Yggsdreth's Fearsome Five

Game Master Reckless

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M 1/2 Elf Bard 1
Revna Stigen wrote:
That entirely depends upon Elinil's style of performing. The style of music between Revna's home and culture is completely different than that of what one would call high society. They have few slow songs, most slow songs are to sing to the departed or newborns, most everything else is rather loud and energetic. Lot of drums.

Performance style is very much a thing you tie to the audience and the setting. In a generic tavern, with no intent behind the performance, probably something like This.

Liberty's Edge

Male Human Commoner 2
Revna Stigen wrote:

@GM Also what is our High Priestess and Priestess of? Which deity?

The High Priestess worships a newer branch of the Elven Pantheon which adds a deity of hearth and harvest called Eurasil, whom some speculate is an aspect or avatar of Erastil.

Liberty's Edge

Male Human Commoner 2

I have started the gameplay thread.


CG female Human (Ulfen) Champion 1 | HP 19/19 | AC 17 | F +7 R +7 W +5 | Perc +3 | speed 25 ft | Hero 2 | Active Conditions:
Elinil Iomedaeson wrote:
Revna Stigen wrote:
That entirely depends upon Elinil's style of performing. The style of music between Revna's home and culture is completely different than that of what one would call high society. They have few slow songs, most slow songs are to sing to the departed or newborns, most everything else is rather loud and energetic. Lot of drums.
Performance style is very much a thing you tie to the audience and the setting. In a generic tavern, with no intent behind the performance, probably something like This.

For the sake of story we're going to go with yes!


CG female Human (Ulfen) Champion 1 | HP 19/19 | AC 17 | F +7 R +7 W +5 | Perc +3 | speed 25 ft | Hero 2 | Active Conditions:
Reckless wrote:
I have started the gameplay thread.

Quick question, as our characters might know this but I am confused. Why is the Warden going on this? This seems like something the Marshal would be running. The Warden deals with the city and running of the guards and laws within them. It is the Marshal that deals with the boarders, outter villages, and wilds.

Liberty's Edge

Male Human Commoner 2
Reckless wrote:

The Marshal is in charge of the guard, the General is in charge of the army, and the Warden in charge essentially of adventurers and rangers.

The High Priest, Marshal, Seneschal, and Warden each have judicial powers and responsibilities as well.

The High Priest proceeds over disputes of religious laws and freedoms.

The Marshal acts as a roaming judge, visiting each official town and village at least once a month to settle matters of criminal law.

The Seneschal oversees the High Court, settling challenges to the rulings of other judges and overseeing the civil court system of the capital.

The Warden is responsible for seeing the law carried out in the rural wilds and dealing with threats to the kingdom from monsters, unruly beasts, bandits, and the like. The Warden has broad licence to determine and conduct justice in the wilds. The Warden's authority ends at the town/city limits, where she must turn criminals over to the Marshal's forces/guard. As deputies of the Warden, you will have similar freedom to exercise justice in the wilds and similar reductions of authority in the urban centers.

Pretty sure I had those two mixed up from the beginning. Warden just seemed to me an outdoorsman type title. The best way to fix this is to switch titles between Kurdegarde and Gingertucker so they remain in the roles I intended them to be in.

Sorry for confusion for this mistake.


CG female Human (Ulfen) Champion 1 | HP 19/19 | AC 17 | F +7 R +7 W +5 | Perc +3 | speed 25 ft | Hero 2 | Active Conditions:

It is actually a common thing to mix those two up. I did it myself in the first part of this discussion and fixed it in the PM I sent you. Though this does mean I need to fix the story I made between Revna and Kazmukh as I named the Marshal because the job they were doing would have fallen under the preview of the Marshal in it's original meaning.

Also I can't do my first post in game via my phone, I'll do it tomorrow before I got to work!


Half-elf Wizard / Fighter 1 (CN) | HP 16/16 | AC 17 or 18 shield | Fortitude (+5), Reflex (+5), Will (+5) | Perception (+3) w/ Lowlight Vision | Hero 1/1 | Spell Slots 3/3 | Conditions: none | Speed 25 | Exploration Mode: Scout

So wait, are we at dinner with Mosswaxer or Kurdegarde?

Liberty's Edge

Male Human Commoner 2

Mosswaxer, who is now simply the Marshal instead of the Warden.


Half-elf Wizard / Fighter 1 (CN) | HP 16/16 | AC 17 or 18 shield | Fortitude (+5), Reflex (+5), Will (+5) | Perception (+3) w/ Lowlight Vision | Hero 1/1 | Spell Slots 3/3 | Conditions: none | Speed 25 | Exploration Mode: Scout

GM, Group,
I decided to stay with my original idea of being from Irrisen - even if that was originally based upon a misconception that has since been cleared up. That said, that means Anri will be less of a "local" and more of a "quick study" as concerns her relocation to the River Kingdoms.


M 1/2 Elf Bard 1
Anri Winnowill Darkspur wrote:

GM, Group,

I decided to stay with my original idea of being from Irrisen - even if that was originally based upon a misconception that has since been cleared up. That said, that means Anri will be less of a "local" and more of a "quick study" as concerns her relocation to the River Kingdoms.

So you haven't passed through New Stetven and been a pupil of Kregler's alongside Elinil, or was that all part of your journey from Irrisen?


Half-elf Wizard / Fighter 1 (CN) | HP 16/16 | AC 17 or 18 shield | Fortitude (+5), Reflex (+5), Will (+5) | Perception (+3) w/ Lowlight Vision | Hero 1/1 | Spell Slots 3/3 | Conditions: none | Speed 25 | Exploration Mode: Scout

The latter: it was all part of the multi-node Journey from Irrisen; if that can work?


M 1/2 Elf Bard 1
Anri Winnowill Darkspur wrote:
The latter: it was all part of the multi-node Journey from Irrisen; if that can work?

Yeah, if that works with you, it works with me.


Half-elf Wizard / Fighter 1 (CN) | HP 16/16 | AC 17 or 18 shield | Fortitude (+5), Reflex (+5), Will (+5) | Perception (+3) w/ Lowlight Vision | Hero 1/1 | Spell Slots 3/3 | Conditions: none | Speed 25 | Exploration Mode: Scout

Travel Math

Spoiler:

One Carriage costs 100 gold to purchase, or 3 coppers per 5 miles to rent, requires two horses to pull it, and travels 3 people (one pilot, two passengers).
One Riding Horse costs 7 gold to purchase, or 8 coppers per day to rent, and may require a deposit equal to purchase price.

A Sleigh (snow!) costs 50 gold to purchase, with no listed "per mile" cost (perhaps half the Carriage rate?), requires two horses or six dogs to pull it, and travels 2 people (one pilot, one passenger).
One Riding Dog costs 4 gold to purchase, or 6 coppers per day to rent, and may require a deposit equal to purchase price.

Both vehicles require a Piloting skill check using Nature or Driving Lore, with a base DC of 16 (level two) for the Carriage and DC 15 (level one) for the Sleigh. Boarding and Disembarking, in the event we are disrupted, is a single action, and only requires a check while the vehicle is in motion (Acrobatics or Athletics vs Vehicle ACs of 13 and 11 respectively). In a word, this would only seem dangerous / risky if we wanted to elude capture (using Reckless driving), or there was extreme weather / conditions.

Final consideration: Horse-drawn would about double our overland speed, Dog-drawn would add about 50% to our overland speed.


Cheers!


NG F Elf (Ancient Elf) Monk 1| HP 16/17 | AC 19 | F +6 R +9 W +7 | Per +5 | Speed 30 ft | Hero Points 2/2

So I'm suspicious about how useful a carriage would be in terms of getting through the Narlmarches. If we're going to be spending a fair amount of time offroad (which I imagine we are,) I don't imagine that it would work as intended. I'm less concerned about riding horses, though it might still be a consideration (in addition to the cost and proficiency and what not.)


M 1/2 Elf Bard 1

I agree about a carriage being not useful in the Narlmarches. Unless I'm really wrong about what time of year it is, similarly with the sleigh.

With regards to mounts, there are 5 of us. 5 horses = 35 gold = 350 silver. Even if the deposit is 20%, that's still 70 silver and I suspect out of our financial league... All of use bar the marshall are medium so Riding Dogs are out...

The only animal support we can actually afford, to my mind, is a "Pack Animal" (ie. a mule), 2 gp = 20 silver. Tack for riding animal is 4 gp; maybe (presumably) less for a pack animal?

I do think a pack animal would help with bulk issues, not to mention stuff we "acquire".

If we do go shopping for a mule, someone other than Elinil do it, so we don't get taken to the cleaners (no Nature skill).

My other issue was rations. Elinil already has 2 weeks of rations. Don't know about anyone else, but they come with the standard adventurers pack. Assuming we need another 2 weeks rations X 5 people = 10 weeks rations = 40 Silver.

Was Brennadara suggesting the group purchase of a medical kit in the game thread? That would be a further 5 gp = 50 silver. It would also be a good idea, IMO.


NG F Elf (Ancient Elf) Monk 1| HP 16/17 | AC 19 | F +6 R +9 W +7 | Per +5 | Speed 30 ft | Hero Points 2/2

I've got 27 silver available that I'm happy to share for horses or a healer's tools or whatever else seems useful.

I'm still not too worried about food given that we'll have a base of operations that has some supplies that it sounds like we'll be able to use.

I was suggesting that healer's tools would likely be a good idea for the group. If no one else has a set I'd prioritize them over anything else. I do think that horses could be a good investment to have with, even if it's just one or two, in case we need to send someone back to Stagfall quickly with some information. We could look into the cost of renting 5 in any case; who knows what the deposit might look like around here.


N male dwarf (rock dwarf) fighter 1 l HP 22/22 | AC 18 (20 with Shield Raised) | F +7 R +6 W +5 | Perc +8 | speed 25 ft | Hero 1 | Active Conditions:

I'll chip in too. Let me figure out how much cash I have left.


CG female Human (Ulfen) Champion 1 | HP 19/19 | AC 17 | F +7 R +7 W +5 | Perc +3 | speed 25 ft | Hero 2 | Active Conditions:

Revna only has one silver left. So I don't think she'd be much use in chipping in.

Also does any one have any idea why the nerfed the ability to survive in the wild so much? Because it doesn't make sense to me. One deer, if just eating deer meat and nothing else, it could feed a good amount of people. Assuming each person eats about 2 pounds of meat for one meal and a deer give anywhere from 83.08 pounds to 58.15 pounds, and if you take the lesser amount you could feed 29 people! 41 people if you take the larger amount. This is by the way pure meat totals, thus after removing all the bones and guts and everything. They have it set to were you can only provide enough for yourself and one other person on a critical success... that just doesn't seem right since you use Survival to hunt. It would mean anyone using it to hunt wouldn't be able to provide for their family that way. Does anyone else see a problem with this?


Half-elf Wizard / Fighter 1 (CN) | HP 16/16 | AC 17 or 18 shield | Fortitude (+5), Reflex (+5), Will (+5) | Perception (+3) w/ Lowlight Vision | Hero 1/1 | Spell Slots 3/3 | Conditions: none | Speed 25 | Exploration Mode: Scout

How does Revna not have the Intimidate skill?!?

And frankly, being unfettered by the trappings of neither a Lawful nor a Good Alignment, Anri cares little for the true backstory of Akiros Ismort and his relationship with the former Baroness (which is, in all likelihood, probably scandalous!), at least for the time being...


CG female Human (Ulfen) Champion 1 | HP 19/19 | AC 17 | F +7 R +7 W +5 | Perc +3 | speed 25 ft | Hero 2 | Active Conditions:

Short answer, things just didn't fall that way! XD
Long answer, I did want it but I had to make choices between what she would have from her background and what she would work towards. Revna didn't have much contact with people not within her home. Those she didn't have to intimidate, so wile I wanted it... I had other things I need/wanted more.

Revna is greatly curious because three years... That is a bit much to her. If it was like 18 month, okay yeah sure, but three years?! After being forgiven for being a bandit? Nah there is more to this story. Also Revna has a strange code compared to others. If you make a mess you clean it up! You do not send others to clean up a mess you caused. It isn't right to them. If there is no connection and he just chose being a bandit again, fine! That's everyone's mess and anyone can take care of it, but if he did this because of something our new Queen did... Yeah she better answer for it too or Revna will never respect her.


Half-elf Wizard / Fighter 1 (CN) | HP 16/16 | AC 17 or 18 shield | Fortitude (+5), Reflex (+5), Will (+5) | Perception (+3) w/ Lowlight Vision | Hero 1/1 | Spell Slots 3/3 | Conditions: none | Speed 25 | Exploration Mode: Scout

Totally agree with you about the NPC drama, but your post gave me chills reading it. And without the Intimidation skill, it'll probably play out as whining than demanding, and something about that just doesn't seem right!

If you don't mind me asking Revna, what Human Heritage did you choose: Skilled or Versatile?

Because by my counting, you should have at least 2+2+4+1=9 trained skills (Natural Skill + Deep Background + Champion + Intelligence) before your Heritage feat, and I see you have only written down 7 (Athletics, Crafting, Lore Fishing, Lore Forest, Nature, Religion, and Survival) so far. And! Deep Background can be anywhere from 2-4 skills, depending on the dice and what you picked. But two Lore minimum, plus up to two more if you picked non-General feats.

...

Also I almost agree with you about the Survival bit - except check out Forager!


CG female Human (Ulfen) Champion 1 | HP 19/19 | AC 17 | F +7 R +7 W +5 | Perc +3 | speed 25 ft | Hero 2 | Active Conditions:

I don't think anything about Revna could be considered whining...
Revna is a 6'3", built, wild hardened woman, I'm not even sure she knows what whining is! XD
Well unless it comes from a baby... Then she knows and understands.

Yeah, Revna is a "no drama mama!" She'll tell you what she thinks and is always honest about it. She isn't so proud as to never admit that she's wrong but first you must show her she's wrong. At least when it comes to facts. Opinions... Well she subscripes to the old "everyone has them and most stink" ideal. Even more so when coming to the city and dealing with a court. She likely gets some leeway as the King is of Ulfen blood and culture and these traits and more accepted there, but they likely rub those of more softer courts the wrong way as she must seem brutish and savage.

... I might have missed something because... I don't have either listened! XD
I'll have to go back over my notes and see what I did wrong. I can already say one was from the change I made last minute from Con to Int. I really wanted Skald...

See that would make me feel better if it wasn't a feat. Why should I have to waist a feat for something a fair roll would have gotten me in 1e? I'm already spending my skill choice for it, assuming my class doesn't give it to me, why should I have to spend a feat for it to be useful to my party as well? Something that maybe of no use at mid to higher levels and doesn't build to anything? The logic behind it just doesn't make sense to me. One could claim it was to make survival more challenging, but if you GM isn't taking into account the terrain, weather, class, and skill level of the character when setting the DC well... I hate to sound horrible but that is kinda their fault. I mean I get it if it isn't a main focus of a game to just use what is written or an easily grabbed number from you head! No problem. But if it is a focus shouldn't that be something taken into account? It kind feels like the complaint most people had with the three tier two weapon fighting tree just kinda moved to this. It's a dead feat that makes no sense. The split something that didn't needed to be split... Kinda like how they made The Hobbit in to three movies when it should have only been two at most... But that's a different story! XD


Half-elf Wizard / Fighter 1 (CN) | HP 16/16 | AC 17 or 18 shield | Fortitude (+5), Reflex (+5), Will (+5) | Perception (+3) w/ Lowlight Vision | Hero 1/1 | Spell Slots 3/3 | Conditions: none | Speed 25 | Exploration Mode: Scout

I am not going to defend The Hobbit being three stinking movies... but I see your point.

But to be fair, at least half or more of the Skill Feats have more Storytelling validity than Mechanical validity, only in 2E, they aren't "competing for space" with Ancestry, Class, or General feats, which to me means I can have both a great story and a solid character.

Too, GM is spoiling us with Ancestry Paragon variant rule, which allowed Anri to not only pick up the feat she needed to get her "build" to work (Armor Proficiency), but also to get her "story" to work (Elf Atavism), right from 1st level...

Which, now that I mention that, looks like Revna is also shorting herself that second starting Ancestry feat! (You could actually pick up Forager ((via General Training)) if you wanted to ((not to rub a sore spot!)) but then you could easily hunt/skin/gut/cook/preserve etc a deer for the party on a simple success...)

Also did you see Winertouched Human!


NG F Elf (Ancient Elf) Monk 1| HP 16/17 | AC 19 | F +6 R +9 W +7 | Per +5 | Speed 30 ft | Hero Points 2/2

@Revna, Yeah, I think that skills and an Ancestry feat would be good things for you to pick given that you should have them! Intimidation, Foraging, Acrobatics (or something else) - these could all be yours! Also, did you not pick up any armor because you were out of money? Would it be reasonable for the group to pitch in and buy you some leather armor (or is there a reason that you'd rather not use it?) Brennadara would like to keep you more protected rather than less if possible!

@Anri, I'm deducting 2 gold, 5 silver from my character sheet to pay for half of those healer's tools.


CG female Human (Ulfen) Champion 1 | HP 19/19 | AC 17 | F +7 R +7 W +5 | Perc +3 | speed 25 ft | Hero 2 | Active Conditions:

Yeah, I just ran out of coin. Also it kinda was thematic because of where she was from. I thought it was very lucky for Revna to even be able to get a bastard sword. I'm not even sure if they have an armorer, as I figured the blade was likely an heirloom. If people got her armor she'd wear it with pride as it would be a gift from her news friends and mean a great deal to her as it would show their wish to protect. If not she'd just save up and get some later on.


NG F Elf (Ancient Elf) Monk 1| HP 16/17 | AC 19 | F +6 R +9 W +7 | Per +5 | Speed 30 ft | Hero Points 2/2

Well, after pitching in for the healer's kit I'm down to a couple silver, but I'm happy to use them to help buy your armor. Brenadarra's pretty self sufficient in the wild at this point, so she'd get by without coins for a while should there be any need.

18 silver left to cover!


M 1/2 Elf Bard 1

I have 7 sp left, and we will see if I make any money performing and gambling...


Half-elf Wizard / Fighter 1 (CN) | HP 16/16 | AC 17 or 18 shield | Fortitude (+5), Reflex (+5), Will (+5) | Perception (+3) w/ Lowlight Vision | Hero 1/1 | Spell Slots 3/3 | Conditions: none | Speed 25 | Exploration Mode: Scout

GM,
Does Natural Medicine even require Healer's Tools?


CG female Human (Ulfen) Champion 1 | HP 19/19 | AC 17 | F +7 R +7 W +5 | Perc +3 | speed 25 ft | Hero 2 | Active Conditions:

Took me a hour and a half to type that up on a phone! XD
Had to keep correcting what auto correct changed... So if I missed something I'm sorry! That was very difficult! XD

Also I feel like I should apologize for Revna here, though I kept her in character it does seem like she's going to be a hurtle between the court and the team, and I didn't want nor plan for that. Which is one of the reason she waited to those who were going to leave to do so. It was an attempt to show some remaining respect for the Marshal who she worked under when saving Kazmukh. Being in battle together forges respect be default for Revna. And being shown blatant disrespect not once but twice in a row and a possible third time, yeah any respect she had for the Marshal is now gone and a little for the Queen now too.

And if you're wondering what the second disrespect was, it was the accusation of embarrassment to the Queen. Because the Marshal should know that Revna isn't political in any way. Because this is the person she's been working for the last few months she's been here.

Ignored, accused of a political agenda, and she suspects told half truths... It ain't looking good. But she's still with you guys! She still likes you guys!

Liberty's Edge

Male Human Commoner 2
Anri Winnowill Darkspur wrote:

GM,

Does Natural Medicine even require Healer's Tools?

Yes.

The Treat Wounds action requires a Healer's Kit. Natural Medicine allows you to substitute the Nature Skill for the Medicine Skill for the purpose of Treating Wounds and gives a bonus if you happen to be able to gather fresh ingredients.

As a House Rule, I would allow Expertise in Nature to give access to the Ward Medic and Continual Recovery Feats.


CG female Human (Ulfen) Champion 1 | HP 19/19 | AC 17 | F +7 R +7 W +5 | Perc +3 | speed 25 ft | Hero 2 | Active Conditions:

Oh really? I think I'll take you up on that if things go well!

Liberty's Edge

Male Human Commoner 2

Revna, the "Northerner" bit was my mistake. The Marshal has a bit of a sore spot when it comes to the Queen, as you unfortunately discovered the hard way.

There's certainly more going on here than rumors or surface appearances reveal.

A little tension with the capital NPCs is to be expected when your experiences are so much different from theirs. Courtly manners aren't your strong suit. That's fine, and part of why the Pcs will be spending some time out of the capital at the beginning of the game. It gives you a chance to show valor and value and be recognized for your skills in other areas.

Right now, you're essentially at the stage where your potential has attracted enough attention that you were recruited for the job.

Liberty's Edge

Male Human Commoner 2
Revna Stigen wrote:
Oh really? I think I'll take you up on that if things go well!

Yes, it's something I've done in my home games and it's worked out pretty well.


Half-elf Wizard / Fighter 1 (CN) | HP 16/16 | AC 17 or 18 shield | Fortitude (+5), Reflex (+5), Will (+5) | Perception (+3) w/ Lowlight Vision | Hero 1/1 | Spell Slots 3/3 | Conditions: none | Speed 25 | Exploration Mode: Scout
Revna Stigen wrote:
Also I feel like I should apologize for Revna here, though I kept her in character it does seem like she's going to be a hurtle between the court and the team, and I didn't want nor plan for that. Which is one of the reason...

You kidding me?

I kicked back and busted out the popcorn!
If anything, just bummed Anri left and subsequently missed this interaction...

...

GM,
As it appears our group is just short the silver to raise enough to armor our forthright if irreverent Champion, I'd like to amend my shopping list from "Healer's Tools, Pack Animal, and Simple Manacles" (100 silver) to "Healer's Tools, Leather Armor, Pack Animal, and Poor Manacles" (93 silver).

Which, will mean Anri will have just enough to make due, without needing Brennadara's 18 silver nor Elinil's 7 silver to cover the difference. I'm going to assume that's okay and record it on my sheet.


N male dwarf (rock dwarf) fighter 1 l HP 22/22 | AC 18 (20 with Shield Raised) | F +7 R +6 W +5 | Perc +8 | speed 25 ft | Hero 1 | Active Conditions:

I also have 1gp and 8sp if we need anything else. Sorry, had to go back through my gear and make sure that was right.


CG female Human (Ulfen) Champion 1 | HP 19/19 | AC 17 | F +7 R +7 W +5 | Perc +3 | speed 25 ft | Hero 2 | Active Conditions:

Well I'm glad that people are at the very least not worried about it! XD
Even got a little bit of entertainment out of it.

Revna didn't explain why she would go talk to the Queen instead of someone else is simple but in case you don't know, to her it if the Marshal wouldn't tell her because she didn't know or couldn't the only other person who could would be the Queen! Not to mention Revna isn't the kind to go asking around to others when she knows who can answer her questions.


Half-elf Wizard / Fighter 1 (CN) | HP 16/16 | AC 17 or 18 shield | Fortitude (+5), Reflex (+5), Will (+5) | Perception (+3) w/ Lowlight Vision | Hero 1/1 | Spell Slots 3/3 | Conditions: none | Speed 25 | Exploration Mode: Scout

Here are the Most Common Exploration Mode activities folks...


M 1/2 Elf Bard 1
Anri Winnowill Darkspur wrote:

Here are the Most Common Exploration Mode activities folks...

I think I've figured it out...

Fatigued
Source Core Rulebook pg. 620
You’re tired and can’t summon much energy. You take a –1 status penalty to AC and saving throws. While exploring, you can’t choose an exploration activity.

You recover from fatigue after a full night’s rest.

Liberty's Edge

Male Human Commoner 2

Suddenly, you find yourselves dealing with Marshal Thomas Exposition. (NSFW Language)


NG F Elf (Ancient Elf) Monk 1| HP 16/17 | AC 19 | F +6 R +9 W +7 | Per +5 | Speed 30 ft | Hero Points 2/2

Hunting animals unnecessarily (which I deem this case to be,) is actually anathema to Brennadara due to her druid order. She will argue against it, and won't participate should the group decide to hunt anyhow.


CG female Human (Ulfen) Champion 1 | HP 19/19 | AC 17 | F +7 R +7 W +5 | Perc +3 | speed 25 ft | Hero 2 | Active Conditions:

Revna is much the same as her deity is that of wild animals. Just killing a wild animal to kill them is a no go.


M 1/2 Elf Bard 1

Elinil will happily leave this decision to the experts.


Half-elf Wizard / Fighter 1 (CN) | HP 16/16 | AC 17 or 18 shield | Fortitude (+5), Reflex (+5), Will (+5) | Perception (+3) w/ Lowlight Vision | Hero 1/1 | Spell Slots 3/3 | Conditions: none | Speed 25 | Exploration Mode: Scout

Elinil, you have got to get an avatar - it's difficult to find you scrolling through a thread.

You look good mate!


NG F Elf (Ancient Elf) Monk 1| HP 16/17 | AC 19 | F +6 R +9 W +7 | Per +5 | Speed 30 ft | Hero Points 2/2

If it helps with the pacing it's fine with me if we simply move to the tracking of the wolf and skip the recall knowledge roll.

Liberty's Edge

Male Human Commoner 2

I disavow any knowledge of the care and feeding of wargs :)

I did look up some stuff on wolves, and listened to my wife who is much wiser in the rearing of animals rejected by their mothers.


CG female Human (Ulfen) Champion 1 | HP 19/19 | AC 17 | F +7 R +7 W +5 | Perc +3 | speed 25 ft | Hero 2 | Active Conditions:

I actually was raised with two wolves and two half wolves so I know a bit about them. Though the wolves did pass early in my own life the half wolves remained till was was about 10 or so. I think having them was what sparked my interest in wild animals and how they're not so different in the end.

Also it seems like Revna now has a warg and will likely have a warg mount at 3rd level! XD

Liberty's Edge

Male Human Commoner 2

My wife is dealing with some fairly serious health issues, so if my posting gets a little spotty, that is likely the cause.


Half-elf Wizard / Fighter 1 (CN) | HP 16/16 | AC 17 or 18 shield | Fortitude (+5), Reflex (+5), Will (+5) | Perception (+3) w/ Lowlight Vision | Hero 1/1 | Spell Slots 3/3 | Conditions: none | Speed 25 | Exploration Mode: Scout

Wishing her health.

Meantime I'll be here, no worries.

And glad you are okay.

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