Skywin Freeling

Redd Appleblossom's page

613 posts. Organized Play character for roll4initiative.


Full Name

Redd Appleblossom

Race

HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision |

Classes/Levels

speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: ---

Gender

NG fem halfling | Bard (maestro) 4 | Emissary |

Languages

Common, halfling, Varisian, elven, goblin

Strength 8
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 12
Charisma 18

About Redd Appleblossom

PFS Number: 17148-2005
Experience: 45
Reputation: 49

Redd Appleblossom:

Ethnicity: Cheliaxian
Birthplace: Cheliax
Age: 30
Gender & Pronouns: Female, she/her
Height: 2'10"
Weight: 3 bulk
Physical Appearance: Bright red hair, green eyes, fair complexion, rosy cheeks & freckles. Aspires to open the Pathfinder exclusive pub, The Dotting Inn, when she retires.

Botting Me:
Redd likes to demoralize her foes with intimidation, use her spells, or use diplomacy in friendly negotiations. She stays out of melee and uses telekinetic projectile, tele. maneuver, or shortbow. She uses Lingering Composition with inspire courage.

Ancestry: Halfling
Background: Emissary
Class: Bard 4
Size: small
Pathfinder Training: Spells
Traits: small Humanoid halfling
Alignment: NG
Languages: Common, halfling, elven, goblin, varisian
____________________
SENSES
[dice=Perception]1d20+9[/dice] [E]
Special Senses: Low-light vision, keen eyes (+2 seek)
____________________
DEFENSES

HIT POINTS: 42

ARMOR CLASS
AC: 20
Shield: +1 (spell)

SAVING THROWS
[dice=Fortitude]1d20+7[/dice] [T]
[dice=Reflex]1d20+11[/dice] [E]
[dice=Will]1d20+9[/dice] [E]
Notes:
____________________
OFFENSE

Class DC: 20

Speed: 25' (stride)

Melee
[dice=Rapier]1d20+9[/dice]
[dice=poke!]1d6-1[/dice]
[dice=deadly?]1d8[/dice]
(disarm, finesse)

[dice=light mace]1d20+9[/dice]
[dice=bonk!]1d4-1[/dice]
(agile, finesse, shove)

Ranged
[dice=Tele. Projectile]1d20+10[/dice]
[dice=B, P, or S]1d6+4[/dice]

[dice=+1 shortbow]1d20+10[/dice]
[dice=piercing]1d6[/dice]
[dice=deadly?]1d10[/dice]
____________________

SPELLS
Spell DC 20, Spell Attack +10

Composition (Focus) Spells (2 pts.): Counter Performance, Lingering Composition.

Composition Cantrips:
Inspire Competence, inspire courage, Inspire Defense.

Cantrips (5/day): daze, guidance, mage hand, shield, telekinetic projectile (2d6+4).

1st (3/day): ill omen, magic weapon, soothe*, thoughtful gift.

2nd (3/day): invisibility*, telekinetic maneuver, faerie fire.
*Signature Spells.
____________________

Weapon Proficiencies
Simple: All [T], Martial: rapier, longsword, shortsword, shortbow, sap, whip; Unarmed Strike: [T]
____________________
SKILLS
Bolded are trained.
[dice=Acrobatics]1d20+9[/dice]
[dice=Arcana]1d20+1[/dice]
[dice=Athletics]1d20-1[/dice]
[dice=Crafting]1d20+1[/dice]
[dice=Deception]1d20+4[/dice]
[dice=Diplomacy]1d20+10[/dice]
[dice=Intimidation]1d20+10[/dice]
[dice=Lore (Absalom)]1d20+7[/dice]
[dice=Lore (Library)]1d20+7[/dice]
[dice=Lore (PF Society)]1d20+7[/dice]
[dice=Medicine]1d20+7[/dice]
[dice=Nature]1d20+1[/dice]
[dice=Occultism]1d20+7[/dice]
[dice=Performance]1d20+12[/dice] [E]
[dice=Religion]1d20+1[/dice]
[dice=Society]1d20+7[/dice]
[dice=Stealth]1d20+9[/dice]
[dice=Survival]1d20+1[/dice]
[dice=Thievery]1d20+3[/dice]
____________________
ABILITY SCORES
STR 8, DEX 16, CON 12, INT 12, WIS 12, CHA 18
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: Keen Eyes (+2 seek)
Heritage 1st: Twilight (low-light vision)
Feat 1st: Halfling Luck (reroll failed check 1/day)

Skill Feats
Background: Multilingual
2nd: Bon Mot
4th: Kreighton's Cognitive Crossover. (Occultism & Society).

General Feats:
3rd: Ancestral Paragon/Unfettered Halfling

Class Feats and Abilities:
Muse: Maestro (Chaldira)
Feature 1st: Counter Performance
Feat 1st: Lingering Composition
Feat 2nd: Inspire Competence
Feature 3rd: Lightning Reflexes, Signature Spells, Skill Increase (performance)
Feat 4th: Inspire Defense

Bonus Feats
1.
2.
3.

____________________
EQUIPMENT

Combat Gear: leather armor, rapier, light mace, +1 shortbow, arrows x20.
Other Gear: Backpack, bedroll, 2 pouches, chalk x10, flint & steel, 50' rope & grappling hook, rations, soap, waterskin, torch x5, handmade 'good luck' charm from Ogren the Goblin, winter outfit.
Magic Items: healer's gloves, potion of minor healing, wayfinder & engraved lid.

Bulk: 3.5 (Encumbered at: 4; Maximum at: 9)
____________________

CHRONICLES & BOONS

Purchased Boons:

Boon #1
Envoy's Alliance Champion (Faction) (0 Fame)
Boon #2
Free Wayfinder (2 fame) & engraved lid.

Promotional Accessory:

(promotional)
Prerequisites: Player is wearing or carrying an accessory that promotes Pathfinder Society (Grand Lodge Faction Pin).
Up to twice per adventure, you can spend an action to reduce the severity of your frightened or stupefied condition by 1.
Special: A PC can only benefit from one promotional boon per game.

Promotional Vestments:

(promotional)
Prerequisites: Player is wearing clothing that promotes Pathfinder Society, such as a volunteer shirt, a shirt for a Pathfinder Lodge, or Pathfinder-themed cosplay.
When you use a Hero Point to reroll a check, add a +1 cirumstance bonus to the reroll.
Special: A PC can only benefit from one promotional boon per game.

_________________________________

Total XP: 45

1. #1-01 Absalom Initiation:

Boon: Engraved Wayfinder Lid; Society Connections
Reputation: +4
Gold Earned: 14gp
Downtime: Earn Income: 8cp

2. #1-06: Lost on the Spirit Road:

Boon: Traveler o/t Spirit Road: if crit fail Hide, Sneak, Sense Dir., or Track in forest, check box for failure instead. [ ][ ][ ]
Reputation: +4 Env. Alliance
Gold Earned: 14gp
Downtime: Earn Income: 6sp 4sp

3. Quest: Little Trouble in Big Absalom:

Boon: Hookclaw Recuit (access to kobold bkg).
Reputation: +1 Env. Alliance
Gold Earned: 2.8gp
Downtime: Earn Income: 0

4. #2-01: The Citadel of Corruption:

Boon:
Reputation: +4 Env. Alliance
Gold Earned: 14 gp
Downtime: Earn Income: 4 sp

5. #2-00: The King in Thorns (multi-table interactive):

Boon: 50% off Raise Dead
Reputation: +4 Env. Alliance
Gold Earned: 22 gp
Downtime: Earn Income: 4 sp

6. #2-03: Catastrophe's Spark:

Boon: Learn cyclops for free
Reputation: +4 Env. Alliance
Gold Earned: 22 gp
Downtime: Earn Income: 4 sp

7. #3-02: The East Hill Haunting:

Boon:
Reputation: +4 Env. Alliance
Gold Earned: 22 gp
Downtime: Earn Income: 4 sp

8. #3-05: Inheritor’s Rite:

Boon:
Reputation: +4 Env. Alliance
Gold Earned: 38 gp
Downtime: Earn Income: 16 sp

9. #1-12: Burden of Envy:

Boon:
Reputation: +4 Env. Alliance
Gold Earned: 38 gp
Downtime: Earn Income: 6sp 4cp

10. #2-12: Snakes in the Grass:

Boon:
Reputation: +4 Env. Alliance
Gold Earned: 22.8 gp
Downtime: Earn Income: 16 sp

11. #2-05: Balancing the Scales:

Boon:
Reputation: +4 Env. Alliance
Gold Earned: 38 gp
Downtime: Earn Income: 16 sp

12. #3-11: No Time for Treason:

Boon:
Reputation: +4 Env. Alliance
Gold Earned: 64 gp
Downtime: Earn Income: 2 gp