Stanislav Greymist |
Stanislav looks to try to secure the mess hall door from his side. Is there a lock or way to bar it? If it opens outward perhaps he can put a wedge under the door.
R'yzzntyg Valignatirnarod |
Decides to stand behind the ogre using him for protection, and for concealment in case guards come to investigate any noise arising, thinking to herself, Without my gear, really no point getting into direct confrontation. Yet, these brutes can do all the hard work of breaking out of the prison. Though I could heal them, if they get too roughen up in the process.
Slidinom 'Slid' Kolmo |
Slid fumbles with the keys. He seems to be having trouble trying all of them on the locked doors.
Slidinom 'Slid' Kolmo |
Frustrated with the keys, Slid goes ahead and tries to unlock the doors with his new tools.
Door 1: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Door 2: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Door 3: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Door 4: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
DireMerc |
Slid manages to get the first door on the left and it opens to reveal what looks like a communal room for the guards (their lockeroom if you will) thought they don't keep their primary equipment here (that would be the armory) they do have several cabinets with personal belongings that may include useful items or weapons.
The room is thankfully empty at the moment.
A door at the end of the room has a plaque on the door which catches your attention.
Sergeant T.Blackerly
Slidinom 'Slid' Kolmo |
Slid makes a shushing motion, pointing at the Sargeant's door. He thinks the man could be asleep in there. He carefully tries to unlock it.
Disable Device: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
DireMerc |
The door opens and reveals a rather plain looking office, it contains a bed shoved in the corner, a desk covered in unsorted paperwork and a large wooden chest with a padlock.
There is nobody here currently.
You notice your equipment is here, neatly sorted across the floor along with several sheets of paper listing each item and their estimated worth in coin as well as possible buyers for several items.
The paperwork on the desk is a mess but you can make a perception check and a int check to find anything useful there.
Grumblejack waits in the lockeroom as he is to large for the office.
Coriandrinne "Cori" Vespida |
Cori runs over to her gear and begins quickly checking to see if it’s all there.
She then strips out of the guard’s breastplate and starts strapping into the one that’s made for her.
She unfastens and casts off the long sword and straps on her bastard sword. She grabs her bow, arrows and the rest of her gear.
If there’s anything else of value in the room, she seems unconcerned about it until her own possessions are squared away on her person.
R'yzzntyg Valignatirnarod |
When Stanislav indicates for the rest to come, she quickly skips over to the open door to see what is inside. Seeing her gear spread out on the floor she rushes quickly to grab her backpack, and stuffs the book and sacks into it, then quickly collects her remaining items including her clothes, stuffing them into her backpack, not wanting to waste time sorting them out properly, No time to sort this. We need to get out of here fast. Of course the bastard has taken my money already.
She lifts up her armour up, and looks up at the tall ones, One of you help me get this on.
If they don't get interrupted, she will looks at the desk for anything useful.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Int check: 1d20 + 0 ⇒ (5) + 0 = 5
Slidinom 'Slid' Kolmo |
Slid smiles as he sees his things and the others rushing to get theirs. This turned out to be a good day, he thinks before realizing the day's not over yet. He grabs his things while keeping the masterwork thieves tools they received in the magical robe. Afterwards, he follows the kobold to look at the papers.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Int: 1d20 + 2 ⇒ (20) + 2 = 22
Vinnick Varzel |
Vinnick gingerly takes his spellbook back, smouldering in a fury at the thought of this man selling it to some highest bidder. He picks up his pouch and backpack as well along with his scrolls and other items.
I will be of much more use now that I have my materials. However, if you want any true magic from me, we would need to wait here for at least 15 minutes.
Stanislav Greymist |
Stanislav helps Cori into her armor again, seeming to enjoy the task and then helps R'yzzntyg as well. slinging the halberd onto his back he picks up his Glaive and bow. Now I am ready. he smiles wickedly cutting the air with the pole arm.
Coriandrinne "Cori" Vespida |
Cori catches Stanislav looking, and wriggles a little as he works the buckles, causing his hands to touch bare flesh.
Once her armor’s in place, she turns and helps him with his. She holds up his codpiece in one hand. ”If this has shrunk since you last wore it, my apologies. I’ve heard that can happen when things get a bit too warm.”
DireMerc |
Slid spots some ledgers among the paperwork that are quite interesting. It seems Blackerly has been selling prisoner equipment, confiscated evidence and even prison equipment on the black market for quite some time. Seems he has even been importing cheap liquor and selling it at a premium to the guards and has been running card games. According to this it looks like he made quite a bit as well these sales total a few thousand gold.
If these ledgers are correct it seems the prison doesn't even have enough equipment left to arm and armor every guard all at once and they need to rotate the equipment among the guards when they change shifts.
You also find out that the prison employs 24 guards plus blackerly and the warden as well as a cook and his two assistants.
A few minutes (4) after you arrive in the office however there is a roar as guards attack Grumblejack.
updated the pinned map.
Roll your round 1 init and post your round 1 action at the same time and I will sort them in order.
Coriandrinne "Cori" Vespida |
Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Cori curses silently to herself for being caught flat-footed by her own flirtatious tongue.
She draws her sword and makes for the sound of battle. Once in the locker room, she moves up beside the ogre and strikes at the nearest guard with her blade.
Attack with Bastard Sword: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d10 + 2 ⇒ (1) + 2 = 3
(Woohoo. The dice-roller's lovin' me today.)
Stanislav Greymist |
Stanislav lets the back of his hand linger against Cori's midriff just a moment longer than was necessary. He looks at her and his eyes offer make an offer of something in the future. And then he is back to donning his chain shirt.
Init: 1d20 + 2 ⇒ (20) + 2 = 22 Almost expecting trouble Stanislav is quick to move to assist the ogre. His lighter armor lets him move further, but it still re quires a double move to get close to his enemies.
He will stop 15' away from the nearest guard so that he may 5' step and attack at 10' range. That way if an enemy moves towards him he will provoke from Stanislav's Glaive.
Vinnick Varzel |
Vinnick will move up to the doorway before glancing out to the combat, an expression of contempt plain on his face. Lets see if this stuff still works.. He grabs one of his scrolls and reads the small incantation before pointing towards a spot behind the guards fighting their ogre meatshield companion and an Infernal looking eagle appears there before lashing out at one of the guardsmen.
summon monster I, question, How will you handle summon scrolls? I know the spell is a full round, however scrolls are a standard IIRC. Is the Eagle ready to act this turn, or do I need to wait until the next round?
initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Arielle Windsong |
Arielle gathers up her belongings and puts on her chain shirt hastily and then helps the little kobold get hers on as well.
Init: 1d20 + 2 ⇒ (20) + 2 = 22
Cursing their luck at the guards picking now to come this way, Arielle has her sword at the ready and she moves back to the room they left GrumbleJack in.
Arielle takes her full move to try to get back into the other room and attempt to try to circle roung Grumblejack with the intent to try to flank with him on her next turn. She'll stop at least 15ft from a guard.
R'yzzntyg Valignatirnarod |
Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Once her armour is on, she quickly hooks her scimitar to her waist, Thank you, for the aid.
When hearing the fight starting in the room next door, she follow the others, pushing past those in her way to stand directly behind the ogre, to provide healing if required, Big guy, I will heal you. Bash their heads in.
Slidinom 'Slid' Kolmo |
Sorry for the delay
Init: 1d20 + 4 ⇒ (2) + 4 = 6
Slid tells the others what he finds on the desk as he goes through them. He also makes a mental note This Blackerly must have this non-traditional profit hidden somewhere.
As the fighting starts, Slid moves to where he hears the fighting occur. He goes towards it and draws his rapier as well as one of his daggers. He considers throwing a dagger, but realizes they are moving too much from meleeing the ogre, and also the big creature is in front of them.
Move action 1: Move 30ft from my position towards the fight. Move action 2: Draw rapier + dagger
DireMerc |
Stanislav Greymist
Init: 1d20 + 2 ⇒ (20) + 2 = 22
Moves up stop 15' away from guard.
Arielle Windsong
Init: 1d20 + 2 ⇒ (20) + 2 = 22
Arielle takes her full move to try to get back into the other room and attempt to try to circle roung Grumblejack with the intent to try to flank with him on her next turn. She'll stop at least 15ft from a guard.
Vinnick Varzel
initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Begin casting summon monster.
Grumble Init: 1d20 - 1 ⇒ (9) - 1 = 8
Punches at a guard.
grumble punch: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 6 ⇒ (4) + 6 = 10
Guards init: 1d20 + 2 ⇒ (5) + 2 = 7
The one punched by grumble falls back (withdraw)
Another moves up to take his place.
Guards attack the Ogre with their halberds
attack: 1d20 + 4 ⇒ (6) + 4 = 101d10 + 2 ⇒ (4) + 2 = 6
attack: 1d20 + 4 ⇒ (9) + 4 = 131d10 + 2 ⇒ (5) + 2 = 7
However grumble manages to avoid one blow but is struck by the other.
One guard takes off running, he gets to the big double doors at the end of the hall and stops to take out a key.
R'yzzntyg Valignatirnarod
Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Moves behind the ogre.
Coriandrinne "Cori" Vespida
Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Move up an attack
Attack with Bastard Sword: 1d20 + 4 ⇒ (4) + 4 = 8 (a miss)
Damage: 1d10 + 2 ⇒ (1) + 2 = 3
Slidinom 'Slid' Kolmo
Init: 1d20 + 4 ⇒ (2) + 4 = 6
Move action 1: Move 30ft from my position towards the fight.
Move action 2: Draw rapier + dagger
We will go forward using block init (explanation will be posted in ooc)
Map will be update shortly.
Vinnick Varzel |
An eagle with burning eyes and little devil horns appears behind one of the guards before going for their eyes, however likely does little more than annoy them, like a chicken.
peck: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
talon: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
damage: 1d4 + 1 ⇒ (1) + 1 = 2
talon: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
do we make chase or make a stand here? There numbers will be less useful in this cramped space.
Vinnick asks as he moves to stand beside Arielle, once there, he gives her a small grin before asking. Think you can keep that guard from alerting the others?
He will draw one of the scrolls from the cloak as well.
spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19
Slidinom 'Slid' Kolmo |
So, I'm in block 3. I'll wait for grumble + guards act, then.
Arielle Windsong |
Arielle glances at Vinnick. "I certainly hope so."
She will begin to follow after the guard that ran off.
The guard looks too far away for Arielle to reach this turn, but I'd like to get her into a position so that she can at least cast Grease underneath him. DC would be 15.
Stanislav Greymist |
Here is a re-post of what I inadvertently posted in Discussion
Stop the runner if you can. Stanislav states. We want that key as much as we want to stop him.
He 5' adjusts and power attacks the closest guard. His weapon cuts hard and deep and he licks his lips subconsciously at the spilled blood.
To hit: MW Cold Iron Glaive: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d10 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Note - Furious Focus so no penalty for power attack
DireMerc |
Stanislav manages to down a guard and arielle tries to run past the remaining one and out the door into the hallway.
He takes a swing as she runs past just barely missing.
attack: 1d20 + 4 ⇒ (8) + 4 = 121d10 + 2 ⇒ (8) + 2 = 10
Now there is the second guard who is wounded Arielle can move past and trigger a second attack or try to cast defensive, to save time going to go with the defensive castin option.
cast defensive Ariell: 1d20 + 5 ⇒ (14) + 5 = 19 sucess
reflex: 1d20 + 2 ⇒ (6) + 2 = 8 The slips and falls prone.
On his round Grumble punches at the guard in front of him.
attack: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 6 ⇒ (2) + 6 = 8
but misses.
The guard takes a stab at grumble and takes a step back.
attack: 1d20 + 4 ⇒ (9) + 4 = 131d10 + 2 ⇒ (8) + 2 = 10 Miss
The wounded guard takes a swing at Arielle.
attack: 1d20 + 4 ⇒ (15) + 4 = 191d10 + 2 ⇒ (7) + 2 = 9 I think she is down at -1.
Block 3 your up.
don't forget the map is pinned at the top
Coriandrinne "Cori" Vespida |
Cori closes on the guard attacking Arielle, taking advantage of striking while his attention is focused elsewhere. She swings her blade two-handed.
Attack: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 (flanking)
Damage: 1d10 + 3 ⇒ (4) + 3 = 7
Slidinom 'Slid' Kolmo |
Slid walks and stands between Grumble and the guard and attacks with his rapier.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 - 1 ⇒ (2) - 1 = 1
Crit confirm: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 - 1 ⇒ (1) - 1 = 0
R'yzzntyg Valignatirnarod |
Seeing the doorway becoming rather crowded, she simply moves to the side of the ogre, to be closer and more in the middle of their group, and unhooks her scimitar to take a slash at the leg of the guard at the doorway, giving a cheerful yell in draconic, Timber! This one is coming down!
Scimitar: 1d20 + 0 ⇒ (18) + 0 = 18
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Confirm crit: 1d20 + 0 ⇒ (16) + 0 = 16
Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Oh really! Making out she really terrible at hand to hand combat.
Coriandrinne "Cori" Vespida |
Cori missed (Cant flank with a person who is on the ground bleeding out)
(My bad on that. I misread/missed the part of the post where she was in the negatives.)
Stanislav Greymist |
Map only shows one guard down. Is that right?
Stanislav closes with the next guard and cuts him down with an efficient and powerful stroke I hope clearing the doorway. Blood splashes his armor and face and something akin to joy grows on his features. I live. he breaths.
MW Cold Iron Glaive: 1d20 + 5 ⇒ (13) + 5 = 181d10 + 4 + 3 ⇒ (9) + 4 + 3 = 16
Vinnick Varzel |
Vinnick ponders at the scroll, wondering how much use it would be before shrugging and and placing a hand on Arielles forhead and mutters a command word. The scroll erupts into a purple flame as Arielle's wounds begin to mend.
Casting infernal healing via a scroll. 1 fast healing per round, feel more evil. Don't have much in the way of lock down atm. (save another grease)
Slidinom 'Slid' Kolmo |
Slid moves into the room, looking at the two guards in peril. He grins with murder in his eyes. He knows their deaths is a matter of time. He needs to strike at their hearts and not their bodies right now. He looks at the guard that's trying to get up to open the door and says "I don't think you're getting out of here alive, chap. How about you stay down, now?"
Don't want to move in with the defending guard. Move: Get into the room. Standard: Demoralize prone guard. If I pass, he'll have a harder time getting up.
Intimidate: 1d20 + 2 ⇒ (10) + 2 = 12
Stanislav Greymist |
Like a big cat Stanislav paces out into the hall and closes to within 10 feet of the defensive guard and within 10 feet of the prone guard as well. He swipes at the defensive guard, but the man was ready for the attack. The black blade skitters along the wall leaving a mark.
MW Cold Iron Glaive: 1d20 + 5 ⇒ (6) + 5 = 111d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Coriandrinne "Cori" Vespida |
Cori moves into the hallway and closes with the wounded guard. She swings her bastard sword at him with a two handed grip.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d10 + 3 ⇒ (5) + 3 = 8
R'yzzntyg Valignatirnarod |
With a raised fist she lets out a draconic curse, at seeing her landing of her scimitar on the guard's leg do absolutely nothing.
Realizing it would be rather congested at the front and seeing Vinnick attending to Arielle, she simply takes her revenge of failing to damage the leg out on the bodies on the floor, hacking their necks to ensure they are dead.