Full Name |
Redd Appleblossom |
Race |
HP 42/42 | AC 20 | F +7, R +11, W +9 | Perc +9 (low-light) | +2 Seek | Stealth +9 |Low-light vision | |
Classes/Levels |
speed 25' | Spells: cantrips/5, 1st/3, 2nd/3 | Focus pts. 2 | Hero Pts. 2/2 | Explore Mode: search +8 | Active Conditions: --- |
Gender |
NG fem halfling | Bard (maestro) 4 | Emissary | |
Languages |
Common, halfling, Varisian, elven, goblin |
Strength |
8 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
18 |
About Redd Appleblossom
PFS Number: 17148-2005
Experience: 45
Reputation: 49
Ancestry: Halfling
Background: Emissary
Class: Bard 4
Size: small
Pathfinder Training: Spells
Traits: small Humanoid halfling
Alignment: NG
Languages: Common, halfling, elven, goblin, varisian
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SENSES
[dice=Perception]1d20+9[/dice] [E]
Special Senses: Low-light vision, keen eyes (+2 seek)
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DEFENSES
HIT POINTS: 42
ARMOR CLASS
AC: 20
Shield: +1 (spell)
SAVING THROWS
[dice=Fortitude]1d20+7[/dice] [T]
[dice=Reflex]1d20+11[/dice] [E]
[dice=Will]1d20+9[/dice] [E]
Notes:
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OFFENSE
Class DC: 20
Speed: 25' (stride)
Melee
[dice=Rapier]1d20+9[/dice]
[dice=poke!]1d6-1[/dice]
[dice=deadly?]1d8[/dice]
(disarm, finesse)
[dice=light mace]1d20+9[/dice]
[dice=bonk!]1d4-1[/dice]
(agile, finesse, shove)
Ranged
[dice=Tele. Projectile]1d20+10[/dice]
[dice=B, P, or S]1d6+4[/dice]
[dice=+1 shortbow]1d20+10[/dice]
[dice=piercing]1d6[/dice]
[dice=deadly?]1d10[/dice]
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SPELLS
Spell DC 20, Spell Attack +10
Composition (Focus) Spells (2 pts.): Counter Performance, Lingering Composition.
Composition Cantrips:
Inspire Competence, inspire courage, Inspire Defense.
Cantrips (5/day): daze, guidance, mage hand, shield, telekinetic projectile (2d6+4).
1st (3/day): ill omen, magic weapon, soothe*, thoughtful gift.
2nd (3/day): invisibility*, telekinetic maneuver, faerie fire.
*Signature Spells.
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Weapon Proficiencies
Simple: All [T], Martial: rapier, longsword, shortsword, shortbow, sap, whip; Unarmed Strike: [T]
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SKILLS
Bolded are trained.
[dice=Acrobatics]1d20+9[/dice]
[dice=Arcana]1d20+1[/dice]
[dice=Athletics]1d20-1[/dice]
[dice=Crafting]1d20+1[/dice]
[dice=Deception]1d20+4[/dice]
[dice=Diplomacy]1d20+10[/dice]
[dice=Intimidation]1d20+10[/dice]
[dice=Lore (Absalom)]1d20+7[/dice]
[dice=Lore (Library)]1d20+7[/dice]
[dice=Lore (PF Society)]1d20+7[/dice]
[dice=Medicine]1d20+7[/dice]
[dice=Nature]1d20+1[/dice]
[dice=Occultism]1d20+7[/dice]
[dice=Performance]1d20+12[/dice] [E]
[dice=Religion]1d20+1[/dice]
[dice=Society]1d20+7[/dice]
[dice=Stealth]1d20+9[/dice]
[dice=Survival]1d20+1[/dice]
[dice=Thievery]1d20+3[/dice]
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ABILITY SCORES
STR 8, DEX 16, CON 12, INT 12, WIS 12, CHA 18
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FEATS:
Ancestry Feats and Abilities
Special 1st: Keen Eyes (+2 seek)
Heritage 1st: Twilight (low-light vision)
Feat 1st: Halfling Luck (reroll failed check 1/day)
Skill Feats
Background: Multilingual
2nd: Bon Mot
4th: Kreighton's Cognitive Crossover. (Occultism & Society).
General Feats:
3rd: Ancestral Paragon/Unfettered Halfling
Class Feats and Abilities:
Muse: Maestro (Chaldira)
Feature 1st: Counter Performance
Feat 1st: Lingering Composition
Feat 2nd: Inspire Competence
Feature 3rd: Lightning Reflexes, Signature Spells, Skill Increase (performance)
Feat 4th: Inspire Defense
Bonus Feats
1.
2.
3.
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EQUIPMENT
Combat Gear: leather armor, rapier, light mace, +1 shortbow, arrows x20.
Other Gear: Backpack, bedroll, 2 pouches, chalk x10, flint & steel, 50' rope & grappling hook, rations, soap, waterskin, torch x5, handmade 'good luck' charm from Ogren the Goblin, winter outfit.
Magic Items: healer's gloves, potion of minor healing, wayfinder & engraved lid.
Bulk: 3.5 (Encumbered at: 4; Maximum at: 9)
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CHRONICLES & BOONS
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Total XP: 45