Bard

Arielle Windsong's page

252 posts. Alias of Joy.


Full Name

Arielle Windsong

Race

Changeling (Green Widow)

Classes/Levels

Bard / 1 ||HP: 8, AC: 13/11/13, Saves: W+2/R+4/F+0, CMB/CMD: +2/+14, Init: +2, Perc: +4

Gender

Female

Age

22

Special Abilities

Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1, Dark Vision 60ft

Alignment

Neutral Evil

Deity

Sivanah

Languages

Common, Elven, Draconic

Strength 14
Dexterity 14
Constitution 10
Intelligence 15
Wisdom 10
Charisma 18

About Arielle Windsong

Stats:

S: 10 + 5pts = 14
D: 10 + 5pts = 14
C: 10 + 2pts = 12 (-2racial) = 10
I: 10 + 3pts = 13 (+2racial) = 15
W: 10
Ch: 10 + 10pts = 16 (+2racial) = 18

Combat:

Initiative: +2
HP: 8
AC: (13 with no armor)
FF: (11 with no armor)
Touch: 13

BAB: +0
Melee: +2
Ranged: +2

CMB: +2 0+2
CMD: +14 10+0+2+2

Saving Throws
Fortitude: +0
Reflex: +4
Will: +2

Skills:

Bluff: +9 (1rank+3inclass+4cha+1trait)
Diplomacy: +9 (1rank+3inclass+4cha+1trait)
Perception: +4 (1rank+3inclass)
Perform (sing): +8 (1rank+3inclass+4cha)
Perform (lyre): +8 (1rank+3inclass+4cha)
Sense Motive: +4 (1rank+3inclass)
Sleight of Hand: +6 (1rank+3inclass+2dex)
Spellcraft: +6 (1rank+3inclass+2int)
UMD: +8 (1rank+3inclass+4cha)

Traits and Feats:

Traits

Creative Manipulator -

Once per day, you may reroll a Charisma check you just made. You must take the result of the second roll, even if it is worse.

Trustworthy -

Benefits: You gain a +1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

Feats

Lingering Performance -

The effects of your bardic performance carry on, even after you have stopped performing.
Prerequisite: Bardic performance class feature.
Benefit: The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease.

Spells Known:

Cantrips (4 known and unlimited per day)
Detect Magic
Read Magic
Prestidigitation
Mending

1st Level (2 known and 2 casts per day)

Grease
Cure Light Wounds

Appearance and Background:

Appearance

Height: 5'4'
Weight: 122 lbs
Eyes: One green, one dark brown
Hair: Chestnut brown

Background

Used to the life of luxury her adoptive parents gave her, Arielle was at a loss as to what to do when they died in a boating accident and their oldest son and heir to the family fortune kicked her out of the house and stripped her of her family name and title.

Adopting the new surname of Windsong, she discovered that she could make a living for herself off of the singing and music lessons her adoptive had paid for her. Though making a mere living off of whatever coins were thrown her way was in no way enough to return her to the lifestyle she had been used to. She began stealing from the homes of those who invited her in to sing and play for their grand parties and seduced the occasional noble into giving her expensive gifts.

Unable to stay in one place for long, lest she be found out, Arielle has found herself in Lastwall after accepting an offer to perform. She thought it would be the last place anyone would look for her after she was nearly caught stealing at her last job.

Wealth and Equipment:

Starting Gold:

Wealth

(starting wealth - 1,000gp)

Weapons

Dagger -
Cost 2 gp Weight 1 lb.
Damage 1d4, Critical 19-20/x2 Type piercing or slashing
Range Increment 10 ft. (thrown)
Whip -
Cost 1 gp Weight 2 lbs.
Damage 1d3, Critical x2 Type slashing
Special disarm, nonlethal, reach, trip
Longsword -
Cost 15 gp Weight 4 lbs.
Damage 1d, Critical 19-20/x2 Type slashing
Light Crossbow -
Cost 35 gp Weight 4 lbs.
Damage 1d8, Critical 19-20/x2 Type piercing
Range Increment 80 ft. (projectile)

Armor

Chain shirt
Light Armor
Cost 100 gp; Weight 25 lbs.
Armor Bonus +4; Max Dex Bonus +4;
Armor Check Penalty -2; Speed 30 ft./20 ft.

Equipment

Backpack, masterwork; 50 gp; 4 lbs.
Outfit, Courtesan’s; 8 gp; 4 lbs

Changeling Racial Traits:

Green Widow (Green Hag): The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her.

Witchborn: Most changelings are talented witches. They gain a +2 bonus to Intelligence and Charisma instead of a +2 bonus to Wisdom and Charisma. This racial trait alters the changeling’s racial ability score modifiers.

Natural Armor: Changelings have a +1 natural armor bonus.

Size: Changelings are Medium creatures and have no bonuses or penalties due to their size.

Type: Changelings are humanoids with the changeling subtype.

Base Speed: Changelings have a base speed of 30 feet.

Languages: Changelings begin play speaking Common and the primary language of their host society. Changelings with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.

Darkvision: Changelings see perfectly in the dark up to 60 feet.

Claws: Changelings’ fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).