you at all :P


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VC Australia - WA

Just so happens there was a long conversation about shield blocks on the VO server just yesterday. We are allowed to share rules clarifications even though we may not speak about much else.

Mark Seifter (OP Design Lead)Yesterday at 4:29 PM wrote:

A shield blocks damage from physical attacks, which is to say, it blocks things with the attack trait that are dealing you physical damage. The Reflexive Shield feat would block Reflex save effects, though.

Swarming Bites is a basic Reflex save. It is not a physical attack, as it does not have the attack trait. Same as if a giant rock explosion happened, dealing 10d6 piercing damage (basic Reflex)

As you can see, the conversation was started around swarms, specifically a spider swarm, but the clarification regarding physical attack/physical damage may help here too.


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PFS2 #1-01 Absalom Initiation slides

Thanks for that, Numbat!

The phrase "with the attack trait" is helpful. We have to assume that the trait is intended to be absent in all cases where it isn't explicitly specified, such as here in this scenario with the ritual's "shadowy energy" negative damage. The quote from Mark doesn't clarify whether negative damage counts as "physical damage" or not, but the lack of an explicit attack trait is enough in this case to exclude it regardless.

But, having given the 3 HP back, I'm not going to take it away from Ornaculus again, so carry on... :P

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Initiative got out of whack somewhere. I noticed Ornaculus and I think Filtune posted yesterday before I was able to.

Edit: Ornac posted this morning, before I got the chance to.

Sovereign Court

M Halfling
GM Logsig wrote:


Yep, just two on Sat. I'd say "see you there", but I don't think I will see you at all :P

Hear yah there? :D hehe . Though, I am on the other table of Bandits of Immenwood, and GMing Lost on the Spirit Road, so I think you are right.

Hope you have a good time, and thanks again for signing to GM at the Con! I'm excited to get a good weekend of gaming in, with everything going on. (all the physical Cons getting canceled.. etc)


1 person marked this as a favorite.
PFS2 #1-01 Absalom Initiation slides
Redd Appleblossom wrote:

Initiative got out of whack somewhere. I noticed Ornaculus and I think Filtune posted yesterday before I was able to.

Edit: Ornac posted this morning, before I got the chance to.

It's okay, I'm resolving actions in posting order rather than strict numerical order, for blocks of PCs between enemies. If we do strict numerical order in PbP it either gets very slow (we have to wait for everyone to post in exact order) or else confusing (people post whenever they are free to post, but then the GM resolves things in a completely different order).

Now, it's a different story if you have a dependency on someone that's before you in the initative order (i.e. you actually need them to do an action before you do something else) - in which case you should state that when you post before them (or wait for them to post first).

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---
GM Logsig wrote:
Redd Appleblossom wrote:

Initiative got out of whack somewhere. I noticed Ornaculus and I think Filtune posted yesterday before I was able to.

Edit: Ornac posted this morning, before I got the chance to.

It's okay, I'm resolving actions in posting order rather than strict numerical order, for blocks of PCs between enemies. If we do strict numerical order in PbP it either gets very slow (we have to wait for everyone to post in exact order) or else confusing (people post whenever they are free to post, but then the GM resolves things in a completely different order).

Now, it's a different story if you have a dependency on someone that's before you in the initative order (i.e. you actually need them to do an action before you do something else) - in which case you should state that when you post before them (or wait for them to post first).

Ok, cool. Thanks for the explanation.


1 person marked this as a favorite.
VC Australia - WA

Yeah, I had meant to cover some of the differences of how games run in PbP but we ended somewhat rushing into starting with the convention and I just didn't finish covering everything I wanted.

I knew the GMs working with you guys are great and able to make up for my deficiencies.

Read what GMs write about their expectations and plans though as there is some variance.


PFS2 #1-01 Absalom Initiation slides

This is a real nail-biter (not helped by my hallucinating about what the rolls are and having to read them 3 times then go back and edit my descriptions after the fact).

Envoy's Alliance

NG fem halfling | Bard (maestro) 4 | Emissary | HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

This is terrible! Omg! I need to read up on the death & dying rules. Much different than 1e.

Vigilant Seal

LG| Male| Dwarf (Ancient Blooded)| Fighter 2| 36/36| AC:18/20| FO:+8 RE:+6 WL:+4| +1 Circ to triggering save| Perc:+8| Stealth: +0 Spd:20| Hero Points:3| Active Conditions: none

He GM did you miss the first attack Dorian made?

attack warhammer: 1d20 + 9 ⇒ (16) + 9 = 25 1d8 + 4 ⇒ (8) + 4 = 12

There may be something behind the scenes that prohibited a hit...but in case it was a slip I wanted to bring it to your attention


PFS2 #1-01 Absalom Initiation slides
Dorian 'The Hammer' Gravendak wrote:

He GM did you miss the first attack Dorian made?

attack warhammer: 1d20 + 9 ⇒ (16) + 9 = 25 1d8 + 4 ⇒ (8) + 4 = 12

There may be something behind the scenes that prohibited a hit...but in case it was a slip I wanted to bring it to your attention

My bad! Yes, Dorian does do damage on that one.

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